I don't know if this is already taken in account by Simcraft and not sure if this is intended by Blizzard (would be more logical for Trolls ?), but Orcs currently gain 1% expertise when equipping a wand.
Given RoF has a significantly higher DPET than F&B:Incinerate (620k vs 350k dps) and given that mana never goes below ~80%, why wouldn't we stack consecutive RoFs until F&B:Immolate needs to be recast or mana got lower than x%?
In other words, why the "if=!ticking&!in_flight conditional" on RoF?
I just checked, no matter how many RoF you cast, it does not increase damage done.
Last edited by Scathbais : 08/31/12 at 9:37 PM.
Reason: edited for clarity
1. 2 seconds. To quote GC: "These spells have been turned into periodics, despite not really doing anything periodically, so that you can take advantage of this same ability to clip the last couple seconds with no loss."
2. I imagine this is because we don't let the sim interrupt channels perfectly - we add a delay at an average of 250 milliseconds after the most recent tick, and it's better to pay that price for 4 ticks than for less.
3. The expression you're looking for is action.malefic_grasp.new_tick_time*4, since it always ticks 4 times. But since drain soul ticks exactly twice as slow as malefic grasp, this ends up being exactly equivalent to action.drain_soul.new_tick_time*2, so you don't need to add anything.
EDIT: The 250 millisecond average delay after channeled spells is tunable using the option "channel_lag". If you set this to anything lower than 180 milliseconds or so, interrupting malefic grasp is no longer a loss, but a gain.
I noticed that the reforging and gemming of the current Affliction profile is not based on the scale factors from the Simulationcraft. (Int>SP>Mastery>Haste>Hit>Crit)
I can understand that people may still want to be hitcapped out of personal preference, but shouldn't the reforging be focusing on mastery?
@Ysz : You were right, as i saw the profiles being modified in the code, but i wanted to add that the best tool to estimate reforge optimization is the reforge plot, not stat weights for reforges. Why that ? because stats weights are calculated by adding stats relatively to the current values (ie upgrading items) and not by reforging (removing stats and adding stats).
Update #1 : Demo AOE scenario is better then normal prio from 4+ targets instead of 6+.
Now... it is often we need to interrupt MG/DS before it is over, shall we interrupt right after a tick? Can this be modeled in simcraft in the sense: interrupt if=time_since_last_tick<tick_length%3 or something in the lines?