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Old 12/21/10, 5:20 PM   #91
Anthropology
Glass Joe
 
Orc Warlock
 
Vek'nilash
Is there a reason Shadowflame isn't used in the affl profile like in the destro one? I changed:

actions+=/unstable_affliction,if=(!ticking|dot.unstable_affliction.remains<(cast_time+tick_time))&target.time_to_die>=5&miss_react
actions+=/summon_infernal
to:

actions+=/unstable_affliction,if=(!ticking|dot.unstable_affliction.remains<(cast_time+tick_time))&target.time_to_die>=5&miss_react
actions+=/shadowflame
actions+=/summon_infernal
and noticed a ~300 DPS increase.

Also, I got a ~100 increase by moving Soulburn/ Soul Fire above Haunt in the priority list.

actions+=/haunt
actions+=/soulburn,if=buff.bloodlust.down
actions+=/soul_fire,if=buff.improved_soul_fire.cooldown_remains<(cast_time+travel_time)&buff.bloodlust.down&!in_flight
actions+=/soulburn,if=buff.bloodlust.down
actions+=/soul_fire,if=buff.improved_soul_fire.cooldown_remains<(cast_time+travel_time)&buff.bloodlust.down&!in_flight
actions+=/haunt

Last edited by Anthropology : 12/21/10 at 5:42 PM.

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Old 12/21/10, 11:05 PM   #92
Stln
Glass Joe
 
Goblin Warlock
 
Twilight's Hammer (EU)
Originally Posted by Pewpewbubble View Post
From the Aff/Drain Sim Craft I added the rotation into Clcinfo addon. Once you download the addon you can put the below file under,
<Warcraft dir>\WTF\<Accont>\<Realm>\<Character>\SavedVariables\clcinfo.lua
LUA Roto File

This won't play the game for you, it just reminds you where you are in your rotation for each creature your targeting.
- It doesn't put Summon Infernal or Soulburn into the rotation but shows them when off CD. So you have to throw them in yourself. But if you soulburn, it will pop up Soulfire in the right priority.

Rotation is not my design, coded it as I saw it in SimCraft, but seems to work really well.
Don't know if you're the same guy who posted this config to curseforge clcinfo page also, but this is not working properly.

First of all, it sticks with Demon Soul, but a correction for it is posted on curseforge clcinfo page.

Second, this doesn't seem to track durations of debuffs correctly. I tested this without that Demon Soul icon, and for example it wanted me to refresh Haunt when it disappeared from the target, not when 2.5 secs was left like it was intended to work.

Anyone else having the same problems?

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Old 12/22/10, 3:39 AM   #93
Pewpewbubble
Glass Joe
 
Blood Elf Paladin
 
Nathrezim
(Yea same guy.)I fixed it and updated the lua file here and on clcinfo.

Function problem on the duration, duration is a constant so always the max duration. Had to a do a (experationTime-currentTime) do get the time left. Its fixed now.

Try this out in a party let me know if you experience any extra lag.

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Old 12/22/10, 9:05 AM   #94
yf890906
Glass Joe
 
夢綺
Blood Elf Warlock
 
Non-US/EU Server
Seems that the 'OP succy' has been fixed today.

Last edited by yf890906 : 12/22/10 at 9:16 AM.

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Old 12/22/10, 11:46 AM   #95
Lara
Glass Joe
 
Undead Warlock
 
Zuluhed (EU)
Originally Posted by yf890906 View Post
Seems that the 'OP succy' has been fixed today.
Any proof for that?

And is it intended that SimCraft does not account for whiplash damage of the succubus?

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Old 12/22/10, 6:48 PM   #96
Stln
Glass Joe
 
Goblin Warlock
 
Twilight's Hammer (EU)
Originally Posted by Pewpewbubble View Post
(Yea same guy.)I fixed it and updated the lua file here and on clcinfo.

Function problem on the duration, duration is a constant so always the max duration. Had to a do a (experationTime-currentTime) do get the time left. Its fixed now.

Try this out in a party let me know if you experience any extra lag.
It seems to be working all right atleast to target dummy now, tho what I know is that we shouldn't clip BoA, and with reactions you will maybe clip BoA before the last tick with this 1sec duration left, not sure tho.

And also, this doesn't keep track of ISF, implement that to rotation, and this is pure faceroll

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Old 12/23/10, 12:27 AM   #97
Krasher
Von Kaiser
 
Worgen Warlock
 
Laughing Skull
The Jewelcrafting ilvl 346 trinket is not modeled correctly:

trinket1=figurine__jeweled_serpent,stats=285int
Should be something like
trinket1=figurine__jeweled_serpent,stats=285int,use=1425sp_20dur_120cd
And should add

actions+=/use_item,name=figurine__jeweled_serpent
Somewhere in the simulation.

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Old 12/23/10, 2:42 AM   #98
Zaradoom
Glass Joe
 
Orc Warlock
 
Rexxar (EU)
The sim suggests for my own destro lock, that i should skip haste almost compleatly. Scaling factors are something like 2.7int, 2.2 sp, 0,9crit, 0,8 mastery, 0,6 haste.
On the other hand there are hastecaps that should give important extra ticks.

Does Simcraft "know" about these hastecaps? Or is there a way to see where a hastecap really is with simcraft?

Asking this because google netted me 5 differend values for hastecaps for a Destroprofile and i am neither sure which are right, or why Simcraft values haste so low.

If simcraft does not know these Hastecaps, is there a way to put them into the results page next to the scalingfactors? Something like: "478 more hasterating required to reach xxxx rating (3rd haste step)"
This would help those of us that use this great tool to improve their own char, and not only play with BIS profiles :-)

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Old 12/23/10, 4:00 AM   #99
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
Originally Posted by Zaradoom
Does Simcraft "know" about these hastecaps? Or is there a way to see where a hastecap really is with simcraft?
Firstly, I wouldn't refer to the points where the value of haste changes because of DoT tick mechanics as "caps" but rather thresholds. Haste could be said to be hard "capped" only when all of your spells have been reduced to 1 second cast time/GCD, which is not possible with current gear and hopefully never will be possible.

To answer your question: the sim does not "know" about the haste thresholds in an explicit sense. The tool generates factors by performing many parses modifying your stats each time. It measures your dps with the modified stats, checks to see how much they've changed and infers that this change in dps is caused by the stat change. To generate relatively trustworthy scale factors it averages a large number of parses of this nature. As your haste approaches one of the thresholds that sim's stat tinkering is more likely to push you over one and consequently to cause haste to have a relatively high value.

Theoretically the haste thresholds are easy to calculate, although there is some disparity between the calculation and observed results it should only be in the order of a couple of points of Haste Rating (most likely because of different rounding methods).

In JMickey's Destruction and Demonology threads he's already listed the haste rating from gear required for various haste percentages, the percentages having been chosen because that's where Immolate gets extra ticks (note that though Unstable Affliction has the same thresholds, it's not as important because Affliction doesn't receive any special benefit from extra UA ticks). For Destruction there is the added complication that it is relatively easy to GCD cap Incinerate under Backdraft which causes Haste to lose a reasonable proportion of its potential value.

It's not really a case of being able to say "x rating to get to haste step y" because only the DoT tick effect and GCD limited cast time for specific spells under specific circumstances is stepwise: haste still provides a lot of value between these steps, though it may be less valuable than other stats.

Last edited by VoidStar : 12/23/10 at 4:02 AM. Reason: Word choice

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Old 12/23/10, 10:28 AM   #100
patriot1burke
Glass Joe
 
Human Warlock
 
Steamwheedle Cartel
Any reason why felflame isn't in rotation for any afflict (maybe I missed it)? Is the GCD really slower than a cast of UM?

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Old 12/23/10, 11:38 AM   #101
Saufsoldat
Von Kaiser
 
Undead Warlock
 
Madmortem (EU)
Originally Posted by patriot1burke View Post
Any reason why felflame isn't in rotation for any afflict (maybe I missed it)? Is the GCD really slower than a cast of UM?
A cast of UA is the same as a GCD. In a patchwerk fight there's no reason to want 6 seconds of UA + a little damage rather than a full UA for the same cast time.

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Old 12/23/10, 1:11 PM   #102
dgsreborn
Glass Joe
 
Human Warlock
 
Stonemaul
Speaking of Felfire. Would the 4pc set bonus make it at least an option to cast if it procs? or even then is it damn near useless.

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Old 12/23/10, 3:11 PM   #103
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Using the T11 Destro BiS setup, the DPET of Incinerate is 12275. The base DPET of Fel Flame is 6741. These are both with a 24% crit percentage. A 4pc proc would increase Fel Flames base DPET by 61%, to 10872. The additional 6 seconds of Immolate are more than enough to make up the gap between an Incinerate and 100% crit Fel Flame. So yes, it will be worth casting Fel Flame on procs as long as it extends a currently ticking Immolate. I am not sure how to model this in the action priority list though.

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Old 12/23/10, 3:23 PM   #104
Saufsoldat
Von Kaiser
 
Undead Warlock
 
Madmortem (EU)
Originally Posted by Demi9OD View Post
Using the T11 Destro BiS setup, the DPET of Incinerate is 12275. The base DPET of Fel Flame is 6741. These are both with a 24% crit percentage. A 4pc proc would increase Fel Flames base DPET by 61%, to 10872. The additional 6 seconds of Immolate are more than enough to make up the gap between an Incinerate and 100% crit Fel Flame. So yes, it will be worth casting Fel Flame on procs as long as it extends a currently ticking Immolate. I am not sure how to model this in the action priority list though.
The T11 Destro BiS set does not have the 4 piece bonus.

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Old 12/23/10, 3:42 PM   #105
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Ah, well then I strongly doubt the tradeoff in stats will be made up for with a 2% proc chance crit Fel Flame. My point still stands though, in the case you are wearing 4pc, procced Fel Flame is worth casting.

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