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Old 06/15/11, 11:02 PM   #211
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Burberri View Post
Minor point. Your imp does a little less than 20% of your DPS and BoH doesn't transfer your imp damage, only the damage you do. So its more like 12% of your maximum single target DPS than 15.
This actually makes the case for baning the drake and dps halfus stronger. Say you did 10k dps split between 8k from you and 2k from your imp.

Targeting the drake
8k from you, 2k from imp = 10k dps
1.2k dps from bane of havoc on halfus.

Warlock targeting Halfus, imp targeting drake
8k dps from you = 32k dps on halfus + 4.8k dps on drake from bane +2k dps on drake from imp.
That results in 6.8k dps on drake, a 32% drop but in exchange for 30.8k more dps on halfus.
If the drake doesn't need to die really fast that seems like a reasonable exchange.

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Old 06/16/11, 8:42 AM   #212
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
Originally Posted by Darkmantle View Post
This actually makes the case for baning the drake and dps halfus stronger. Say you did 10k dps split between 8k from you and 2k from your imp.

Targeting the drake
8k from you, 2k from imp = 10k dps
1.2k dps from bane of havoc on halfus.

Warlock targeting Halfus, imp targeting drake
8k dps from you = 32k dps on halfus + 4.8k dps on drake from bane +2k dps on drake from imp.
That results in 6.8k dps on drake, a 32% drop but in exchange for 30.8k more dps on halfus.
If the drake doesn't need to die really fast that seems like a reasonable exchange.
A slightly wrinkle with this maths is that Burning Embers (the damage of which is transferred by Havoc) also deals a significant proportion of "your" damage (about 5% on the 359 4.1 Simcraft parse) but is largely the result of the Imp's Firebolts. So with the Imp contributing 25% of your damage, this means that the total damage you deal will be slightly lower than suggested, but a greater proportion of it will be on the Drake: 70% of your normal damage + 300% to Halfus instead of 68% to Drake + 320% to Halfus.

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Old 06/26/11, 11:47 PM   #213
kyndercyn
Banned
 
Night Elf Mage
 
Garrosh
Looking over the best in slot gear I see (Tattered Dreadmist Robe) for chest. Correct me if I'm wrong but I don't think that's the best in slot. Does anyone else see that or is it just me?

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Old 06/27/11, 3:48 AM   #214
Yukela
Glass Joe
 
Blood Elf Warlock
 
Defias Brotherhood (EU)
Originally Posted by kyndercyn View Post
Looking over the best in slot gear I see (Tattered Dreadmist Robe) for chest. Correct me if I'm wrong but I don't think that's the best in slot. Does anyone else see that or is it just me?
Its probably just a bug and yes i have it too

This is the BiS chest [Shadowflame Robes]

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Old 06/27/11, 9:04 AM   #215
• Chicken
 
Chicken's Avatar
 
Upsidazi
Gnome Monk
 
No WoW Account (EU)
That was because the guide tried to link to Shadowflame Robe as opposed to Shadowflame Robes. I've fixed it now.

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Old 06/28/11, 11:44 AM   #216
Jmickey
<3 Kitty
 
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Blood Elf Warlock
 
Saurfang
OP has been updated for the release of patch 4.2. Will be working on Best in Slot and Trinket information, as well as BoH boss information over the next week.

Would like to apologize for being slow to update the threads of mistakes/inaccuracies over the past month or so, things have been hectic, this should no longer be the case.


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Old 06/29/11, 3:30 AM   #217
Keldion
Von Kaiser
 
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Blood Elf Warlock
 
Moon Guard
During the Beth'tilac encounter, a destruction warlock that is assigned to killing P1 Cinderweb adds should initiate the pull with Bane of Havoc. As soon as Beth is aggroed, she will immediately transfer to the top of the web and break line of sight.

Last edited by Keldion : 06/29/11 at 3:41 AM. Reason: clarification


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Old 06/29/11, 8:34 PM   #218
Taoquitok
Glass Joe
 
Goblin Warlock
 
Blade's Edge (EU)
In terms of the 'required' glyphs, as destruction would you actually consider lifetap a required major glyph? Even in encounters like halfus and maloriak heroic I find lifetap is almost completely neglected (I may lifetap once or twice, usually not even because I need to but more as a safety net).. while in any other fight which doesn't require as much aoe as those I regenerate so much mana from manafeed and soul leach that it really does become a wasted glyph.

so just wondering whether you would consider it worthwhile including that the glyph isn't needed for anything other the most intense aoe fights?

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Old 06/30/11, 4:08 AM   #219
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
While I agree that I often find myself not needing to Life Tap as destro anymore, it's marked as "required" becuse it is the only Major glyph that provides a DPS boost in the Patchwerk style encounter that is used as a common point of reference. You'll notice that the recommended section contains two glyphs (Soul Link and Soulstone) that don't offer a DPS boost, but that in my opinion you'd need a very strong reason not to take for progression, and if it's not progression then Major Glyph choice probably doesn't matter.

All the other options are of very fight-specific value and should be swapped in if you have need of their effect.

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Old 06/30/11, 6:28 AM   #220
Taoquitok
Glass Joe
 
Goblin Warlock
 
Blade's Edge (EU)
well in the patchwerk style fights you won't ever lifetap. in heavy aoe fights I agree it'll be a dps increase (even if a small one), but with all but maloriak and halfus in the T11 tier (and likelyall but a few of the T12 too) bosses, you won't ever need to use lifetap so it's a wasted slot which could be used for any of the other great utility major glyphs we have.
basically my suggestion is to do the same as with the soul-link and soulstone glyphs, moving it to a reconmended section with a note along the lines that for heavy aoe fights it's advised to be used but for all others it can be completely neglected.

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Old 06/30/11, 8:52 AM   #221
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
You are correct: I've just looked at the latest HT12 Simcraft output for Destro and he doesn't use even a single Life Tap. I also looked at a parse of myself on Shannox from last night and I didn't use any Life Taps there either.

In light of this I would actually be tempted to suggest that it barely even qualifies as a generally recommended glyph. Soul Link is of value in every fight in current content, and the Soulstone glyph makes it a much more credible Battle-res so I think both deserve their status as Recommended, but that Life Tap no longer does.

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Old 07/01/11, 4:37 PM   #222
Nerlex
Glass Joe
 
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Goblin Warlock
 
Aszune (EU)
Hello, downed Alysrazor yesterday and at the start of the encounter had my BoH on her and seems thats its the right way for this encounter - proof?

EDIT: Yes, forgot to mention, my task was to deal with adds on the ground

Last edited by Nerlex : 07/02/11 at 5:32 AM.

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Old 07/01/11, 5:07 PM   #223
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Nerlex View Post
Hello, downed Alysrazor yesterday and at the start of the encounter had my BoH on her and seems thats its the right way for this encounter - proof?
Depends on if you're flying or on the ground!

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Old 07/04/11, 3:19 AM   #224
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
Originally Posted by Nerlex View Post
Hello, downed Alysrazor yesterday and at the start of the encounter had my BoH on her and seems thats its the right way for this encounter - proof?

EDIT: Yes, forgot to mention, my task was to deal with adds on the ground
Presuming you're on the ground then the other sensible place to put your BoH would be on the Voracious Hatchlings while you burn down Burning Talon Initiates. If your raid is having no trouble getting the Hatchlings down before the "The Skies are Mine!" phase then Alysrazor herself is indeed the best Havoc target.

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Old 07/04/11, 1:01 PM   #225
ocdebnam
Glass Joe
 
Blood Elf Warlock
 
Area 52
Can someone clarify how Lightweave Embroidery averages to 193.33 int? If (liberally estimating) you spend 15 seconds of every minute with +580 int, then you've only averaged 580/4 = 145 int, which is an increase of 95. Mute point I suppose since this is still higher than 80.

See for example the calculation for Lifeblood: 20 seconds is 1/6 of 2 minutes, so that Lifeblood averages to 480/6 = 80 haste.

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