Originally Posted by Meaning
The other major glyph options that have a real possibility to increase DPS are? I mean, if you disregard Soul Link and Demonic Circle as necessary for staying alive.
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Affliction arguably has the broadest range of applicable Major glyphs of any of the Warlock specs, and while they're often not a direct, personal DPS increase, they often offer significant raid benefits. That's really the intended role of major glyphs anwyay: Prime's add DPS, Majors add utility, Minors add flavour.
The standard choices of
[Glyph of Life Tap],
[Glyph of Shadow Bolt] and
[Glyph of Soul Swap] (as long as it's not pure single-target) are the most direct, personal DPS increases, but certainly not the only choices for the best
raid dps.
[Glyph of Soul Link] is a brilliant survivability tool to the extent that I dislike going to many heroic encounters without it,
[Glyph of Healthstone] and
[Glyph of Felhunter] somewhat less so in PvE but may have encounter-specific uses where survival is paramount.
[Glyph of Demonic Circle], as you pointed out, can be a survivability or convenience boost, and thus a round-about DPS increase.
[Glyph of Soulstone] (despite its tooltip) means that whoever you res with it has a much better chance of not immediately getting killed again, which is of significant raid benefit, if not usually much of a personal one. This can arguably be overcome by proper timing (or people not getting killed in the first place!) but it's a serious boost to the ability.
The "control" glyphs
[Glyph of Shadowflame],
[Glyph of Howl of Terror],
[Glyph of Fear] or arguably even
[Glyph of Death Coil] (though I admit: this is a bit tenuous!) have a lot less of a role in raiding, but could be swapped in for any encounter where they were useful.
So if we didn't use Soul Swap anymore then there's plenty of other choices, though it is certainly hard to compare an undeniable DPS increase (presuming a second target is available, even with 30 second cooldown) with, say, a 5% damage reduction, or a +40% HP SS res. Really though: any encounter where raid damage or deaths are not a concern probably isn't a progression fight where we really need to be maximising our DPS anyway.