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08/09/12, 5:12 PM
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#226
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Von Kaiser
Human Warlock
Bronzebeard (EU)
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Originally Posted by Scathbais
I am trying to simulate holding off on Chaos Bolts based on the duration left on the Dark Soul cool down. I want to test conditions where crit stacking and holding off on casting CBs x seconds prior to dark soul could be a dps gain.
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Tried that, as far as I know how to at least - changing destro's action list so it casts chaos bolt only when low on mana, but dumping all embers when dark soul is up is a ~150dps gain in the sim, so nothing spectacular.
 ← Click Here
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actions.precombat=flask,type=warml_sun
actions.precombat+=/food,type=mogu_fish_stew
actions.precombat+=/dark_intent,if=!aura.spell_power_multiplier.up
actions.precombat+=/summon_felhunter
actions.precombat+=/snapshot_stats
actions.precombat+=/jade_serpent_potion
actions=curse_of_the_elements,if=debuff.magic_vulnerability.down
actions+=/use_item,name=jade_magistrate_figurine
actions+=/use_item,name=shaskin_gloves
actions+=/jade_serpent_potion,if=buff.bloodlust.react|target.health.pct<=20
actions+=/blood_fury
actions+=/dark_soul
actions+=/shadowburn,if=ember_react&buff.dark_soul.up
actions+=/chaos_bolt,if=ember_react&buff.backdraft.stack<3&buff.dark_soul.up&mana.pct<95
actions+=/service_felhunter,if=talent.grimoire_of_service.enabled
actions+=/grimoire_of_sacrifice,if=talent.grimoire_of_sacrifice.enabled
actions+=/summon_felhunter,if=talent.grimoire_of_sacrifice.enabled&buff.grimoire_of_sacrifice.d own
actions+=/run_action_list,name=aoe,if=num_targets>2
actions+=/summon_doomguard
actions+=/havoc,target=2,if=num_targets>1
actions+=/shadowburn,if=ember_react&mana.pct<40
actions+=/chaos_bolt,if=ember_react&buff.backdraft.stack<3&mana.pct<30
actions+=/conflagrate,if=buff.backdraft.down
actions+=/immolate,cycle_targets=1,if=ticks_remain<add_ticks%2&target.time_to_die>=5&miss_react
actions+=/incinerate
actions.aoe=summon_doomguard,if=num_targets<7
actions.aoe+=/summon_infernal,if=num_targets>=7
actions.aoe+=/rain_of_fire,if=!ticking&!in_flight
actions.aoe+=/fire_and_brimstone,if=ember_react&buff.fire_and_brimstone.down
actions.aoe+=/immolate,if=buff.fire_and_brimstone.up&!ticking
actions.aoe+=/conflagrate,if=ember_react&buff.fire_and_brimstone.up
actions.aoe+=/incinerate,if=buff.fire_and_brimstone.up
actions.aoe+=/immolate,cycle_targets=1,if=!ticking
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Edit: Added shadowburn changes for another ~290 dps gain. :p
Last edited by whi : 08/09/12 at 5:47 PM.
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08/10/12, 3:13 AM
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#227
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Von Kaiser
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I have tried similar improvements and ended up with similar very small DPS gains, looks like smart play isn't really rewarded :/
Perhaps you should have a line to cast a Chaos Bolt if you reach 38 emberbits, but your mana.pct<30 might be sufficient to avoid ember capping.
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08/10/12, 5:42 AM
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#228
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Von Kaiser
Human Warlock
Bronzebeard (EU)
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Originally Posted by ZumoO
Perhaps you should have a line to cast a Chaos Bolt if you reach 38 emberbits, but your mana.pct<30 might be sufficient to avoid ember capping.
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Resource tab says, that the sim never goes above 3 embers, so it shouldn't be an issue.
Additionally, today's build changed a lot about sacrafice - along with removal of the double-effect-for-first-15 seconds and adding 1 of the sacc'ed pet's spell(charge/singe magic/spell lock/seduction/shadow bulwark) to your arsenal it adds:
Destro: a 30% buff to incinerate/conflagrate/shadow burn/chaos bolt/fel flame, but fire and brimstone modified spells are unaffected.
Affli: a 50% buff to malefic grasp/drain soul/haunt/fel flame.
Demo: a 35% buff to shadow bolt/soul fire/hand of gul'dan(shadowflame unaffected)/metamoprhosis melee/wild imps/fel flame.
Edit: Single chaos bolt indeed uses all of havocs three charges as the new tooltip suggests, and if cast with less than three of them up it doesn't copy itself, but eats all the remaining ones.
Edit2: It seems that glyphed shadow bolt indeed gains ~82% on the first bolt, and 35% on second and third for a nice 50% boost overall instead of the 35% that unglyphed gets(and tooltip suggests).
Last edited by whi : 08/10/12 at 6:08 AM.
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08/10/12, 6:00 AM
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#229
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The Chairmaker
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The sim has been updated with the new grimoire of sacrifice stuff - it appears to be a gain for destruction but a loss for the other two specs.
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08/10/12, 6:11 AM
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#230
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Glass Joe
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The grimoire of sacrifice change now also makes extra dot ticks from malefic grasp and drain soul do 50% increased dmg(from 50/100 to 75/150)
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08/10/12, 6:26 AM
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#231
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Von Kaiser
Orc Warlock
Anetheron (EU)
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Originally Posted by Zakalwe
The sim has been updated with the new grimoire of sacrifice stuff - it appears to be a gain for destruction but a loss for the other two specs.
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For me the sim results on the first page are still the same as yesterday and the day before. When I checked destro is also still using supremacy there.
The numbers I'm seeing are 123591 Demo, 116378 Affi and 104748 Destro
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Originally Posted by ZumoO
It looks like this is currently being implemented by the Warrior dev :
r13483 - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting
I don't know how this will be used in the sims of the other classes though (on cooldown ?).
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I think on cooldown would probably the best implementation, as bloodlust is used at the start of combat, and the synergy with that should be quite high. Afterwards using it on cooldown in a patchwerk style fight should be the best option as to no waste using it one more time because of waiting (depends on the fight length of course). I'm not too sure about the cooldown lining up of warrior abilities with it but in a raid environment the raid lead will probably tell them to use it on cooldown in a patchwerk fight , so that should give the most realistic simulation imo
Last edited by realCool : 08/10/12 at 6:35 AM.
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08/10/12, 6:37 AM
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#232
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The Chairmaker
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Originally Posted by Jaofindel
The grimoire of sacrifice change now also makes extra dot ticks from malefic grasp and drain soul do 50% increased dmg(from 50/100 to 75/150)
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If this is true, sacrifice is a significant gain for affliction as well.
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08/10/12, 6:52 AM
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#233
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Von Kaiser
Human Warlock
Bronzebeard (EU)
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Originally Posted by Zakalwe
If this is true, sacrifice is a significant gain for affliction as well.
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I can confirm that, malefic created dot ticks do 0.75 with sacrifice up, and drain soul ones deal 1.5x.
By the way, anyone else feels, like chaos bolt is hitting for way less then in previous build? I might be seeing things, but it feels like today --with sacrifice up-- it hits for similiar amounts as it did yesterday without it... Anecdotally, I kinda lost 4-5k dps in my ~5 minute tests I've being doing lately(with the same rotation/talents).
Edit: Nevermind that, didn't notice pvp trinkets lost their passive int along with some other changes to the whole set probably. 
Last edited by whi : 08/10/12 at 7:11 AM.
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08/10/12, 7:20 AM
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#234
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Glass Joe
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Last edited by Jaofindel : 08/10/12 at 7:35 AM.
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08/10/12, 6:44 PM
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#235
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Von Kaiser
Orc Warlock
Tarren Mill (EU)
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Originally Posted by Fallensaint
I managed to increase Aff's AoE damage by about 27k by adding in Agony, removing Haunt (it wasn't contributing anything significant anyhow), and lowering the priority of non-Soulburned SoCs. It uses fewer SoCs overall, but Agony's damage compensates that loss.
actions.aoe=summon_doomguard,if=num_targets<7
actions.aoe+=/summon_infernal,if=num_targets>=7
actions.aoe+=/soulburn,cycle_targets=1,if=buff.soulburn.down&!dot.soulburn_seed_of_corruption.ticking&!action.soulburn_seed_of_corruption.in_flight_to_target
actions.aoe+=/seed_of_corruption,cycle_targets=1,if=(buff.soulburn.up&!dot.soulburn_seed_of_corruption.ticking&!action.soulburn_seed_of_corruption.in_flight_to_target)
actions.aoe+=/agony,cycle_targets=1,if=ticks_remain<add_ticks%2&target.time_to_die>=8&miss_react
actions.aoe+=/seed_of_corruption,cycle_targets=1,if=(buff.soulburn.down&!in_flight_to_target&!ticking)
actions.aoe+=/life_tap,if=mana.pct<70
actions.aoe+=/fel_flame,cycle_targets=1,if=!in_flight_to_target
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Is this actually more optimal than the rotation currently implemented in the Sim (or rather, is there a reason it has not been implemented?)
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08/11/12, 1:31 PM
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#237
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Piston Honda
Undead Warlock
Twisting Nether
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So I read this:
Earlier, you mentioned that swing speeds slow down dynamically if an attack speed buff expires mid-swing. Does this also apply to temporary haste rating effects (say, a trinket proc or the elemental blast buff)? Do swings also speed up dynamically if you gain an appropriate buff mid-swing?
- Yes to all of these.
Which I guess might also apply to spells in mid-cast which I *think* is new behaviour in Pandas. Is it new? Is it true for spells? Is it modelled?
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08/11/12, 1:34 PM
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#238
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The Chairmaker
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There's no reason to believe it's true for spells, but feel free to test your theory. It's certainly not modelled in the sim currently. (The swing speed thing is, though.)
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08/12/12, 8:24 AM
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#239
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Von Kaiser
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I was taking a look at the current sims ( Simulationcraft Results) and there are strange values in the Stats section for Mastery.
55,65% for Affliction, 17.95% for Demonology, 47.61% for Destruction (with only 1720 rating). I don't see how we could reach such high values with so few mastery rating.
And when I play simulations myself, with an up-to-date version of Simcraft, I don't get these values at all.
Last edited by ZumoO : 08/12/12 at 8:33 AM.
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08/12/12, 8:31 AM
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#240
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The Chairmaker
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The report was recently changed so the stats section displays the spec-specific percentage value of mastery, to match the in-game tooltips - 3.1% dot damage per point of mastery for affliction, for example. The translation is done in an automated way that happens to pick the caster form value (1% per point) for demonology and the ember spell value (3% per point) for destruction. In all three cases the value should match the value shown in the stats section of your in-game paper-doll screen.
Last edited by Zakalwe : 08/12/12 at 8:40 AM.
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