The intention of this thread is to isolate posting of Warlock Mechanics in Cataclysm to a specific location for easier contribution, reading, and discussion. Posts hereafter should relate to helping enhance our performance in a raiding environment. Appropriate topics for discussion include; creative use of spells, talents, glyphs, pets, professions, races, and items, in order to maximise efficiency, damage, and survivability. Inappropriate topics for discussion include; general tips which apply to all classes (e.g. pre-potting), 5-man instances, PvP, and soloing.
[Bane of Havoc] deals damage to mobs which are no longer targetable, but have yet to "die". Examples include; Omnotron Defense System, Magmaw, and Ascendant Council. [source]
The damage dealt by [Bane of Havoc] to units which have become untargetable seems to be redistributed somewhat arbitrarily to other units you are in combat with, and not the original target of the ability. [source]
[Soul Swap] separately transfers each copied DoT to a new target in a single global cooldown, as if they were each cast manually; consequently, the copied DoT spells' miss chances are tested on an individual basis, i.e. if one DoT spell misses, the others can still hit. Incidentally, the damage dealt by [Soul Swap Exhale] can miss and does not have an effect on the copied DoT spells' chance to miss.
When [Fel Spark] procs, it's possible to cast an enhanced [Fel Flame] 3 times, instead of 2, depending on your Haste and distance from the target. The buff is consumed when the spell lands, not when it's cast. Particularly useful on Al'Akir, see below. [source]
The Imp's global cooldown is capped at a minimum of 1.5 seconds (potentially a bug). [source]
The Imp's [Flee] ability has a 40 yard range; if the Imp is more than 40 yards away from the player and [Flee] is used, the cooldown will be consumed, but the pet will not jump to the player.
The Imp's [Flee] ability causes it jump infinitely vertically during the Nefarian encounter and despawn due to range. The same can be reproduced in Halls of Origination on the elevator. [true as of 4.0.3a; needs confirmation in 4.0.6]
Infernals, Doomguards, and Ebon Imps spawned from [Bane of Doom] can be (re)assigned to a specific target using your standard pet commands, i.e. call them back using Follow/Passive, then set them to Attack.
Guardians cannot trigger the shields on Arcanotron, Electron, or Toxitron. Magmatron's shield simply absorbs damage, though none of our Guardians alone will do enough damage to break it, so you shouldn't be too concerned. [source #1][source #2]
[Demonic Circle] can be used to detonate [Magma Trap]. It's important to use it immediately after the trap explodes, instead of using it as you fall down, because the client may not register that you are in range before you hit the ground (and die!).
[Bane of Havoc] can be placed on Goriona as she flies past at the start of the encounter and will continue to damage her throughout the fight. You must initially be stood on this railing in order to be in casting range when the encounter begins.
Prior to performing a roll, [Demonic Circle] can be placed outside of the [Grasping Tendrils] and then - once inside - used the moment you see the Hideous Amalgamation(s) flying off, causing you to take minimal damage.
As with Conclave of Wind in Throne of the Four Winds, it's possible to start the encounter on another platform, cast [Bane of Havoc], then jump to the platform you're supposed to be on. Damage dealt to the baned target will help you later on, because the tentacles' healths are not reset at any point during the encounter.
Note: When posting, if applicable, please provide solid evidence in the form of logs, screenshots, or links, otherwise I will not include your contribution in the list.
Casting Shadowflame on 4 or more adds while BoH is already up is a single-target DPS increase over Incinerate. This applies in raiding to Lava Parasites on Magmaw Heroic, Animated Bone Warriors on Nefarian (while Onyxia is alive), and the adds on Anshals platform on Conclave of Wind.
Maths (my own SimCraft numbers, but you can use SimCraft BiS or your own and it will still hold true as the figures won't vary that much):
BoH transfers 15% damage. Thus you must do 1/0.15 = 6.67 times the amount of raw damage for AoE to be worth it.
(6.67 x 11040) / 19747 = 3.72 = 4 adds, rounded up. There are way more adds than that on heroic, so casting it on the adds if they are in range is better than Incinerate. Obviously the better the spell you compare it to the more adds required for SHadowflame to supercede it. For example, using Shadwoflame over Corruption would require 9 adds.
Obvious and widely known ones, but Bane of Havoc can still damage units that have become untargettable (ie. Magmaw, Ascendant Council, Omnotron Defense System)
Could you provide some form of proof for this? I've seen it mentioned here and there, but haven't seen anything indisputable.
 I may have found something myself. What seems to be happening, at least on Magmaw, is that the damage done by Bane of Havoc - after being cast on Exposed Head of Magmaw - is being dealt to Magmaw (without the bonus damage the Head takes) and is increased by the 8% provided by Curse of the Elements. Check this log at around [20:05:01.998]:
Bane of Havoc
- Magmaw: Warlocks can put Bane of Havoc on Magmaw right before Magmaw's Head becomes exposed, allowing for more bonus damage during the burn phase.
- BoH can also be used effectively on: Valiona/Theralion (on the inactive dragon), Halfus Wyrmbreaker (on Halfus while killing drakes), Ascendant Council, and P1/P2 of Nefarian. I do not have numbers to support whether it is worth using on Cho'gall for Corrupted Adherents.
I can confirm that this ability returns soul shards on the following adds:
- Halfus: any of the large drakes (have not tested on individual whelps)
- Cho'gall: Corrupted Adherents (have not tested on any other add yet)
- Magmaw: Lava Parasites
- Nefarian: Onyxia
- Al'Akir: Stormlings
This is an incomplete list. If you do not spec into Shadowburn, or you are a Demonology or Affliction warlock, I assume Drain Soul works similarly.
- Conclave: can be used to avoid fall damage on the wind platform. You can also teleport back to the stage if you are knocked off by a tornado or Wind Blast.
- Al'akir: in addition to Wind Blast, it can be used to teleport through tornado walls. Pets are unaffected by the wall. If you find yourself using this ability often, it may be worth using Glyph of Demonic Circle for the 4-second CD reduction.
- Does not work on any surface on the Nefarian encounter.
- Ascendant Council: can be used if you are knocked back by Ignacious' Inferno Leap. Can also be used to avoid fall damage from Gravity Crush in P3.
- Chimaeron: destruction warlocks are nearly self-sustainable on this fight thanks to Soul Leech and Fel Armor. Additionally, switching to Demon Armor for 20% extra healing is beneficial during Feud phases. If you have Dark Intent on a healer during P1, switch it to another raid member in P2, as HoTs are completely ineffective in this phase.
- Cho'gall: The following abilities will break Worship: Shadowfury, Death Coil, Fear, Howl of Terror. Whiplash (Succubus knockback ability) does NOT work in my experience. I have not tested the felhunter's Spell Lock or the felguard's Axe Toss.
... is imho a waste : they can't be killed (they only run out of energy and lay down) so any damage done to them would be better on Onyxia/Nefarian
That's the whole point, as long as you don't lose dps by moving any shadowflame done to 4+ targets at the same time is better than single target damage you could do if you have havoc up (which you should). For example on Magmaw heroic you have Havoc up all the time after first slump. You can shadowflame parasites while they're passing by/you're running by them for better damage to Magmaw, in this case highest possible DPCT probably.
* The boss is susceptible to Curse of Tongues.
That's true, but during last weeks attempts we could not see a cast time increase for his spells, neither on Release Aberrations(2sec) nor on Arcane Storm(6sec).(Granted, we did not want to try whether Arcane Storm ticks would be delayed and just interrupted them all properly :P).
Would be good to verify the benefits on this.
Guardian demons spawned by CoD do not follow CoD as their main target - and they can trigger Electrons shield.
Refreshing Demoralizing shout or Demo Roar as a tank also proccs Electrons shield - as warlock you might want to offer CoWeakness for serious tries.
Demonic Circle cannot be placed on any surface of this encounter.
You can place it on the balcony you jump off starting the encounter. Enables you to port upstairs at the beginning of airphase (mayby also with bomb in heroic mode?) and jump back safely on your pillar (if you are asigned the one under the balcony) to avoid being damaged from lava.
- this post was about not dps'ing adds who can't/won't be killed.
- i was doing wrong calculations, i prefered to edit and delete it than leave misleading informations
- Jenerena/Zakalwe/dakalro corrected me in the 3 posts below this one
- My original post is still to be found in dakalro's post (to avoid dup)
Unless of course you are glyphed for shadowflame; in that case using it on the adds is beneficial. Could I just point out that on the Nefarion encounter, the imp can easily die from Onyxia's shadowflame breath (depending on which way your tank points Onyxia). If you have any petattack macro on spells you cast as you move into the middle, remove them and keep your pet on passive so he stands in the middle.
from one of the posts above, you need 3.72 adds for shadowflame to equal incinerate
This is obviously wrong, as we all know shadowflame is significantly better than incinerate even on a single target. You misunderstand the post you're referring to - he was already taking into account the math in your post. According to his math, 3.72 is the number of adds you need for shadowflame's contribution to the main target via BoH to equal incinerate.
The only difference in your math is the 7.66 multiplier instead of 6.67, which is correct when your incinerate would have hit a second useful target (in this case Onyxia) and thus done 115% useful damage rather than just 100%. So you do need 5 of the bone warriors to be in front of you before this is worth it, not 4.
Though it's worth pointing out that Callandor's post used DPCT values for incinerate which probably included incinerates cast under the effect of backdraft. So if you happen to have a space in your rotation with no backdraft charges left when these adds pass it's probably worth it with just 4 of them as well - possibly even with 3. (EDIT: Sorry, no, not quite with 3.)
Please note that i do understand and agree that dps'ing adds on magmaw with havoc up is better than single target dps. But one can't extend this to nefarian adds, and any other encounters where adds can't be killed.
Let me illustrate : Let's say you're doing X dps on onyxia and 0.15*X from havoc on nefarian (let's forget CoE double dip et al). That's a total of 1.15X usefull dps. Then let's say that you're doing Y=n*X dps on the animated bone warriors, with havoc on nefarian, then you'd be doing 0.15Y=0.15*n*X dps on nefarian, and a total of 1.15Y=1.15*n*X. So of course yes, you're doing n-times more damage wether it be total or havoc-only and that's fantastic.
But the basic n*X dps on the adds is a total and complete waste, as they can't be killed. So in fact, by doing this, you're only doing damage useful for the encounter based on the 0.15*n*X dps (from havoc on nef), which is to be compared to the original 1.15X from dps'ing onyxia with havoc on nefarian. A balance can be found, and it is when 1.15=0.15*n => n=7.66. At this point you yield the same damage from dps'ing adds with havoc on a drake, than from dps'ing a drake with havoc on the other.
If on nefarian's adds (P1) you can do 7.66 times your single-target dps, then you actually contribute to the raid encounter equally to a single-target dps. If you're doing less than 7.66, then you're actually gimping your raid on this encounter. And this can be more precise : from one of the posts above, you need 3.72 adds for shadowflame to equal incinerate. Extendign this to our case, you'd need 3.72*7.66 = ~29 adds for shadowflame to actually reach "single-havoc" balance. And, afaik, there are not 29 adds on nefarian P1.
Conclusion is : so please don't dps nefarian adds, whatever your reason, it is useless to the raid. Of course, the same goes for affliction, affdrain and demonology, and any other fight where adds aren't actually killed ! My whole point is to show that one should differentiate "cosmetic damage meter enhancement" from "actual contribution to the raid encounter"
You do not seem to understand what the damage is used for. You don't kill the adds on Magmaw either, they're kited for the entire duration of the fight - the parasites that is, the skeletons kinda have to die at this point. You can do 5-10xShadowflame on the adds, translated to 16.2% on your Havoc target. That is actually better than doing an Incinerate on your main target, along with beautifying your damage meter numbers you are actually increasing your useful dps at the same time, therefore helping the raid. The whole beauty of it.
The only thing you shouldn't do for this is move to Shadowflame. Also having the main target hit is even better (our kiter passes under Exposed Head of Magmaw quite a bit, that's a lot of damage done to Magmaw in one cast).
And let's not forget on average Shadowflame is 64% better single target than Incinerate (based on 372 simc). I do 1.15*X on Ony + Nef, I do 1.64*X on one Shadowflame. So I do .15*1.64*X effective dps/add hit. With simple math, if I hit 5 adds I already do extra boss damage.
I'm sorry that i didn't catch the fact that the previous computation was already computing the real havoc bonus damage. This should have been obvious to me, but i forgot that shadowflame dpet is aleady above incinerate's... I do apologize for the misleading post, and time lost answering it ! i edited my previous post to avoid thread clutter and prevent displaying false information.