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Old 11/03/12, 6:32 AM   #451
randa
Von Kaiser
 
Orc Warlock
 
Boulderfist (EU)
I found these tips on another wow related forum

At the start of the fight you will use a Soul Shard to get Soulburn into a Soul Swap and get your DoTs up. You will use this any time a big cooldown such as Dark Soul is about to expire.

During Dark Soul, try to keep Haunt up with 100% uptime.

The next rule is never to use Haunt when you don't have any Intellect procs active. The video at the top of this thread explains this in more detail.
These tips are not implemented in warlock profiles that SimC uses, even if they look as they could be a dps increase. Is this done on purpose? If answer on this question is yes, can someone willing write action priority list that has this tips implemented. Thank you.

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Old 11/13/12, 6:24 PM   #452
Dastey
Von Kaiser
 
Worgen Warlock
 
Neptulon (EU)
Due to the rain of fire changes in patch 5.1, using rain of fire when target is below 20% should be worth it for the destruction profile. This will yield more burning embers which in turn will give more shadowburns, hence mana regen.

actions+=/rain_of_fire,if=!ticking&!in_flight&target.health.pct<=20

Adding this line between conflagrate and incinerate will give an approximate of 300 dps increase in BiS profile (111,3k compared to current 111k , in my Simcraft)

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Old 11/13/12, 10:10 PM   #453
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Not going to make the action list quite that annoying for the gain of less than a third of a percent.

http://wowupgrade.com/ - instant gear comparison for all classes / specs

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Old 11/20/12, 7:28 AM   #454
Nezzerax
Glass Joe
 
Undead Warlock
 
Fenris
I've been looking around a couple websites and many of them are saying I don't really need hit rating as affliction. But the most recent version of SimulationCraft says differently.

I ran 25,000 iterations with my current gear as affliction and these are the stat weights I got.

Scale Factors:
Ranzil_inactive Int=3.55(0.04) SP=2.98(0.04) Hit=1.47(0.04) Crit=1.03(0.04) Haste=1.53(0.04) Mastery=1.51(0.04)

I may not be reading this right but it looks like Haste is slightly better than Mastery which is slightly better than Hit.

So would I be wrong to assume that being hit capped might be a dps increase?

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Old 11/21/12, 6:05 AM   #455
Skelzer
Glass Joe
 
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Undead Warlock
 
Sanguino (EU)
Originally Posted by Nezzerax View Post
I've been looking around a couple websites and many of them are saying I don't really need hit rating as affliction. But the most recent version of SimulationCraft says differently.

I ran 25,000 iterations with my current gear as affliction and these are the stat weights I got.

Scale Factors:
Ranzil_inactive Int=3.55(0.04) SP=2.98(0.04) Hit=1.47(0.04) Crit=1.03(0.04) Haste=1.53(0.04) Mastery=1.51(0.04)

I may not be reading this right but it looks like Haste is slightly better than Mastery which is slightly better than Hit.

So would I be wrong to assume that being hit capped might be a dps increase?


You said it yourself, hit is the worst stat of those 3.

So yeah, being hit capped would be a dps increase, but if you spent those "rating points" on Haste and Mastery you'll get higher dps.

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Old 11/24/12, 5:48 AM   #456
HellHamsterr
Von Kaiser
 
Human Death Knight
 
Ravencrest (EU)
As a demo lock, I'm quite confused at the moment with simulationcraft. According to the profile and stat weights of Simulationcraft Results haste at 3403 rating is overshadowed by both mastery and crit, which are equal to one another. However, when I sim my own character using 10.000 iterations (who has ~4717 haste by the way for the "pseudo" corruption soft cap, while I tried to balance critical and mastery after that, but putting more emphasis on mastery anyway) with the latest simcraft version, haste has a scale factor of 2 while mastery and crit are both equal at ~1.55.

I'm feeling confident haste is indeed better in reality than both mastery and crit (at least until a point), but what is exactly going on? My character isn't in the same gear level as the simcraft t14H profile obviously, but a 20 ilvl difference shouldn't warrant a complete U-turn in secondary stats' scale factors (should it?).

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Old 11/26/12, 11:21 AM   #457
Expandus
Glass Joe
 
Worgen Warlock
 
Silvermoon (EU)
Does the sim assume that the 50% corruption tick from mg get the 10% damage from our 2 set bonus? Cause that doesn't seem to be the case Warlock - Set bonus's over higher ilvl gear?
Tested it my self as well and what is said in that thread does seem to be correct, the value of the corruption tick is based on the damage corruption would have had without the 2 set bonus applied. (tick/110*100)/2 matched the tick value i got on the dummy.

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Old 11/30/12, 1:21 PM   #458
Syrophenikan
Glass Joe
 
Orc Warlock
 
Chromaggus
I checked the release notes for the latest version but they're not up there. I'm having some issues with item upgrades in my sims. I know that armory isn't showing the item if it's upgraded, but does simcraft support it? If so, what is the syntax?

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Old 11/30/12, 4:03 PM   #459
whi
Von Kaiser
 
Human Warlock
 
Bronzebeard (EU)
"upgrade=1 or 2" seems to work for me.

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Old 11/30/12, 9:20 PM   #460
Karsteck
Glass Joe
 
Gnome Warlock
 
Eonar
messing around with the demo aoe action list. I thought it would be a DPS gain to HoG on the pull, rather than sitting on 2 charges of HoG until you have all the targets corrupted. Turns out to be dps neutral at best, to put a HoG condition similar to the single-target one high up in the aoe list. (aiming for a 2-stack of shadowflame on everything while multidotting corruption).

One thing I did notice was that the sample sequence was double-casting immo aura. Presumably a bug, IDK why it would let it cast twice but not just chain refresh immo aura every GCD. I added an if=!ticking condition, and that took care of it.

I also tried adding a touch of chaos action to consume Demonic Calling, for when you're not using glyph of wild imps. (void ray doesn't trigger it, only sbolt/toc/soulfire). This was worth maybe 1k dps out of 250k on 6 targets; maybe there's a better place for this action, or maybe one should just use glyph of wild imps. Watching that buff and weaving in ToC is something extra to pay attention to on Wind Lord, so it has practical advantages for a simpler job in a real fight.

Delaying Dark Soul until you're about to enter meta should be a dps win, right? But it didn't seem to be when I just simply moved it to right before Meta. Does the sim know that Shadowflame damage is calculated based on buffs when the shadowflame DoT is applied? I assume HoG damage is based on buffs you had when you cast it, but if I HoG, then pop synapse springs after it's cast, but before it lands, shadowflame will have buffed ticks. You can't get meta's dmg bonus applied to shadowflame ticks, but you can get dark soul if you HoG then dark soul.

This action list doesn't sim statistically significantly better than the default one, but it's what I'm playing around with. Simc 510-1. (I didn't respec harvest life before logging, so I've been testing this with hellfire, not harvest life. 490 ilvl, 2T14. A couple pieces with Aff gemming/reforging)

actions=curse_of_the_elements,if=debuff.magic_vulnerability.down
actions+=/use_item,name=claws_of_amethyst
actions+=/use_item,name=belt_of_detonation
actions+=/jade_serpent_potion,if=buff.bloodlust.react|target.health.pct<=20
actions+=/service_pet,if=talent.grimoire_of_service.enabled
actions+=/grimoire_of_sacrifice,if=talent.grimoire_of_sacrifice.enabled
actions+=/summon_pet,if=talent.grimoire_of_sacrifice.enabled&buff.grimoire_of_sacrifice.down
actions+=/melee
actions+=/felguard:felstorm
actions+=/wrathguard:wrathstorm
actions+=/run_action_list,name=aoe,if=active_enemies>3
actions+=/summon_doomguard
actions+=/corruption,cycle_targets=1,if=(!ticking|remains<tick_time)&target.time_to_die>=6&miss_react
actions+=/dark_soul
actions+=/doom,cycle_targets=1,if=(!ticking|remains<tick_time|(ticks_remain+1<n_ticks&buff.dark_soul.up))&target.time_to_die>=30&miss_react
actions+=/metamorphosis,if=buff.dark_soul.up|dot.corruption.remains<5|demonic_fury>=900|demonic_fury>=target.time_to_die*30
actions+=/cancel_metamorphosis,if=dot.corruption.remains>20&buff.dark_soul.down&demonic_fury<=750&target.time_to_die>30
actions+=/hand_of_guldan,if=!in_flight&dot.shadowflame.remains<travel_time+action.shadow_bolt.cast_time
actions+=/touch_of_chaos,cycle_targets=1,if=dot.corruption.remains<20
actions+=/soul_fire,if=buff.molten_core.react
actions+=/touch_of_chaos
actions+=/life_tap,if=mana.pct<50
actions+=/shadow_bolt
actions+=/fel_flame,moving=1
actions+=/life_tap

actions.aoe=summon_doomguard,if=active_enemies<7
actions.aoe+=/summon_infernal,if=active_enemies>=7
actions.aoe+=/hand_of_guldan,if=!in_flight&dot.shadowflame.remains<travel_time+action.corruption.cast_time|charges=2
actions.aoe+=/touch_of_chaos,cycle_targets=1,if=dot.corruption.remains<20&buff.demonic_calling.up
actions.aoe+=/corruption,cycle_targets=1,if=(!ticking|remains<tick_time)&target.time_to_die>30&miss_react
actions.aoe+=/hand_of_guldan
actions.aoe+=/dark_soul
actions.aoe+=/metamorphosis,if=demonic_fury>=940|demonic_fury>=31*target.time_to_die
actions.aoe+=/immolation_aura,if=!ticking
actions.aoe+=/void_ray,if=dot.corruption.remains<10
actions.aoe+=/doom,cycle_targets=1,if=(!ticking|remains<40)&target.time_to_die>30&miss_react
actions.aoe+=/void_ray
actions.aoe+=/harvest_life,chain=1,if=talent.harvest_life.enabled
actions.aoe+=/hellfire,if=!talent.harvest_life.enabled
actions.aoe+=/life_tap

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Old 11/30/12, 11:28 PM   #461
Choogy
Glass Joe
 
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Worgen Warlock
 
<OOB>
Kael'thas
Originally Posted by Karsteck View Post
One thing I did notice was that the sample sequence was double-casting immo aura. Presumably a bug, IDK why it would let it cast twice but not just chain refresh immo aura every GCD. I added an if=!ticking condition, and that took care of it.
I am presuming it does this since when you double cast immo aura it extends its time from 8 to 15/16 seconds allowing that to just be there for a long period and not causing you to interrupt your rotation otherwise from the other abilities we are and/or may be using at this time. Especially on fights like H Feng where you can pre-cast immo aura and then cast it again right when adds spawn to have an extended immo aura while you are doing other rotational things like void ray, chaos wave, etc. From my personal experiences with demonology, I have found double-casting immo aura to extend the duration has been very beneficial for my dps from not having to keep track of it as often, if at all since add burn phases on "most" fights are not that long.

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Old 12/01/12, 6:15 AM   #462
Expandus
Glass Joe
 
Worgen Warlock
 
Silvermoon (EU)
Originally Posted by Expandus View Post
Does the sim assume that the 50% corruption tick from mg get the 10% damage from our 2 set bonus? Cause that doesn't seem to be the case Warlock - Set bonus's over higher ilvl gear?
Tested it my self as well and what is said in that thread does seem to be correct, the value of the corruption tick is based on the damage corruption would have had without the 2 set bonus applied. (tick/110*100)/2 matched the tick value i got on the dummy.
Seems like this was fixed in the latest hotfix
*The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.

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Old 12/01/12, 12:49 PM   #463
Not
Glass Joe
 
Not's Avatar
 
Human Warlock
 
Burning Blade
Originally Posted by Expandus View Post
Seems like this was fixed in the latest hotfix
*The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.
It was indeed fixed and it is actually double dipping on the MG Corruption. It's taking the buffed Corruption, halving and calculating a second 10% on top of the buffed Corruption; which actually makes MG Corruption doing more damage than the normal Corruption.

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Old 12/02/12, 8:15 PM   #464
Expandus
Glass Joe
 
Worgen Warlock
 
Silvermoon (EU)
Ye, had to check this my self and looks like you are correct, it doesn't seem to be the case for drain soul though, as far as i can tell it ticks for the same as the dot.

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Old 12/02/12, 10:02 PM   #465
Syrophenikan
Glass Joe
 
Orc Warlock
 
Chromaggus
Originally Posted by whi View Post
"upgrade=1 or 2" seems to work for me.
Do you mean "upgrade=1 or 2" or do you mean, "upgrade=1" and "upgrade=2"?

I tried the last ones and they didn't work.

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