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Old 12/28/10, 11:58 PM   #121
spoonman184
Glass Joe
 
Orc Warlock
 
Madoran
I am still not convinced at that point. Corruption, UA, and BoA make up for 42.6% of all damage dealt Source. Assuming Haunt misses, thats 9.798% damage missing for Haunt's duration. Shadow Bolt would also be missing a lot if you were in pre-raid and still not hit capped.

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Old 12/29/10, 2:55 AM   #122
Burberri
Piston Honda
 
Orc Warlock
 
<G2>
Silvermoon
Originally Posted by spoonman184 View Post
I am still not convinced at that point. Corruption, UA, and BoA make up for 42.6% of all damage dealt Source. Assuming Haunt misses, thats 9.798% damage missing for Haunt's duration. Shadow Bolt would also be missing a lot if you were in pre-raid and still not hit capped.
In WOTLK 1 hit was 0.043% chance to miss. In cata 1 point of hit is 0.008% chance to miss.

By contrast in wotlk 1 SP was 0.7 more damage to incinerate. In cata it is 0.7 more damage to incinerate.

Why are you not convinced that 1 hit rating which is now worth 1/5th what it was a few months ago, went from being twice as good as SP to being half as good when spell power remained unchanged.

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Old 12/29/10, 3:36 AM   #123
Nukins
Glass Joe
 
Gnome Warlock
 
Bronzebeard (EU)
affliction tweak

I tweaked the warlock_affliction_preraid.simc and put haunt after unstable affliction. This resulted in a slight dps increase (90 dps). What i ask myself is, should haunt also have something along the lines of:

actions+=/haunt,if=(!ticking|dot.haunt.remains<(cast_time+tick_time))&miss_react

Also, i changed soulfire slightly so that it only casts when target > 25% health:

actions+=/soul_fire,if=buff.improved_soul_fire.cooldown_remains<(cast_time+travel_time)&buff.bl oodlust.down&!in_flight&target.health_pct>25

Last edited by Nukins : 12/29/10 at 10:18 AM.

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Old 12/29/10, 11:57 AM   #124
Aeiri
Glass Joe
 
Orc Warlock
 
Blood Furnace
Originally Posted by Nukins View Post
actions+=/haunt,if=(!ticking|dot.haunt.remains<(cast_time+tick_time))&miss_react
This won't work. You can't just recast Haunt if it misses because of its cooldown. You cast it on cooldown pretty much anyway.

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Old 12/29/10, 12:03 PM   #125
Amberstorm
Glass Joe
 
Blood Elf Warlock
 
Cho'gall
Originally Posted by Berthold View Post
Where do you get your numbers from? I fiddled around with a spreadsheet and come to different conclusions:
Caster Trinket Comparison
I hope the calculations are explained well enough.

Although different specs might result in slightly different uptimes for the procs, the proc's benefit should not vary much more than 10%.
Using AffDrain PreRaid numbers , e.g., we see that the Darkmoon Card and Theralions Mirror are Best-In-Slot and that someone should update the BiS Lists with these two trinkets.
I used the numbers from the "old" profile with the felhunter, because I doubt that the succubus is going to stay that way.

Taking a look at the scalefactors of other specs and classes that similarly favor INT way more than any rating I think the dkp prices for theralions mirror will be high and one should invest in volcanic decks :-)

Edit: Thanks to Ankhyus for pointing out a copy/paste error in the spreadsheet. It is now updated. The differences are not that big anymore, but still exisiting.
I guess for the sake of modeling it, assume a 5/6 1/6 split for uptimes on the buffs from Heart of Ignacious is reasonable. Here is a recent combat log where I have Heart of Ignacious equipped. It is far from ideal due to only having used the trinket twice when there was time for 3 uses. Even with a third use, I have a hard time seeing the up time on Heart's Revelation drop from 97% into the 5/6th's (83%) range.

After running the numbers, the extra spell power seems meaningless. Assuming 90% uptime on Heart's Revelation brings the spell power gain to 346.5. Using the scaling value for spell power from page one (not the same numbers you used in the spreadsheet) that brings the gain in dps to 65 (65.3616 rounded down). This isn't enough to make Heart of Ignacious edge past Stump of Time on the sheet.

Last edited by Amberstorm : 12/29/10 at 12:19 PM.

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Old 12/29/10, 1:44 PM   #126
dotcow
Banned
 
Blood Elf Paladin
 
Destromath
Originally Posted by Berthold View Post
Where do you get your numbers from? I fiddled around with a spreadsheet and come to different conclusions:
Caster Trinket Comparison
I hope the calculations are explained well enough.

Although different specs might result in slightly different uptimes for the procs, the proc's benefit should not vary much more than 10%.
Using AffDrain PreRaid numbers , e.g., we see that the Darkmoon Card and Theralions Mirror are Best-In-Slot and that someone should update the BiS Lists with these two trinkets.
I used the numbers from the "old" profile with the felhunter, because I doubt that the succubus is going to stay that way.

Taking a look at the scalefactors of other specs and classes that similarly favor INT way more than any rating I think the dkp prices for theralions mirror will be high and one should invest in volcanic decks :-)

Edit: Thanks to Ankhyus for pointing out a copy/paste error in the spreadsheet. It is now updated. The differences are not that big anymore, but still exisiting.
What isyour opinion on the BiS trinkets for destruction and demonology? Mirror and DMC volcano as well?

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Old 12/29/10, 2:28 PM   #127
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
I don't think it's fair to evaluate hit rating at it's true simmed weight for the purpose of comparing items due to it being a capped stat. If you assume hit cap is achieved, regardless of which trinket is equipped, hit is only as valuable as the next most valuable stat. In most cases this is haste.

Look at it this way, say I have enough item budgeted stats to reforge only the lesser ones to hit, crit and mastery in my case. If my gear has 1542 hit rating through gems, enchants, and the default hit on it, I need 200 more hit rating to cap. While that hit rating is actually worth it's weight in real world dps, what I sacrifice to get it is the stat I would rather reforge to, haste. So 200 hit is actually worth 200 haste for the purpose of comparing items. The only time that this will not hold true is when I don't have enough lesser stats (crit and mastery) to reforge and meet the hit cap.

Whenever comparing the effectiveness of any gear slot the next most valuable stat weight should be used rather than the real weight of hit rating.

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Old 12/29/10, 11:22 PM   #128
Xayide
Von Kaiser
 
Orc Warlock
 
Azralon
Originally Posted by Nukins View Post
I tweaked the warlock_affliction_preraid.simc and put haunt after unstable affliction. This resulted in a slight dps increase (90 dps). What i ask myself is, should haunt also have something along the lines of:

actions+=/haunt,if=(!ticking|dot.haunt.remains<(cast_time+tick_time))&miss_react

Also, i changed soulfire slightly so that it only casts when target > 25% health:

actions+=/soul_fire,if=buff.improved_soul_fire.cooldown_remains<(cast_time+travel_time)&buff.bl oodlust.down&!in_flight&target.health_pct>25
This is probably a bad idea. First, Haunt is not a DoT and it therefore does not tick, it's just a debuff. Also, as Aeiri said, you can't miss_react a skill that has a CD.

In the real world though, you have to move at least a little on every fight. Putting something above Haunt gives you even more risk than usual that Shadow Embrace will fall off, specially in the Drain profile. Further, you have an even higher risk of letting Haunt itself fall off, losing 23% increased damage to ticks of already present DoTs.

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Old 12/30/10, 3:24 AM   #129
Nukins
Glass Joe
 
Gnome Warlock
 
Bronzebeard (EU)
I agree on most points, however, putting haunt after unstable affliction simply increases dps in the affliction profile. Adding the if clause to the haunt i merely used to point out that you would only recast haunt if the haunt debuff on the target is about to wear off. Why do you bring movement in ? I thought that wasn't a factor to be reckoned with in this simcraft (Patchwerk style fights do not require movement).

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Old 12/30/10, 4:18 AM   #130
Berthold
Don Flamenco
 
Berthold's Avatar
 
Pandaren Warrior
 
Madmortem (EU)
Originally Posted by Demi9OD View Post
hit rating can be capped and should not be accounted with the full weight in item comparisons
HI Demi9OD,

Indeed, it is not fair to evaluate hit rating with 100% of its high scalefactor. However, it is as unfair or wrong as doing it with 60% of the stat (because you can reforge the rest) as with 100% of the second best stat. As long as you do not compare two different profiles with simcraft the answer is not right (and even then, some might argue..) whether one item is better than the other.

However, for the sake of a quick comparison, and especially average numbers for the procs, I felt it would be easier to understand if I keep the numbers as they are on the trinkets and therefore accounted for the full hit rating, which is usually quite desirable. I think that people who browse EJ regularly will find out by themselves that stump of time is bad if you do not need the hit.

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Old 12/30/10, 4:26 AM   #131
Berthold
Don Flamenco
 
Berthold's Avatar
 
Pandaren Warrior
 
Madmortem (EU)
Originally Posted by dotcow View Post
What isyour opinion on the BiS trinkets for destruction and demonology? Mirror and DMC volcano as well?
They should be. INT is such a valueable stat for all specs and these two have tons of it, not like the others :-/


Regarding BiS: using shadowflame as AffDrain or Affliction prior to Instant SB / SB gives a 300-400 dps boost. If we are using it in the other profiles, we should put it into the affliction specs as well.

Last edited by Berthold : 12/30/10 at 6:38 AM.

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Old 12/30/10, 6:28 AM   #132
Xayide
Von Kaiser
 
Orc Warlock
 
Azralon
Originally Posted by Nukins View Post
I agree on most points, however, putting haunt after unstable affliction simply increases dps in the affliction profile. Adding the if clause to the haunt i merely used to point out that you would only recast haunt if the haunt debuff on the target is about to wear off. Why do you bring movement in ? I thought that wasn't a factor to be reckoned with in this simcraft (Patchwerk style fights do not require movement).
The problem is applying Haunt "right before it expires" is something very difficult to do because of its travel time, so that would depend on your distance to the target. I usually cast it on CD like the profile. Better players might be able to come closer to "applying it right before it expires".
I mentioned movement with the following disclaimer: "In the real world though"... I understand simulating Patchwerk style fights in a controlled environment is very useful but also a very theoretical information, therefore we should use common sense and empirical knowledge in addition to this theoretical knowledge to be successful in real fights. What I did was point out that, although in theory putting UA before Haunt increases your DPS, that would very unlikely be true in a real world situation, actually it probably would decrease it.

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Old 12/30/10, 9:14 AM   #133
Nukins
Glass Joe
 
Gnome Warlock
 
Bronzebeard (EU)
Putting haunt (without if clause) after corruption also does the job. DPS is slightly increased, plus the possible movement issue is solved.

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Old 12/30/10, 1:04 PM   #134
Xayide
Von Kaiser
 
Orc Warlock
 
Azralon
Originally Posted by Nukins View Post
Putting haunt (without if clause) after corruption also does the job. DPS is slightly increased, plus the possible movement issue is solved.
Soul Fire and BoA would still be above it though. This could be a problem specially when having to hard cast Soul Fire. Maybe it would be worth looking at Haunt's and 3 stacked Shadow Embrace's uptime on your results.
Is there a way to set the distance between the player and the boss in simcraft? If there is, maybe it would be nice to test it with max range set (if it isn't already by default...). You should remove Shadowflame from the action list if you are using Berthold's suggestion in that case.

Speaking of Improved SF, Blizzard has stated that they intend to redesign it. This will probably mean it won't be worth casting at least as Affliction anymore, which was weird to begin with...

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Old 12/30/10, 1:59 PM   #135
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Berthold View Post
HI Demi9OD,

Indeed, it is not fair to evaluate hit rating with 100% of its high scalefactor. However, it is as unfair or wrong as doing it with 60% of the stat (because you can reforge the rest) as with 100% of the second best stat. As long as you do not compare two different profiles with simcraft the answer is not right (and even then, some might argue..) whether one item is better than the other.

However, for the sake of a quick comparison, and especially average numbers for the procs, I felt it would be easier to understand if I keep the numbers as they are on the trinkets and therefore accounted for the full hit rating, which is usually quite desirable. I think that people who browse EJ regularly will find out by themselves that stump of time is bad if you do not need the hit.
Lets say for the sake of argument haste is the best rating after hit. Well then hit should be counted as haste, haste should be counted as haste, and crit/mastery should be 60% crit/mastery 40% haste.

Do this and I think your rankings are going to be pretty different.

Also, theralion's mirror was massively inflaetd due to it being aff drain dps.

He has apparently updated his Caster Trinket Comparison. Has Stump and Volcanic as BiS for desto, but it still has the problem of hit being overvalued.

In addition Heart of Ignacious is massively undervalued. Should be worth closer to 375-380 spellpower as it still stacks while the haste proc is active. In addition to this the haste uptime 1/6 or 16.7% is worst case scenario. If the fight is 3 minutes long you have a 2/9 or 22.2% uptime, and you get to choose when to use it, either making the value go up because it is paired with other CDs, the value not get wasted by movement, or used in a crucial moment when more dps is needed(intangable benefit)

While this higher uptime concept applies to all procs it needs to be factored in for all the trinkets to get a realistic uptime. If all procs are worth more than implied on average that makes the trinkets with the better procs raise in value and the ones with worse procs and better passives(Theralion's Mirror for example) drop in value.

In addition to that all the proc rates are pretty much ignored and it is assumed they proc the instant they go down, which raises up all the 10% proc rate trinkets, and hurts the 30% proc rate, and the on use or two passive trinkets.

Basically there is way too much missing information to determine clear cut favorites but my intuition tells me that Volcanic is the clear best trinket and the dps difference between the others isn't that great (I think Heart is probably the 2nd best after they change ISF) for desto. Need to get sims to actually rank them by spec in a semi-real situation to get a better sense of rankings.

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