I just noticed that Haunt indeed enhances our damage by 25% instead of 20% as stated in the tooltip.
I saw no information about a recent change regarding that modifier, so i don't know if i'm late or if it's new.
It's a recent change made to Haunt in build 16010:
"Haunt damage and SP scaling reduced by 22%. Now increases all damage done by your spells on the target by 25% for 8 sec, up from 20%."
The buff to Haunt's own damage and SP scaling made in build 16004 (if memory serves) sure didn't last long, but at least we got a nice 5 percentage point increase in Haunt's damage buff for other spells on the target instead. On a gut feeling this shouldn't really be a damage nerf (my highly inaccurate napkin calc even suggests the opposite but it can't be trusted at all). I'm assuming the current SimCraft outputs already reflect the change.
But will this change make Haunt spamming less attractive in the execute phase? Could that have been Blizzard's design intent, so as to keep DS the absolute best choice for execute? Smarter locks than myself can answer whether or not it changes the optimal rotation for the execute phase...
There's something wrong with corruption extending by touch of chaos in demo profiles. Currently on beta 4 back-to-back casts are enough to extend a ~1sec corruption to ~25seconds(looks like 4 additional ticks per toc - tested at 5/10.81/16,67% of haste), but in both Warlock_Demonology_T14H and Warlock_Demonology_Dummy sims the "touch_of_chaos,if=dot.corruption.remains<20" action is cast 6-8 times in a row, which doesn't help with both profiles being demonic fury starved during dark souls - might not be the only reason and there could be something else wrong, as from my experience this just doesn't happen currently in pvp gear. Not sure if it will happen with 4/5 t14 bonus reducing dark souls cooldown, but then dropping that "line" altogether and going back to normal refreshing might be a better idea anyways.
Yeah, you're right, it does look like it adds 4 ticks per ToC now. We were assuming it was 2, because that's what it used to be, but it must have changed without warning at some point. I just updated SVN accordingly.
I have a proposal for the upcoming expansion, how about having modeled in a separate page the standard T14H profile with every pet available, similar to the way the trinkets were modeled last expansion?
Having in mind Blizzard is aiming to balance them out almost equally, this will provide easy access to current pet balance and how much actual difference there is between different pets.
In addition, in a similar fashion we could model the 3 Grimoires with the current Heroic Profiles for the same purpose, because in theory they should be close all together. But how close exactly it's unknown, unless we run the simulations ourselves.
While I don't have any problems running it myself and I do it all the time, many people will just access the front page and look for information regarding their specialization and class.
The OP now contains a combined pets and grimoires comparison chart for each spec.
Through tinkering around with the T14H Demonology profile I found an ~444 dps increase by un-forging the following items: Shoulders, waist, wrists, and hands. Small amount, but every little bit counts!
Just to say, I am no master of simulationcraft, but I believe I didn't do anything out of the norm with the modifications. Simply just deleted the reforges because I saw the warlock profiles with scales prioritized haste over mastery, but it was giving more mastery over haste.
I tweaked a little simcraft (affliction profile) and i am getting a 483 dps increase. Basically you only use haunt when you have 2 or more shards; meaning you will always have 1 shard up for the early Dark Soul buff.
900 DPS increase
The mana values used probably scale with haste, but I had no idea how I could implement that.
I also improved the Destruction Preraid Profile by using the improved priority list and improving the gear. For me PreRaid means the gear I can get when heroic starts. As such I have included the 2250 valor point legs that are available in the 3rd week (=Start of HC progression in Mogu'shan):
Probably not that easy, because if you go oom there than it is probably a dps loss. So you would first need a conditional to start pooling embers as the boss nears 20% hp but still use CB when you are about to go oom. Depending on how fast you go oom, which should be dependant on your secondary stats, you have to start pooling even earlier. I have no idea how code that one. Also you must not embercap before 20% because generating embers over the cap is definitely a dps loss. Also it would probably be better not to use the 4 Shadow Burns Instant but wait for the next Dark Soul Buff and in the meantime just use 1 and keep the rest pooled.