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Old 03/29/12, 1:59 PM   #106
krekot
Von Kaiser
 
Undead Death Knight
 
Burning Legion (EU)
Yes I know. I was only interising how much mitigate we have after nerfs and new tooltip don't show mastery increase mastery mitigate. Now I see we are still competent for tanking raids/dungeons with this high mitigation.

I still don't get my beta inv so can't check anything

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Old 03/29/12, 3:44 PM   #107
Randomklng
Glass Joe
 
Worgen Warlock
 
Destromath
Originally Posted by Nfariessence View Post
I'm sure it's multiplicative instead of additive. That means that you're taking about 21% damage from melee attacks, 61% damage from magic attacks (before Soul Link of course).
This is correct, it is multiplicative. Basically the mitigation works exactly as it did previously, only now our armor bonus is 400% and we no longer get the double mastery bonus from meta in TP.

Also, Soul Link redirects a portion of damage and heals now, so it cannot be considered mitigation. It functions more like an HP increase.

Furthermore, based on Ghostcrawler's comments, if this proves sufficient to main tank raids/instances i would expect it to be nerfed further. I think the intention is that we would be able to tank adds on some fights but nothing more. For example on spine, my guild uses a 4 tank strategy, but 2 of these tanks are just feral dps who switch into bear for some or all of the fight. In MoP, demo locks would be able to fill this role. Additionally there is the possibility of us tanking adds that would normally get kited by say a mage or a hunter.

Last edited by Randomklng : 03/29/12 at 3:53 PM.

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Old 03/29/12, 3:51 PM   #108
krekot
Von Kaiser
 
Undead Death Knight
 
Burning Legion (EU)
Maybe you did try tanking something after this uptade or know someone who try?
_____________________________________________________

I thought a bit about last changes and this only my speculation. Passive 5% damage reduction in tank stance was needed for tanking low lvl dungeons. Blizz don't add now fourth spec for warlock because they testing how we feel tanking dungeons with glyph that has evrything for tanking. That would be a waste os time if we don't like it and glyphis easy for delete. When they will have enough information we will get demotanks. We can't now sign in rhc/lfr as tank because who need it? I joined lfr as dps role and tanking boss. Ghostcrawler post is for April Fool's Day. Does anyone feel the same like me?

Last edited by krekot : 03/30/12 at 7:14 AM.

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Old 03/30/12, 10:30 PM   #109
AmPriS
Von Kaiser
 
Orc Warlock
 
Hyjal
Currently playing around with Demo on MOP. I am having problems feeling comfortable with the new demo rotation (if demo even has a rotation anymore). I only wish i could run skada or something to test this stuff out.

This is what I have gathered so far.

Single Target Rotation when not in Meta:

Doom --> Corruption --> HoG (keep spamming or just keep debuff going?)--> ShadowFlame--> shadow bolt.

This seems to be as complex as it gets now. I am at odds as to whether or not you should actually activate the ImP spell Since it cuts off your passive use of imps for 1 minute. The tool tip says every 20 seconds but I ve seen 3 pop out in in 20 second fight, so I am not sure whether it is bugged/tooltip wrong.

The gist of your rotation while in normal form is keep your dots up, and go between sf/hog/sb. I miss my immolate.

When you enter demon form.

Roughly the same stuff applies, I do not know if you need to recast your dots or if damage is calculated real time or still at application. While in Meta you have an Auto attack and your shadow bolt is instant. I notice my demonic fury ("DF") amount is very unpredictable. I know your pets attacks can boost your DF amount but not sure which is best at it, or which pet is the best DPS for Demo anymore. I am using the beholder but, he is freaking gigantic and takes up a lot of the screen sadly. It seems that in Meta form, as long as you don't use Immo aura, you can maintain your DF pretty well. I really wish I had a DPS meter to examine things (I miss my Forte and PowerAuras).

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Old 03/31/12, 2:41 PM   #110
Swaggajuice
Glass Joe
 
Orc Warlock
 
Dragonmaw
If anyone is interested in MoP Affliction Warlocks check this post on mmo, good info that none of the streamers have tried to get yet State of Affliction in MoP Beta (Grasp & Rotation figured out, for now))

Written by yours truly after testing Affliction for a little bit last night with a friend who has beta. Still in the process of finding new stuff to test, however I am solely focusing on affliction for right now.

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Old 04/01/12, 5:28 PM   #111
Eph
Don Flamenco
 
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Human Paladin
 
Kil'Jaeden
I was inspired by your post to try and begin to put together the info needed to make a Demonology rotation. At first glance the rotation seems to be much simpler outside of Meta than it is on live, but determining how to maximize Meta uptime and damage is a bit more complicated.

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Old 04/06/12, 8:04 AM   #112
Cybsled
Piston Honda
 
Gnome Warlock
 
Doomhammer
Looks like further nails in the Demo tank coffin based on the latest beta patch notes:

Nether Plating now increases Armor Contribution from items by 250% in Demon Form, down from 400%. The duration of stun and snare effects is reduced by 35%, up from 20%.

Inscription: Glyph of Metamorphosis now grants the ability Dark Apotheosis (old - Threatening Presence) and now reduces damage taken by 2%, down from 5%.

Anyone have a clue what 'Dark Apotheosis' is?

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Old 04/06/12, 2:24 PM   #113
• Meaning
King Hippo
 
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Orc Warlock
 
Mal'Ganis
Go read up on what Threatening Presence was.

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Old 04/06/12, 10:06 PM   #114
Nehrak
Von Kaiser
 
Undead Warlock
 
Llane
Updates will be slow due to server instability.

- The spec UI no longer lists spells and abilities as far as acquisition goes. It simply lists six "Core Abilities" as follows:
* Affliction: Soulburn, Haunt, Drain Soul, Unstable Affliction, Corruption, Malefic Grasp
* Demonology: Metamorphosis, Wild Imps, Demonic Leap (???), Demonic Fury, Summon Felguard, Hand of Gul'dan
* Destruction: Chaotic Energy, Immolate, Incinerate, Conflagrate, Unstable Embers, Soul Fire

- Chaotic Energy currently is giving me 37k mp5, both in and out of combat.
- Dark Apotheosis is just the name for what was the Threatening Presence demon form. It doesn't appear to have been changed in any other way. (Yes, it still requires Demonology spec to activate.)

Last edited by Nehrak : 04/06/12 at 10:40 PM.

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Old 04/07/12, 3:30 PM   #115
FlyingCow
Glass Joe
 
Undead Warlock
 
Blackrock (EU)
I did some testings yesterday to figure out spell power scaling of warlock spells and pet abilities. These coefficients were obtained by comparing tooltip and pet pane numbers at different spellpower levels. For a better comparison i nomalized these values to a standard cast time of 1 second or a dot duration of 15 seconds. I disregarded any haste, crit and mastery scaling.
Spell Coefficient Casttime/Duration Relative Scaling Notes
    
Direct Damage    
Chaos Bolt 225% (* 2) 3 sec 150% critical
Conflagrate 150% 1.0 sec gcd 150% 
Drain Life 200% 6 sec 33.4% 6 ticks
Drain Soul 234% (* 2) 12 sec 39% 6 ticks
Fel Flame 75% 1.0 / 1.5 sec gcd 50% / 75% (destro) 
Harvest Life 150% 6 sec 25% 6 ticks
Haunt 175% 1.5 sec 116.7% 
Immolate (dd) 37.1% 1.5 sec 24.73% 
Incinerate 140% 2 sec 70% 
Malefic Grasp 80% 4 sec 20% 4 ticks
Shadow Bolt 120% 2.5 sec 48%
Shadowburn 350% 1.0 sec gcd 350% 
Soul Fire 70% (* 2) 2 sec 70% critical
Soul Swap 50% 1 sec gcd 50% 
    
Damage over Time    
Agony 195% - 312% 24 sec 81.25% - 130% +13% per tick/stack
Corruption 180% 18 sec 100% 9 ticks
Immolate 185.5% 15 sec 124% 5 ticks
Seed of Corruption (dot) 180% 18 sec 100% 6 ticks
Shadowflame 82.2% 6 sec 137% 6 ticks
Unstable Affliction (dot) 168% 14 sec 120% 7 ticks
Unstable Affliction (dispell) 168%   
    
Area of Effect    
Hand of Gul'dan 50% 1.5 sec gcd 33.3% 
Harvest Life 105% 6 sec 17.5% 6 ticks
Hellfire 315% 15 sec 21% 15 ticks
Rain of Fire (Affliction) 200% 6 sec 33.3% 4 ticks
Rain of Fire (Destruction) 120% (* 1.5) 1.0 sec gcd 120% (180%) 4 ticks
Seed of Corruption 91% 2 sec 45.5% 
Summon Infernal 100% 1.5 sec gcd 66.7%  
    
Metamorphosis    
Carrion Swarm 50% 50 Demonic Fury 60% 
Chaos Wave 175% 120 Demonic Fury 88% 
Doom 100% * 4 60 Demonic Fury 400% 4 ticks
Harvest Life 150% 210 Demonic Fury 43% 6 ticks
Immolation Aura 175% 250 Demonic Fury 42% 10 ticks
Soul Fire 70% (* 2) 80 Demonic Fury 105% critical
Touch of Chaos 66.6% 40 Demonic Fury 100% 
Void Ray 21% 40 Demonic Fury 31.5% 

Edit: Updated to Beta - Build 16004

Last edited by FlyingCow : 09/07/12 at 8:41 PM.

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Old 04/08/12, 11:01 AM   #116
angaroth
Piston Honda
 
Undead Warlock
 
Twisting Nether
For everyone's information, some success with the latest build is being seen with:

Haunt > ~8 seconds of MG > Haunt > ~8 seconds of DS, while maintaining DoTs and using Nightfall procs for an additional Haunt + MG

Affliction Warlock Feedback - Forums - World of Warcraft

MG is no longer reducing the apparent during of DoTs but they are falling off.

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Old 04/11/12, 5:42 AM   #117
Nehrak
Von Kaiser
 
Undead Warlock
 
Llane
MMO-Champion list of changes from an upcoming build, with the already-current changes. The strikeout lines are ones we already have (tooltips mostly) as of the current (15544) build.

Originally Posted by MMO Champion
General
- Corruption now replaces Malady.
- Fel Flame now increases the duration of Corruption by 6 sec.
- Shadow Bolt damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
- Soul Fire damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
- Twilight Ward base absorb has been increased by 200%. Scaling unchanged.

Talent
- Burning Rush now drains 3% of your maximum health per second, down from 5%.
- Mannoroth's Fury now increase the radius of all AoE spells instead of just non-talent ones.

Destruction
- Aftermath no longer causes Conflagrate to daze the target for 5 sec.
- Chaotic Energy no longer increases the damage of Soul Fire.
- Conflagrate now dazes the target for 5 sec.
- Havoc now lasts 6 sec.

Demonology
- (Designer Notes) - Demonology's DPS rotation is being adjusted. In the end it will do just as much as Affliction/Destro. Don't panic.
- Shadowflame is now Breath of Gul'dan - Targets in a 10 yard cone in front of the caster take 1,015 to 1,122 Shadow damage and are afflicted by Shadowflame. (Shadowflame - Reduces movement speed by 30% and deals 1,284 [+ 20.0% of SP] Shadowflame damage over 6 sec. Generates 10 Demonic Fury every time it deals damage.)
- Hand of Gul'dan now lands after 1.5 sec, down from 2.5 sec. Now applies Shadowflame to all enemies within 6 yards instead of Guldan's Grasp.
- Metamorphosis now disables the use of damage over time spells.
- Molten Core (Passive) - When your Shadow Bolt and Demonic Slash abilities are used on a target afflicted with Shadowflame, you have a 30% chance to trigger Molten Core. (Molten Core - Reduces the cast time of your Soul Fire ability by 50%.)

Affliction
- Nightfall no longer affects Drain Life.

Glyphs - Major
- Glyph of Demon Hunting now reduces damage taken by 10%. Up from 5%.
- Glyph of Lash of Pain replaced with Glyph of Doom - Teaches you the ability Doom. (Doom - Inflicts impending doom upon the target, causing ((1,068 + Spell Power) * 4) Shadow damage over 60 sec. Replaces Corruption.)
- Glyph of Shadowflame now increases your Shadowflame's slow by 30%, but Hand of Gul'dan and Breath of Gul'dan no longer have charges.
As the Designer Notes suggest, I suspect we'll be missing a few spell changes that will eventually bring my eyebrows back down to normal level. Some of the adjustments and "new" things are certainly peculiar. For example, Glyph of Doom should bring out the obvious questions from everyone (What about Bane of Doom already existing? Is Wild Imps going to take over completely here and Doom just becomes a long-lasting Shadow DOT for Affliction/Demonology?).

This new version of Molten Core feels potentially troublesome, simply because a 6 second duration on the Shadowflame effect means a very narrow window outside Demonic Slash usage for getting the effect to proc in the first place. Shadow Bolt will get at most 3 casts to try and proc it (Demonic Slash upwards of 5). However, the effect is redundant, because of Decimation, but if Molten Core suppresses Decimation's cast time doubling, that's different.

One thing I do like, though, odd as it may seem, is the dot suppression change to Meta. Does this mean they'll eventually have Meta transform Corruption/Doom and other dot-like spells into something more direct damage/drain based, with charges/cooldowns? (E.G. - Drain Life does it all upfront but gains a cooldown)


UPDATE
Started digging into Wowhead's uncategorized data for this upcoming patch. A bit more interesting info there:

- Molten Core's effect may also reduce the mana cost of Soul Fire by 50% and cause it to generate 20 more Demonic Fury. 60 total Demonic Fury from one cheap Soul Fire is quite a bit.
- Unending Resolve may be transferring to Druids. The tooltip flat out states "The Druid".

Last edited by Nehrak : 04/11/12 at 5:57 AM.

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Old 04/11/12, 8:29 AM   #118
Nfariessence
Bald Bull
 
Nfariessence's Avatar
 
Nfariessence
Worgen Warlock
 
No WoW Account
Am I thinking wrong, or does a 6 second duration on Havoc make the fact that it affects the next 4 single target spells kind of superfluous? That's 1 Slow Fire, 2 Incinerates, or 4 Fel Flames unless you have a hellacious amount of haste and zero latency going on. And that's if and only if Havoc is off the GCD, or you might not even get the Slow Fire off at all.

Also, has there been any indication what Destruction's Bane spell is going to be?

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Old 04/11/12, 12:09 PM   #119
turturin
Don Flamenco
 
Orc Warlock
 
Kilrogg
Originally Posted by Nfariessence View Post
Am I thinking wrong, or does a 6 second duration on Havoc make the fact that it affects the next 4 single target spells kind of superfluous? That's 1 Slow Fire, 2 Incinerates, or 4 Fel Flames unless you have a hellacious amount of haste and zero latency going on. And that's if and only if Havoc is off the GCD, or you might not even get the Slow Fire off at all.

Also, has there been any indication what Destruction's Bane spell is going to be?
It's clear they are still playing with Havoc. I don't think we can assume anything about how it will end up looking at the moment. Last I checked on the beta Havoc was listed as NYI in the spellbook.

It may be that they don't plan to have a bane for destro (beyond havoc). In other words I don't see them bringing another DoT into the spec, it does seem clear they want destro's normal rotation DoT component limited to immolate.

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Old 04/12/12, 3:16 AM   #120
whi
Von Kaiser
 
Human Warlock
 
Bronzebeard (EU)
Few things I've just noticed in the few minutes of playing around with my warlock after last nights patch.

Havoc lost the NYI tag, it had the 6sec duration in previous build aswell, but had a NYI back then, it's gone now.

Glyph of Doom seems to work as intended, and although chat says that you gain both passive 'glyph of doom' and active 'doom' spell in destro too only the passive glyph effect shows in spellbook. Seems to work fine in affliction giving you a proccing nightfall "bane" of doom that actually scales with haste and You can multidot with it just fine. There's a quite funny bug with it though, it kinda forgets to lose the 100% haste it gains from malefic grasp, which means that after few MG recasts You can have it dealing damage every second for a lot more ticks than the base 4, with the power of good old bane of doom too.

Agony seems to have lost the 'bane' now too, so it's just called 'agony' everywhere, but it's still restricted to one target at a time - besides being soulswapped of course.

Nightfall procs 2 soul shards(from both corruption and doom), tooltip of the gained nightfall buff(yeah, instant shadow bolt blizz animation is still there) says it's indeed 2 shards and the icon has 2 stacks on it, but the spellbook tooltip haven't been updated(I guess) and still talks about just 1 shard.

Destro seems to be missing the lvl 86 skill in the spellbook for the second build now, so hopefully Blizzard realised that demonic influence was problematic and we'll get something different. No idea if it's new, but soulburn: demonic circle: teleport is the lvl 86 spell for affliction - 50% speed, immune to snares/roots. No idea about demo - respeccing seems to not be in game still, and even though you can see all the specs(and according spells) in your spellbook now -- not only your active+passive effects -- it's a gray mess with all the passives and stuff thrown into and I can't find any "still to learn" ones. Unstable "EU" realm doesn't help too.

Edit: scratch that, no idea if changing specs/glyphing both helped or I was just blind, but doom does indeed work in destro - sadly it doesn't proc embers, so kinda pointless, at least for now - could go either way I guess.

Last edited by whi : 04/12/12 at 3:49 AM.

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