I would say that for an ideal gear setup with the Felmyst staff, it is better to have T6 shoulders and switch the gloves to the KJ ones.
I also switched the robe for Fel Conqueror's Raiments to save all the leatherworkers!
With these modifications and using Runed Crimson Spinels, Forceful Seaspray Emeralds and Reckless Pyrestones for gemslots:
1221 fire / 1275 shadow dmg
219 hit
477 haste (30.26%)
23.14% crit (incl. Backlash)
I was looking at the best possible items for someone who has JC/Tailoring, this was what I've come up with. All yellow sockets are Reckless Pyrestones (minus one for the +12 crit JC gem), red sockets are Runed Crimson Spinels (minus one for the +14 dmg JC gem) and two blue sockets are Glowing Shadowsong Amethysts.
This stems from the fact that we had our first Pendant of Sunfire recipe rotting in the bank and I couldn't help but level JC to put it to some use.
I think you may get better results, dropping the staff for the sunflare/chronicle combo, and replacing 3 yellow sockets with 2 10 hit gems and the 12 hit JC one.
Slightly off topic of your current topic, but can I get an opinion on Talent Calculator - World of Warcraft . Would be a utility spec that might have viable DPS with high crit, ISB, Imp Imp, SL and Master Demonoligist for minimal threat.
Slightly off topic of your current topic, but can I get an opinion on Talent Calculator - World of Warcraft . Would be a utility spec that might have viable DPS with high crit, ISB, Imp Imp, SL and Master Demonoligist for minimal threat.
I don't think so, you loose the high dps from the destruction tree just for a imp (900-1000 hp for the tank). Compare to affliction with certainly higher dps, shadow embrace and malediction (less ISB, that's true).
Excuse my poor english !
Edit : with my gear on leulier spreadsheet, i got 2046dps for demono and 2126 for affliction.
I think you may get better results, dropping the staff for the sunflare/chronicle combo, and replacing 3 yellow sockets with 2 10 hit gems and the 12 hit JC one.
Yep, you're right. Thanks.
Switching to the Sunflare/Chronicle combination and those gems did increase the overall results, as follows:
+27 dmg
+4 crit
-3 hit (-1 effective)
-7 haste
With the above using 3x Great Lionseyes in some yellow sockets (it appears that the +12 hit JC pattern hasn't been added to the game (yet)).
It seems I wasn't considering the relative increase in damage of other items when they were socketed with +hit gems.
Slightly off topic of your current topic, but can I get an opinion on Talent Calculator - World of Warcraft . Would be a utility spec that might have viable DPS with high crit, ISB, Imp Imp, SL and Master Demonoligist for minimal threat.
The imp tends to die when it is Soul Linked and it's a pain to get it buffed.
I don't think this is a viable spec since you're trading DS (+15% damage), SnD (+20% coefficient, roughly 300 spellpower equivalent) for Soul Link (+5% as long as the imp lives) and DK (roughly +120 spellpower). The threat is nice, but if you're having threat issues with this spec, your tank is doing something very, very wrong.
You can use this spec with a Succubus in non aoe situations, that does work pretty well.
Just a quick inquiry, i have been using the Leulier's worksheet, and according to the worksheet putting imp. immolate in my rotation would increase my over all dps by 14 points. But when i use immolate in my rotation i seem to lose alot of dps. Is my assumption correct, because immolate is a dot, you will lose over all dps because SB dps is counted per SB hit, and because SB leaves no dot it will always be higher if SB is cast alone.
I.E. i do ~1700 unbuffed dps if i just spam SB, now if i put immolate in rotation, basicly casting immolate, spamming SB, when immolate ends, refreshing it. I end up with like ~1600 dps. I tested this on Dr. Doom. maybe the sample was not high enough. I would like to try this out but what is the opinion of warlock community, just Spam SB or try to incorporate immolate in rotation.
Just a quick inquiry, i have been using the Leulier's worksheet, and according to the worksheet putting imp. immolate in my rotation would increase my over all dps by 14 points. But when i use immolate in my rotation i seem to lose alot of dps. Is my assumption correct, because immolate is a dot, you will lose over all dps because SB dps is counted per SB hit, and because SB leaves no dot it will always be higher if SB is cast alone.
I.E. i do ~1700 unbuffed dps if i just spam SB, now if i put immolate in rotation, basicly casting immolate, spamming SB, when immolate ends, refreshing it. I end up with like ~1600 dps. I tested this on Dr. Doom. maybe the sample was not high enough. I would like to try this out but what is the opinion of warlock community, just Spam SB or try to incorporate immolate in rotation.
The spreadsheet may have been assuming normal raid buffs like Scorch and CoE, which you probably didn't have on Dr. Boom. Regardless, you should be seeing your highest DPS spamming bolts.
I've seem to notice my DPS has dropped SIGNIFICANTLY in raids recently. I used to have approx 1600-1800 DPS and top meters in any given fight, but for some reason have dropped to 1100-1300 DPS and am 4-8th on dmg meters? I have no clue what I changed if anything or what I'm doing wrong. At this point I don't necessarily think it's a gear issue. I think it's something I'm doing in the fights, but I'm spamming shadowbolt, sometimes usually ride the MT and just sit there for a second, life tap at 10% mana back to full and continue spamming shadowbolts, I hope trinkets at any given opportunity and try to soul-shatter as late as I can (usually only at 30k threat though...) There are a few times I sit there with nothing to do due to threat... Could this be why? I think this isn't much description or anything, but if you notice anything I'm doing wrong or something's wrong with my gear let me know?
I've seem to notice my DPS has dropped SIGNIFICANTLY in raids recently. I used to have approx 1600-1800 DPS and top meters in any given fight, but for some reason have dropped to 1100-1300 DPS and am 4-8th on dmg meters? I have no clue what I changed if anything or what I'm doing wrong. At this point I don't necessarily think it's a gear issue. I think it's something I'm doing in the fights, but I'm spamming shadowbolt, sometimes usually ride the MT and just sit there for a second, life tap at 10% mana back to full and continue spamming shadowbolts, I hope trinkets at any given opportunity and try to soul-shatter as late as I can (usually only at 30k threat though...) There are a few times I sit there with nothing to do due to threat... Could this be why? I think this isn't much description or anything, but if you notice anything I'm doing wrong or something's wrong with my gear let me know?
Make sure you have all your consumables. Make sure you have all your buffs (DS, FA).
Don't string life taps together. Instead weave them in between bolts, especially if you're being threat capped.
Obviously, apply a curse at the start.
Your gear should allow a lot more than 1400 dps. That's all I can say without WWS.
I've seem to notice my DPS has dropped SIGNIFICANTLY in raids recently.
Watch your group setup. Maybe your raid lead is trying out different constellations. Shamans (BL!), Spriests etc. make quite a difference. Or maybe there was no spriest in the raid at all - that costs vast amounts of damage.
If you are threat-capped, try to time shatter better. 30k sounds early. The later you shatter, the more room you gain for higher dps. Depends on tank tps, your dps/tps and the fight length really. There was a thread somewhere in these forums on the timing of Vanish, Shatter etc. If you sit around because of threat issues, that explains a lot. Also, obviously, check that you have Salvation
Don't string life taps together. Instead weave them in between bolts, especially if you're being threat capped.
This doesn't actually matter, unless there is a mechanic in the fight which forces the raid healers to be strained; as in don't tap when there's a 3-stack of slash, last 10 seconds of burn, or right before someone pops Najentus. But yeah, life tapping is and will always be 1 GCD. It doesn't matter when you do it as long as you aren't over-tapping (restoring that last 400mana when a lifetap is worth 1800). I am not sure how 'stringing' taps together or 'weaving' taps will increase or decrease dps, unless you aren't paying attention to your GCD timer. Being threat capped is unfortunately a downside to playing a warlock. Make sure you have Tranquil Air for the first 30 seconds to a minute of every fight if you tend to chase the tanks at 125%.
I think the reason to "weave" is really just to keep you far from being topped up in case a situation arises where you would not be able to DPS but you will be able to life tap several times. Perfect example is Brutallus, where if you get burn, you can lifetap at least 2-3 times while moving to burn spot. If you had been string-tapping previously, you'd probably only see 1-2 lifetap's worth of mana if you had just finished string-tapping. Also, you may be in a group with a Resto Shammy and he may have popped mana tide just after you've done your life-tap string.
Over the past month i have had a huge increase in the amounts of trinkets i have to decide to use for things like trash and different boss encounters, we are very close to Illidan, but not there yet so the skull isn't an option obviously but here are the trinkets i cannot decide one over the other. I am currently 41/0/20
-Hex Lord
-Icon
-DM Crusade
-Ashtongue of Shadows
-Alcy Stone of Sorc
-Timbals
-Sextant
If SBs take up 50-60% of my dps why not use sextant, and ashtongue seems to proc non stop which also to me seems like a good choice.
Sextant will be a terrible choice for you, it's generally not the best choice even for destro with 35% crit and ruin. The rest are situational.
On trash or bosses where you can maintain Corruption on 2 or more targets, use Timbals and Ashtongue.
On bosses where you are responsibile for a lot of self healing, use Alch Stone.
On bosses where you know you'll get a heroism early, use Hex Head and Icon.
On bosses where you know you'll get a heroism late, use Hex Head and Crusade card.
On bosses where you have regular periods of non-dps time, do not use the card.
On threat sensative fights, don't use ones with a proc, or an on-use.
Some of these suggestions are more subjective than others and depend on your play style.
Theres no way, most Sunwell raids only have 2-3 mages at the most. That extra 3% for them will not out weigh the DPS loss for a destro lock going affliction. The only reason to ever use an affliction lock is if you need shadow embrace to keep your tanks alive on a progression fight, malediction is just a nice bonus.
I would say the main bonus in a SWP raid you get from combining the curses is not only needing 1 malediction lock to cover both (as they arent very common in SWP) its the dps increase from the lock that would have been putting up one of those 2 curses either being able to put up another utility curse you wouldnt have had otherwise or a damage curse.
It depends from whose perspective you speak of. From a fire mage perspective, the biggest impact this has is that it means I get pretty much 'coe' guaranteed on all trash mobs, which before this change was somewhat a rare thing. Also, I've had my fair share of non-coe boss kills that are quite frustrating to have to deal with.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Merging CoS and CoE is a deffinate warlock buff. Which reminds me of a thing I was wondering about for a long time now:
Why aren't there curses affecting Nature/Holy damage?
On a side note:
* Equipping an item will now cancel any spell cast currently in progress.
eventually ends the discussion about S4 and Normal weapon swapping during SB cast, doesn't it?
Edit: Seems like that's already been mentioned in 2.4.3 thread...
So no one discussing the new patch notes yet, will it finally be worth it to have a malediction lock in sunwell with coe and cos merging into 1 curse.
Im wondering this as well if this will be worth it. Ofcourse, the more dps your mages dish out, the lower the treshold becomes to take one malediction warlock.
Im doubting though if shadow embrace is worth it, to me it seems only usefull for Brutallus which we have killed a couple of times now, while on the other bosses shadow embrace is either useless or not going to contribute a significant portion to your kill as the physical damage the boss deals , if any, seems a pretty marginal part of the encounter.
Assuming aprroximately 400-500 dps loss from a warlock going from destro to malediction/ruin build , how much dps do your casters need to put on the table to make it worth it ? Anyone who can run some numbers would be appreciated.