Here is a check of the sim for affliction, using those internal test bosses :
Gear:

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head=malevolent_gladiators_felweave_cowl,id=85035,reforge=crit_hit
neck=malevolent_gladiators_pendant_of_alacrity,id=84886,reforge=haste_hit
shoulders=malevolent_gladiators_felweave_amice,id=85078,reforge=haste_hit
back=malevolent_gladiators_drape_of_prowess,id=84803,reforge=mastery_hit
chest=malevolent_gladiators_felweave_raiment,id=85069,reforge=crit_hit
wrists=malevolent_gladiators_cuffs_of_prowess,id=84978,reforge=mastery_hit
hands=malevolent_gladiators_felweave_handguards,id=85021,reforge=crit_haste
waist=malevolent_gladiators_cord_of_accuracy,id=85093
legs=malevolent_gladiators_felweave_trousers,id=85047,reforge=mastery_hit
feet=malevolent_gladiators_treads_of_alacrity,id=84815,reforge=crit_hit
finger1=malevolent_gladiators_band_of_accuracy,id=84824
finger2=malevolent_gladiators_band_of_cruelty,id=84823,reforge=crit_hit
main_hand=malevolent_gladiators_spellblade,id=84961,reforge=crit_hit
off_hand=malevolent_gladiators_endgame,id=84866,reforge=crit_hit
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Final sim dps stats are a perfect match with in game dps stats (hit/crit/haste/mastery/int/sp)
in-game corr damage : hit = 6657 / crit = 13315
sim : hit = 6657 / crit = 13314 -->
OK
in-game UA damage : hit = 7988 / crit = 15975
sim : hit = 7987 / crit = 15974 -->
OK
in-game agony damage (10 stack ticks) : hit = 8658 / crit = 17315
sim : hit = 8657 / crit 17315 -->
OK
in-game DS damage without any dot on a <20% hp target : hit = 16888 / crit = 33776
sim : hit = 16888 / crit = 33776 -->
OK
in-game malefic grasp damage : hit = 4330 / crit = 8661
sim : hit = 4330 / crit = 8661 -->
OK
in-game UA damage proc from MG : hit = 3994 / crit = 7988
sim : hit = 3644 / crit = 7987 -->
NOT OK hits are too low
corr and agony have the same bug
in-game haunt damage without haunt debuff on target : 37888
sim : 48712 -->
NOT OK
haunt damage is currently a lot lower on the beta (may change tomorrow with the update speed we have those days)
in-game haunt damage with haunt debuff on target : 47360
sim : 58454 -->
NOT OK
In game haunt currently gives a 25% bonus damage to all dots and haunt, not 20%, it's either a tooltip error or a game mechanic error.
sim dot ticks from MG are correctly 50% of normal damage, as currently in game (tested it)
in-game soul swap damage : 10825
sim : 10825 -->
OK
in-game soul swap damage on a target with haunt debuff : 10825
sim : 12990 -->
NOT OK
soul swap does not currently benefit from the haunt debuff
in game doomguard : always 15 bolts per summon (I summon him during dark soul, but it doesn't change anything)
sim : 18.8 bolts per summon -->
NOT OK
corruption ticks to nightfall ratio on a 2000s fight :
1152 ticks, 66 nightfall procs which is a
5.8% procs -->
a bit too much
corruption ticks with malefic grasp to nightfall ratio on a 2000s fight
1152 corr ticks, 1646 MG ticks, 161 nightfall procs which is a
5.7% chance proc -->
same thing here
Check of the official sim on the raid dummy for this problem :
Simulationcraft Results
528.6 MG ticks and 524.6 corr ticks and 63.07 nightfall proc ->
6% proc instead of 5% -->
NOT OK
As usual, thanks a lot for all the work everyone put into this nice piece of software.