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Old 07/27/12, 7:02 PM   #151
Elmi
Glass Joe
 
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Orc Warlock
 
Nathrezim (EU)
Originally Posted by FlyingCow View Post
Beta Build 15913 - Affliction Changes:
[...]

At 18'000 SP
Corr: ((214 + .2 * 18'000) * 8) / ((320 + .3 * 18'000) * 6) = .889 = 11.1% loss
UA: ((214 + .2 * 18'000) * 7) / ((427 + .2 * 18'000) * 5) = 1.326 = 32.6% gain
MG: ((720 + .225 * 18'000) / 3) / ((1440 + .3 * 18'000) / 4.5) = 1.046 = 4.6% gain

Also: Corr still states a 18s duration.

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Old 07/27/12, 7:10 PM   #152
krdan
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Dwarf Warlock
 
Eonar (EU)
I suggest a reading to Aldrexus's blue post explaining those recent changes to DoTs and MG/DS
Originally Posted by Aldrexus

We encourage you to try out the changes and see what has changed rather than relying on information that has been datamined. To help further explain, we’ll briefly summarize what has changed with Affliction damage.

We noticed (thanks to the community interaction in this thread) that the Everlasting Affliction glyph was providing a huge DPS increase, but as we’ve said, we don’t want huge DPS increases to come from glyphs. Instead of simply nerfing the glyph, we baked the benefits that the glyph provided into the entire class via Pandemic, a level 90 passive ability, and changed the glyph to something completely different. We also changed the design of Malefic Grasp to, hopefully, make the ability more reliable and simple; our intention was not to nerf it. It’s important to note that we reduced the base period of Unstable Affliction and Corruption from 3 seconds to 2 seconds, so both Malefic Grasp and Drain Soul should give you the same additional DoT damage now as they did before.
Source: http://us.battle.net/wow/en/forum/topic/5889309137?page=143#2855

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Old 07/27/12, 7:38 PM   #153
Fuqup
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Orc Warlock
 
Dark Iron
Does the MG bonus DoT change (extra damage tick every 1 second, instead of ticking 2x as fast) mean that the ability will no longer scale as well with haste?

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Old 07/27/12, 7:54 PM   #154
Elmi
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Orc Warlock
 
Nathrezim (EU)
Originally Posted by Fuqup View Post
Does the MG bonus DoT change (extra damage tick every 1 second, instead of ticking 2x as fast) mean that the ability will no longer scale as well with haste?
The mg/ds change should not influence hastescalling at all.

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Old 07/27/12, 8:30 PM   #155
FlyingCow
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Undead Warlock
 
Blackrock (EU)
As a result of the MG change Affliction is now completly affected by KC's cast time penalty. One of the major reasons for Blizzard to do the change, i believe.

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Old 08/01/12, 11:37 AM   #156
netsach
Von Kaiser
 
Gnome Warlock
 
Dalaran (EU)
Originally Posted by FlyingCow View Post
As a result of the MG change Affliction is now completly affected by KC's cast time penalty. One of the major reasons for Blizzard to do the change, i believe.
As far as i have read, the change was made mainly due to the dot hasting/sloing process which was both hard to implement/debug, and unreliable in its inner working. For example, there was a not-really-predictable delay between mg/ds application and the dot taking account the double haste. So the current implementation (with dots being generating new ticks on ds/mg tick) is far more consistent and easier to understand and debug as both a player and developper.

The only "drawback" from the new method is that you don't get anything now if you didn't channel for at least a full tick time, but that wouldn't be efficient anyway. The secondary drawback of Agony stacking slower has just been addressed in a blue post mentionning that it'll be fixed in a later build, so that's a non issue in the long run.

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Old 08/03/12, 10:42 AM   #157
Keldion
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Malefic Grasp's channel period has been set to 4 seconds (4 ticks per 1000 ms), and no longer gains extra ticks from haste. I've updated my spreadsheet accordingly.


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Old 08/03/12, 4:23 PM   #158
turturin
Don Flamenco
 
Orc Warlock
 
Kilrogg
Originally Posted by Keldion View Post
Malefic Grasp's channel period has been set to 4 seconds (4 ticks per 1000 ms), and no longer gains extra ticks from haste. I've updated my spreadsheet accordingly.
Are you sure? There's nothing in the patch notes documentation to this effect and it would go directly against what Blizzard stated in the class balance thread a few days ago.

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Old 08/03/12, 6:40 PM   #159
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by turturin View Post
Are you sure? There's nothing in the patch notes documentation to this effect and it would go directly against what Blizzard stated in the class balance thread a few days ago.
In what way? It's not like it doesn't scale with haste anymore, it just doesn't gain ticks, meaning no hugely significant haste breakpoints.

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Old 08/03/12, 7:18 PM   #160
Astrylian
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Stormrage
Originally Posted by Zakalwe View Post
In what way? It's not like it doesn't scale with haste anymore, it just doesn't gain ticks, meaning no hugely significant haste breakpoints.
It gaining ticks would not caught significant haste breakpoints anyway.

Rawr!

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Old 08/03/12, 8:20 PM   #161
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Astrylian View Post
It gaining ticks would not caught significant haste breakpoints anyway.
Sure it would. It depends on what you mean by significant, I guess, but getting 5 ticks per cast is better than getting 4 ticks per cast for a couple of reasons: One is mana cost, the other is the inevitable fraction of a second of wasted time due to imperfect timing when casting another spell directly after a channel.

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Old 08/03/12, 9:01 PM   #162
Astrylian
Rawr
 
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Stormrage
Originally Posted by Zakalwe View Post
Sure it would. It depends on what you mean by significant, I guess, but getting 5 ticks per cast is better than getting 4 ticks per cast for a couple of reasons: One is mana cost, the other is the inevitable fraction of a second of wasted time due to imperfect timing when casting another spell directly after a channel.
The mana cost is the only thing I see, which (given that MG is rather cheap), seems rather insignificant to me.

The dead time between the channel and starting the next cast should be unchanged; adding more ticks just means fewer back to back MGs (which already have no dead time between them, due to DoT clipping mechanics). You're still going to interrupt MGing the same number of times.

Rawr!

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Old 08/03/12, 9:09 PM   #163
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Nah, you don't want to interrupt MGs - you want to get the maximum number of ticks for the "investment" of the dead time. If you can get five instead of four, that's even better, which along with the improved mana efficiency constitutes the "breakpoint".

EDIT: After reading your last post a bit more carefully, I do see your point. Though I'd argue that if you're interrupting MGs the mana issue becomes more significant.

Last edited by Zakalwe : 08/03/12 at 10:28 PM.

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Old 08/03/12, 9:22 PM   #164
turturin
Don Flamenco
 
Orc Warlock
 
Kilrogg
Originally Posted by Zakalwe View Post
In what way? It's not like it doesn't scale with haste anymore, it just doesn't gain ticks, meaning no hugely significant haste breakpoints.
I may have been reading it differently than he meant it. Sorry for any confusion. I agree with what you've said.

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Old 08/04/12, 7:31 AM   #165
FlyingCow
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Undead Warlock
 
Blackrock (EU)
Our channeled spells cost mana per second in MoP and clipping channeled spells before the last tick is no loss in dps or channeling time since 4.0 i believe. Therefore additional ticks on MG would change almost nothing.

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