Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warlocks

Reply
 
LinkBack Thread Tools
Old 12/06/11, 12:56 PM   #136
moop
Von Kaiser
 
moop's Avatar
 
Worgen Warlock
 
The Maelstrom (EU)
Madness of Deathwing

As with Conclave of Wind in Throne of the Four Winds, it's possible to start the encounter on another platform, cast [Bane of Havoc], then jump to the platform you're supposed to be on. Damage dealt to the baned target will help you later on, because the tentacles' healths are not reset at any point during the encounter.

Last edited by moop : 12/06/11 at 1:10 PM.

Author of Fatality & Flump.

Offline
Reply With Quote
Old 12/06/11, 12:58 PM   #137
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
You don't even have to start on a different platform, you can reach the tentacle on a neighboring platform if you stand on the edge of your current platform.

http://wowupgrade.com/ - instant gear comparison for all classes / specs

Norway Offline
Reply With Quote
Old 12/06/11, 4:17 PM   #138
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
I recommend also putting Curse of the Elements on anything you're applying Havoc to in this manner.

We did it last night with one raid member DPSing down the 4th tentacle as this ensured it always got to 91% precisely and I was popping Havoc on the 'next' tentacle at every step, but in all honesty it wasn't really necessary for Normal 25-man as all the tentacles went down with plenty of time to spare when we got into the swing of it.

Bear in mind that you have to ensure that you don't manage to get the tentacle down to 90% or below with these sorts of shenanigans however as this causes the Mutated Corruption to spawn.

Offline
Reply With Quote
Old 12/06/11, 8:52 PM   #139
mannaroth
Von Kaiser
 
Orc Warlock
 
Tarren Mill (EU)
You also should bear in mind that the tentacle does more raid damage the lower health it was, so you're increasing the strain on the healers by damaging it early on (it gains a 100% damage taken buff during the Cataclysm cast so ideally that's when it should be getting attacked mostly). Doesn't really matter for normal but might for heroic.

Offline
Reply With Quote
Old 12/07/11, 11:19 AM   #140
Asharfh
Glass Joe
 
Asharfh's Avatar
 
Orc Warlock
 
Les Sentinelles (EU)
Originally Posted by Zakalwe View Post
You don't even have to start on a different platform, you can reach the tentacle on a neighboring platform if you stand on the edge of your current platform.
I noticed that sometimes when you apply Bane of Havoc on a tentacle from another platform (by standing on the edge like you suggest) it wasn't taking any damage.

To make the bane deal damage I had to go on the platform, apply the bane and go back.

It worked however when applying it from another platform if I have already been on the platform I intend to deal damage on since the beginning of the fight.

I don't know if I'm very clear, did anyone noticed that bug too ?

France Offline
Reply With Quote
Old 12/08/11, 5:01 AM   #141
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
Happens on Morchok also. I assume it's a range issue, as in it's almost as if it's not on target anymore if you go past a certain range and doesn't get reactivated once you get back in range (had Morchok tries with 1k Havoc damage, some with 0 Havoc damage).

Offline
Reply With Quote
Old 12/08/11, 5:17 AM   #142
ZumoO
Von Kaiser
 
Orc Warlock
 
Illidan (EU)
This isn't a range issue, we had them pretty close (closer than Beth'tilac for example) and it still bugged 2 times out of 4 pulls, dealing only ~500 damage... Luckily it worked on the down
I hope it will be fixed quckly.

France Offline
Reply With Quote
Old 12/09/11, 10:38 PM   #143
Vathral
Glass Joe
 
Undead Warlock
 
Rexxar
eh delete, not able to replicate it the way I was trying to explain it anymore,

Last edited by Vathral : 12/17/11 at 10:31 AM.

Offline
Reply With Quote
Old 12/14/11, 11:15 PM   #144
Hystify
Glass Joe
 
Gnome Warlock
 
Frostmourne
Originally Posted by Vathral View Post
Warlock 4 piece Tier 13

If you hard cast a Soulfire as your tank is counting down on a boss, then pop soulburn before the soulfire hits your mob, you still receive the Temporal Ruin bonus from the 4p, and you can still use your shard for anything else. It's especially useful as demo if you want to pet twist a felhunter at the start of an encounter.
Pretty sure you're interpreting the 4pc bonus wrongly.

Temporal ruin procs from soulburn, and not soul fire. Thus even if you dont precast that soul fire before the pull, you still could soulburn on pull and insta swap to felhunter once felstorm ends, all the while with temporal ruin present.

Singapore Offline
Reply With Quote
Old 12/14/11, 11:18 PM   #145
Nardale
Glass Joe
 
Orc Warlock
 
Arthas
Originally Posted by Hystify View Post
Pretty sure you're interpreting the 4pc bonus wrongly.

Temporal ruin procs from soulburn, and not soul fire. Thus even if you dont precast that soul fire before the pull, you still could soulburn on pull and insta swap to felhunter once felstorm ends, all the while with temporal ruin present.

He means that as long as the soulfire hits the boss when the soulburn effect is present, you will get a shard back and keep the soulburn buff. Basically, you get a free shard out of this (for demo pet twisting, or what have you).

United States Offline
Reply With Quote
Old 12/22/11, 10:08 AM   #146
Sonicator
Glass Joe
 
Sonicator's Avatar
 
Human Warlock
 
Ragnaros (EU)
Doomguard now benefits from haste value, but still doesnt benefit from haste multipliers. Except DI if you cast it onto him after he has been spawned. Base cast time of 3.0 seconds on Doombolt. Doesn't benefit from Lust before/after casting doomguard.

EDIT: added WoL info with doombolt casts from raid. Log taken from here

[21:56:17.420] Doomguard begins to cast Doom Bolt
[21:56:20.298] Doomguard begins to cast Doom Bolt
[21:56:23.046] Doomguard begins to cast Doom Bolt
[21:56:26.200] Doomguard begins to cast Doom Bolt
[21:56:29.440] Doomguard begins to cast Doom Bolt
[21:56:32.295] Doomguard begins to cast Doom Bolt
[21:56:35.073] Doomguard begins to cast Doom Bolt
[21:56:38.256] Doomguard begins to cast Doom Bolt
[21:56:41.457] Doomguard begins to cast Doom Bolt
[21:56:44.309] Doomguard begins to cast Doom Bolt
[21:56:47.102] Doomguard begins to cast Doom Bolt
[21:56:50.298] Doomguard begins to cast Doom Bolt
[21:56:53.541] Doomguard begins to cast Doom Bolt
[21:56:56.750] Doomguard begins to cast Doom Bolt
[21:56:59.959] Doomguard begins to cast Doom Bolt
[21:57:03.168] Doomguard begins to cast Doom Bolt
[21:57:06.022] Doomguard begins to cast Doom Bolt
[21:57:08.803] Doomguard begins to cast Doom Bolt
[21:57:12.001] Doomguard begins to cast Doom Bolt
[21:57:15.215] Doomguard begins to cast Doom Bolt
[21:57:18.073] Doomguard begins to cast Doom Bolt
[21:57:20.872] Doomguard begins to cast Doom Bolt
[21:57:24.082] Doomguard begins to cast Doom Bolt
[21:57:27.272] Doomguard begins to cast Doom Bolt
[21:57:30.187] Doomguard begins to cast Doom Bolt
[21:57:32.896] Doomguard begins to cast Doom Bolt
[21:57:36.106] Doomguard begins to cast Doom Bolt
[21:57:39.320] Doomguard begins to cast Doom Bolt
First Doomguard is summoned while under the LFR IotCM, pushing my haste to 4752. http://img41.imageshack.us/img41/730...2211160524.jpg

16:05:18> Sonicator gains Sonicator's Velocity.
16:05:23> Doomguard gains Doomguard's Demonic Pact.
16:05:25> Melee Target is afflicted by Sonicator's Bane of Doom.
16:05:29> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28733 Overkill) (Critical)
16:05:31> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14168 Overkill)
16:05:33> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14423 Overkill)
16:05:36> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28940 Overkill) (Critical)
16:05:38> Sonicator's Velocity fades from Sonicator.
16:05:38> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28735 Overkill) (Critical)
16:05:41> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14439 Overkill)
16:05:43> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14206 Overkill)
16:05:46> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14546 Overkill)
16:05:48> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14231 Overkill)
16:05:51> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14451 Overkill)
16:05:53> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14196 Overkill)
16:05:56> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28784 Overkill) (Critical)
16:05:58> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(14254 Overkill)
16:06:00> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14417 Overkill)
16:06:03> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14216 Overkill)
16:06:05> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28738 Overkill) (Critical)
16:06:08> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(14149 Overkill)
16:06:10> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14511 Overkill)
16:06:12> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14412 Overkill)
16:06:15> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14143 Overkill)
16:06:17> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28963 Overkill) (Critical)
16:06:20> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14189 Overkill)
16:06:22> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14468 Overkill)
16:06:24> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(14195 Overkill)
16:06:27> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28751 Overkill) (Critical)
16:06:29> Doomguard's Demonic Pact fades from Doomguard.
16:06:29> Doomguard died.
Second one with 0 haste rating. http://img515.imageshack.us/img515/9...2211162201.jpg

16:22:00> Melee Target is afflicted by Sonicator's Bane of Doom.
16:22:04> Doomguard gains Doomguard's Demonic Pact.
16:22:04> Akinzeras's Demonic Pact fades from Sonicator.
16:22:04> Sonicator gains Doomguard's Demonic Pact.
16:22:10> Doomguard's Doom Bolt hits Melee Target for 4312 Shadow.
16:22:13> Doomguard's Doom Bolt hits Melee Target for 4336 Shadow.
16:22:16> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4278 Overkill)
16:22:20> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4048 Overkill)
16:22:23> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4295 Overkill)
16:22:26> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4010 Overkill)
16:22:29> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4364 Overkill)
16:22:33> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4337 Overkill)
16:22:36> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4103 Overkill)
16:22:39> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4336 Overkill)
16:22:42> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4025 Overkill)
16:22:45> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4115 Overkill)
16:22:49> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4338 Overkill)
16:22:52> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4119 Overkill)
16:22:55> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4383 Overkill)
16:22:58> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4022 Overkill)
16:23:00> Sonicator's Bane of Doom dissipates from Melee Target.
16:23:02> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4097 Overkill)
16:23:05> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4368 Overkill)
16:23:08> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(8388 Overkill) (Critical)
16:23:09> Doomguard's Demonic Pact fades from Doomguard.
If you pet swap to Felhunter with Assist toggled (probably applies to other pets as well), while standing on top of your target so your pet instantly hits the enemy, he hasn't scaled to your spell power yet, thus doing minimal dmg with shadowbite (and normal melee as well).

16:35:08> Sonicator gains Sonicator's Soulburn.
16:35:09> Sonicator gains Sonicator's Power Torrent.
16:35:09> Sonicator gains Sonicator's Molten Core.
16:35:09> Akinzeras's Legion Strike dissipates from Melee Target.
16:35:09> Melee Target is afflicted by Akinzeras's Legion Strike.
16:35:09> Akinzeras's Legion Strike hits Melee Target for 1 Physical.(7276 Overkill)
16:35:09> Akinzeras's melee swing hits Melee Target for 1 Physical.(5843 Overkill) (Critical)
16:35:09> Sonicator's Soulburn fades from Sonicator.
16:35:10> Sloofum's melee swing hits Melee Target for 1 Physical.(906 Overkill)
16:35:10> Akinzeras gains Sonicator's Summoning Disorientation.
16:35:10> Sloofum's Demonic Pact is refreshed on Sloofum.
16:35:10> Sonicator gains Sloofum's Fel Intelligence.
16:35:10> Sonicator gains Sloofum's Soul Link.
16:35:10> Sloofum's Shadow Bite hits Melee Target for 1 Shadow.(853 Overkill)
16:35:10> Akinzeras's Soul Link fades from Sonicator.
16:35:10> Akinzeras's Demonic Pact fades from Sonicator.
16:35:10> Sonicator gains Sloofum's Demonic Pact.
16:35:10> Sloofum's Demonic Pact fades from Sonicator.
16:35:10> Sonicator gains Sloofum's Demonic Pact.
16:35:11> Melee Target suffers 1 Shadow damage from Sonicator's Corruption.(2653 Overkill)
16:35:11> Sloofum's melee swing hits Melee Target for 1 Physical.(2531 Overkill)
16:35:11> Sonicator's Shadowflame hits Melee Target for 1 Shadow.(2495 Overkill)
16:35:12> Melee Target is afflicted by Sonicator's Shadowflame.
16:35:13> Sloofum's melee swing hits Melee Target for 262 Physical.(2183 Overkill)
16:35:13> Melee Target suffers 1 Fire damage from Sonicator's Shadowflame.(3413 Overkill)
16:35:13> Melee Target suffers 1 Fire damage from Sonicator's Immolate.(3498 Overkill)
16:35:13> Melee Target suffers 1 Shadow damage from Sonicator's Corruption.(2652 Overkill)
16:35:14> Sonicator's Wrath of Tarecgosa hits Melee Target for 1 Arcane.(2652 Overkill)
16:35:15> Sloofum's melee swing hits Melee Target for 1 Physical.(2445 Overkill)
16:35:15> Melee Target suffers 1 Fire damage from Sonicator's Shadowflame.(3413 Overkill)
16:35:16> Melee Target suffers 1 Fire damage from Sonicator's Immolate.(3498 Overkill)
16:35:16> Melee Target suffers 1 Shadow damage from Sonicator's Corruption.(2653 Overkill)
16:35:16> Sloofum's Shadow Bite hits Melee Target for 1 Shadow.(30224 Overkill)
Also, it seems you can now put Portal on Cho'gal middle area. Forgot to take a screenshot. This might apply to Nefarian & other similar places where you previously couldn't put portal on. (Gunship in ICC comes to mind)

Last edited by Sonicator : 01/12/12 at 7:21 AM.

Offline
Reply With Quote
Old 12/27/11, 9:07 PM   #147
mrmunchiez
Glass Joe
 
Blood Elf Warlock
 
Tichondrius
At what point does your haste allow BoA to outweight BoD? I'm unsure if BoA will beat out BoD on fights like Madness with the Insignia's haste proc.

I know on fights like Alyssrazor, BoA wins, but its a little more unclear on DS.

Last edited by mrmunchiez : 12/27/11 at 9:10 PM. Reason: Wrong thread?

Offline
Reply With Quote
Old 12/28/11, 1:30 AM   #148
rijn dael
Glass Joe
 
Goblin Warlock
 
Frostmourne
If you check the simcraft dpct of doom and agony, you will see doom basically doubles agony - so roughly 100% haste. You can do a more precise evaluation with your own gear - but basically it won't ever happen without external haste. Deathwing(20% buff) + lust + affi proc + trinket might get close.

Offline
Reply With Quote
Old 01/04/12, 2:30 PM   #149
ChocoboMog123
Glass Joe
 
Undead Warlock
 
Turalyon
Originally Posted by rijn dael View Post
If you check the simcraft dpct of doom and agony, you will see doom basically doubles agony - so roughly 100% haste. You can do a more precise evaluation with your own gear - but basically it won't ever happen without external haste. Deathwing(20% buff) + lust + affi proc + trinket might get close.
Doom also lasts almost twice as long as (glyphed) Agony, so it should be expected that Doom almost doubles Agony's DPET. However, to compare the DPS between them, a better measure would be to compare:
.933 * DPET BoD ? DPET BoA - 1 second of a Shadowbolt cast.
Please correct me if my math or logic is wrong, obviously it'd be best to just simulate it. I'm not trying to answer this question, I've also been wondering when Agony beats Doom.

Offline
Reply With Quote
Old 01/09/12, 10:47 PM   #150
Stevensegall
Glass Joe
 
Night Elf Warlock
 
Barthilas
when i cast demon soul, do I need to re-apply the dots that are already active on my target? or will demonsoul automatically affect my active dots and i do not need to reapply them?

also should i apply 3 stacks of shadow embrace (haunt, 2x shadowbolt) before I apply my dots? or will my dots automatically inherit the effects of the 2nd stack or 3rd stack of shadow embrace that was applied after the dots were already active?

im having trouble finding this information. very sorry if it was already posted.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Warlocks

Thread Tools