Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Warlocks

Reply
 
LinkBack Thread Tools
Old 04/27/11, 9:02 AM   #101
Crebba
Glass Joe
 
Orc Warlock
 
Stormreaver (EU)
With both Nightfall and Glyph of Corruption proccing instant shadowbolts you end up casting a few, that makes the 12% increase dmg and 5% crit(assuming none else in the raid bring that debuff) a nice addition to your DPS.

As he states under the prio list, if you are in a fight where you will be using Soulswap then change BoD to BoA, but for single target dps BoD provides more DPS than BoA.

Offline
Reply With Quote
Old 04/27/11, 9:47 AM   #102
Неотступник
Glass Joe
 
Orc Warlock
 
Страж смерти (EU)
Thank you very much. Please comment on the situation regarding afli filled with Shadow Bolt. Today I ran into fierce criticism of the filler Drain Life. Which, by the statement "the circle of experts " plays in causing damage to two targets simultaneously.
Motivate them is the fact that SB filler can be maintained at 2 to Embrace the Darkness, which would give more gains than Drain Life and his bonus for the Felhunter (additional 30% damage from the bite of Darkness) because Drain Life also Considered dot-abilities)

Ukraine Offline
Reply With Quote
Old 04/27/11, 6:22 PM   #103
Kyngston
Glass Joe
 
Gnome Warlock
 
Icecrown
SB-Aff uses DL filler during Demon Soul

The simcraft 4.1 spell priority for SB-Aff shows that when Demon Soul is active, the preferred filler priority is:
- Soulburn: Drain Life followed by
- Drain Life

I assume that the 20% dot boost from Demon Soul, pushes the DPCT of DL above SB, even when SB spec'd.

The OP does not mention this detail, nor does it suggest when to use Soulburn on single target fights.

I have not done the simcraft both ways prove or disprove this. I'm just pointing out that the OP spell priority does not match the priority used by the latest 4.1 simcraft builds.

Last edited by Kyngston : 04/27/11 at 7:36 PM.

Offline
Reply With Quote
Old 04/28/11, 1:52 AM   #104
Sayre
Glass Joe
 
Gnome Warlock
 
Alleria
Don't Clip Drain Soul ticks (MSBT)

I am sure everyone realizes the importance of not randomly clipping the Drain Soul channel during the execute phase. When you need to break the channel to refresh, it is best to do so immediately after Drain Soul ticks or casting time is lost. Given how much spam exists in the standard UI, no mere mortal can do this consistently. I have been using the DrainSoulTimer addon to do this, but this addon is not updated consistently and as of 4.1 is broken.

Using MikScrollingBattleText (MSBT available at Curse) and tweaking the settings, I was able to recreate the functionality of DrainSoulTimer, and MSBT will hopefully be updated more consistently. Using this will give a visual and auditory cue for when Drain Soul ticks, allowing you to minimize lost casting time.

(Note: as of today the downloadable MSBT from Curse needs to be edited as discussed on the Curse thread to function, but patch day was yesterday, so hopefully the addon will be fixed soon)

Under Triggers, select Add New Trigger and call it Drain Soul.
Edit (crossed tool icon) Trigger Classes - Warlock.
Select Add Event.
Choose Periodic Skill Damage (DoT).
Delete (red X icon) Condition Crit = True.
Edit (crossed tool icon) Condition Skill Name = and type Drain Soul into the Parameter box.
Save the Trigger.
Find the Trigger in the list of triggers.
Change the color (click the white color box) to an evil warlock purple. (IMPORTANT: Warlocks like purple.)
Edit the event (crossed tools icon) and select a sound (I prefer Simon Chime).

Last edited by Sayre : 06/19/11 at 6:53 PM.

Offline
Reply With Quote
Old 04/28/11, 4:14 AM   #105
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
Originally Posted by Sayre View Post
I am sure everyone realizes the importance of not randomly clipping the Drain Soul channel during the execute phase. When you need to break the channel to refresh, it is best to do so immediately after Drain Soul ticks or casting time is lost. Given how much spam exists in the standard UI, no mere mortal can do this consistently. I have been using the DrainSoulTimer addon to do this, but this addon is not updated consistently and as of 4.1 is broken.

Using MikScrollingBattleText (MSBT available at Curse) and tweaking the settings, I was able to recreate the functionality of DrainSoulTimer, and MSBT will hopefully be updated more consistently. Using this will give a visual and auditory cue for when Drain Soul ticks, allowing you to minimize lost casting time.

(Note: as of today the downloadable MSBT from Curse needs to be edited as discussed on the Curse thread to function, but patch day was yesterday, so hopefully the addon will be fixed soon)

Under Triggers, select Add New Trigger and call it Drain Soul.
Edit (crossed tool icon) Trigger Classes - Warlock.
Select Add Event.
Choose Periodic Skill Damage (DoT).
Delete (red X icon) Condition Crit = True.
Edit (crossed tool icon) Condition Skill Name = and type Drain Soul into the Parameter box.
Save the Trigger.
Find the Trigger in the list of triggers.
Change the color (click the white color box) to an evil warlock purple. (IMPORTANT: Warlocks like purple.)
Edit the event (crossed tools icon) and select a sound (I prefer Simon Chime).


- Sayre
Why not just use quartz? It has tick indications on the cast bar.

Offline
Reply With Quote
Old 04/28/11, 4:54 AM   #106
Dorf
Glass Joe
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Quartz doesnt take Haste into account when showing the ticks, so one should better use Gnosis.
If you want an extra addon for your DS ticks, use DrainSouler.

Offline
Reply With Quote
Old 04/28/11, 5:32 AM   #107
Gogusrl
Piston Honda
 
Gogusrl's Avatar
 
Orc Warlock
 
Jaedenar (EU)
You can use Gnosis. It shows ticks, takes haste into account, adapts to spell push back, etc.

Offline
Reply With Quote
Old 04/28/11, 8:34 AM   #108
Joevega
Glass Joe
 
Orc Warlock
 
Kel'Thuzad
Originally Posted by Sayre View Post
I am sure everyone realizes the importance of not randomly clipping the Drain Soul channel during the execute phase. When you need to break the channel to refresh, it is best to do so immediately after Drain Soul ticks or casting time is lost. Given how much spam exists in the standard UI, no mere mortal can do this consistently. I have been using the DrainSoulTimer addon to do this, but this addon is not updated consistently and as of 4.1 is broken.

Using MikScrollingBattleText (MSBT available at Curse) and tweaking the settings, I was able to recreate the functionality of DrainSoulTimer, and MSBT will hopefully be updated more consistently. Using this will give a visual and auditory cue for when Drain Soul ticks, allowing you to minimize lost casting time.

(Note: as of today the downloadable MSBT from Curse needs to be edited as discussed on the Curse thread to function, but patch day was yesterday, so hopefully the addon will be fixed soon)

Under Triggers, select Add New Trigger and call it Drain Soul.
Edit (crossed tool icon) Trigger Classes - Warlock.
Select Add Event.
Choose Periodic Skill Damage (DoT).
Delete (red X icon) Condition Crit = True.
Edit (crossed tool icon) Condition Skill Name = and type Drain Soul into the Parameter box.
Save the Trigger.
Find the Trigger in the list of triggers.
Change the color (click the white color box) to an evil warlock purple. (IMPORTANT: Warlocks like purple.)
Edit the event (crossed tools icon) and select a sound (I prefer Simon Chime).


- Sayre
You can fix Drain Soul Timer by using the fix they used for MSBT. Simply Change the 37th line in the .lua from "local srcName = select(4,...)" to "local srcName = select(5,...)"

Offline
Reply With Quote
Old 04/28/11, 6:28 PM   #109
kardacz
Glass Joe
 
Worgen Warlock
 
Outland (EU)
After the recent Glyph of Soul Swap nerf i find using it more of an annoyance then a benefit on a fight like that. Basically with a 15 sec cd it takes you 17-18 sec to apply dots to a new target, which most of the time means that both UA and Corruption will fall off, when before the patch you were able to clip both and keep them rolling.
Besides when manually refreshing dots, while keeping BoD on one target and BoA on the 2nd, seems to improve your dps over the course of the whole fight, since you'll earn a few free GCD thanks to not having to refresh BoD that often(in conjunction with the SS nerf).

Poland Offline
Reply With Quote
Old 04/29/11, 10:05 AM   #110
Omegaspirit
North Korea is Best Korea
 
Omegaspirit's Avatar
 
Undead Warlock
 
Mal'Ganis
Something I did notice the other day.

My Felhunter was not able to attack anything in Nefarian's Phase 2 lava. The succubus had no problems smacking Nefarian around during that phase prior to 4.1 and to add injury upon insult, the Felhunter died twice in the lava.

The only time I perceived the Felhunter being more vulnerable to death was during 5-mans and dying during the "Fuck melee, get owned" parts. The Succubus was more immune to these due to Lash of Pain having an absurd range.


United States Offline
Reply With Quote
Old 04/29/11, 10:53 AM   #111
Sanevink
Glass Joe
 
Gnome Warlock
 
Skywall
I had my Felhunter attack the adds on the columns in phase 2. He did not die anytime I manually had him attack the add.

Offline
Reply With Quote
Old 04/29/11, 11:22 AM   #112
Lehane
Glass Joe
 
Goblin Warlock
 
<VGG>
Tarren Mill (EU)
I'm playing AffDrain myself and I have no problem keeping my pet alive most of the time. I dropped my points in Bane for 2 in Fel Synergy and 1 in Mana Feed seeing as I only cast Shadow Bolt when nightfall procs.

Sweden Offline
Reply With Quote
Old 04/30/11, 2:07 PM   #113
Ducka
Glass Joe
 
Undead Warlock
 
Shattered Halls
What is the rule about interrupting a drain life channel to reapply dots? I know for SB filler you're never supposed to stop casting mid shadow bolt, but does this hold true for drain life as well? If UA is going to run out mid DL is it more dps to finish the channel, or reapply UA right away?

Offline
Reply With Quote
Old 04/30/11, 9:32 PM   #114
Daellia
Von Kaiser
 
Daellia's Avatar
 
Human Warlock
 
Eredar
Considering the only damage you lose if you interrupt DL is the remaining ticks, rather then the entire cast as is the case with Shadowbolt, I sincerely doubt interrupting is an absolute no-no. If you interrupt immediately after a tick, the only thing you lose is a touch of mana efficiency and a fraction of a tick's worth of damage. Since all of the DoTs are high DPCT than DL, interrupting sounds like a good bet to me. Keep in mind, though, that since the GCD is fixed at no less than half the cast of DL, interrupting before the second tick will invariably lose you at least a half-tick worth of DPS time. Interrupting after the second tick is likely a DPS increase, in much the same way that interrupt Mind Flay after the second tick to refresh higher priority items was a DPS increase for spriests throughout Wrath (and possibly still today, haven't played mine since Cata).

Edit: That said, keep in mind that the cast time of UA is exactly half the channel time of DL, and the tick timer will be (usually) identical to DL's channel time. Given this, if it's close enough that UA would expire while DL is being cast, recasting UA immediately would be preferable, as that means it would land in the desired last tick window for refresh. The only thing I tend to interrupt for is Haunt, as missing that Shadow's Embrace refresh hurts.

United States Offline
Reply With Quote
Old 05/02/11, 2:18 AM   #115
Twinkielock
Von Kaiser
 
Orc Death Knight
 
Emerald Dream
With the recent buff to mastery why is its stat weight still so low?

Offline
Reply With Quote
Old 05/02/11, 7:10 AM   #116
Stromin_normo
Glass Joe
 
Human Warlock
 
Stonemaul
Originally Posted by Gogusrl View Post
You can use Gnosis. It shows ticks, takes haste into account, adapts to spell push back, etc.
After taking your advice and switching from Quartz to Gnosis, I've noticed behavior in channeled spells that should prove a DPS increase for the drain build by quite a bit.

Interrupting a channeled spell before its last tick with a recast of the same spell simply adds the last tick to the very beginning of the next channel.

I tested this with Drain Life, Mind Flay, and Drain Soul. They all follow this rule.

If you recast the spell after the 2nd to last tick and before the last, the next will include that last tick in the channel, and you can chain this multiple times. Effectively having a channel that equals 4 casted drain lifes without waiting for each cast to finish, removing lag from the equation all together.

The example is as follows:

cast DL -> 1st tick -> 2nd tick -> recast DL -> 3rd tick -> 4th tick -> 5th tick -> 6th tick

I can imagine this will help many people who are having trouble matching the DPS from Sims due to having bad ping.

Now to see if this behavior can be programmed into simcraft.

Offline
Reply With Quote
Old 05/02/11, 7:52 AM   #117
netsach
Von Kaiser
 
Gnome Warlock
 
Dalaran (EU)
Are you sure you gain the 3rd tick during the second cast not because of the effect of lag (the game "displays" it late),
and really because that last tick was postponed to the second cast (ie the refresh took it into account) ?

Offline
Reply With Quote
Old 05/02/11, 8:32 AM   #118
Unknowndiv
Von Kaiser
 
Orc Warlock
 
Гром (EU)
Stromin_normo is right, I tried to recast right after the second tick 30 times and got 90 hits. If it was lag then Drain soul will not gain extra tick after recasting it (I don't think I have 2000 ms ping)
ADD: Some combatlog:
"Похищение жизни" is drain life.
Here is unhasted 1 full cast:
Line 475: 5/2 20:43:13.730  SPELL_CAST_SUCCESS,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20
	Line 481: 5/2 20:43:13.796  SPELL_AURA_APPLIED,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,DEBUFF
	Line 509: 5/2 20:43:15.014  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,204,-1,32,0,0,0,nil,nil,nil
	Line 514: 5/2 20:43:15.496  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,785,785,0,nil
	Line 528: 5/2 20:43:16.141  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,205,-1,32,0,0,0,nil,nil,nil
	Line 536: 5/2 20:43:16.458  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,786,786,0,nil
	Line 555: 5/2 20:43:16.930  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,204,-1,32,0,0,0,nil,nil,nil
	Line 556: 5/2 20:43:16.930  SPELL_AURA_REMOVED,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,DEBUFF
	Line 568: 5/2 20:43:17.416  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,785,785,0,nil
Here is unhasted 2 casts right after the second tick:
Line 1398: 5/2 20:52:37.125  SPELL_CAST_SUCCESS,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20
	Line 1402: 5/2 20:52:37.275  SPELL_AURA_APPLIED,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,DEBUFF
	Line 1417: 5/2 20:52:38.377  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,220,-1,32,0,0,0,nil,nil,nil
	Line 1421: 5/2 20:52:38.897  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,785,785,0,nil
	Line 1429: 5/2 20:52:39.403  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,220,-1,32,0,0,0,nil,nil,nil
	Line 1431: 5/2 20:52:39.553  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,786,786,0,nil
	Line 1433: 5/2 20:52:39.553  SPELL_CAST_SUCCESS,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20
	Line 1434: 5/2 20:52:39.716  SPELL_AURA_REFRESH,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,DEBUFF
	Line 1446: 5/2 20:52:40.363  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,220,-1,32,0,0,0,nil,nil,nil
	Line 1449: 5/2 20:52:40.775  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,785,785,0,nil
	Line 1463: 5/2 20:52:41.578  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,221,-1,32,0,0,0,nil,nil,nil
	Line 1466: 5/2 20:52:41.958  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,785,785,0,nil
	Line 1475: 5/2 20:52:42.415  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,220,-1,32,0,0,0,nil,nil,nil
	Line 1477: 5/2 20:52:42.880  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,786,786,0,nil
	Line 1485: 5/2 20:52:43.367  SPELL_AURA_REMOVED,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,DEBUFF
	Line 1490: 5/2 20:52:43.580  SPELL_PERIODIC_DAMAGE,0x0700000002B97A71,"Саммонер",0x511,0xF13079AA00004715,"Тренировочный манекен рейдера",0x10a28,689,"Похищение жизни",0x20,221,-1,32,0,0,0,nil,nil,nil
	Line 1499: 5/2 20:52:44.128  SPELL_PERIODIC_HEAL,0x0700000002B97A71,"Саммонер",0x511,0x0700000002B97A71,"Саммонер",0x511,89653,"Похищение жизни",0x20,785,785,0,nil
It's a DoT debuff and it works like any other dot (Mind fly work the same way I think).
Try to recast DS after the first tick and you will notice increased duration on the debuff

Last edited by Unknowndiv : 05/02/11 at 9:05 AM.

Offline
Reply With Quote
Old 05/02/11, 2:08 PM   #119
Daellia
Von Kaiser
 
Daellia's Avatar
 
Human Warlock
 
Eredar
Seems to be correct. Recasting DL right after the second tick seems to cause a 'lag' in the cast, wherein the next cast waits about a second to start casting on the casting bar, but your character continues the channeling animation. In addition, I set up a G15 macro to recast DL precisely every 3 seconds, and did a naked test against the level 60 target dummy (to avoid misses). I lost a single tick somewhere, but I was still invariably getting 3 ticks per channel, despite interrupting the cast roughly 3/4ths through each of the channel bars.

Edit: Results are even more obvious with Drain Soul. Cast it on a dummy, then recast it right after the second to last tick. Your channel bar won't start for ~3 seconds, and you'll get an even number of ticks if you let it finish. My DS has 6 ticks by default, recasting right after the second-to-last tick on the first channel still netted me 12 ticks.

Edit2: This was included in the 4.1 notes, but it was listed as a bug fix in the priest section. Apparently the fix applied to our drains as well. It does not, however, apply to our other channeled spells like Rain of Fire.

Last edited by Daellia : 05/02/11 at 2:17 PM.

United States Offline
Reply With Quote
Old 05/03/11, 2:40 AM   #120
BoJlJloC
Glass Joe
 
Worgen Warlock
 
Черный Шрам (EU)
Originally Posted by Stromin_normo View Post
After taking your advice and switching from Quartz to Gnosis, I've noticed behavior in channeled spells that should prove a DPS increase for the drain build by quite a bit.

Interrupting a channeled spell before its last tick with a recast of the same spell simply adds the last tick to the very beginning of the next channel.

I tested this with Drain Life, Mind Flay, and Drain Soul. They all follow this rule.

If you recast the spell after the 2nd to last tick and before the last, the next will include that last tick in the channel, and you can chain this multiple times. Effectively having a channel that equals 4 casted drain lifes without waiting for each cast to finish, removing lag from the equation all together.

The example is as follows:

cast DL -> 1st tick -> 2nd tick -> recast DL -> 3rd tick -> 4th tick -> 5th tick -> 6th tick

I can imagine this will help many people who are having trouble matching the DPS from Sims due to having bad ping.

Now to see if this behavior can be programmed into simcraft.
Careful, safe clip works fine only when you are clipping channeling spell with the same spell. If you'll try to clip DL with other spell (i.e. corruption, DrainSoul..) - you'll just lose last tick.

Oh, and BTW Castbars is a lightweight castbar with ticks marks.

Offline
Reply With Quote
Old 05/09/11, 8:12 AM   #121
realCool
Glass Joe
 
Orc Warlock
 
Anetheron (EU)
Hi

I'm trying with my guild Sinestra at the moment. During the tries I asked myself if BoA is the better choice for P3 instead of BoD, because of the haste scaling. I'm not at home atm so I can't use simcraft but only some basic math with a lot of assumptions.
I don't know the spell coefficient for the 2 casts so I went with the basic damage:
BoD: 1947 every 15 sec
BoA: 1524 over 24sec
To make it easier I assumed that the BoA ticks are evenly strong which means: 1524/12 = 127 dmg per tick.
So for DPS we have:
BoD: 1947/15 = 129,8
BoA: 1524/24 = 63,5
Of course the DPS from the Ebon Imp are missing here because I don't know the values for that but I think it's safe to assume that the Ebon Imp if you include the proc chance for him is not above 30 DPS which gives an estimated DPS value for BoD
BoD: 159,8
For BoA we can calculate the new DPS with haste included the following way:
(#Ticks * 127)/24
This assumes we have exactly the haste threshold for the new tick and the duration is at 24 seconds.

# Ticks Haste DPS
13 1,0417 66,15
14 1,125 71,44
15 1,2083 76,73
16 1,2917 82,02
17 1,375 87,31
18 1,4583 92,60
19 1,5417 97,90
20 1,625 103,19
21 1,7083 108,48
22 1,7917 113,77
23 1,875 119,06
24 1,9583 124,35
25 2,0417 129,65
26 2,125 134,94
27 2,2083 140,23
28 2,2917 145,52
29 2,375 150,81
30 2,4583 156,10
31 2,5417 161,40

I have ~2500 Haste Rating with my char and managed to get to 159,26% (=2,5926) haste during P3 without eradication proc. So from the table above with all the assumptions it seems that there BoA overtakes BoD.
Of course the next step is to refine everything and take the assumptions out.
That would include:
  • DPS Ebon Imp
  • Spell coefficients
  • Further DPS increase with BoA Glyph?
  • BoA ticks do different damage
  • Does haste scaling with BoA work correctly?

Also crit chance may also influence the comparison. With 25% crit for both spells you get 1 crit per minute for BoD. Of course you need a larger number of crits for BoA to compare to that but with 31 ticks per 24 seconds (equals to 77,5 ticks per minute) you would get 19,375 crits per minute. Of course it also depends if you get crits with high damage ticks or low damage ticks.

I think it would be interesting if the hastethreshold for using BoA could be lowered when the assumptions are taking care of so that maybe you could also use BoA for an DPS increase during Bloodlust with an Eradication proc?

Offline
Reply With Quote
Old 05/11/11, 2:18 AM   #122
Sartré
Glass Joe
 
Orc Warlock
 
Draenor (EU)
My confusion is about when to clip DoTs to gain dps. When important procs occur such as volcanic destruction, dire magic, lightweave and power torrent, is there a general rule of thumb that makes clipping DoTs becomes a dps gain?

When I am destro, I generally clip BoD when 2+ procs occur, if the previous BoD is not that empowered, and I clip Immolate if 3+ procs are on, basically.

But I am having a hard time to decide the same for affliction spec. Procs on my gear are:

-Volcanic Destruction
-Dire Magic (Heroic Bell of Enraging Resonance)
-Lightweave
-Power Torrent.
-Additionally Blood Fury Racial and Demon Soul cooldowns.

All the information I got so far about this issue is a bit blur. So far what I'm doing is kind of like this:

-Refresh BoD on "Volcano" or "Dire Magic" or "Lightweave+Power torrent" together procs if previous BoD has no empower via procs. This is the worst clipping scenario. If previous BoD is somehow empowered, I do not clip unless it is Dire Magic+Volcano+something else. Am I doing it wrong?

-Refresh Unstable Affliction on Volcano+Light+PT, or Dire Magic+Light+PT, or Volcano+Dire Magic.
I do not refresh if the previous UA got at least 1 of volcano or dire magic, or two of 500int procs (lightweave+power torrent).

-Cooldowns are easier to decide. When demon soul:felhunter is on, it is on with blood fury anyway. So if I also got 1 more proc of any kind, I refresh UA immediately after I cast demon soul+blood fury macro. UA runs out before DS runs out so I can apply another UA before DS ends and generally I have 1 proc there too anyway.

I am sorry if I could not made my post clear enough. But I hope you get what I'm asking. So, is there a confirmed/calculated rule of thumb to reapply DoTs on certain procs, and what is the best way to handle them for any tiny bit of additional dps gains?

Offline
Reply With Quote
Old 05/11/11, 7:51 AM   #123
netsach
Von Kaiser
 
Gnome Warlock
 
Dalaran (EU)
Yet another soul swap addict's question

We're progressing on nefarian hm, and yesterday i tried to use soul swap efficiently (doh!). I'm sitting at 2456 haste, so i get 6 UA ticks, and i have the T11_4PC bonus. An extract from yesterday's log ("Affliction instable" = UA, "Echange d'âme" = SS) clearly shows that i can't manage to refresh UA with soulswap (even if corruption/boa always got refreshed before expiration, and soulswap got used exactly on cd).
[21:44:55.164] Kartov's Echange d'âme fades from Kartov
[21:44:55.569] Nefarian afflicted by Affliction instable from Kartov
[21:45:06.420] Onyxia's Affliction instable is refreshed by Kartov
[21:45:09.559] Kartov's Affliction instable fades from Nefarian
[21:45:10.060] Kartov gains Echange d'âme from Kartov
[21:45:11.254] Kartov's Echange d'âme fades from Kartov
[21:45:11.678] Nefarian afflicted by Affliction instable from Kartov
As far as i know, i have two solutions to enhance my dual-targets multidot efficiency :
  • #1 : reach 2589 haste to get a 7th UA tick even, and still use soulswap
    • Pros : UA still expires but still get the 7th tick, thus not "wasting" the additional UA "beyond-6th" haste that i'm currently wasting
    • Cons : BoA gets refreshed at ~16s, its ramp-up damage gets surely "clipped" thus nerfing BoA (+ i'm losing 4PC bonus)
  • #2 : stay at 2456, use manual just-in-time refresh, thereby voiding the haste-threshold concept
    • Pro : no specific haste threshold required, each dot is refreshed in due time, no BoA Ramp-up problem
    • Cons : wasting GCDs, cannot to refresh UA while moving on two targets instead of one

I'll try both of these tomorrow anyway, and i have a saddening feeling #2 could be the better option. But i love soulswap, it has very neat "warlockery" feeling in itself and the mechanic is cool. So i'd hoped i could keep using it, especially in a 2-target scenario where it should really shine ! I'd love to get some feedback/insights on what you think would be the "best practices" in that 2-target case. Thanks in advance !

edit: typos

Last edited by netsach : 05/11/11 at 7:57 AM.

Offline
Reply With Quote
Old 05/14/11, 8:32 AM   #124
the KRIS
Bald Bull
 
the KRIS's Avatar
 
Blood Elf Paladin
 
Zul'Jin
Per the official PTR notes, Drain Life's damage has been reduced by 25%. If 4p T12 put a death sentence on the drainlock spec, this nerf pulls the trigger. Those with latencies >100 should breathe a sigh of relief.

Originally Posted by Theras View Post
I hope if my raid group fails to kill a world boss, I get a popup that says, "Good effort, Aurrius! You're still a winner in our eyes!" Then they can spawn some Tigule and Foror's Strawberry Ice Cream in my inventory, and a pint-sized Participation Trophy I can trade in for Valor Points.

United States Offline
Reply With Quote
Old 05/15/11, 5:54 PM   #125
BoJlJloC
Glass Joe
 
Worgen Warlock
 
Черный Шрам (EU)
netsach, you forgot 1 more thing. SoulSwap cast damages a bit too. 2 cast of SSwap(copy, paste) = +x2 SSwap damage

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Warlocks

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dots and you: The 4.0 Affliction Warlock thread Namnalia Warlocks 78 11/30/10 11:00 PM
Dots and you: The Affliction Warlock Thread Namnalia Warlocks 1633 10/04/10 9:30 PM