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04/24/12, 6:30 PM
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#136
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Glass Joe
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Originally Posted by Zakalwe
Thanks - I did some further testing of my own using dark soul to easily achieve different crit levels, and my numbers seem to confirm your theory.
Very significantly, however, it appears that currently soul fire does *not* scale with crit when cast using a burning ember. This may be a bug, I'm not sure. I'd also like to see that conclusion confirmed by independent testing.
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I have also confirmed that Soul Fire scales directly with crit chance. In other words (not accounting for mastery here):
Total SF = (AvgDmg * CritMod) * (1 + CritChance)
Unfortunately the beta server has been down today so I haven't gotten a chance to see if I can replicate the bug with it not scaling during an ember-cast.
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04/24/12, 6:45 PM
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#137
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Glass Joe
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Originally Posted by FlyingCow
I did some testings yesterday to figure out spell power scaling of warlock spells and pet abilities. These coefficients were obtained by comparing tooltip and pet pane numbers at different spellpower levels. For a better comparison i nomalized these values to a standard cast time of 3 seconds or a dot duration of 15 seconds. I disregarded any haste, crit and mastery scaling.
 ← Click Here
Some conclusions i made:- set rules to determine spell power cefficients according to cast time or duration seem to be gone
- 33% nerf to Malefic Grasp is imo logical and mandatory to ensure usage of Drain Soul as execute filler spell
- Shadowburn hits extremely hard (~70k in ilvl 403 gear)
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So I think they may have been doing some tweaking with base damage and coefficients lately in the build. Over the weekend I was coming back with some different numbers than FlyingCow's coefficients would indicate. After running a system of equations, I came up with these coefficients (highlighted in red behind the spoiler) for some destro spells.
Shadowburn seems a little over the top of course, because both its base damage and coefficient are huge compared to the other spells. I'd expect that to undergo more changes as we progress through beta.
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04/24/12, 8:18 PM
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#138
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Von Kaiser
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Servers up; updating for in-game changes.
Build 15640 Changes
Talent
- The "flavor text" quotes seem to have been removed. (I find this saddening.)
- Dark Regeneration also affects the pet. Healing is now 30% of max health; duration is 12 sec.
- Soul Leech also heals your pet and includes Chaos Bolt (see Destro).
- Grimoire of Sacrifice now regenerates 2% max hp every 5 sec.
- Kil'jaeden's Cunning (Passive): Movement reduction down to 20% (from 30%).
Class
- Pets use "Fel Energy"; they regen 10/sec.
- Everlasting Affliction text was removed from the spells that had it (Agony, Corruption, etc.)
- Empowered Channel text was removed from the spells that had it.
- Curse of Enfeeblement reduces casting time by 50% (Players: 25%).
- Dark Soul passive effects removed. Glyph of Dark Soul provides 10% of the bonus passively, but reduces Dark Soul use effect by 10%.
- Command Demon removed.
- Soul Harvest is back as a passive, out of combat regen.
- Summon Doomguard/Terrorguard: Doom Bolts deal 20% more damage on <= 20% hp targets.
Glyphs
- Glyph of Demon Hunting (Major): Requires Demonology.
- Glyph of Dark Soul (Major): See Dark Soul (General).
- Glyph of Life Tap: No longer consumes health but absorbs healing instead. (!!!!) The effect stacks, and lasts 30 sec.
- Glyph of Conflagrate: See Conflagrate (Destro) for effect.
- Glyph of Hand of Gul'dan: See Hand of Gul'dan (Demo) for effect.
- Glyph of Imp Swarm: Requires Demonology. See Wild Imps (Demo) for effect.
- Glyph of Verdant Spheres (Major): You have Verdant Spheres instead of Soul Shards hover around you! Kael'thas was an Affliction Warlock, who knew?
Affliction
- Drain Soul: During execute (<= 20% hp), it also provides the faster-dots effect like Malefic Grasp.
- Nightfall: 10% chance to proc from Corruption; limit 5 times per minute. (I'm guessing Doom is 60-100%?)
Demonology
- Breath of Gul'dan: Removed.
- Hellfire: Removed.
- Rain of Fire added.
- Carrion Swarm: (Bugged?) Unchanged, but does not transform to/from anything. It only requires Metamorphosis now.
- Hand of Gul'dan: Primary targetting is auto-center on target. Glyph allows manual targetting.
- Demonic Fury no longer appears to passively increase damage. This was moved strictly to Mastery.
- Metamorphosis: Immolation Aura -- While using Metamorphosis, your Rain of Fire spell now deals damage around you and does not need to be channelled.
- Molten Core: The Shadowflame dot from Hand of Gul'dan and a Wild Imp's Firebolt have a 5% chance to trigger Molten Core when they deal damage. Molten Core reduces Soul Fire cast time by 50% and it generates extra Demonic Fury.
- Decimation: Casting Soul Fire on a <= 25% hp target causes Molten Core. (I.E. - Chained, faster Soul Fires as in previous functionality.)
- Wild Imps: Now passive, which is to summon a Wild Imp via Shadow Bolt casts at most once every 20 seconds (modified by haste; mine lists at 18.08sec). Glyph provides the (learned) ability to summon 5 at once while suppressing the passive effect on cooldown (the previous b15589 functionality).
Destruction
- Burning Embers are generated by casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.
- Destructive Influence (Passive): Burning Embers increase your focus, periodically reducing the casting time of your next Chaos Bolt by 0.X (0.2?) sec. Stacks up to 20 times. Appears to be NYI.
- Pyromaniac (Passive): Chaos Bolt benefits from Backdraft, but consumes all three charges.
- Chaos Bolt replaces Soul Fire and deals Shadow damage.
- Conflagrate no longer uses charges. Glyph of Conflagrate adds a second charge, but the snare reduces to 30%.
- Havoc: Now three spells; 15 sec duration. 90sec/1.5min cooldown (from 120sec/2min).
Last edited by Nehrak : 04/25/12 at 8:31 PM.
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04/25/12, 3:18 AM
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#139
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Don Flamenco
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These are some of my findings as Demonology:
Corruption gives 6f per tick.
Doom gives no fury. Tooltip says 30f per tick though.
Molten Core doesn't increase Soul Fire's fury return. SF gives 40f in caster form with or without MC. Tooltip says 30f.
Hand of Gul'dan hits the target like it does on live. Instant cast now though.
Glyph of Life Tap absorbs 25k healing (I have 171k hp on my level 87 warlock.)
Pets give half of their previous fury. 8-12f, depending on pet.
Touch of Chaos does not give fury and is still melee range only. It does about 1k damage and refreshes Corruption.
Mastery gives bonus damage unrelated to current fury level.
Mastery tooltip formula doesn't match stance tooltip. Casterform =mastery*0.667, Meta = mastery*2. Tooltips on the form itself seems to be the old one still. Will have to determine what is really happening.
Grimoire of Sacrifice doesn't kill pet.
Soul Harvest is passive, just being out of combat heals you and your pet.
Glyphing Wild Imps puts the spell in the general tab and makes it usable. Costs 150f. Unglyphing may be bugged and Imps may not come back out.
DA's Demonic Slash gives 60f.
Last edited by Eph : 04/25/12 at 8:39 AM.
Reason: removed duplicate info covered in other post
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04/25/12, 3:39 AM
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#140
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Von Kaiser
Undead Death Knight
Burning Legion (EU)
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Originally Posted by Eph
Grimoire of Sacrifice doesn't kill pet.
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I suppose it is a bug.
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17.25% mastery reduce damage taken by 7.94%. Now we lost a lot damage taken reduction. I don't know how but I got 3.01% passive dodge chance. It isn't from spirit. I has yesterday on 86 level 4% dodge today on level 87 I have 6% dodge.
Last edited by krekot : 04/27/12 at 1:13 AM.
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04/25/12, 10:08 AM
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#141
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Von Kaiser
Blood Elf Warlock
Moon Guard
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Fel Flame's damage is no longer being increased by Chaotic Energy, keeping it consistent with Blizzard's statement that it is strictly used for periods of movement. Incinerate will be our primary ember generation spell. Additionally, Fel Flame and Incinerate no longer require Immolate on their target to generate embers.
At the moment, Pyromania is bugged and only consumes three Backdraft charges if you have three or more accumulated.
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04/27/12, 12:33 PM
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#142
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Glass Joe
Undead Warlock
Свежеватель душ (EU)
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Guardians no longer snapshots your stats
wowscrnshot1
wowscrnshot2
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05/09/12, 9:12 PM
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#143
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Von Kaiser
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I am a bit confused by the "Demonology is Mega OP" on the tool tip of metamorphosis. Through the transitional phase of leveling through the beta. I do not all feel like I am Mega OP. Perhaps that is a lvl 90 in raid gear thing.
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05/09/12, 9:52 PM
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#144
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Piston Honda
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I think it was sarcasm. Fury costs vs generation are not in a good place, chaos wave isn't worth casting at all.
DA is pretty unplayable with the change from fury generating HoG/corruption to fury dumping chaos wave/doom. Not that the damage reduction was working anyway.
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05/11/12, 5:35 AM
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#145
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The Chairmaker
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The MG/DS dot speedup mechanic appears to have changed in a recent beta build - it no longer shortens the duration of the dot, only speeds up the ticks.
Unfortunately, the implementation appears to be bugged because depending on how/when you channel MG, you sometimes end up with a dot that stops ticking long before it fades, and sometimes you end up with a dot that keeps ticking long after its duration reaches zero.
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05/16/12, 12:44 PM
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#146
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The Chairmaker
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Has anyone figured out how burning embers work when your spell misses? It appears to still cost embers, but less than the full ember it would have cost if you had hit. Disturbingly, the exact fraction of an ember a miss costs seems somewhat random.
EDIT: After some testing on the level 93 dummy it looks like a missed chaos bolt costs ceil(x / 4), where x is the number of embers you currently have. (In this context, one ember is a tenth of a full ember bar.)
Last edited by Zakalwe : 05/16/12 at 1:02 PM.
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05/17/12, 11:26 AM
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#147
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Von Kaiser
Blood Elf Warlock
Moon Guard
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I'm making a first pass over dots and hots for MOP. If you have any suggestions or information that I miss, feel free to send a PM.
MOP Haste spreadsheet (Lv.85)
EDIT: Updated my spreadsheet to account for Everlasting Affliction (Delicious bankers' rounding!) and the level 90 haste rating conversion.
MOP Haste spreadsheet (Lv.90)
Last edited by Keldion : 07/29/12 at 1:49 AM.
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06/18/12, 8:03 AM
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#148
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Glass Joe
Human Warlock
Mazrigos (EU)
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Hi, not sure if this has changed in recent Beta builds, what happens when you use Glyph of Fear with the Talent Blood Fear? Both incur a 5second cooldown penalty on Fear, but do they stack? Not able to test this at the moment.
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06/20/12, 10:42 PM
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#149
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Don Flamenco
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Originally Posted by Elaze
Hi, not sure if this has changed in recent Beta builds, what happens when you use Glyph of Fear with the Talent Blood Fear? Both incur a 5second cooldown penalty on Fear, but do they stack? Not able to test this at the moment.
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No. Blood Fear modifies Fear to be instant cast with a HP cost instead of the mana cost (as stated in the tooltip) and gives a 5 second cooldown. Glyph of Fear also changes the cooldown, but from <old cooldown> to <new cooldown>, in this case from 5 sec to 5 sec.
So Blood Fear with Glyph of Fear makes Fear instant, cost 10% HP, and causes them to flee in place with a 5 sec cooldown (still limited to 1 target at a time).
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07/27/12, 5:43 PM
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#150
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Glass Joe
Undead Warlock
Blackrock (EU)
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Beta Build 15913 - Affliction Changes: - Corruption's DPS remained the same, ticking every 2 seconds
- Agony's damage reduced by 25%
- Unstable Affliction's damage reduced by 25%, ticking every 2 seconds
- Malefic Grasp's damage reduced by 25%, increases dot damage on target by 100% (remained the same)
- Drain Soul's damage reduced by 25%, increases dot damage on target by 100% below 20% hp (remained the same)
- Haunt's damage reduced by 25%
- Nightfall proc chance reduced to 5%
Conclusions: - 25% damage nerf to Agony, UA, MG, DS and Haunt
- Corruption ticks more often -> more Nightfall procs
- Dots are no longer hasted, but deal additional damage while channeling MG / DS
Last edited by FlyingCow : 07/27/12 at 10:50 PM.
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