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Old 07/14/08, 2:20 PM   1 links from elsewhere to this Post. Click to view. #3451
Smurrf
Si Tibi Narraremus Te Interficere Debemus
 
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Human Paladin
 
Lothar
Indeed...and it's the same reason pallies use the Ardent Defender talent, and just about any tank who can get it will use Kael's Commendation trinket from MgT - and likely would even without the stam bonus on it. It's a static, always present 'oh ****' button that you never have to press that's able to save your life. The drawback, of course, is that you'll never be able to nail down those points in time where it helps you out...but I challenge you to spend a while using Boar's Speed, then go back to any other current enchant and see which you like better. This isn't something you mathematically lay out as increasing overall DPS by 0.01% (or at least I can't), this is something that is a very simpler set of numbers - 1) lived with having it, 2) died without it.
 
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Old 07/14/08, 7:34 PM   #3452
Fafhrd
Von Kaiser
 
Tauren Druid
 
Vek'nilash (EU)
After our first night on Kil'jaeden, I'm pretty sure almost whole of SK Gaming had Boar's Speed enchanted.
 
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Old 07/15/08, 9:08 AM   #3453
legionaus
Glass Joe
 
tod
Human Warlock
 
No WoW Account
Firstly i apologise if this has been asked before. but are any sunwell locks thinking of going 40/0/21 or a variation of this to get Malediction when 2.4.3 comes out ?
 
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Old 07/15/08, 10:24 AM   #3454
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by legionaus View Post
Firstly i apologise if this has been asked before. but are any sunwell locks thinking of going 40/0/21 or a variation of this to get Malediction when 2.4.3 comes out ?
Yes. One affliction lock in the raid will be optimal. It'll probably be 38/2/21.
 
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Old 07/15/08, 12:14 PM   #3455
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
Originally Posted by legionaus View Post
Firstly i apologise if this has been asked before. but are any sunwell locks thinking of going 40/0/21 or a variation of this to get Malediction when 2.4.3 comes out ?
As far as pure raid dps goes most raid makeups will not be better with an affliction lock. However you do gain more than just dps (imp buff for group, and 5% less damage from the boss)
 
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Old 07/15/08, 1:17 PM   #3456
Medieval
Glass Joe
 
Human Warlock
 
Kul Tiras (EU)
I would guess it would depend on the boss.
 
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Old 07/15/08, 1:53 PM   #3457
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
I'd recommend putting the affliction lock with a dps group still and not sticking it in the tank group. There is no way you need the tank hp more than the 400+ dps loss you would get no spriest/shaman.
 
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Old 07/15/08, 2:06 PM   #3458
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Flamingcloud View Post
I'd recommend putting the affliction lock with a dps group still and not sticking it in the tank group. There is no way you need the tank hp more than the 400+ dps loss you would get no spriest/shaman.
The HP can also benefit the mages and SP that you have in the group with all the raid damage going around.

10k buffed lets you survive a meteor if it comes to that.
 
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Old 07/15/08, 3:48 PM   #3459
Quintessa
Glass Joe
 
Human Warlock
 
Garithos
Are there any guilds that run SM/Ruin locks on Brutallus now? I'd like to see some numbers now with the change. My guild runs a caster heavy raid (2-3 spriests, 3-4 warlocks, 2-3 mages on Brut), I'd like to see if it would be beneficial for us at all.
 
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Old 07/15/08, 4:24 PM   #3460
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
Pretty easy to figure out if Malediction is worth it for your raid (disregarding the value of Shadow Embrace). Take the wws of your raid, add up all the shadow, arcane, frost, and fire damage and multiply by 0.027 (assuming you always had CoS and CoE, if you didn't have one or the other, multiply that part by 0.13). Determine the loss in personal damage from the switch (people estimate with the spreadsheet, but it could be more or less depending on play style and gear, it's best to just try it out and compare some wws reports). If A is higher than B, or really, anywhere near B, it's worth it. For a 400 dps loss you'd need roughly 14815 raid dps to compensate.

Ballparking, I'd estimate that if you have 7 or more people who benefit from CoE, it's worth having malediction. It's probably more like 6 people for most raids. Almost certainly going to be worth having in basically every raid given the option.
 
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Old 07/15/08, 6:47 PM   #3461
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Some raids with 2-3 SPriests may have some debuff slot issues, where an Affliction Lock would not have all 4-5 debuff slots he would need to to do fair dps.

Also account for changing from hitting Shadow bolt to five buttons, and the change may be more than 400 dps for some people.

Note, if you normally run 3 Warlocks, one gets to add another 150 dps using Doom.
 
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Old 07/15/08, 8:29 PM   #3462
Morrtir
Glass Joe
 
Gnome Warlock
 
Blackhand
For those seeking a quantification of Boar's Speed, simply divide your Shadow Bolt cast time by 0.074. This is the number of seconds you must spend running per fight to gain an additional Shadow Bolt due to having Boar's Speed. For a 2.5 second cast, it amounts to nearly 34 seconds. For a 2.2 second Shadow Bolt (around 13-14% haste), it is just under 30 seconds. Basically, the benefit from Boar's Speed obviously scales directly with haste. This assumes a fixed fight length. I don't really see any way to model it over a variable fight length. If you assume a 5-minute fight length, however, and assume your Shadow Bolts are 2.5 seconds (0 haste) and hit for 4000 on average and also assume you run for the 34 seconds required to gain 1 additional Shadow Bolt, Boar's Speed nets you an additional 13 1/3 DPS.

If you desire to see all of the math, I will post, but that is a semi-simplistic quantification of the benefits.
 
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Old 07/15/08, 11:19 PM   #3463
Benafflock
Von Kaiser
 
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Undead Warlock
 
Eredar
Has anyone noticed if the Infernal has been nerfed? It seems mine is only hitting for ~70.
 
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Old 07/15/08, 11:57 PM   #3464
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
Infernal is level 50 now, Doomguard is level 60. So they suck.
 
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Old 07/16/08, 6:57 AM   #3465
Latas
Piston Honda
 
Night Elf Druid
 
Uther
Any word on if the Infernal being 50 and the Doomguard being 60 was intended or just an oversight by blizz?
 
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Old 07/16/08, 10:54 AM   #3466
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by rochan View Post
Infernal is level 50 now, Doomguard is level 60. So they suck.
Meh, they had such limited use in the first place. And that gets nerfed?
 
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Old 07/16/08, 12:36 PM   #3467
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
My guess/hope regarding the infernal is that it is a bug caused by the changes they did to small pets giving them levels, and that it will be fixed. Otherwise, they are just acknowledging that even though they've said for years they are going to do something to make them useful, it's actually never going to happen and they are entirely party tricks now.

As for Boar's Speed, it's impossible to quantify the value considering you can usually lifetap and sometimes dot while moving. It basically comes down to being the only thing at all useful to put on boots. If there was a 12 spell damage to Boots enchant, we'd all be using it. Would be nice to see a caster version of Surefooted in WotLK.

The spreadsheet has its own thread here with some good info in it:

http://elitistjerks.com/f31/t10065-a...s_spreadsheet/

Also here is another writeup that can help:

A Beginner’s Guide to Leulier’s Spreadsheet (v. 2.3) - The Warlocks Den Forums

I found that just playing around with it I could figure out most of the functionality after a little while. Personally, I just use it for relative comparisons, I never take its actual numbers as gospel, but it's a good way to compare specs and individual gear choices.

Last edited by Sydane : 07/16/08 at 12:45 PM.
 
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Old 07/16/08, 12:37 PM   #3468
 Melbuframa
King of the Winglies
 
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Orc Warlock
 
Ner'zhul
Originally Posted by Arelenda View Post
Meh, they had such limited use in the first place. And that gets nerfed?
I only used mine on Brut. This explains why he did basicially nothing last night.
 
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Old 07/16/08, 12:53 PM   #3469
Torq
Piston Honda
 
Gnome Warlock
 
Burning Legion
Originally Posted by Sydane View Post
If there was a 12 spell damage to Boots enchant, we'd all be using it. Would be nice to see a caster version of Surefooted in WotLK.
If they unify the ratings like has been seen in the Alpha, Surefooted will be viable for both melee and casters.
 
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Old 07/16/08, 2:58 PM   #3470
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
Originally Posted by Torq View Post
If they unify the ratings like has been seen in the Alpha, Surefooted will be viable for both melee and casters.
That didn't occur to me at all, nice catch. So assuming there is a WotLK version that's the same scale as the current version, we'll get 0.8% Spell Hit on boots as an option compared to Boar's Speed. Maybe there should be a caster version of Boar's Speed that is Int. I know that for melee classes the movement increase is considered better dps than Surefooted but since we can do some things on the move, I don't know that it would be.
 
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Old 07/16/08, 7:06 PM   #3471
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Sydane View Post
I know that for melee classes the movement increase is considered better dps than Surefooted but since we can do some things on the move, I don't know that it would be.
Not to mention we don't spend half the time running after our targets. Melee needs to move quite a lot more than we do.
 
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Old 07/17/08, 3:36 AM   #3472
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
Has anyone tried some sort of Malediction/Ruin build with 4/5 T5 + 4/8 T6? Seems like another reason to include non-destro lock in the setup, for progress raids at least.

How much would be 4-piece T5 bonus worth in high end gear?

Last edited by Anthraxx : 07/17/08 at 4:39 AM.
 
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Old 07/17/08, 9:57 AM   #3473
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Anthraxx View Post
Has anyone tried some sort of Malediction/Ruin build with 4/5 T5 + 4/8 T6? Seems like another reason to include non-destro lock in the setup, for progress raids at least.

How much would be 4-piece T5 bonus worth in high end gear?
The set bonus doesn't actually do any useful things. It only works for your own corruption/immolate, and is 10% of base damage, and only for remaining tics.

example:
Corruption which has 900 base damage. 10% is 90.

SB hit before the first tic adds 90 on 6 tics. total: 540 damage * multipliers.
SB hit before the lact tic adds 90 on that one only. total: 90 damage * multipliers.

It's an okish set bonus, but worded poorly.

In high end raiding, only the affliction lock uses corruption. And Immolate's dot doesn't do much damage in the first place.


So in response: you'll lose dps to wearing inferior pieces.
 
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Old 07/18/08, 11:08 AM   #3474
Anthraxx
Von Kaiser
 
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Undead Warlock
 
Mazrigos (EU)
I was always under impression the effect stacked so it was ((X+10%)+10%)+10%...
 
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Old 07/18/08, 11:58 AM   #3475
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Anthraxx View Post
I was always under impression the effect stacked so it was ((X+10%)+10%)+10%...
The effect does stack but not in the way you/Arelenda listed.

Base dmg of corruption is 900 so 10% is 90 dmg or 15 per tick.

Assuming an sb cast before each tick this is how it works
Tick 1 - X+(15*1.1)
Tick 2 - Tick 1+(15*1.1*1.1)
Tick 3 - Tick 2+(15*1.1*1.1*1.1)
..

Net gain will be roughly 400 dmg per corruption or ~23 dps before multipliers which is totally not worth the downgrade to T5.
 
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