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Old 10/30/12, 6:50 PM   #436
plopinou
Von Kaiser
 
Orc Warrior
 
Ysondre (EU)
@shaaba
Well that's obviously the case, because when you remove your wand, you are unarmed, and so, still have the 1% exp bonus from the fist weapon specialization, which uses the unarmed skill.
Put a dagger instead, and you will see a difference.

About my issue with simulationcraft, I'm pretty sure this concerns every warlock dots. I'm gonna confirm it in-game for affliction at least, and report back here.

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Old 10/31/12, 1:03 PM   #437
shaaba
Glass Joe
 
Orc Warlock
 
Kor'gall (EU)
You are correct it seems removing the wand wasn't enough i actually had to put another type of weapon on :P

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Old 10/31/12, 10:30 PM   #438
CharodeyGarona
Glass Joe
 
Human Warlock
 
Garona
Rather quick question, with apologizes if the answer was already posted and I couldn't find it: Are all trinkets correctly implemented in the latest release? I am getting different results for [Blossom of Pure Snow] and [Jade Magistrate Figurine], which should be exactly identical (both giving the same Int bonus and the same on-use bonus with the same CD and duration - in fact, the trinkets actually have the same proc, rather just equally valued different ones.).

The alternative of course is that I am simulating them incorrectly.

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Old 10/31/12, 10:32 PM   #439
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Looks like Bossom of Pure Snow is currently not implemented.

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Old 11/01/12, 11:25 AM   #440
CaseyTheRetard
Von Kaiser
 
CaseyTheRetard's Avatar
 
Orc Shaman
 
Stormreaver
Originally Posted by Zakalwe View Post
Looks like Bossom of Pure Snow is currently not implemented.
Implemented in r14523, will be in next Simulationcraft release. Until then, you can hand-encode the trinket as

trinket2=blossom_of_pure_snow,id=89081,use=3595Crit_15Dur_60Cd

and add an action to activate it somewhere near the top of your action list:

actions+=/use_item,name=blossom_of_pure_snow


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Old 11/01/12, 1:58 PM   #441
dr87
Glass Joe
 
Orc Warrior
 
Lightning's Blade
There may be a bug that exists with corruption that simcraft is not modeling correctly which would make corruptions damage moderately lower then intended (higher on the sim, lower in reality)

Corruption does not gain its full buffed power when refreshing it when trinkets / any buff procs on you IF refreshed by overwriting corruption at any point (which is normally how we would refresh it). It only gains a portion of it. However it does gain full power if reapplied when it falls off, or refreshed with fel flame. This is very easy to test and reproduce, here are the steps.

First make sure you always test consistently with the same spell power buff. Make sure dark intent doesn't fall off in the middle of testing (watch out for windsong procs especially) Always use the same procs for refreshing. I had this confirmed by a few people.

1. Cast corruption on target dummy, now when you get procs, recast corruption and note the damage.
http://i50.tinypic.com/22i91t.jpg

2. Cast corruption on target dummy. When you get procs, cast fel flame. Note the damage of the corruption that was refreshed by fel flame. It will be much higher then when you refreshed corruption manally in the first test.
http://i46.tinypic.com/2epoo04.jpg

3. Get procs with MG before dotting, cast corruption. Note damage. It should be at full power. - This should be the behavior when corruption is overwritten, but it is not.
http://i45.tinypic.com/m23d0.jpg

4. This combat log screenshot sums it up pretty nice
http://i46.tinypic.com/xddqia.jpg

Here is another odd part. The more times you just spam cast corruption over and over with your proc on the more incremental damage corruption gains, after spamming about 6 corruptions in a row with your spellpower buff up you will reach the damage you would by casting 1 fel flame.

The same behavior does not apply with UA or Agony and seems to be corruption specific.

Last edited by dr87 : 11/01/12 at 2:21 PM.

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Old 11/01/12, 2:53 PM   #442
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
What's happening is that those ticks from the previous corruption that are added to the new corruption due to Pandemic are contributing to the total damage of the new corruption at their previous unbuffed value, causing the damage per tick of the new corruption to be a weighted average of the new ticks and the old ticks.

Not sure why it's only happening to corruption and not the other dots.

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Old 11/01/12, 3:08 PM   #443
dr87
Glass Joe
 
Orc Warrior
 
Lightning's Blade
Originally Posted by Zakalwe View Post
What's happening is that those ticks from the previous corruption that are added to the new corruption due to Pandemic are contributing to the total damage of the new corruption at their previous unbuffed value, causing the damage per tick of the new corruption to be a weighted average of the new ticks and the old ticks.

Not sure why it's only happening to corruption and not the other dots.
It doesn't matter if you are refreshing corruption with 18 seconds left or 1 second left the damage value will be the same as long as you overwrite corruption with any duration left. It also doesn't explain why fel flame is correctly updating the damage on corruption regardless of the duration left while refreshing corruption does not update correctly, or why no other dots are effected. Someone reported a ~2000 jump a tick in corruption with dual procs high mastery and 2 piece tier. I do not believe simcraft is accounting for this behavior.

Warlock DoTs + Procs bug - Forums - World of Warcraft this has been posted on the bug reports as well.

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Old 11/01/12, 3:12 PM   #444
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by dr87 View Post
It doesn't matter if you are refreshing corruption with 18 seconds left or 1 second left
It certainly does in my tests.

But yes, the sim does not account for this at the moment. Mostly because the current behavior is clearly not intended - it should either be all dots or no dots that work this way, and preferably fel flame should work the same way.

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Old 11/01/12, 3:49 PM   #445
dr87
Glass Joe
 
Orc Warrior
 
Lightning's Blade
Originally Posted by Zakalwe View Post
It certainly does in my tests.

But yes, the sim does not account for this at the moment. Mostly because the current behavior is clearly not intended - it should either be all dots or no dots that work this way, and preferably fel flame should work the same way.
You are right, the lower the duration of corruption, the more damage corruption does when reapplied. However, even refreshing corruption right before the final tick, it never reaches the fel flame level of damage per tick. This makes it a DPS loss to refresh corruption with a higher duration opposed to closer to 0, which makes pandemics interaction with corruption kinda awkward and very annoying, especially if you want to refresh it very early due to mass int procs with DS. Corruptions damage would suffer a lot in this scenario as opposed to it updating correctly when refreshed as it does when fel flaming a high duration corruption to max power. However since UA and Agony don't follow these laws it leads to me believe that corruption should not function this way either.

Last edited by dr87 : 11/01/12 at 4:52 PM.

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Old 11/02/12, 6:00 AM   #446
Lichloathe
Von Kaiser
 
Orc Death Knight
 
Darkspear
I got a little curious after reading about this Corruption refresh nonsense, so I did some additional testing. This same odd behavior works in reverse, as well. So,
- You have a fully "buff updated" Corruption on the target from Fel Flame or a cold cast
- The buff falls off
- You refresh Corruption by casting Corruption
- The damage of Corruption will be higher than it would be if you cold cast or refreshed with Fel Flame

Multiple refreshes by casting Corruption will also eventually bring the damage down to its appropriate unbuffed amount, just as it ramps up as you chain cast while buffed.

Author of BloodSim

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Old 11/02/12, 6:21 AM   #447
whi
Von Kaiser
 
Human Warlock
 
Bronzebeard (EU)
Fnb:Conflagrate seems to have both stacks and cooldown shared with the normal, single target one - contrary to how it works ingame.

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Old 11/02/12, 12:59 PM   #448
Creamie
Glass Joe
 
Goblin Warlock
 
Twisting Nether (EU)
Well as a stalker of this category for many years, I finally had the need of making a post, according to most people i've discussed with haste threshold is around 4198 default-race to get additional tick for corruption at raid haste+ds/bl

although I ran heap loads of sims at 10000 IT. Maybe its because I'm a goblin and i get 1% extra haste making it easier for me to reach certain other caps, but Simcrafts stat scaling always shows haste>mastery over me unless I leave it just at the haste soft cap, Basically 3736 haste cap for goblins and rest gone to mastery is where mastery over weights or equals haste in my case. So for me, I get more benefit from aiming for ua's 2nd extra tick which is 6151 haste for goblins under raid haste bonus. 6151 haste cap +46% mastery makes me have 500 dps increase overall on simcraft. before I changed some equipment aiming for haste sometimes increase 800 dps.

Although simcraft is a mechanical roboting calculations I think the haste caps is still disccusible in my opinion. I'm not saying 6151 for ua for goblins should be aim. But 4717 for default race gives a second corruption tick under raid haste bonus.

We benefit from having extra ticks from ua as far as i know, I don't really care about extra ticks about corruption, but faster ticking corruption means more soulshard chance, and haste makes this happen and a longer duration corruption means less time spent refreshing corruption. And I do not think pandemic has any effect on what I'm stating here. As it also includes the extra ticks you gain from haste. which makes a nice use to update a dot when you have procs with extra duration dots, since your dots will benefit for longer from the buffs.

I know its tldr, but I really would like to hear more opinions about this one. Yeah hastes value will drop after acquiring more hit and higher gear I guess. But without hitcap and the pros I've listed above, it also decreases your gcd and gives you a faster reaction time to misses. So imo it is not a bad idea to try for other haste thresolds and see how your character benefits from those. And yeah most of you probably run stat weight sims to upgrade your character but I think the haste caps are still valid stuff to look out for if you are trying to get max out of your character.

> the spreedsheet https://docs.google.com/spreadsheet/...ny=true#gid=12 was this one. Btw extra ticks at raidhaste+bl mean a lot too imo, since we have a second bl called ds misery which will be a lot more useful with T14 4piece bonus

PLUS- are there any updates on destruction dps according to 5.1 changes? probably not as good as affliction still but should be more viable i guess?

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Old 11/03/12, 12:23 AM   #449
angaroth
Piston Honda
 
Undead Warlock
 
Twisting Nether
Patch 5.1 PTR Patch Notes – November 2 - World of Warcraft
"Pandemic no longer smooths the damage when extending dots with different amounts of spellpower."
If someone who is on the PTR could confirm if all new dot ticks are immediately set at the buff level of the refresh time stamp it would be A Good Thing(tm)

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Old 11/03/12, 5:01 AM   #450
dr87
Glass Joe
 
Orc Warrior
 
Lightning's Blade
Originally Posted by angaroth View Post
Patch 5.1 PTR Patch Notes – November 2 - World of Warcraft
"Pandemic no longer smooths the damage when extending dots with different amounts of spellpower."
If someone who is on the PTR could confirm if all new dot ticks are immediately set at the buff level of the refresh time stamp it would be A Good Thing(tm)
Yep just tested it on the PTR, can confirm its now correctly allowing corruption to refresh at full power.

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