
Originally Posted by Zok72
I am curious whether Bane of Agony's unique damage mechanic (that is to say, lower damage during the earlier ticks and higher damage during the later ticks) gives it a significant damage increase for each extra tick or not.
My reasoning is that if an extra tick is added to the end of the existing sequence of ticks then it would have to have a higher damage than the previous tick which would have been the most powerful tick in the sequence. Because a high damage tick is added, and the damage from the spell is low at the beginning, the final tick would increase the average damage of the ticks significantly more than an extra tick would for another spell where all of the ticks have the same damage.
Is this reasoning correct? If it is not correct, what makes it incorrect i.e. what are the mechanics that govern how the damage is increased when a tick is added to Bane of Agony? Finally, if I am correct, what are the implications for gear choices and do haste thresholds for BoA become important targets?
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I think you are not the only one curious about this mechanic. I've seen the same question asked on a couple of forums. I did a test on my warlock for the 12.5% threshold. My lock is only level 80, though, and my gear sucks. So, I wasn't able to test any higher threshold. (I did not test the 4.167% threshold because I wanted to do the test with constant spell power.)
With 11.99% haste, my bane of agony ticked 13 times: (1.786s interval)
4 weak
4 average
5 strong
With 12.50% haste, my bane of agony ticked 13 times: (1.778s interval)
4 weak
3 average
6 strong
With 12.93% haste, my bane of agony ticked 14 times: (1.771s interval)
4 weak
5 average
4 strong
1 very strong
weak = 312
average = 380
strong = 448
very strong = 515
So the total damage at each value of haste was:
11.99% - 5008
12.50% - 5076
12.93% - 5455
I tried the same test with a much lower spell power, to see if the calculation somehow depended on the total damage of the spell, and, it does:
With 11.99% haste, my bane of agony ticked 13 times: (1.786s interval)
4 weak
4 average
5 strong
With 12.50% haste, my bane of agony ticked 13 times: (1.778s interval)
4 weak
4 average
5 strong
With 12.93% haste, my bane of agony ticked 14 times: (1.771s interval)
4 weak
5 average
4 strong
1 very strong
weak = 252
average = 319
strong = 387
very strong = 454
So the total damage at each value of haste was:
11.99% - 4219
12.50% - 4219
12.93% - 4605
Now, this is very interesting. A "very strong" tick exists after we get to this new value of haste. Over the course of a 300 second fight, would this make a difference?
With 12.5% haste we need to cast BoA 12.98 times (23.1s duration) - you'll clip the last strong tick
With 12.93% haste we need to cast BoA 12.10 times (24.8s duration) - you'll get 1 extra weak tick
Using both trials, we can calculate the number of ticks at each value (weak, average, strong, very strong) and find total BoA damage in the fight for each:
Trial 1 -
12.50% - 65540
12.93% - 65772
Trial 2 -
12.50% - 54460
12.93% - 55512
So, the amount of extra damage you get on BoA by adding that .43% haste varies depending on how your spell power adjusts the ticks. It's a strange mechanic.