It does not increase proc rates. In fact, there appears to be a bug causing the glyphed shadow bolt not to cause any "on spell cast" procs at all. This is easy to test if you have something like the [Illustration of the Dragon Soul] - glyphed shadow bolt will cause zero stacks, non-glyphed shadow bolt will cause one. For "on spell hit" procs, such as [Darkmoon Card: Crusade], they both cause one stack, you don't get three from the glyphed version like you might expect.
I'm confused. Is the glyph a DPS increase, decrease or neither? Or does it only depend if you are using a on spell cast trinket?
When you're in Metamorphosis is it worth to use Chaos Wave on single targets? If not, should you go out of meta everytime to keep Hand of Gul'dan up or just blow all your fury and go back to hand of Gul'dan after that?
Also should you wait till the 2 charges are back up or just use it off cooldown?
Back after almost a year of absence and I see the whole racial aspect has changed. I can't really find any satisfying numbers regarding the racial trait I do however know I am going to play horde but I am unsure regarding the race. I am looking for the race that grants the highest dps and with GoSaC I see that 1 part of the orc racial has been eliminated. Now my question is what would be the best? Bloody Fury, 20% haste from troll or the new procc damage from undeads? Strictly PvE
I have a pretty simple question. What does $SP stand for. I would have thought it was spell power, but Seed of corruption description says "When the target takes (1346 ( + 126% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 900 to 1044 (+ 91% of SpellPower)" indicating that $SP and SpellPower are 2 different things
It's not two different things. The SpellPower stuff is added by Wowhead using the spell data field indicating spell power scaling, while the rest of what you're reading (including the $SP) is the actual tooltip. If they don't match up, it's because Blizzard isn't keeping its tooltips up to date. You should trust the SpellPower (126%) coefficient over the $SP one (180%), though even that is not guaranteed to be correct.
I was always under the impression that it was int > hit (to 15) > mast > haste > crit.
If anyone could enlighten me, please!
The simcraft results use 15% hit and scale downwards. It has a lower value the closer you are to cap, so it has a lower value on the base sim. That being said even with the lower dps/point of hit it has the added value of not adding a randomness to your rotation. @T14 heroic the weights are int>mastery>hit(15)>haste and as you will rarely be choosing between hit/mastery the weights don't really matter as we don't have any choices. You will always reforge out of crit first, then haste, favoring mastery then hit.
As per usual I would suggest d-loading simc and running your own sims with your current toon to get your personal weights and determine where you need to reforge.
I have a few questions regarding affliction warlocks in MOP
1-Does one need to refresh dots after casting Haunt Debuff and/or Curse of Elements or do the dots dynamically take into account the dps increase from the haunt debuff and COE?
2-Is there any change in our channelled spell mechanics? i.e do we have to constantly monitor channelling ticks to decide when to stop channelling and refresh dots or cast other spells?
3-During a normal pull the rotation should be: COE, Haunt, Soul Burn + SoulSwap, Malefic Grasp. This will leave you with 2 shards. After a few seconds, you will need to refresh your Haunt which leaves you with just one soul shard. Assuming no nightfall procs, is it better to refresh the dots manually and save the last remaining shard for reapplying haunt for the third time, or is it better to Soul Burn + Soul Swap again and pray for a nightfall (and run the risk of not having haunt up)
4-Reg. Kiljaeden's cunning's passive effect during movement intensive fights: is it better to cast Malefic Grasp and move or is it better to spam fel flame and move? if the former is true, then is there any point in using fel flame at all (to add 6 seconds to dots for example?)
5-Considering epidemic talent, is it 100% essential to clip dots just when they reach half their uptime or is this not a significant dps gain and it is totally fine to refresh dots at any time as long as they have reached half their uptime?