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09/24/12, 3:27 AM
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#196
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Piston Honda
Human Warlock
Draenor (EU)
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Originally Posted by Zakalwe
It's still misleading because it increases the area by 406.25%, not 500%.
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Oh really? Well then, I take it back, sorry: that is misleading!
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09/27/12, 11:55 AM
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#197
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Glass Joe
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While in execute phase on Affliction, drain soul is a 12 sec channel. You can't always time your DOTs to be up for the full 12 seconds and if you want to keep Haunt up, you will need to reapply at least every 8 seconds. At that point do you stop DS and reapply DOTs? Is there a downside to that beside the less efficient use of mana (i.e. will DS always stop after a tick or can it stop in the middle of a tick)?
And for a separate questions, is it better to keep DOTs up on 3 adds and Rain Fire or focus on less adds with DOTs and use Haunt and Malefic grasp?
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09/28/12, 1:15 PM
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#198
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Glass Joe
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Originally Posted by Icharispally
While in execute phase on Affliction, drain soul is a 12 sec channel. You can't always time your DOTs to be up for the full 12 seconds and if you want to keep Haunt up, you will need to reapply at least every 8 seconds. At that point do you stop DS and reapply DOTs? Is there a downside to that beside the less efficient use of mana (i.e. will DS always stop after a tick or can it stop in the middle of a tick)?
And for a separate questions, is it better to keep DOTs up on 3 adds and Rain Fire or focus on less adds with DOTs and use Haunt and Malefic grasp?
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reapply your dots with soulburn:soul swap while in execute and keep haunt up.
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10/07/12, 7:02 PM
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#199
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Glass Joe
Undead Warlock
Earthen Ring
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Originally Posted by randa
Is it be better, in mop, to use macros like these
/cast Metamorphosis
/cast Doom
or
/cancelaura Metamorphosis
/cast Hand of Guldan
to enter or exit metamorphosis and avoid time spent while you are moving your finger from the metamorphosis button to a button of the spell that needs to be cast next, when your have metamorphosis on a separate button. I have counted that metamorphosis was cast 28 times and canceled 14 times, in simulationcraft demonology 5.0.4 sample sequence, so if it takes you 0.3 seconds to move finger from button to button that would be 11,4 seconds of dead time. I think that is a lot.
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I tried the first one and I can't get Doom to cast.
I noticed that it's listed as a passive in the spellbook. I also tried what its literally called, "Metamorphosis: Doom" and had the same result. I pop into Meta and then just stand there, not casting Doom. I also tried "Curse of Doom" with similar effect
Edit: Got it. You have to name it "Corruption"
So
/cast Metamorphosis
/cast Corruption
and it will cast Doom in Corruption's place
Last edited by Malagon : 10/07/12 at 9:08 PM.
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10/11/12, 8:01 AM
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#200
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Glass Joe
Orc Warlock
Twisting Nether (EU)
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I noticed something weird yesterday, i didnt have any melee swings (playing demo) while my fellow warlock had like 1.6 million dmg done with it on heroic stone guards. I had a wand equipped while he was wearing a staff, so i investigated that issue and it seems that you dont melee swing when using a wand. That pretty much makes using wands a pretty substantial dps loss compared to comparable weapons unless im mistaken about this.
Did anyone test this out and can tell me if im wrong?
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10/11/12, 9:56 AM
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#201
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Glass Joe
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Hey guys!
So, ive done some research about stat priority for each spec and im kinda confused about afflic specially. do i really roll now with hit to cap > mastery > haste > crit ?
In the first raid week i had my lock rolling on haste > mastery and the dps was really awesome, is mastery really that better ?
I know its a flast dmg increase but going high haste not only help on extra dot ticks from cap to cap, it also helps us to get more nightfall procs bcuz corr will be ticking more and so will MG. And if mastery does pulls ahead of haste on dps, am i looking for a minimum haste for afflic, or perhaps several, considering soft caps for extra ticks ?
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10/11/12, 12:20 PM
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#202
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Glass Joe
Orc Warlock
Twisting Nether (EU)
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getting additional haste doesnt help you if you dont reach plateaus which actually give you more dot ticks. you always want to reach an appropriate haste value and then push for mastery
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10/11/12, 1:27 PM
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#203
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Von Kaiser
Worgen Warlock
Spirestone
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Originally Posted by Flöte
I noticed something weird yesterday, i didnt have any melee swings (playing demo) while my fellow warlock had like 1.6 million dmg done with it on heroic stone guards. I had a wand equipped while he was wearing a staff, so i investigated that issue and it seems that you dont melee swing when using a wand. That pretty much makes using wands a pretty substantial dps loss compared to comparable weapons unless im mistaken about this.
Did anyone test this out and can tell me if im wrong?
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This is correct, for some reason melee swings do not work with wand equipped. I haven't been able to find a workaround for it either.
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10/11/12, 2:45 PM
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#204
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Glass Joe
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Originally Posted by Flöte
getting additional haste doesnt help you if you dont reach plateaus which actually give you more dot ticks. you always want to reach an appropriate haste value and then push for mastery
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I see, in that case is there any place i can look into the haste value for each soft cap ? i assume dots will also have different haste caps for them, (UA every 5%, corr every 3.5% or so etc) ?
Also, something still puzzles me: the balance between mastery and haste seems very delicate now, i could re-gem and re-enchant mastery where i have haste, but then i might loose too much haste and actually downgrade a haste cap, which is a dps loss for sure, or just go for mastery on reforges and get stuck with a haste value right in between two soft caps, which is also a dps loss since i could have some extra mastery on that case...cool, afflic seems much more deep than before
anyway, is there some kind of simcraft of spreadsheet that shows us the actual values to reach a new haste cap on each dot ? that could easy up a lot on the gearing process.
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10/11/12, 3:46 PM
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#205
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Glass Joe
Undead Warlock
Sanguino (EU)
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Originally Posted by Havocbringer
Hey guys!
So, ive done some research about stat priority for each spec and im kinda confused about afflic specially. do i really roll now with hit to cap > mastery > haste > crit ?
In the first raid week i had my lock rolling on haste > mastery and the dps was really awesome, is mastery really that better ?
I know its a flast dmg increase but going high haste not only help on extra dot ticks from cap to cap, it also helps us to get more nightfall procs bcuz corr will be ticking more and so will MG. And if mastery does pulls ahead of haste on dps, am i looking for a minimum haste for afflic, or perhaps several, considering soft caps for extra ticks ?
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Mastery is better indeed.
The only thing you should have in mind is that hit to cap goes after mastery and haste. It's a bit weird and I can't yet get used to it, but it's true that forgetting about hit is better for us right now.
I hope they make some changes to it, to be honest, I hate reapplying buffs 2 or 3 times just because I'm not hit capped.
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10/12/12, 3:11 PM
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#206
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Glass Joe
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Originally Posted by Flöte
getting additional haste doesnt help you if you dont reach plateaus which actually give you more dot ticks. you always want to reach an appropriate haste value and then push for mastery
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Isn't this only partially true?
The time between dot ticks will decrease as you gain haste. Think of it as ticks per minute if you were keeping 100% up time with corruption. Ideally, you will be attempting to keep your dots up the whole time and with Pandemic, you'll end up refreshing much earlier than we would have in Cata.
Given this, does haste not improve your dot damage more smoothly than the whole plateau annoyance we've been dealing with for a while now?
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10/12/12, 9:45 PM
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#207
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Glass Joe
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Originally Posted by Akusei
Isn't this only partially true?
The time between dot ticks will decrease as you gain haste. Think of it as ticks per minute if you were keeping 100% up time with corruption. Ideally, you will be attempting to keep your dots up the whole time and with Pandemic, you'll end up refreshing much earlier than we would have in Cata.
Given this, does haste not improve your dot damage more smoothly than the whole plateau annoyance we've been dealing with for a while now?
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I've been thinking the same thing. If our dots have 100% uptime, which they should nowadays because of pandemic and the fact that malefic grasp and drain soul actually deal damage based on the dots we have on target, haste "plateaus" don't make much sense anymore. What's the mechanical basis for it nowadays? Furthermore, even if you did have your dots fall off sometimes, it would probably be at a time where it was refreshed to a nonstandard duration from pandemic, which might affect whether or not you got an extra tick.
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10/13/12, 12:22 AM
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#208
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Glass Joe
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Today my core killed will of the emperor N, i went on full mastery to check out how well i would perform.
First thing i noticed was the huge increase on dots, raid buffed i had almost 10k mastery, which turned to 75% extra dmg on my dots...pretty neat on a fight where i can spread dots everywhere.
The downside was a noticeable slower rate on my GCD's and cast/channelings (raid buffed haste was about 13.80%, way lower than im used).
Overall i dont feel i had an awesome dps increase, but that can be just me...my dps was around 43k during the fight, which is way lower than i expected, even considering that i had to kite the emperor's strenght throught the fight.
Gonna test a full run next week focusing on mastery, lets see how it goes...if anyone has suggestions, plz feel free to reply or pm me, all help is welcome
P.S: on off topic, i noticed windsong doesnt proc at all for afflic, is that happening to anyone else ?
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10/13/12, 5:38 AM
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#209
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Von Kaiser
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Originally Posted by nubstix
I've been thinking the same thing. If our dots have 100% uptime, which they should nowadays because of pandemic and the fact that malefic grasp and drain soul actually deal damage based on the dots we have on target, haste "plateaus" don't make much sense anymore. What's the mechanical basis for it nowadays? Furthermore, even if you did have your dots fall off sometimes, it would probably be at a time where it was refreshed to a nonstandard duration from pandemic, which might affect whether or not you got an extra tick.
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Haste "plateaus" are calculated to gain additional tick per cast, not per fight or any other duration. Whenever you gain tick your dot's duration per cast increases - less casts per fight. Don't think it gives huge advantage since base tick duration decreased to 2 seconds, but gaining additional tick per cast of DoT effect increases it's DPET.
Pandemic does not affect "haste soft caps" mechanic, atleast I don't know how it can affect it.
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10/14/12, 12:30 AM
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#210
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Glass Joe
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Yeah, after experimenting with it pandemic shouldn't affect haste soft caps at all, and they still matter for single target DPS. Also,
Originally Posted by Akusei
Isn't this only partially true?
The time between dot ticks will decrease as you gain haste. Think of it as ticks per minute if you were keeping 100% up time with corruption. Ideally, you will be attempting to keep your dots up the whole time and with Pandemic, you'll end up refreshing much earlier than we would have in Cata.
Given this, does haste not improve your dot damage more smoothly than the whole plateau annoyance we've been dealing with for a while now?
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This is because haste does increase the ticking speed, but it actually reduces the duration correspondingly unless you get to a threshold, so you end up having to refresh your dots more often to sustain that faster ticking speed, and DPET is the same.
Last edited by nubstix : 10/14/12 at 12:44 AM.
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