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Old 02/02/11, 2:25 PM   #181
• Meaning
King Hippo
 
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Orc Warlock
 
Mal'Ganis
That is the entire point of the macro - to get in as many firebolts as possible/circumvent latency issues, while at the same time not accidentally telling your pet to attack things it shouldn't be attacking. You still have to initially tell it to attack a target, and switch its target when you switch.

This is another variation, posted in the destruction thread (yay search function):

#showtooltip SPELLNAME
/petattack [target=pettarget,noexists] target
/cast [@pettarget, exists] Firebolt
/cast SPELLNAME

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Old 02/02/11, 3:55 PM   #182
CaseyTheRetard
Von Kaiser
 
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Orc Shaman
 
Stormreaver
Originally Posted by Meaning View Post
That is the entire point of the macro...
I understand exactly what that macro, and the macro you posted, do. Neither will "make my Imp always attack my own target" as the original poster requested, as such a thing is not possible with the macro system. Posting an approximate answer is helpful only if you clarify that it is approximate and where the differences lie.

The best solution is to get used to actually managing your pet instead of getting accustomed to a macro that "sort of" does what you need and getting used to working around when it doesn't.


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Old 02/03/11, 2:35 AM   #183
randa
Von Kaiser
 
Orc Warlock
 
Boulderfist (EU)
Here is what I do in order to control what is imp attacking. I use /petattack in same macro with Bane of Doom. This way you are only telling imp to attack targets with a lot of health so burning embers can stack up properly and imp will not attack low health adds as you are not casting bane of doom on those, normally.

As you cast bane of doom every 1min or at start of fight it will minimally pause imp attacks, as /petattack line does that, and it is natural to connect these two things, bane of doom and burning embers as they function similarly.

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Old 02/03/11, 3:42 PM   #184
perezno
Glass Joe
 
Human Warlock
 
Dark Iron
Affliction and Bane of Agony

From a min/max perspective, through Simcraft, I'm finding that Glyph of Bane of Agony is a slight DPS increase over Glyph of Corruption. It's not a significantly large difference, ~30-50 DPS.

Are any other affliction seeing this as a repeatable result? Is there an advantage to keep Glyph of Corruption at this point from a DPS perspective?

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Old 02/03/11, 7:08 PM   #185
Chaley
Von Kaiser
 
Undead Warlock
 
Illidan
Originally Posted by Zakalwe View Post
It takes well over 2 minutes to get a free GCD from the BoA glyph. All you're gaining beyond that is the difference between an average tick and the slightly stronger ticks at the end, but since the damage variation in BoA ticks doesn't scale with spell power the benefit from that is tiny.
Has there been any testing done with the glyph of BoA and how it scales with haste? I'm assuming when you get additional DoT ticks this might be helpful to know how the glyph affects those extra ticks gained through haste.

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Old 02/03/11, 9:43 PM   #186
perezno
Glass Joe
 
Human Warlock
 
Dark Iron
Originally Posted by Chaley View Post
Has there been any testing done with the glyph of BoA and how it scales with haste? I'm assuming when you get additional DoT ticks this might be helpful to know how the glyph affects those extra ticks gained through haste.
Based on the formula I found in the forums for haste break points, to get 3 extra ticks, with no haste, you need 2287 haste. With 5% haste buff you need 2440 for 4 extra ticks or 1569 for 3 extra ticks.

So it seems fairly easy to get a 14.28% increase in damage without a haste buff, 2 extra ticks with 3 easily attainable as well, or 28.57% increase in BoA damage with 5% haste. It would take over 3300 haste to get 5 ticks though.

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Old 02/10/11, 5:24 AM   #187
Korath
Glass Joe
 
Blood Elf Paladin
 
Outland (EU)
Originally Posted by perezno View Post
From a min/max perspective, through Simcraft, I'm finding that Glyph of Bane of Agony is a slight DPS increase over Glyph of Corruption. It's not a significantly large difference, ~30-50 DPS.

Are any other affliction seeing this as a repeatable result? Is there an advantage to keep Glyph of Corruption at this point from a DPS perspective?
If doing drain affliction ive found nightfall and Corruption glyph gives me enough instant shadowbolts to keep the 5% shadow & flame up. Also you get more out of corruption glyph on trash as they are down before the extra time of BoA kicks in

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Old 02/10/11, 8:11 AM   #188
Tyana
Glass Joe
 
Blood Elf Warlock
 
Shadowsong (EU)
Originally Posted by Saufsoldat View Post
I need some help with a macro. I'm trying to make my Imp always attack my own target, but when I just add "/petattack [@target]" in my Incinerate macro, the imp will interrupt and then start his cast all over every time I press the button.
Saufsoldat, this macro should do what you want it to, though whether it will give you maximum pet dps is a slightly different matter. This macro will cause your pet to change target automatically when you do, when you cast the spell you attach it to- I'm going to use Immolate in this example:

#showtooltip Immolate
/use Immolate
/petattack [@playertarget] Firebolt

You can add in [harm,nodead] modifiers according to personal preference. The macro works best with the Imp on passive (great if you're opening with a glyphed Fear pull) as the syntax needs to change slightly for pets left on defensive. I think that it would be a dps loss to add that line to Incinerate as we tend to spam that, which may interrupt any new Firebolts the imp had begun casting whilst we were finishing our previous Incinerate cast, but I can't get in game right now to test. I cannot attest as to whether this will allow your imp to cast the maximum number of Firebolts under every possible circumstance, but it does save you hitting Ctrl+1 and saves Firebolts being 'wasted' at a lower priority target.

Last edited by Tyana : 02/10/11 at 11:16 AM. Reason: Clarification of macro syntax

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Old 02/10/11, 10:38 AM   #189
angaroth
Piston Honda
 
Undead Warlock
 
Twisting Nether
You might get better luck with
#showtooltip SPELLNAME
/cast SPELLNAME
/cast [@playertarget,harm,nodead] Firebolt|Lash of Pain|Legion Strike

But I've moved away from @playertarget to forcing a target on him by putting on passive targeting, activating pet attack and leaving him on that while I feel free to tab target or CC or what-have-you.

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Old 02/12/11, 1:32 PM   #190
Duckmistress
Glass Joe
 
Orc Warlock
 
Arathor (EU)
I was wondering if anyone knows of a way to make the fel fire 4PC T11 proc more visible? Is it intended that it doesn't give a spell alert as it does for necrosis or the emp imp soulfire instant? Or is there another way like an addon to add the fel spark buff?

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Old 02/12/11, 5:04 PM   #191
Kyth
Professional Windmill Tilter
 
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Kythra
Orc Warlock
 
No WoW Account
Originally Posted by Duckmistress View Post
I was wondering if anyone knows of a way to make the fel fire 4PC T11 proc more visible? Is it intended that it doesn't give a spell alert as it does for necrosis or the emp imp soulfire instant? Or is there another way like an addon to add the fel spark buff?
Power Auras or some similar buff-monitoring addon.

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Old 02/18/11, 6:44 AM   #192
eredor
Glass Joe
 
Draenei Paladin
 
Cho'gall (EU)
When using the Affli Drain spec, after using demon soul should one spam shadow bolt for 20s as a filler or should one use shadow bolt once and come back to drain life as a filler?

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Old 02/18/11, 3:52 PM   #193
netsach
Von Kaiser
 
Gnome Warlock
 
Dalaran (EU)
Originally Posted by eredor View Post
When using the Affli Drain spec, after using demon soul should one spam shadow bolt for 20s as a filler or should one use shadow bolt once and come back to drain life as a filler?
You should respect the priority, ans as such, thus, use drain life until you have another insta-shadowbolt.

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Old 02/19/11, 1:07 PM   #194
mcgriff871
Glass Joe
 
Goblin Warlock
 
Shattered Halls
I assume that DS: Imp gives the initial damage of Immolate the higher chance to crit, does anyone know if it gives the periodic portion the same extra crit chance?

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Old 02/20/11, 8:26 AM   #195
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by mcgriff871 View Post
I assume that DS: Imp gives the initial damage of Immolate the higher chance to crit, does anyone know if it gives the periodic portion the same extra crit chance?
I haven't done extensive enough testing to be 100% sure, but I believe so. The 4.0.3 version of DS: Imp affected the damage of immolate's periodic crits.

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