Well this quote from GC fills me with unease:
Demonology Direction
•You aren’t intended to be a melee caster in Meta. Things like Demonic Leap, Carrion Swarm and Immolation Aura are more situational and fun toys than core rotational spells you need on a challenging raid boss. We did experiment with Demo spending more time in melee earlier on, but we have backed off of that for some of the reasons you guys mention.
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This suggests to me that (just like now) we'll require melee range to reach an appropriate level of DPS, but aren't really given proper tools to achieve it, and certainly not any compensation for encounters that don't allow it.
If you'll permit some griping, I'm not really sure why they're shying away from making us a more honest melee spec: played properly we must be "near-melee range" anyway, it seems odd to give us melee-range abilities, balance us around using them, and then tell us that they're simply "fun toys" that we don't "need on a challenging raid boss". Ah well, I suppose that we have the luxury of two DPS specs as warlocks, and no longer need to provide 10% spellpower as demo, so we can probably gear for a spec that works on all serious encounters and use Demo for when we'd like to use our "fun toys".