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12/15/11, 6:26 AM
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#211
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Glass Joe
Human Warlock
Altar of Storms
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I figure this would be appropriate here since DoT's were mentioned before, and I'm terrible
at figuring out how to use World of Logs! Here goes:
If Corruption is applied to Riplimb with his 100% crit debuff, Corruption will continue to crit
after the debuff has fallen off. Now, my questions is... does this apply to other types of debuffs too?
Example:
Hagara takes 100% more damage for 15 seconds from feedback.
Let's say you cast Corruption 5 seconds before this falls off. Your Corruption, for the sake of the argument,
deals 15k ticks. When the Feedback falls off, will Corruption continue to do 15k like the Riplimb situation,
or will Corruption start ticking for 7.5k? I've been having some discussions with guild members on this.
Thanks! 
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12/15/11, 10:40 AM
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#212
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Bald Bull
Nfariessence
Worgen Warlock
No WoW Account
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Originally Posted by Admired
I figure this would be appropriate here since DoT's were mentioned before, and I'm terrible
at figuring out how to use World of Logs! Here goes:
If Corruption is applied to Riplimb with his 100% crit debuff, Corruption will continue to crit
after the debuff has fallen off. Now, my questions is... does this apply to other types of debuffs too?
Example:
Hagara takes 100% more damage for 15 seconds from feedback.
Let's say you cast Corruption 5 seconds before this falls off. Your Corruption, for the sake of the argument,
deals 15k ticks. When the Feedback falls off, will Corruption continue to do 15k like the Riplimb situation,
or will Corruption start ticking for 7.5k? I've been having some discussions with guild members on this.
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Tests have shown that, no, that will not happen. % Damage or % haste >debuffs< that drop off on a boss do not continue to effect DOTs that were applied while the debuff was still up. % Crit appears to be the only one for some unknown reason.
By contrast, player >buffs< that expire from a player do continue to effect DOTs that were applied while the buff was active.
Example: A player casts Drain Soul that normally hits for 15k per tick, but the boss has a 100% more damage taken debuff that expires 5 seconds after he begins channeling and the player has a 100% more damage done buff that expires 10 seconds after he begins channeling.
- For the first 5 seconds the ticks are 60k,
- then boss's debuff falls off and the ticks drop to 30k,
- 5 seconds later the buff falls off the player, but the ticks continue at 30k
- the ticks continue at 30k until the channel completes,
- upon recast the ticks do 15k each, as there are no buffs or debuffs present.
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12/15/11, 3:08 PM
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#213
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Glass Joe
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Originally Posted by Nfariessence
Tests have shown that, no, that will not happen. % Damage or % haste >debuffs< that drop off on a boss do not continue to effect DOTs that were applied while the debuff was still up. % Crit appears to be the only one for some unknown reason.
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I suspect that this is a result of there not being a 'crit resistance' stat. The game most likely applies a hidden buff/debuff to modify the caster's crit chance when casting against a target with a +/- crit chance buff. This would explain instances like Facerage because it would be a casttime snapshot like effect.
It would also would explain the on-again off-again bug with Blood DKs crit resistance not working.
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12/17/11, 12:30 PM
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#214
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Piston Honda
Human Warlock
Draenor (EU)
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I don't think it's so much that crit is a "special" case or that there's some mystery about it: some properties of DoTs and other on-going effects are worked out when they are cast and others are worked out when they tick. It's a general rule of thumb that caster auras (by which I mean buffs and debuffs) are checked at cast time and target auras are checked at tick time, but there's certainly exceptions to this and obviously DoTs are affected by effects on the caster and target that are not auras.
Testing suggests that critical strike chance is worked out at cast time, and that's all there is to it really.
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12/24/11, 8:17 AM
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#215
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Glass Joe
Worgen Warlock
Страж смерти (EU)
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Originally Posted by Jmickey
While Demonology does pull ahead in single target DPS by ~2k DPS, this is only in close to perfect conditions where there is minimal to no movement and the player is able to stand in melee range. This means that in most situations Destruction and Affliction will perform better than Demonology.
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Please correct me if I am wrong, but it just seems to me that either this is not true, or most of the Dragon Soul encounters have "close to perfect conditions". This is just annoying how most of the top positions in World of Logs are taken by demon warlocks. (Except a few encounters that are really heavy on running around, like Warmaster Blackhorn.)
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12/26/11, 6:28 AM
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#216
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Von Kaiser
Gnome Warlock
Dalaran (EU)
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((slighlty out of topic, but replying to dondarDG))
I have to (carefully) disagree, according to WOL 25h ranking
- morchok 25H : destro > affli = demo
- zonozz 25H : affli >= demo > destro
- yor'sahj 25H : demo > affli > destro
- hagara 25H : affli > destro > demo
- ultraxion 25H : affli > destro = demo
So I don't see demonology ruling the world in there.
But i do see is that the 3 specs are pretty well balanced, which is kinda nice.
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12/26/11, 7:23 AM
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#217
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Glass Joe
Worgen Warlock
Страж смерти (EU)
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I was talking about the 10N logs when I said that Demo is imbalanced. =D But yeah, now as I took a closer look, even from the 10N logs I think it looks like I was whining. Going to put the range of dps of the top 40 men for every spec from every boss in 10N if anyone is interested. And yeah, sorry for the off topic comments.
Morchok
Demo: 45,000 - 37,000
Destro: 40,000 - 34,000
Affli: 40,000 - 33,000
Zon'ozz
Destro: 77,000 - 56,000
Demo: 71,000 - 55,000
Affli: 63,000 - 53,000
Yor'sahj
Demo: 45,000 - 39,000
Destro: 41,000 - 36,000
Affli: 40,000 - 35,000
Hagara
Demo: 45,000 - 39,000
Destro: 41,000 - 36,000
Affli: 40,000 - 35,000
Ultraxion
Destro: 50,000-38,000
Demo: 46,000-40,000
Affli: 41,000-36,000
Warmaster Blackhorn
Affli: 36,000 - 31,000
Destro: 34,000 - 29,000
Demo: 34,000 - 28,000
Spine of Deathwing
Demo: 41,000 - 25,000
Affli: 40,000 - 28,000
Destro: 36,000 - 26,000
Madness of Deathwing
Affli: 72,000 - 54,000
Destro: 69,000 - 52,000
Demo: 58,000 - 50,000
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01/06/12, 8:11 AM
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#218
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Glass Joe
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I was looking at how the UA's haste thresholds worked, and I noticed that Drain Soul has the exact haste thresholds as UA, in case you want to add that for people that don't know that already.
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01/10/12, 9:09 PM
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#219
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Glass Joe
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Originally Posted by notoriousthief
I was looking at how the UA's haste thresholds worked, and I noticed that Drain Soul has the exact haste thresholds as UA, in case you want to add that for people that don't know that already.
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its already in there https://docs.google.com/spreadsheet/...KPti9oE#gid=12
immolate/UA/DS have same haste thresholds
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01/11/12, 4:52 PM
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#220
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Glass Joe
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Ok, I have a question, if in the normal BiS list (with legendary) it says that Cunning of the Cruel, and Will of Unbinding are BiS, why does simulationcraft have darkmoon card volcano above Cunning of the Cruel (Normal)
Simulationcraft Results
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01/12/12, 2:19 AM
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#221
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Glass Joe
Blood Elf Warlock
Ragnaros
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Whenever i get my Ti'tahk and Insignia procs together, should i re cast every dot for more dps? And with only one of that procs?
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01/12/12, 5:52 AM
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#222
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Von Kaiser
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Bobtheflea: The trinkets rankings don't take static stats in account (and 517 intel >>> 321 mastery).
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01/12/12, 9:58 AM
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#223
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Glass Joe
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Originally Posted by ZumoO
Bobtheflea: The trinkets rankings don't take static stats in account (and 517 intel >>> 321 mastery).
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Thank you very much for clearing that up. I believe I read that a few months ago, but my memory lost it.
-Cheers
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01/20/12, 12:51 PM
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#224
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Glass Joe
Human Warlock
Ghostlands (EU)
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Why is Lightning rod better than any of the weapons Deathwing drops?
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01/20/12, 1:56 PM
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#225
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Piston Honda
Undead Warlock
Twisting Nether
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It isn't, but an AoE haste buff and an AoE dps effect are not easily captured in a single-target single-user simulation. Build points spent buffing your raid members and/or killing Forgotten Ones, Corrupted Blood, Hemorrhage Bloods &c don't count.
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