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12/09/12, 5:09 PM
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#121
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Glass Joe
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So, I was trying to do some napkin math on Immolate versus Incinerate when I ran into something odd. Immolate seems to do roughly 50% SP damage per second while Incinerate does about 70% SP damage per second, at least, according to the tooltips. Why then do sims show Immolate doing a bit under double the DPET of Incinerate? On the sim, Immolate is refreshed an average of 24.88 times, which is much less than it should be on a 565 second long fight.
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12/09/12, 5:23 PM
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#122
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The Chairmaker
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The default average fight length is 450 seconds, so 24.88 sounds quite right. DPET is damage per execute time, which means cast time, so obviously dots and tend to be far ahead of primary nukes - it's only counting the time you spend actually applying the dot.
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12/10/12, 5:50 PM
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#123
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Glass Joe
Gnome Warlock
Alexstrasza
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Afflic 2 target
Hello,
I am trying to understand the 2 target priority for affliction warlocks, unfortunately I suck at reading simcraft. Assuming there are no adds to give us constant flow of shards like the will of the emperor fight.
1. Are we hard casting our DoTs in this case or using Drain soul for shards in order to keep our DoTs and haunt active?
2. Glyph of soul swap? if so, are we hard casting our DoTs during the CD interval or not bothering?
3. Shard priority when the mob is below 20% health?
Thanks in advance!
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12/30/12, 10:39 AM
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#124
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Glass Joe
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Originally Posted by topapa.garamonde
Hello,
I am trying to understand the 2 target priority for affliction warlocks, unfortunately I suck at reading simcraft. Assuming there are no adds to give us constant flow of shards like the will of the emperor fight.
1. Are we hard casting our DoTs in this case or using Drain soul for shards in order to keep our DoTs and haunt active?
2. Glyph of soul swap? if so, are we hard casting our DoTs during the CD interval or not bothering?
3. Shard priority when the mob is below 20% health?
Thanks in advance!
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migh be a bit late but if you are talking about add and simply add that mostly depend on the life they have, like the orb on elegon you shouldnt hard cast all your dot, simply add a corruption to help your group
if you are talking about the first boss in mgv or any mob with a good health pool , you should definitivly hard cast all your dot on each target, only cast sb: ss if you got all your proc on both target and cast haunt on one target and be sure that you'll be able to cast mg for the whole haunt duration
Glyph of soul swap migh be good to use on some situation and if you choose to use it just be sure to maintain at least corruption and agony on the second target, i find that hard casting unstable affliction on the second target is a dps loss in this situation. If ss is on cooldoown and you got some proc at the same time be sure to hard cast the 3 dots unless you'll be able to use ss within the next few second
Maintain dot uptime at 100%, in the situation that only one of your dot will fade off within the next 9 second and you have less buff then when you last applied your dot simply hard cast this dot and cast haunt -> drain soul
Last edited by jsrfuture : 12/30/12 at 11:39 AM.
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12/30/12, 10:54 AM
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#125
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Glass Joe
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i got a question my self, at what point it worth casting a dot even if it wont benefit from pandemic? my proc are jade spirit 1650 intel ->lightweave 2000 intel -> RoY 3221 intel -> Shock-Charger Medaillon 3838 intel
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01/01/13, 7:37 PM
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#126
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King Hippo
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This doesn't exactly answer your question, but if you could find out what % increase would make it worth it to re-cast, this addon would then help:
AffDots - Class - World of Warcraft Addons - Curse
I could have sworn it'd already been posted here, but my searchfu is weak apparently
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01/02/13, 10:57 AM
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#127
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Glass Joe
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Don't forget that Fel Flame will refresh damage modifiers for UA and Corruption, so it's much better to cast FF and Agony to refresh your dot damage modifier instead of recasting all of them. When I start a fight, I pre-pot and blow all my cooldowns, but while MF is casting, I get trinket and weapon enchant procs. I cast FF and Agony to reset them, and then use SB:SW right as my DS is about to expire.
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01/02/13, 3:34 PM
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#128
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Glass Joe
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Originally Posted by Meaning
This doesn't exactly answer your question, but if you could find out what % increase would make it worth it to re-cast, this addon would then help:
AffDots - Class - World of Warcraft Addons - Curse
I could have sworn it'd already been posted here, but my searchfu is weak apparently
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yeah thank i got this add on and track my buff with tmw, was just wondering if someone allready made some math to find how much intel proc is needed to worth a refresh/hard cast.
i'll try to do the math by my self and show it here. im not a math expert but i think i should be able to find out
thanks you, for anyone who doesnt have affdots, you should get it, help a lot to get some more K
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01/04/13, 8:51 PM
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#129
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Glass Joe
Human Warlock
Blade's Edge (EU)
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Originally Posted by Syrophenikan
Don't forget that Fel Flame will refresh damage modifiers for UA and Corruption, so it's much better to cast FF and Agony to refresh your dot damage modifier instead of recasting all of them. When I start a fight, I pre-pot and blow all my cooldowns, but while MF is casting, I get trinket and weapon enchant procs. I cast FF and Agony to reset them, and then use SB:SW right as my DS is about to expire.
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daft question ... but is it true that it is best to cast FF to refresh the dot damage modifier ... for a 6 second extension to the dot, ... rather than recasting and getting a full duration of the buffed damage? ... isn't it perhaps situational ... and dependent on the timing of other cooldowns becoming available?
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01/06/13, 1:25 PM
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#130
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Glass Joe
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No doubt been asked before but as an orc warlock with 4pt tier 14 how optimal is it to keep using dark soul: misery as soon as it becomes available?
Normally I would use my Shado pan trinket when it was off CD, then use dark soul + shado pan + blood fury the next minute but with a 1.33 minute CD Dark soul: misery it's really thrown my CD's out of synch.
Should I remain using my 3 cooldowns at the same time with the expcetion of my shado pan (1 minute CD) or just pop them as they refresh?
Obviously have to take procs into account (shado pan trinket will go as soon as Sha of fear finally drops the trinket!
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01/07/13, 8:55 AM
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#131
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Glass Joe
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Originally Posted by clarazor
daft question ... but is it true that it is best to cast FF to refresh the dot damage modifier ... for a 6 second extension to the dot, ... rather than recasting and getting a full duration of the buffed damage? ... isn't it perhaps situational ... and dependent on the timing of other cooldowns becoming available?
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I do not us FF just for the 6 second extension, rather it's one GCD to refresh damage modifiers on two DOTs. I do it for my opener and trinket/DS procs. I'm an orc, so when all my trinkets procs after I use my cooldowns, I hit FF and Agony to refresh, then with a second left on Blood Fury, I use a soul shard to refresh all my DOTs.
I use FF to refresh damage modifiers on UA/Corr when I don't want to use a soul shard, but still have significant procs I should take advantage of, regardless of the 6 second addition to UA/Corr.
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01/07/13, 6:32 PM
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#132
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Glass Joe
Human Warlock
Blade's Edge (EU)
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Originally Posted by Syrophenikan
I do not us FF just for the 6 second extension, rather it's one GCD to refresh damage modifiers on two DOTs. I do it for my opener and trinket/DS procs. I'm an orc, so when all my trinkets procs after I use my cooldowns, I hit FF and Agony to refresh, then with a second left on Blood Fury, I use a soul shard to refresh all my DOTs.
I use FF to refresh damage modifiers on UA/Corr when I don't want to use a soul shard, but still have significant procs I should take advantage of, regardless of the 6 second addition to UA/Corr.
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I can understand the controlled use of FF in this way in particular situations, (eg: when there is sufficient time to recast for a fully buffed duration subsequent to the FF extension, but insufficient time for 2 fully buffed durations), however I'm uncertain of whether the general use of FF in this way provides an overall damage increase.
ie: The question was ... does the use of a single GCD outweigh the benefits of lost cast time but a full duration of buffed damage?
I lack the mathematical wherewithal to calculate this, and don't even know if a clearly mathematically proven rule of thumb is possible ... would it not for example depend largely on the timing of the particular proc, its duration, and the availability/timing of other on-use cooldowns with which it might stack ... ?
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01/17/13, 4:39 PM
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#133
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Glass Joe
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I've got some problems with our Warlock (Affli) on Zor'Lok heroic (10).
The problem is: how can he handle damaging on friendly target if they're under taken?
In my eyes (Rogue), he has not as much spells for single target DPS without DoTs.
Hope you can help me, thanks.
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01/18/13, 4:38 PM
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#134
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Von Kaiser
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I can understand the controlled use of FF in this way in particular situations, (eg: when there is sufficient time to recast for a fully buffed duration subsequent to the FF extension, but insufficient time for 2 fully buffed durations), however I'm uncertain of whether the general use of FF in this way provides an overall damage increase.
ie: The question was ... does the use of a single GCD outweigh the benefits of lost cast time but a full duration of buffed damage?
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Depends on remaining duration. If the DoTs in question are outside Pandemic range, you're losing part of your Pandemic benefit (and therefore the "full duration" refresh) by hardcast refreshing them. FF can extend the DoTs up to the maximum Pandemic duration, however (~1.5x base duration).
Let's say you just applied both DoTs, then your trinket and Jade Spirit proc. FF will extend both by 6 seconds in one GCD and refresh them with the trinket proc. If you hardcast refresh them instead, however, you're going to be losing at least half the benefit of Pandemic, possibly nearly all of it, depending on what the duration of the DoT was before the first refresh (before the procs).
Trying to go through the math on it, there seem to be too many variables. You have current remaining duration left on each, your stats under the current procs, your stats under the prior procs (all of which determine both the DPS difference from refreshing, as well as the maximum refresh available from FF and hardcasting), the ICD on currently inactive procs and CDs (and therefore the probability of them procing before the refreshed ones are refreshed again, negating part of the benefit), and probably a couple others I'm forgetting.
My gut says that if you're still above the normal full duration (therefore getting less than have of the Pandemic refresh extension), FF is probably going to be superior. If you're between the full duration and the Pandemic window, it's going to depend on the situation and variables, and if you're in the Pandemic window, it's probably worthwhile to refresh via hardcasting. That's just my hunch, though, based on playing with the numbers a bit.
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01/18/13, 5:05 PM
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#135
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Don Flamenco
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Originally Posted by Veshrae
I've got some problems with our Warlock (Affli) on Zor'Lok heroic (10).
The problem is: how can he handle damaging on friendly target if they're under taken?
In my eyes (Rogue), he has not as much spells for single target DPS without DoTs.
Hope you can help me, thanks.
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The best single target MC option is for your warlock to ensure he has shards (prob 3) just before the convert. Haunt's nuke actually hits reasonably hard, and is probably the best single tool warlock's have for breaking MC's without DoT's, even though this will hurt the warlock's overall DPS for the encounter.
Zor'lok isn't a dps check, so this isn't a big deal.
If you need the warlock to help on all targets (AoE), they can also use harvest life (tier 1 talent) as a reasonable way to put some damage into all the MC targets (provided there is a reasonably close stack). A seed of corruption into the boss just before or right at convert followed by harvest life will do a decent amount of damage to each of the MC targets with no residual dots.
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