 |
11/10/12, 1:50 PM
|
#256
|
|
Glass Joe
Undead Warlock
Sanguino (EU)
|
Also, keep in mind that Corruption is bugged on live servers.
|
|
|
|
|
11/12/12, 12:02 PM
|
#257
|
|
Glass Joe
|
Originally Posted by Zakalwe
They did not make dots update dynamically with buffs on the player, no. Keep in mind you're sacrificing haunt uptime if you use a shard for the dot renewal, so it's not always worth it, and even when it's worth it it's not going to have a huge effect on your total DPS.
|
So you're saying that a Mithril Stopwatch proc, adding SP, will NOT change how much damage a DOT will do if said DOT is active prior to the proc? It will only get the extra SP if I recast said DOT? And recasting the DOT using SB:SS isn't likely a DPS benefit since we wouldn't have the shards for Haunt uptime?
|
|
|
|
|
11/13/12, 7:32 AM
|
#258
|
|
Von Kaiser
Gnome Warlock
Dalaran (EU)
|
Originally Posted by Syrophenikan
So you're saying that a Mithril Stopwatch proc, adding SP, will NOT change how much damage a DOT will do if said DOT is active prior to the proc? It will only get the extra SP if I recast said DOT? And recasting the DOT using SB:SS isn't likely a DPS benefit since we wouldn't have the shards for Haunt uptime?
|
Exactly. That's why you could refresh the dot manually if it's in the pandemic-refreshable time window, then not refresh it until it's about to expire, so that the procs you included in the dot benefits the longest time.
|
|
|
|
|
11/15/12, 4:04 AM
|
#259
|
|
Glass Joe
|
After some simulations (simc 505-5) I was surprised by the casting time of Doom Bolt, which was approximately 3.25 seconds (12.78% haste). I wanted to know why the cast time increased in comparison with the default 3 seconds (0% haste) and I started to look for the cause in the simcraft's sources, then found a funny comment "// Stupid doomguard seems to spend more time between casts the more haste he has".
I was too lazy to check everything personally, so I reviewed about 50 WoL reports and concluded that the Doomguard and Terrorguard casts less Doom Bolts than it should (in 99% of cases, exactly 17) and that the most interesting thing that Heroism/Bloodlust does not affect this amount as it was promised earlier.
So its behaviour even worst than was in Cataclysm.
Here is some sample reports:
1. Hero\BL cast right after DG summon1.1 World of Logs - Real Time Raid Analysis
Results:1st warlock DG affected by BL - 17 Doom Bolts
2nd warlock DG not affected by BL - 17 Doom Bolts 1.2 World of Logs - Real Time Raid Analysis
Results:1st warlock DG affected by BL - 17 Doom Bolts
2nd warlock DG not affected by BL - 16 Doom Bolts 1.3 World of Logs - Real Time Raid Analysis
Results:DG affected by BL - 17 Doom Bolts 1.4 World of Logs - Real Time Raid Analysis
Results:DG affected by BL - 17 Doom Bolts 2. Hero\BL cast right before DG summon2.1 World of Logs - Real Time Raid Analysis
Results:DG not affected by BL - 17 Doom Bolts 2.2 World of Logs - Real Time Raid Analysis
Results:DG not affected by BL - 17 Doom Bolts 3. Hero\BL fades before DG summon or DG dies before Hero\BL cast3.1 World of Logs - Real Time Raid Analysis
Results:Warlock and DG not affected by BL - 17 Doom Bolts 3.2 World of Logs - Real Time Raid Analysis
Results:Warlock and DG not affected by BL - 17 Doom Bolts Any thoughts ?
Last edited by Aclii : 11/15/12 at 4:10 AM.
|
|
|
|
|
11/15/12, 6:25 AM
|
#260
|
|
Glass Joe
Gnome Warlock
Garona (EU)
|
Same things with Dark soul whenever you applied it. (before or after we pop the gardian)
|
|
|
|
|
11/15/12, 9:22 AM
|
#261
|
|
Glass Joe
|
gemming
This thread doesn't seem to have much action? Is there somewhere else that people are talking about stuff these days?
edit: I raid as affliction on every fight, except maybe Wind Lord I might play demo, since I use that spec for all my questing and 5mans, and that's the only fight where the top demo parses beat the top aff parses.
I've seen that some locks are gemming secondary stats (haste to the UA breakpoint, or mastery), while others are gemming int. Are most people doing this based on single-target sims? Or is this driven by trying to extrapolate single or double target sims to the real fights this tier, with all the movement required on some of them?
e.g. my guild (25man) is stuck on Garalon in HoF, and is working on H Stone guard in MSV, so both fights that are very different from e.g. Elegon or Feng, or Patchwerk, or even a low-movement multi-dot-fest like Will25N.
I'm still gemming straight int in all my red sockets, reforging for haste to 4717 > hit to 12% > mastery > haste > crit. (most fights with adds have lvl92 adds, so I'm hit capped vs. them. Energy Charges on Elegon are lvl90, so you'd only need 6% spell hit to never miss them. Garalon's Legs are boss lvl, and that + maybe stone guard are the only fights where hit capped aff is probably best.) It seems to be working out for me, as I managed 82k on Feng25N last week, ranking 56th, with 489 everything but 476 weapon, and alch stone + Darkmoon. I've also ranked 20th on stone guard a couple weeks ago. I don't tend to rank on other fights, though. On Will25N my typical 90k is well under the 110k that top parses are pulling.
On another topic:
If you can afford to be snared by KJ's cunning, has anyone looked at the relative DPS of MG while moving with the -50% effect vs. fel flame spam? Is it only worth it if it lets you take a tiny step then re-channel drain soul, for example, to still get soul shards? Re-channeling the instant you stop moving doesn't lose ticks, and gets your channel going at full haste.
Unless you're capped on shards, you probably don't want to haunt until you can stop moving, although KJ's does let you haunt while moving, then MG while you're standing still. Casting UA on fresh targets is probably the most useful feature, other than keeping a DS channel going while adjusting position.
I keep meaning to sim this, but if non-Sac specs are only slightly behind with no movment, pet specs might actually be ahead on fights with a lot of movement. And now that pets are supposed to benefit from Garalon's legs' Weak Spots, this could be a pretty solid option.
Last edited by Karsteck : 11/15/12 at 1:49 PM.
|
|
|
|
|
11/15/12, 6:50 PM
|
#262
|
|
Glass Joe
|
Originally Posted by Karsteck
edit: I raid as affliction on every fight, except maybe Wind Lord I might play demo, since I use that spec for all my questing and 5mans, and that's the only fight where the top demo parses beat the top aff parses.
|
As a suggestion, don't pay much attention to the top parses, as they suffer from both statistical (low sample) and selection noise. Instead, consider sample at a given percentile, consistent with what you estimate your skill level to be. raidbots.com is very useful for this; they provide an easy way to see the rankings for a given fight in a given difficulty at a given percentile.
|
|
|
|
|
11/16/12, 8:52 AM
|
#263
|
|
Glass Joe
|
When I said top, yeah I meant I looked at more like the top 20 to 50. Usually the top 5 are outliers above what your average highly skilled / geared warlock manages with pretty good RNG on a typical kill. You have to also realize that aff is generally considered the best spec for most fights, so a lot of the best geared / skilled players are playing that. So that pushes down the numbers for the other two specs. I look at raidbots sometimes. But I like looking at world of logs directly, since then I can see how those parses got their numbers, how much dmg they were contributing to adds that needed to be killed, or w/e.
Just knowing how the specs work, demo is pretty mobile when you can spare the fury to be in meta for movement, but if you have to move a lot, you're screwed. You'd like to keep corruption ticking with your meta dmg bonus, which it won't be if you ever fel flame while moving, rather than touch of chaos.
Last edited by Karsteck : 11/16/12 at 8:59 AM.
|
|
|
|
|
11/16/12, 11:43 AM
|
#264
|
|
Glass Joe
Undead Warlock
Blackrock (EU)
|
Originally Posted by Karsteck
You'd like to keep corruption ticking with your meta dmg bonus, which it won't be if you ever fel flame while moving, rather than touch of chaos.
|
Actually i feel pretty confident Corruption does not gain your meta damage bonus when updated via Touch of Chaos.
|
|
|
|
|
11/16/12, 5:13 PM
|
#265
|
|
The Chairmaker
|
Originally Posted by FlyingCow
Actually i feel pretty confident Corruption does not gain your meta damage bonus when updated via Touch of Chaos.
|
Correct.
|
|
|
|
11/17/12, 5:40 PM
|
#266
|
|
Von Kaiser
Orc Warlock
Tarren Mill (EU)
|

Originally Posted by Aclii
After some simulations (simc 505-5) I was surprised by the casting time of Doom Bolt, which was approximately 3.25 seconds (12.78% haste). I wanted to know why the cast time increased in comparison with the default 3 seconds (0% haste) and I started to look for the cause in the simcraft's sources, then found a funny comment "// Stupid doomguard seems to spend more time between casts the more haste he has".
I was too lazy to check everything personally, so I reviewed about 50 WoL reports and concluded that the Doomguard and Terrorguard casts less Doom Bolts than it should (in 99% of cases, exactly 17) and that the most interesting thing that Heroism/Bloodlust does not affect this amount as it was promised earlier.
So its behaviour even worst than was in Cataclysm.
Here is some sample reports:
1. Hero\BL cast right after DG summon1.1 World of Logs - Real Time Raid Analysis
Results:1st warlock DG affected by BL - 17 Doom Bolts
2nd warlock DG not affected by BL - 17 Doom Bolts 1.2 World of Logs - Real Time Raid Analysis
Results:1st warlock DG affected by BL - 17 Doom Bolts
2nd warlock DG not affected by BL - 16 Doom Bolts 1.3 World of Logs - Real Time Raid Analysis
Results:DG affected by BL - 17 Doom Bolts 1.4 World of Logs - Real Time Raid Analysis
Results:DG affected by BL - 17 Doom Bolts 2. Hero\BL cast right before DG summon2.1 World of Logs - Real Time Raid Analysis
Results:DG not affected by BL - 17 Doom Bolts 2.2 World of Logs - Real Time Raid Analysis
Results:DG not affected by BL - 17 Doom Bolts 3. Hero\BL fades before DG summon or DG dies before Hero\BL cast3.1 World of Logs - Real Time Raid Analysis
Results:Warlock and DG not affected by BL - 17 Doom Bolts 3.2 World of Logs - Real Time Raid Analysis
Results:Warlock and DG not affected by BL - 17 Doom Bolts Any thoughts ?
|
Noticing the same thing. No matter what you do, he casts 17 bolts. This should be reported.
|
|
|
|
|
11/17/12, 11:41 PM
|
#267
|
|
Glass Joe
Worgen Warlock
Silvermoon (EU)
|
If that is the case then you will gain nothing from using it during BL and we should probably always use it sub 20% then.
|
|
|
|
|
11/18/12, 3:34 PM
|
#268
|
|
Piston Honda
Undead Warlock
Twisting Nether
|
Originally Posted by Expandus
If that is the case then you will gain nothing from using it during BL and we should probably always use it sub 20% then.
|
Perhaps I am missing something - wouldn't it be better to use it at the start when all of your procs line up? What benefit would using it sub-20% bring?
|
|
|
|
|
11/18/12, 9:14 PM
|
#269
|
|
Glass Joe
|
Originally Posted by angaroth
Perhaps I am missing something - wouldn't it be better to use it at the start when all of your procs line up? What benefit would using it sub-20% bring?
|
The Doomguard's damage is increased by 20% damage when target is under 20%. So he has his own mini-execute to line up with ours.
|
|
|
|
|
11/24/12, 3:26 AM
|
#270
|
|
Glass Joe
|
Am I the only one that is frustrated with the loss of ability to use Soul Harvest to regain shards out of combat? Sometimes moving at the end of a fight ends up interrupting your Drain Soul and no shards for the next pull.
Second question. Seed of Corruption, does it have the same detonation damage amount in Mop as Cata? It seems to take much longer to go off.
Thanks
|
|
|
|
|
|