Originally Posted by Dalmasca
In addition to what Zakalwe said, you would also notice a strong dps increase in any fight that allows you to summon more than once (think: H-Lich King). It's not terribly likely, but also not unprecedented in progression. However, there are mechanics that may alter the ideal time to summon (Magmaw, for example) - that's when you re-run the simulation with those conditions though!
It is kind of a misleading or at least un-intuitive tooltip though, I agree.
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I know you are trying to be helpeful, thank you, but you are being too basic and obvious. This falls in the category of common sense, of course I'd be summoning a Doomguard twice if I am allowed to based on the encounter length.
What I didn't know is Doomguard's scaling with all kind of Haste, which is new in Mists of Pandaria like Zakalwe pointed out. I didn't even consider it as a possible thing, which was silly of me, I'm so used to Doomguard being one silly static damage mechanic.
Although would be better if that sick damage is shifted somewhere else. Let's see what this new build brings.