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5.2 Changes Discussion
Stealing a leaf from Aldriana's book. Sourced from MMO/WoWHead and written in my own words.
Some of these changes (glyphs) are no doubt going to shake things up a little bit. Core Abilities
Talents
Glyphs
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Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks. Sims won't need to change, 4 embers and soulshards are baseline now (Source: Patch 5.2 PTR Patch Note Preview - World of Warcraft) Also the grimoire sacrifice change is 5% of the untalented damage, but the change is actually -20% (from 25% bonus to 20%) of the talent's power for destruction warlocks and -10% (50% -> 45%) for affliction warlocks. It might actually be interesting to sim the value of this grimoire VS surpremacy for us, the few destruction warlocks left out there |
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Also, it's Destruction that took the other hit, not Demonology. Demonology's Sacrifice benefit is untouched (which has no effect, since no Demo warlocks use it). |
So, the warlock changes in 5.2 are pretty much just nerfs across the board. With the lonely exception of Soulburned Unending Breath. Colour me not so surprised.
Since I don't do much PVP I care little about the Curse of Enfeeblement, Spell Lock or Blood Fear nerfs. The latter of which certainly seems quite severe, but it was expected after GC mentioned that instant cast / uninterruptable CC is probably on the nerfing block when they continue to balance PVP. Quote:
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However, even though it makes timing tighter, sitting on shards while waiting for more procs more difficult and resources less abundant after a drainsouled kill, it's not a very big nerf to actual DPS. I ran a few 50k iteration sims with the newest version of SimulationCraft (510-7) on my own affliction profile (which is probably quite close to the Tier14 Normal warlock profile, ilevel being between 493 and 495, with the 4p tier bonus) and the results were: Single target 109418 dps with 4 shards 108888 dps with 3 shards 530 dps or 0.5% nerf 2 targets 131243 dps with 4 shards 130820 dps with 3 shards 423 dps or 0.3% nerf 4 targets 155386 dps with 4 shards 153769 dps with 3 shards 1617 dps or 1% nerf 8 targets 273455 dps with 4 shards 268949 dps with 3 shards 4506 dps or 1.65% nerf Edit note: Ah, it seems folks replied with new info while I was writing my reply. So you can just ignore the sim results. Blizzard's choice of making 4 resources the baseline is the only right one. Lowering players' perceived quality of life is rarely a good design direction. And now we have one more prime glyph spot to fill with something that is actually a choice. |
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This is a nerf to actual self-healing but a buff to net survivability, because, as you pointed out, Leech is often overhealing. There'll probably be a cap on the shield, though. |
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Grimoire of Sacrifice - Talent - Warlock - Class Abilities - Spells - WowDB (PTR) The link provided my mmo-champion shows: Affliction sacrifice going from a range of 25 to 50 to a new range of 20 to 45 Demonology sacrifice going from 50 to 45 Destruction remaining at 30%. |
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This isn't the first one to have improper specs notated in the tooltip. For example, Grimiore of Supremacy annotates the Wrathguard for Destruction, not Demonology (Demonology is annotated with Affliction). Grimiore of Service similarly misattributes the Felguard to Destruction. What it looks like, from the tooltip, is that it's supposed to have four sections, general ("increase the power of many of your single target spells by 20% to 45%"), then a section for Affliction, Demonology, and Destruction, in that order, specifying the actual percent for that spec and the details. Somewhere that framework got muddled, and the first section is mislabeled Affliction, despite it not supposed to have a label, the next is labeled Demonology, despite the fact that it's Affliction's bonus, the next Destruction but with Demo's number, and the actual Destro section simply omitted. So it was in fact Affliction and Destro. The Affliction nerf makes sense, since Sacrifice is miles ahead of the other two Grimoires for that spec. The Destro one baffles me a bit, as Sacrifice was already nearly dead even with both Service and Supremacy for that spec, and Destro is also the bottom of the pile on the PvE side and could use a pretty solid DPS buff to put it back on level. On a side note, nerfing Sacrifice wouldn't make sense in the slightest for Demo, since literally no Demo locks use it (and it's a 6-7% DPS loss over either of the others to boot). Then again, it would be like nerfing Sac Pact, and they did do that (unless they are also planning on increasing the HP->Shield percentage, or reducing the CD, either of which would work with the new 25%), so who knows. |
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From the PTR patch notes as of Jan 17:
Core Abilities
Talents
Glyphs
Affliction
Cosmetic
Most of these new changes are PVP oriented, though the 10% additional reduction to incoming damage is quite welcome. Warlocks have also gained additional flexibility in providing the Stamina buff in the absence of a priest. |
Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
Talents
Affliction
Demonology
Destruction
Blizzard strongly insists that we use demon minions. Demonology is poised to overtake Affliction in tier 15, and Destruction will favor Supremacy in single-target encounters. EDIT: Updated changes to reflect live patch notes. |
Does the changes mean that Demo is now going to be most viable spec for raiding?
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Not mentioned above, but Soul Leech has an upper cap at 100% of the warlock's HP.
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More hotfixes applied this morning by Blizzard, taking aim at Affliction and Demonology's multidotting strength.
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