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11/02/11, 5:07 AM
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#16
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Glass Joe
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Originally Posted by vileguy
Hellfire while moving comes from a talent which won't exist. Likely, hellfire won't be castable while moving without this talent, or else it will be castable while moving for everyone, unless they make it a spec feature, which isn't likely.
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I think you forget that prior to set your new talents you will have to choose a spec (affli/destro/demono) that will provide you a set of spell and abilities (a pre set template in other worlds) but yes for a given spec the same for all.
And it is the same for metamorph, hand of guldan for instance, you will not be able to use it in afflication or destro ^^
(Oh it could ba a good idea anyway to let affli to transform ^^)
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11/03/11, 1:45 PM
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#17
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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My biggest question at the moment is how Soulburn will work in MoP now that shards is a resource only for Affliction. Will they get completely rid of it for all specs and build something new for Affliction to use in their rotation or... I really don't know. I haven't found any information on the matter so if anyone can enlighten me, be my guest.
Also:
Originally Posted by Namnalia
Tier 2 is the crowd control tier. While it's sad to see DC become a non-baseline spell, one can easily see how this tier will be adapted to the encounter: No cc possible means DC for the selfheal, stunable adds make Shadowfury interesting, Howl of Terror will probably be a rare choice for PvE.
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Where did you find the information of Death Coil becoming non-baseline? In any footage I've seen from Blizzcon, this wasn't mentioned. While it hasn't been specifically stated at Blizzon, my assumption would be that Death Coil still remains but Mortal Coil will be replacing it, if you decide to pick the talent.
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11/03/11, 8:43 PM
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#18
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King Hippo
Blood Elf Priest
Nazjatar (EU)
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Originally Posted by krilz
Where did you find the information of Death Coil becoming non-baseline? In any footage I've seen from Blizzcon, this wasn't mentioned. While it hasn't been specifically stated at Blizzon, my assumption would be that Death Coil still remains but Mortal Coil will be replacing it, if you decide to pick the talent.
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A quote from the official QA makes me think DC is indeed being removed as a baseline spell for MoP:
Q: Is drain life ,death coil and soul harvest being removed since there are similar talents in it's place?
A: Harvest of Life upgrades Drain Life (Drain Life turns into Harvest, which is a mechanic we use for several spells such as Strangulate -> Asphyxiate and HoJ -> Fist of Justice). Soul Harvest is being removed, but shards passively regen outside of combat or can Drain Soul in combat to replace them. Mortal Coil is the new Death Coil.
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Personally I find it makes sense to remove some baseline abilities and make players choose between them because it makes the choices more meaningful as well. The choice "What clutch CC do I want?" is much more interesting than "What's my 4th situational CC going to be?". Not to mention action bars would be way too clustered if all the new abilities were actual additional abilities to the current ones.
In the end you've got to keep in mind that it'll be fairly easy to swap between your talent choices in MoP, so you won't really lose anything, you'll just have to make a choice what you want before every fight.
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11/04/11, 9:31 AM
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#19
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Von Kaiser
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Originally Posted by krilz
My biggest question at the moment is how Soulburn will work in MoP now that shards is a resource only for Affliction. Will they get completely rid of it for all specs and build something new for Affliction to use in their rotation or... I really don't know. I haven't found any information on the matter so if anyone can enlighten me, be my guest.
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Unfortunately this hasn't been properly clarified by any official source yet. I think the most information we have about it is in the quoted Q&A above.
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11/04/11, 9:47 AM
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#20
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Glass Joe
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Originally Posted by Hidden
A quote from the official QA makes me think DC is indeed being removed as a baseline spell for MoP:
Personally I find it makes sense to remove some baseline abilities and make players choose between them because it makes the choices more meaningful as well. The choice "What clutch CC do I want?" is much more interesting than "What's my 4th situational CC going to be?". Not to mention action bars would be way too clustered if all the new abilities were actual additional abilities to the current ones.
In the end you've got to keep in mind that it'll be fairly easy to swap between your talent choices in MoP, so you won't really lose anything, you'll just have to make a choice what you want before every fight.
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The only reason this is palatable comes from Warlocks not being the only ones forced to make such choices. At face value, we are losing abilities. Having 4 situational CC's may seem absurd in a progression context, but in PvP, it's bread-n-butter to have 3 or 4 CC's as a lock. Looking around, I've seen that CC in general is being trimmed from the 5.0 talent trees. If the survivability and utility within the talent tree, as well as those eventually to be found within the 5.0 core and spec abilities, can match or exceed what we are losing from mass situational CC, then I can live with it. Particularly when it means that Mages may even have harder choices than Warlocks for a change.
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11/05/11, 8:49 PM
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#21
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Bald Bull
Nfariessence
Worgen Warlock
No WoW Account
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Originally Posted by WilyEWarlock
Particularly when it means that Mages may even have harder choices than Warlocks for a change.
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Ha. That'll be easy for mages. Get the Double Polymorph talent and poly the healer for 8 seconds and one dps for 4 seconds, while everyone is focus firing on the 3rd member.
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11/10/11, 10:54 AM
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#22
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Glass Joe
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I'm interested in how this effect will play out:
- Malefic Grasp replaces Shadow Bolt for Affliction. It is a channeled nuke which increases the damage of your DoTs on the target by increasing their tick rate by 100%.
I'm assuming it won't also reduce the duration of our dots (to match the total number of ticks they're supposed to have). This effect seems so powerful, that regardless of its damage would it replace Drain Soul under 25% as well? Drain Soul has the advantage of refreshing UA and a long cast time for ease of use. I wonder if it works on CoD, or if we'd finally have a reason to use CoA. Does it increase the tick rate by the same amount if we use it under Kiljaeden's Cunning? Does the splash damage from Illidan's Guile also have the same effect?
What an interesting spell.
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11/10/11, 7:42 PM
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#23
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Piston Honda
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It's going to be difficult to judge the power of the new talents (and Warlocks in turn) until Blizzard fully reveals what spells we get for choosing our respective spec. I believe they already revealed at Blizzcon that affliction probably won't have immolate anymore, so it stands to reason destro might lose shadow related stuff like Bane of Doom or corruption. The shadowbolt transformation also brings the possibility of one of our core base spells just being a stand-in until it transforms into something else that is tailored for your spec. Lastly, we still don't know which existing talents (not already revealed in the new talents) are going to survive the cut and be part of your chosen spec.
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11/10/11, 7:42 PM
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#24
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Glass Joe
Goblin Warlock
Frostmourne
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Malefic Grasp replaces Shadow Bolt for Affliction. It is a channeled nuke which increases the damage of your DoTs on the target by increasing their tick rate by 100%.
I either see this as either-
Our dot dps is relatively lowered so that malefic grasp as a filler replaces shadowbolt, and damage remains fairly constant.
Malefic grasp damage is much lower than shadowbolt was, so that the dot % of our dps goes up. (Yes malefic will be a 'dot' too, not the point).
If the first is true, our damage to multiple targets will take a relative drop.
If the latter, our burst would take a hit, since barrng soul swap cd, we can't get dots up straight up - while that channel will be balanced around having dots present to an extent. Maybe we will gain a mindspike style ability? (hope).
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11/11/11, 4:29 AM
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#25
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Glass Joe
Orc Warlock
Der Rat von Dalaran (EU)
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I don't think Malefic Grasp will do any damage on his own at all. DoTs ticking twice as fast will be the damage source of the "nuke".
It would be interessting what we get to handle situations were dots aren't viable.
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11/11/11, 6:59 AM
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#26
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Von Kaiser
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Originally Posted by Envý
I don't think Malefic Grasp will do any damage on his own at all. DoTs ticking twice as fast will be the damage source of the "nuke".
It would be interessting what we get to handle situations were dots aren't viable.
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It will have to damage by itself or Kil'jaeden's Cunning will be too good for Affliction, that said I do believe the point of Malefic Grap is to basically once and for all kill how overpowered multidotting is compared to other single target classes. However I think that this is basically good news as it seems Affliction has never been allowed to be a top top single target spec because of the power of multidotting.
Also if the spec basically comes down to 3 dots and Malefic grasp, I can't see any scenario where DoTs aren't viable. If there is something that needs to be burned down soul swap \ Malefic grasp is doing full dps in 2 GCD's, basically this isn't really anything we can speculate on till we get more information what is included in the Affliction spec.
What im really curious about is if Haunt will still remain in the rotation and if the debuff will stay the same.
EDIT: I also don't think Malefic Grasp would be included in the splash damage talent if it did no damage.
Last edited by zinnin : 11/11/11 at 3:46 PM.
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11/11/11, 7:26 AM
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#27
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Piston Honda
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Per recent Blizzard post
As part of the buff consolidation plan, Improved Soul Fire is no longer a part of the 5.0 Destruction Warlock. The damage gained from the buff has been rolled into the Infernal Ember mechanic.
We’re trying to improve the quality of life for this spec, and removing Improved Soul Fire seemed like a good place to start.
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11/11/11, 12:26 PM
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#28
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Von Kaiser
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Originally Posted by Envý
I don't think Malefic Grasp will do any damage on his own at all. DoTs ticking twice as fast will be the damage source of the "nuke".
It would be interessting what we get to handle situations were dots aren't viable.
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I don't know of any other "nuke" spell in the game that does not have a damage component.
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11/11/11, 10:49 PM
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#29
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Von Kaiser
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From the Q&A and a blue post on the Warlock forum:
You know, we just didn’t get a chance to discuss Demonology’s changes in depth at BlizzCon. Here are some tidbits that we've picked up about Demonic Fury and Demonology:
• Shadow Bolt, Corruption damage, Pet Abilities and Drain Life will generate Demonic Fury.
• While in Metamorphosis, abilities will consume Demonic Fury.
• There may be some abilities which consume Demonic Fury outside of Metamorphosis.
We aren’t ready to get into details, but Demonology will have some new spells. Here's one example:
• Wild Imps [PH]: Summons a group of wild imps. Each time a wild imp attacks, the Warlock receives Demonic Fury.
All Warlocks get Shadow Bolt at level 1. Then Shadow Bolt will transform around level 40 based on your spec.
Affliction: Malefic Grasp
Demonology: (in Meta) Demonic Slash
Destruction: Incinerate
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Of particular interest is that for Demonology, Shadow Bolt transforms into a Meta-only ability (while you're in Meta?). If it's a primary nuke that we use only while Meta is active, that says quite a bit about how they're pushing demon form for that particular spec. I get the impression, though, that Shadow Bolt - and a slough of other abilities? - will transform on your spell bars when you hit Meta, rather than Demonic Slash being a must-be-in-Meta ability only; that it won't replace Shadow Bolt entirely.
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11/12/11, 10:56 AM
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#30
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Piston Honda
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Based on what we've heard, Affliction is pretty much going to be dots only (shadow), destro will be fire only, and demo may be shadow but with a bigger focus on the demon aspect (melee mage?). I'm pretty confident that shadow bolt will be the bread&butter nuke for demo locks, meta version non-withstanding.
For anyone who has played Age of Conan, I get the general feeling from what they have been revealing (heavy focus on the meta transformed lock) that they might try to make Demo locks more like the Herald of Xotli. For those unfamiliar, it was a caster class that had a transformation ability (old god demon thing) which allowed him to dish out powerful close range/melee DPS and increased his survivability, not to mention enhancing certain abilities. Meta as it currently stands is just a fancy +DPS buff /w some situational, but not terribly useful, abilities. Demo locks have always been the sort of odd man out in terms of clearly defined purpose and role in the end game (ignoring the group buff they could provide). Re-envisioning their role as a caster that can mix it up in melee range could be just what it needs to stand out. Blizzard has already shown they will be willing to do that with monk healers, so it's not a stretch to think they aren't above doing that with the demo lock spec.
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