1. BoH on the adds : Don't do it. The adds have to die on a specific moment and with BoH on them they can die any given moment and by doing it you could screw up the stacks on Al'Akir.
2. BoH on Al'Akir : I tried this on 10man, and noticed that your dps lowers a lot, for the simple reason that adds die really fast. In my group we aren't dpsing the adds longer then couple of seconds. It is on the other hand usually a good idea to put a corruption and/or Immolate on the adds. Specially when there is no single person assigned to kill the adds but more like all the dps switches to the add the last second to kill it really fast. Because by doing so the adds goes to about 50% and then the killing on the add foes faster, and killing the add faster means more dps time on Al'Akir.
3. BoH on Al'Akir while you alone are assigned to kill the adds. In my group we use the tactic that we wait for 2-3 adds to spam and then kill them one by one, if that is your job then it is a good idea to put BoH on Al'Akir, because you'll be attacking the adds way more then you are attacking Al'Akir.
Thats what I noticed during the encounter.
Anyone noticed the same or something different?
Thanks a lot for the post btw, keep up the good work !
One thing that have been growing up in me a lot lately is how to handle dots and procs. Should I instantly recast my immolate, corruption and BoD when they proc, or should I do something else? When I write it down it sounds dumb to do something else, but I always feel like I'm doing something wrong when doing it. It's specially at the start, where I cast my dots (usually soul fire, immolate and then corruption) and then my Power Torrent + Volcano procs, where I recast my immolate and corruption.
Another thing is. Does proc counts when I start casting, or when I actually finish the cast? (thinking immolate here)
EDIT: Also, how much can I exactly clip? Though I know it's standing right above me, I'm a bit unsure about how to read it.
What I've began to gravitate towards is to only to refresh immolate when power torrent or volcanic procs with more than 50% of the dot duration left on it OR if conflag is about to come off cooldown. I also refresh BoD if it passes the 1-5s past the 15 second increments it ticks at. Corruption doesn't seem to be worthwhile refreshing unless its during bloodlust phase.
I don't have any empirical data on this, however i've noticed my DPS jump ~1k in longer fights. I do however, notice that if you try too hard and refresh too often, it does hurt your dps because you can desync some of your spells (I tend to do soulfire -> immolate so that the duration of ISF and the duration of immolate line up almost perfectly so those two spells are always paired) I try to recast in order to resync my spells to make my life easier.
A spreadsheet that is currently being well updated. It requires manual stat input to work, but it is constantly being updated with new features.
As far as I can tell, that link and the spreadsheet it contains has not been updated since December. You may want to remove it from the main post.
On a related topic, is there any reliable spreadsheet out there that is up to date for 4.1 besides just using simulationcraft? I mostly want to input my current stats (or current gear) and have it tell me stat ratings current and specific to my character.
In response to removed post: DI does not provide crit. DI is in no way a "hefty boost to tank survivability" - not for druids and not for any other tank.
If anything, the change to DI (the target receives a much smaller boost to dot damage than before, but the same amount of haste as before) means we should give more consideration to who needs the haste than we did before. Haste tends to be one of the very worst stats for tanks.
Do any others think imp may be silent buffed or got mechanic fixed on 4.1? I am seeing a difference on imp's dps since 4.1 hit. It is like 500-1k dps more. I have many logs and dummy tries which confirms this.
-For example: World of Logs - Real Time Raid Analysis
This is our ODS normal kill pre-4.1 where I always use "flee" ability of my imp when I'm on arcane puddles. So his dps benefits from the buff too (I always mind its range so that is never an issue). He did 4.2k dps this way.
These are the only 3 examples of many. 4.1 imp out dps the pre-4.1 imp who also got damage buffs through the fight. As a side note, raid setups never changed and important buffs were always on, and my gear got no big upgrade between those 3.
I am also seeing the increase on dummy damage tests. Pre-4.1, my imp was generally my 3rd (2nd at best, rarely) damage source on the meters after 10mins~ long dummy tests. After 4.1, when i hit the dummy for the same period he is generally 1st, or 2nd at worst. This haven't changed after many tests I've done since I'm trying to understand what is going on exactly.
I will edit this post when I'm done with what you ask. On my way now.
Edit: His spell damage (with only fel armor) is 3943, he hits about 4014 to 4030s without any buffs/debuffs/procs. EditII: Did another dummy test. 11mins long. I didn't use shadowflame thus giving incinerate a bigger chance to be the first damage source on the meter. Results were, imp's firebolt coming first as 20.8% of damage done, and incinerate second as 20.4% of damage done. So this was just another example of what my post 4.1 dummy tests show.
I'm assuming you have the imp glyph, and you seem to be an orc, but that's still exactly 20% more than expected. Seems like there's some sort of bug affecting some imps but not all, because mine's still doing the same damage as pre-4.1. Unless you can think of something else that would be buffing your imp by 20%?
Expected max firebolt damage using pre-4.1 mechanics would be (124 + 3943 * 0.65) * 1.25 = 3359. (Where 124 is base damage, 3943 is imp spell power, 0.65 is the spell power coefficient, and 1.25 is the combined effect of glyph and racial.)
I got completely naked, and erased fel armor. My imp got 89 spellpower. Using this formula, he should be hitting for 173. But he was attacking for 220 to 236. This is even more than that unexplained 20%.
As you may guess, I can't think of something that may be buffing his damage. The only thing I can think is that he may be benefitting our destro mastery, which is 16% on my gear. Though it was 10% when I was naked and the imp was still attacking much more than that % .
Actually, no, at 89 spell power he should be hitting for (124 + 89 * 0.65) * 1.25 = 227. So at this point it's only 4% more than expected.
This seems to suggest part of the difference is in the spell power scaling rather than some unknown percentage buff. But the numbers don't line up with a simple coefficient buff either, so I'm not sure.
Are you absolutely sure there was no 8% damage debuff on the dummy when you did your first test, the one where he hit for 4030?
I think we can confirm that the imp glyph is being applied twice for both of you. Multiplicatively, even, so it boosts his damage by 44% instead of 20%.
As for the rest of the details, it looks to me like all of these numbers can be explained if we assume the new spell power coefficient is 0.618 and that the orc racial also applies twice. Still would like more numbers to confirm these assumptions though.
The big question is, why is my imp behaving completely differently? Is this an EU-only bug?
EDIT: Just confirmed that another warlock on my (US) realm is seeing the same mechanics you guys are. I'm going to have to retest to see if it's changed on me - been a couple weeks since I tested last.
RE-EDIT: Just confirmed all the numbers on my own lock, so this looks confirmed - imp benefits doubly from both the glyph and the orc racial.