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Old 07/30/12, 2:20 PM   #196
Dalmasca
Glass Joe
 
Gnome Warlock
 
Duskwood
Originally Posted by ZumoO View Post
Soul Swap with Soulburn instantly applies Corruption, Unstable Affliction and Agony.
That's what I get for posting late at night... Thanks for the reminder about the burn.

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Old 07/30/12, 6:12 PM   #197
Macemighty
Glass Joe
 
Worgen Warlock
 
Alonsus (EU)
Doomguards do not benefit from Heroism/Bloodlust on live or beta. They are Guardians.

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Old 07/30/12, 8:09 PM   #198
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Macemighty View Post
Doomguards do not benefit from Heroism/Bloodlust on live or beta. They are Guardians.
This is true in Cataclysm, but not in MoP.

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Old 07/30/12, 8:32 PM   #199
Fallensaint
Glass Joe
 
Undead Warlock
 
Uldum
Chaos Wave now generates one stack of Molten Core when it lands.

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Old 07/31/12, 1:31 AM   #200
MooMan65
Glass Joe
 
Worgen Warlock
 
Nagrand
With the latest build taking into account the change to Touch of Chaos refreshing Corruption, I found I was getting a DPS increase attaching a Demonic Fury restriction on switching into Meta to refresh Corruption:

actions+=/metamorphosis,if=buff.dark_soul.up|(dot.corruption.remains<5&demonic_fury>=500)|demonic_fury>=900|demonic_fury>=target.time_to_die*30

I had noticed on the beta post-nerf that I was having a harder time banking up on enough Demonic Fury for the burn phases having to switch in and out of Meta more frequently to refresh Corruption. So I simulated a restriction where you had to have more than 500 to refresh it that way, otherwise you would just refresh it in caster form. I ended up with a 300 dps increase.

EDIT: You also get a very similar dps increase just removing corruption refreshing entirely from the meta conditions, and always casting it in caster mode.
EDIT2: I also get a significant boost (~900dps in the PreRaid profile) putting the Touch of Chaos action above the Soul Fire action. I'm assuming that's basically locking out Soul Fire as a spell to cast in Meta at all times, even during Decimation.

Last edited by MooMan65 : 08/02/12 at 6:35 PM.

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Old 08/01/12, 7:52 AM   #201
caliente
Glass Joe
 
Worgen Warlock
 
Wrathbringer (EU)
ive simed some grimoire of sacrifice scenarios, i think shadowburn dont get the actual bonus in the newest sim version

Last edited by caliente : 08/01/12 at 8:00 AM.

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Old 08/02/12, 4:14 PM   #202
Angelic
Glass Joe
 
Worgen Warlock
 
Executus (EU)
Originally Posted by Dalmasca View Post
In addition to what Zakalwe said, you would also notice a strong dps increase in any fight that allows you to summon more than once (think: H-Lich King). It's not terribly likely, but also not unprecedented in progression. However, there are mechanics that may alter the ideal time to summon (Magmaw, for example) - that's when you re-run the simulation with those conditions though!

It is kind of a misleading or at least un-intuitive tooltip though, I agree.
I know you are trying to be helpeful, thank you, but you are being too basic and obvious. This falls in the category of common sense, of course I'd be summoning a Doomguard twice if I am allowed to based on the encounter length.

What I didn't know is Doomguard's scaling with all kind of Haste, which is new in Mists of Pandaria like Zakalwe pointed out. I didn't even consider it as a possible thing, which was silly of me, I'm so used to Doomguard being one silly static damage mechanic.

Although would be better if that sick damage is shifted somewhere else. Let's see what this new build brings.

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Old 08/03/12, 5:33 AM   #203
MooMan65
Glass Joe
 
Worgen Warlock
 
Nagrand
The latest build fixed the ToC/Corruption refreshing bug. It's back to refreshing Corruption to the extended duration without Pandemic or the glyph.

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Old 08/03/12, 11:50 AM   #204
realCool
Von Kaiser
 
Orc Warlock
 
Anetheron (EU)
I can confirm that corruption can again be extended to ~28 seconds with ToC, but I noticed a strange behaviour when corruption is being extended.
I did not use anything which can procc for these tests of course.

Corruption ticks in caster form: 2750
Corruption ticks after extending in Meta Form: 6567
Corruption ticks after using Fel Flames on the corruption extended from Meta: 5257 (tried refreshing again and again the same corr with fel flame and the numbers did not change)

Extending a corruption cast in caster form with fel flame: 5257
Extending this corruption with void ray in Meta Form: 6567

Extending a normal corruption with void ray in Meta Form: 6567

So it seems that when fel flame is used corruption ticks for about double the dmg from caster form but still lower than meta form.

Spell: 10968
Mastery: 14,24% Dmg in Caster Form
42,73% Dmg in Meta

Somebody an idea why it behaves likes this?

Edit:
Also did some affliction testing. I thought that haste and crit buffs are being updated at each tick? When I tested this for Corruption this was not the case with haste:

1st Test:
applied Corruption and extended to max duration
waited a few ticks
activated Dark Soul: Misery
waited a few ticks
canceled Dark Soul: Misery
let Corruption tick until the end

2nd Test:
activated Dark Soul: Misery
applied Corruption and extended to max duration
waited a few ticks
canceled Dark Soul: Misery
let Corruption tick until the end

The timestamps from the combatlog were used to determine the tick speed.
In both cases the tick speed of corruption stayed the same. As such I assume that haste is being snapshotted for dots. Is this correct and I was just wrong when I thought this is not the case anymore?

Also to notice: The tickspeeds have a small variation in them. At the first test they ranged from 1,857 to 2,016 sec and for the second test from 1,395 to 1,563 seconds. These variations were statistically scattered (as such no in the first test the fastest tick speeds did not occur while Dark Soul: Misery was active)

Edit2:

Thanks zinnin after you pointed it out I have no idea how I could think otherwise O.ô So thanks and sorry for the dumb question ^^"
Still wondering about the corruption behaviour for demo though

Last edited by realCool : 08/03/12 at 1:47 PM.

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Old 08/03/12, 1:02 PM   #205
zinnin
Von Kaiser
 
Worgen Warlock
 
Stormrage
Originally Posted by realCool View Post
As such I assume that haste is being snapshotted for dots. Is this correct and I was just wrong when I thought this is not the case anymore?
...This has always been the case, and has never changed. I don't understand why people seem to come to the conclusion that it has every few months. Dots snapshot stats, refreshes (fel flame, haunt (on live), ToC) update the stats.

The only change that has happened in all of WoW is that for awhile refreshes were not updating the stats, and that got fixed in 4.0.1 (a little earlier for haste).

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Old 08/05/12, 4:51 AM   #206
Unknowndiv
Von Kaiser
 
Orc Warlock
 
Гром (EU)
I think that simulation is not same is beta. Had an LFR single target fight and corruption did more damage then ToC. This fight has periods of time when player misses 75% time (I don't have hit cap) and I had ~10% misses.
Simulation shows that ToC does twice damage that corruption does.
Here are my logs World of Logs - Real Time Raid Analysis
P.S. When I was practicing my rotation on a lvl80 dummy I had ToC just a bit better then Corruption:
http://i.imgur.com/kYuRq.jpg
Maybe someone can explain me why is there such a difference

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Old 08/05/12, 9:43 AM   #207
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
There's currently an in-game bug causing an extended corruption to do about twice as much damage as it should.

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Old 08/07/12, 5:18 AM   #208
Fallensaint
Glass Joe
 
Undead Warlock
 
Uldum
I managed to increase Aff's AoE damage by about 27k by adding in Agony, removing Haunt (it wasn't contributing anything significant anyhow), and lowering the priority of non-Soulburned SoCs. It uses fewer SoCs overall, but Agony's damage compensates that loss.

actions.aoe=summon_doomguard,if=num_targets<7
actions.aoe+=/summon_infernal,if=num_targets>=7
actions.aoe+=/soulburn,cycle_targets=1,if=buff.soulburn.down&!dot.soulburn_seed_of_corruption.ticking&!action.soulburn_seed_of_corruption.in_flight_to_target
actions.aoe+=/seed_of_corruption,cycle_targets=1,if=(buff.soulburn.up&!dot.soulburn_seed_of_corruption.ticking&!action.soulburn_seed_of_corruption.in_flight_to_target)
actions.aoe+=/agony,cycle_targets=1,if=ticks_remain<add_ticks%2&target.time_to_die>=8&miss_react
actions.aoe+=/seed_of_corruption,cycle_targets=1,if=(buff.soulburn.down&!in_flight_to_target&!ticking)
actions.aoe+=/life_tap,if=mana.pct<70
actions.aoe+=/fel_flame,cycle_targets=1,if=!in_flight_to_target

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Old 08/08/12, 6:03 AM   #209
Angelic
Glass Joe
 
Worgen Warlock
 
Executus (EU)
Two interesting questions have been raised in my head regarding Haunt in Mists of Pandaria.

Q1: Wouldn't it be beneficial to pool two or three Soul Shards when Demon Soul comes off cooldown for a second time? Then we will be able to guarantee full Haunt uptime during Demon Soul.

Q2: During execution phase we generate more Soul Shards than we use. Instead of purely maximizing Haunt uptime during execute, would it be beneficial to spend those extra shards on more Haunts instead, just for the damage which on average is 77k.

I.e, everytime you are about to refresh Haunt during execute you are very likely to have more than three soul shards available. Instead of using one, will it provide a dps boost to use all of them. By the time we have to refresh Haunt again, we'd have generated more shards through Drain Soul mechanic with a chance of some more through Corruption.

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Old 08/08/12, 1:32 PM   #210
zinnin
Von Kaiser
 
Worgen Warlock
 
Stormrage
Originally Posted by Angelic View Post
Q1: Wouldn't it be beneficial to pool two or three Soul Shards when Demon Soul comes off cooldown for a second time? Then we will be able to guarantee full Haunt uptime during Demon Soul.
I don't know about the second one, but I have added this first part into the priority list and there are a few instances that it was a dps increase, but most of the time is is nearly the same damage.

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