The question was not whether BoD was better dps than BoA (which is clearly not the case) - it was whether or not Soul Swap transferred it (which it does).
Originally Posted by Astrylian
They're not so much raiding, as they are grouping up to simultaneously attempt to solo bosses.
Why do people keep mentioning clipping of corruption/immolate/etc.? I thought it was changed so that it's only possible to "clip" BoA due to its increasing damage, and all other DoTs just have their duration increased (not refreshed)?
So which is it? Do DoTs still "clip" or not?
From Hasted DoT's and Clipping which is a really good read in general and does about as good a job at explaining as is possible without combat logs and pictures. I highly recommend you go read that.
CLIPPING
Clipping used to be a big no-no because it meant you lost 20% or more of the value of your DoT and reduced your uptime as a result. This is no longer the case, and providing you know when to clip it can be a large dps increase.
The new mechanics are very simple. The current tick (not the dot) has a certain amount of time before it damages the target - this is just added to the end of the new dot. It works best if I give examples, so here you go:
Assume zero haste to make this easier
Clipping Corruption at 0s remaining = new 18s Corruption with the first tick occurring at 15s remaining.
Clipping Corruption at 1s remaining = new 19s Corruption with the first tick occurring at 18s remaining.
Clipping Corruption at 2s remaining = new 20s Corruption with the first tick occurring at 18s remaining.
You see how your Corruption grew in length to accommodate the remaining time? This ensures 100% uptime on your dots and provides a large dps increase over letting your dots fall off. The important part is that this only applies to ONE tick. Here's an example:
Clipping Corruption at 3s remaining = new 18s Corruption with the first tick occurring at 15s remaining.
Clipping Corruption at 4s remaining = new 19s Corruption with the first tick occurring at 18s remaining.
Clipping Corruption at 5s remaining = new 20s Corruption with the first tick occurring at 18s remaining.
- when your haste/spell power changes (procs) during dot ticking/clipping dots/increase dot duration by spells
- if a corruptions duration is reset by using drain life/haunt/drain soul how/when will the corruption ticks be re-evaluated?
- if i use fell flame/drain soul to increase the duration on unstable affliction
While it is true the DPET on fel flame is rancid, refreshing corruption with 8-10 seconds left is serious clipping. You would need to run simcraft to find out your on DPET on fel flame and corruption, but it is likely that you can clip 2 ticks (so say anything under 7 seconds) on corruption and produce better results.
The problem with your approach here is that it doesn't seem to take into account the gcd you gain by not having to refresh corruption when not moving. An unmoving GCD being more valuable than a moving one because of the increased priority list. I'm not so invested that I could tell you with absolute certainity at which point refreshing corruption does less damage than felflame.
At the end of the day the damage you gain or lose in this period will be lost in variation. Do whatever you chose, just don't hesitate and your damage won't suffer either way.
Last edited by Sqeez : 01/01/11 at 12:35 AM.
Reason: typo
Hi, i only recently Dinged 85 on my warlock and i have been destro and demo for all my Wow life because in Wotlk i have always liked having big crits as destro and using my felguard and meta as demo.
But i have never tried affliction and i dont have the slightest idea on how to play as an affliction warlock at all.
Can i ask if my rotation is correct? Because when i do this rotation i can only get about 7k on dummies. im also not geared but as destro i can do about 11k.
Soulburn-soulfire -> Haunt -> Corruption -> Unstable Affliction -> BOA -> shadowbolt and reapplying dots when they are finished. then at the last part. i just soul drain the boss.
Please advise on how can i improve on my rotation.
Hey guys, very simple question. Are the numbers in on best pet for Affliction warlocks? Last time I checked there was some debate about whether Succubus with Lash of Pain glyph was the best or if Felhunter was still tops due to his clearly superior Demon Soul effect. Thanks!
We got to the Conclave of Winds for the first time in our guild last night (yes yes we took awhile) and I was pinged to tank Rohash. So I dusted off my affliction spec/glyphs/rotation and went in to tank him. That guy is annoying! His Gale attack interrupts my drain life channel and I have to move around a little bit to avoid cyclones and his knock back so by the time he does his special ability I'm about half down on my 123K health pool. I come down from his hurricane with a splat and die every time. I've tried healthstones, pots, sacrificing my void right before hurricane, teleport, etc. nothing quite works to get my health up enough for me to survive the fall damage of his hurricane move. My recount is telling me I'm doing about 3K HPS on myself but somehow this isn't enough for me to survive just his gale attack. I'm putting up demon armor and soul link. Does anyone have any tips on tanking him?
We got to the Conclave of Winds for the first time in our guild last night (yes yes we took awhile) and I was pinged to tank Rohash. So I dusted off my affliction spec/glyphs/rotation and went in to tank him. That guy is annoying! His Gale attack interrupts my drain life channel and I have to move around a little bit to avoid cyclones and his knock back so by the time he does his special ability I'm about half down on my 123K health pool. I come down from his hurricane with a splat and die every time. I've tried healthstones, pots, sacrificing my void right before hurricane, teleport, etc. nothing quite works to get my health up enough for me to survive the fall damage of his hurricane move. My recount is telling me I'm doing about 3K HPS on myself but somehow this isn't enough for me to survive just his gale attack. I'm putting up demon armor and soul link. Does anyone have any tips on tanking him?
You should have a healer with you, and avoiding all the things except the slicing gale is easy. Healer stays on Rohash platform during the Ice-guy's ultimate, while you go over there and then jump back once it's done.
We do the opposite. If the healer can top me off before Nezir casts his ultimate; he'll jump over and I'll stay at Rohash since it's easy to survive the Hurricane with Fel Armor and Siphon Life. Also, putting down a Circle close to the middle so you can teleport right before you hit the ground helps a bunch too. (Clarification: This is 10-man I'm talking about)
I tried using my teleport but it didn't work. I put my teleport down near him (within the requisite 40 yards) and spammed the teleport button as I was falling after his ultimate ability but no matter what I did I would always splat to the ground and then teleport. Have you had success with using teleport? I tried putting it in various places for at least a half a dozen attempts and it never worked. Also, is maybe Demo a better spec to tank Rohash with?
In 10 man you can do this boss with 2 healers if you have a warlock solo-tanking Rohash (other classes might work too, but I have no experience with that)
I've been drain tanking him in my pvp spec (so I have demonic aegis) and the fight is quite unforgiving (a single mistake will probably kill you), you can effectively port down from the fall damage if the portal is right in the middle of the platform. You also need to maximize the incoming healing by life tapping before haunt bounces back, etc. DPS on him is not very important since when the raid comes in with bloodlust he dies pretty quickly anyway (I had him around 50%)
In 10 man you can do this boss with 2 healers if you have a warlock solo-tanking Rohash (other classes might work too, but I have no experience with that)
I've been drain tanking him in my pvp spec (so I have demonic aegis) and the fight is quite unforgiving (a single mistake will probably kill you), you can effectively port down from the fall damage if the portal is right in the middle of the platform. You also need to maximize the incoming healing by life tapping before haunt bounces back, etc. DPS on him is not very important since when the raid comes in with bloodlust he dies pretty quickly anyway (I had him around 50%)
Good point, but it's easiest to have a shadow priert do it for reasons I shouldn't need to explain.
I have no trouble solo tanking Rohash with my standard Destro spec in 10 man. The only changes I make are to reglyph fear and Shadowflame to Imp Healthstone and Soul Link. Place your portal just to the left or right of Rohash, in his model. This way it can be used to avoid the wind blast if targeted in your area and teleport out of the drop from Hurricane. Pre Netherward on the pull so it has 12 seconds on the cooldown when you engage. Replace Incinerate with Soul Fire as your filler for Soul Leech procs. Use Netherward ASAP on cooldown. Remake your healthstone after you use it, you'll need that second one towards the end. Here is the log from the last time I recorded.
I got my hands on Heart of Ignacious last night, and I'm not sure what to really think of the trinket yet. My other trinkets are Witching Hourglass and Tendrils of the Burrowing Dark (with reforged to hit, i'm not hitcapped).
Anyone have any ideas what should I use and how good Heart of Ignacious actually is?
Please forgive me if this has been addressed. The Soulfire Buff (15% haste) appears to work differently than most buffs. In my UI I do not get credit for the buff, unless the buff is not existant. For example if I cast one Soulfire, the first buff must completely fall off before I can get credit for the second soulfire connecting with the target, and starting the buff anew. This is a problem because I just cant cast it repeatedly before it falls off to be safe (clipping).
So now to my question. Has anyone noticed that you are getting the soulfire buff but not the haste on a subsequent cast that falls off but the soulfire blast is in the air and then hits? For example I am casting at less than 2 seconds remaining on a functioning soulfire buff, the buff falls off of me after I finish the cast, but my soulfire is still in the air. It hits the target giving me a new 15 second souldfire buff, but I do not seem to have any haste benefit from it.
Edited:
I did some additional testing and I believe the spell is not working as intended. It has a 15 second cooldown meaning once the 15% haste buff has fallen off it should be able to be reapplied. The buff appears but no bonus to haste appears. Also, if you cast repeated soulfires on the second soulfire to be applied, none of those will reset the counter and start giving the buff. I am not 100% sure but I belive this is a bug. This is something I had overlooked because I saw the soulfire buff itself and assumed I was receiving the haste bonus.
Osakaa, Heart should be better than any of them according to the excel someone posted on the simulation craft thread. Remember that you can stack the spellpower buff again right after you use the haste buff.
Please forgive me if this has been addressed. The Soulfire Buff (15% haste) appears to work differently than most buffs. In my UI I do not get credit for the buff, unless the buff is not existant. For example if I cast one Soulfire, the first buff must completely fall off before I can get credit for the second soulfire connecting with the target, and starting the buff anew. This is a problem because I just cant cast it repeatedly before it falls off to be safe (clipping).
So now to my question. Has anyone noticed that you are getting the soulfire buff but not the haste on a subsequent cast that falls off but the soulfire blast is in the air and then hits? For example I am casting at less than 2 seconds remaining on a functioning soulfire buff, the buff falls off of me after I finish the cast, but my soulfire is still in the air. It hits the target giving me a new 15 second souldfire buff, but I do not seem to have any haste benefit from it.
Don't forget Improved Soul Fire has a 15 second buff time and a 15 second CD which means you cannot re-apply the haste buff before the 15 seconds are up on your previous buff. I think the way this spell is coded is when your soulfire cast is made it checks whether or not you have the buff and reapplies it if you hit the target AND you didn't have the buff when the soulfire was cast. This means there's an inherent latentcy (equal to the time between you getting the cast off and it actually hitting the target) to the proc'ing of the buff. Because of this mechanic I only cast Soul Fire when I have Soulburn available (and no haste buff) OR when I get the instant cast proc. If I get the instant cast proc I will see if I can time it such that I get the haste buff as well.
Don't forget Improved Soul Fire has a 15 second buff time and a 15 second CD which means you cannot re-apply the haste buff before the 15 seconds are up on your previous buff. I think the way this spell is coded is when your soulfire cast is made it checks whether or not you have the buff and reapplies it if you hit the target AND you didn't have the buff when the soulfire was cast. This means there's an inherent latentcy (equal to the time between you getting the cast off and it actually hitting the target) to the proc'ing of the buff. Because of this mechanic I only cast Soul Fire when I have Soulburn available (and no haste buff) OR when I get the instant cast proc. If I get the instant cast proc I will see if I can time it such that I get the haste buff as well.
This is incorrect. You can quite easily cast Soul Fire while the Improved Soul Fire buff is active, and as long as the buff has fallen when the Soul Fire hits the target (ie. The buff can still be there when the cast is finished), the buff will be correctly refreshed accordingly, generally a good time to begin the hard cast would be at around 3 seconds remaining. In addition, if you aren't hard casting Soul Fire to keep as close to 100% uptime as possible on the buff, then you are losing a large amount of potential DPS.
The buff will not show up on you character pane, like all haste buffs (5% from Wrath of Air and 3% from Dark Intent do not show up in your character pane either), but the buff is definitely being applied.
We got to the Conclave of Winds for the first time in our guild last night (yes yes we took awhile) and I was pinged to tank Rohash. So I dusted off my affliction spec/glyphs/rotation and went in to tank him. That guy is annoying! His Gale attack interrupts my drain life channel and I have to move around a little bit to avoid cyclones and his knock back so by the time he does his special ability I'm about half down on my 123K health pool. I come down from his hurricane with a splat and die every time. I've tried healthstones, pots, sacrificing my void right before hurricane, teleport, etc. nothing quite works to get my health up enough for me to survive the fall damage of his hurricane move. My recount is telling me I'm doing about 3K HPS on myself but somehow this isn't enough for me to survive just his gale attack. I'm putting up demon armor and soul link. Does anyone have any tips on tanking him?
Or 3 heal and have a healer on each platform at all times, including a healer "tanking" rohash after all the dps leave the platform. No point in wasting a dps to tank rohash, our resto druid was dpsing while "tanking" him. Makes more sense to have a healer do it but the outcome is p much the same in the end. DPS isn't really an issue here, more execution, no reason to 2 heal.
I have a question on speccing into Soulburn: Seed of Corruption. Which talent would be better to drop a point in, Nightfall or Pandemic? I'm leaning toward 1/2 Nightfall, it is worth noting that I am glyphed for corruption. Soulburn: Seed of Corruption is just too damn good in situations where it is actually useful.
I've noticed while leveling my warlock that the auto-cast for voidwalker's torment is broken. Is this the case for other pet abilities as well, like shadow bite, firebolt, etc?
And does soul siphon still affect the healing component of drain life? I would assume no, but the tool-tip is still using the old wording.
I understand that sp/haste/crit modifiers are actively updated for dots when you reapply or refresh the spell, but what about environmental factors such as Power Generator in Omnitron Defense System and Engulfing Magic on the Dragons? Is it better to recast dots once you get the environmental buff? If so, is there a way to maintain the buff, such as using Fel Flame and would it be worth it?
i understand that we should not clip BoA or BoD at 1 self left on timer, that we should clip corruption at 1 sec left on timer but does this rule apply to both Immolate and/or Unstable Affliction?
i understand that we should not clip BoA or BoD at 1 self left on timer, that we should clip corruption at 1 sec left on timer but does this rule apply to both Immolate and/or Unstable Affliction?
BoA should not be clipped due to its backloaded ticks. Every other DOT (including BoD) may be refreshed with up to one extra tick; any excess is lost.