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03/31/08, 2:11 AM
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#2161
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Glass Joe
Gnome Warlock
Onyxia (EU)
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Arelenda ive read the compendium and i play my WL since BWL :P
The problem with the theorycraft and the hit-rating concept is that its still a subject to the theory of big numbers, which means if i record my data for an infinate amount of time id see the theoretically calculated number of miss% crit% etc,
the truth is that in raiding in any given circumstances this theory becomes obsolete quickly =/ the only other WL that does comparable damage is at 160 hit rating with a tack more spelldmg and less crit. In most encounters i easily do a bit more damage than he does, sure maybe im lucky and im hitting with ISB on the mob most of the time, id have to install shadowseer to check up on that theory. But the interresting thing is how crit% and spelldmg seems more beneficial to me, even though i have 111 hitrating i resist a lot less than my buddy does, sure thats luck based, but even when our resists are on par with each other i do more damage due to stacking more crit.
And im just curious about the math here and the logic, why would i want to get more hitrating if it really doesnt make such a big difference in terms of DPS, i would love to resocket to hit and see how that affects my damage but i want to see the math first =/
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03/31/08, 2:25 AM
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#2162
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Von Kaiser
Gnome Death Knight
Dun Modr (EU)
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I would like to know your logic to stack crit. Crit is an statistical stat too and stacking it, based on your logic could not give you the results you want because the number os casts in a fight is too small.
So your logic is flawled and because of that you are wrong.
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03/31/08, 2:35 AM
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#2163
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Don Flamenco
Human Warlock
Argent Dawn (EU)
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Originally Posted by Roywyn
Hm, is it possible to add a little 2-line comment in the compendium that Mana Potions are the best consumable to use for maximising DPS in a fight where some life taps/dark pacts while standing still are required?
Our warlocks were quite surprised by that, I fetched some quotes from the thread and a link to the spreadsheet, trying to convince them.
Even just a little entry near "Additional tips and tricks" would be enough, just to give that pretty vital info in an otherwise great compendium.
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Best consumable? as opposed to what? [Destruction Potion]?
Some quick math and working with the sheet showed me that for my gear and spec, [Super Mana Potion] scores about 50% better than a destro pot. The gap becomes smaller when considering Bloodlust/Heroism and high haste rates, but even then mana pots seemed to be better. Note that destro pots combined with Bloodlust/Heroism during any special phase (such as a vulnerability or wild magic or somesuch) can be the better option.
Given the relative low extra dps output from these things (less than 50dps by optimistic estimates), I think that unless you're having major trouble with an enrage, it's safer to skip the potions and have an extra emergency button in the form of a [Super Healing Potion] or [Super Rejuvenation Potion] or a [Mad Alchemist's Potion]. I'll update the compendium when I have some more time.
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03/31/08, 2:43 AM
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#2164
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Don Flamenco
Human Warlock
Argent Dawn (EU)
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Originally Posted by XStoliX
Arelenda ive read the compendium and i play my WL since BWL :P
The problem with the theorycraft and the hit-rating concept is that its still a subject to the theory of big numbers, which means if i record my data for an infinate amount of time id see the theoretically calculated number of miss% crit% etc,
the truth is that in raiding in any given circumstances this theory becomes obsolete quickly =/ the only other WL that does comparable damage is at 160 hit rating with a tack more spelldmg and less crit. In most encounters i easily do a bit more damage than he does, sure maybe im lucky and im hitting with ISB on the mob most of the time, id have to install shadowseer to check up on that theory. But the interresting thing is how crit% and spelldmg seems more beneficial to me, even though i have 111 hitrating i resist a lot less than my buddy does, sure thats luck based, but even when our resists are on par with each other i do more damage due to stacking more crit.
And im just curious about the math here and the logic, why would i want to get more hitrating if it really doesnt make such a big difference in terms of DPS, i would love to resocket to hit and see how that affects my damage but i want to see the math first =/
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I can answer this one pretty easily.
If you're looking at damage meters for one fight, they won't be representative. If you take them from an entire raid's worth, it'll contain about half as much trash damage as boss damage, depending on how much time you spent on each. Except on trash, the hit cap is 50ish. Hit is useless against the majority of the mobs you're fighting. If you fought bosses exclusively, the difference would be much more noticeable.
The main premise for stacking hit is that it is the best way to increase your dps against bosses, which is where dps matters. While one could make some valid points against this, this is why people tell you to stack hit.
I don't recommend using ShadowSeer at this point, it needs a rewrite for 2.4, which is not something I'll work on soon. I want 2.4 to stabilize first.
Last edited by Arelenda : 03/31/08 at 3:13 AM.
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03/31/08, 10:16 AM
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#2165
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Von Kaiser
Human Warlock
Bronze Dragonflight (EU)
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Originally Posted by XStoliX
I dont really like the spreadsheet due to alot of reasons, Ive used it and the numbers were way to random and unrealistic thats why i have a strong distaste towards it although it is a handy tool.
Besides the spreadsheet shows me id do about 1600 DPS which never happens =/
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The spreadsheet is using math under optimal conditions, and so it will also give you the optimal number of your DPS. I doesn't take account for lag, movement and the players ability to play his character effectivly.
In addition, if you take your stats and set your hit up from 8% to 16% you will see that you gain 1700DPS instead for 1600DPS. So, even if the spreadsheet is giving you number you can not live up to in a real enviroment it still shows you that over time hit will give more damage. And in the long run average wins.
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03/31/08, 10:56 AM
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#2166
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Glass Joe
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Quick Question
I might be in the wrong forum, if i am i apologize, my question is i currently have 2 pc T4 and Spellstrike Set, i was wondering what is my next step to improve my dps. If someone could armory and let me know in their opnion what is the next step i would need to take. Or what gear i should be shooting for.
Ty in advance
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03/31/08, 11:34 AM
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#2167
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Space Goats Coast to Coast
Origins
Draenei Shaman
No WoW Account
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Originally Posted by ChrisTheLock
I might be in the wrong forum, if i am i apologize, my question is i currently have 2 pc T4 and Spellstrike Set, i was wondering what is my next step to improve my dps. If someone could armory and let me know in their opnion what is the next step i would need to take. Or what gear i should be shooting for.
Ty in advance
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Read the first post, use the spreadsheet, use the search function. There's a lot of posts by a lot of people asking questions that you can answer yourself just by being nonlazy and reading the top of the thread.

Originally Posted by XStoliX
Arelenda ive read the compendium and i play my WL since BWL :P
The problem with the theorycraft and the hit-rating concept is that its still a subject to the theory of big numbers, which means if i record my data for an infinate amount of time id see the theoretically calculated number of miss% crit% etc,
the truth is that in raiding in any given circumstances this theory becomes obsolete quickly =/ the only other WL that does comparable damage is at 160 hit rating with a tack more spelldmg and less crit. In most encounters i easily do a bit more damage than he does, sure maybe im lucky and im hitting with ISB on the mob most of the time, id have to install shadowseer to check up on that theory. But the interresting thing is how crit% and spelldmg seems more beneficial to me, even though i have 111 hitrating i resist a lot less than my buddy does, sure thats luck based, but even when our resists are on par with each other i do more damage due to stacking more crit.
And im just curious about the math here and the logic, why would i want to get more hitrating if it really doesnt make such a big difference in terms of DPS, i would love to resocket to hit and see how that affects my damage but i want to see the math first =/
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I'm wondering what you're expecting to hear from this forum if you're unwilling to listen to the advice that's being given. Everyone here is going to tell you the same thing: hit is best until you're capped, use the spreadsheet to model what you need next.
The spreadsheet will never tell you exactly down to the last DPS point exactly what you will put out on a given fight, but it's a great way to model a perfect situation. Just because it can't tell you perfectly what you're capable of doesn't make it useless. It's easily the most effective tool for a warlock to model ideal DPS for our specs, and if it gave you an answer you didn't like or didn't want to hear, there isn't very much we can do about it, and we aren't here to validate your assumptions.
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03/31/08, 11:43 AM
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#2168
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Glass Joe
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Originally Posted by masanbol
Read the first post, use the spreadsheet, use the search function. There's a lot of posts by a lot of people asking questions that you can answer yourself just by being nonlazy and reading the top of the thread.
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I have read and tried all this mixing matching placin and replacing. I was asking for own personal experience what someone would suggest. I guess you can take it as im a perfectionist.
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03/31/08, 11:47 AM
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#2169
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Space Goats Coast to Coast
Origins
Draenei Shaman
No WoW Account
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Originally Posted by ChrisTheLock
I have read and tried all this mixing matching placin and replacing. I was asking for own personal experience what someone would suggest. I guess you can take it as im a perfectionist.
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The spreadsheet will tell you exactly what stat is best to next improve your DPS. The first post in this thread has links to the spreadsheet as well as plenty of other good information about gearing.
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03/31/08, 1:32 PM
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#2170
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Don Flamenco
Human Death Knight
Scilla
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Sorry if this has been asked before, I couldn't find it. But at which point do incinerate spec'd warlocks provide more raid dps than shadowbolt/impsb locks when scorch is up.
Scenario is something like :
-all curses up
-2 spriests in raid
-2-3 fire mages
-3 destro locks
-1 affliction lock
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03/31/08, 1:38 PM
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#2171
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Von Kaiser
Human Death Knight
Perenolde
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Originally Posted by shed
Sorry if this has been asked before, I couldn't find it. But at which point do incinerate spec'd warlocks provide more raid dps than shadowbolt/impsb locks when scorch is up.
Scenario is something like :
-all curses up
-2 spriests in raid
-2-3 fire mages
-3 destro locks
-1 affliction lock
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The spreadsheet could prolly do this for you.
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03/31/08, 2:00 PM
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#2172
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Glass Joe
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Looking over WWS parses for Brutallus, the best fire and the best shadow performances were about the same, around 2300 dps.
Wow Web Stats
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03/31/08, 2:39 PM
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#2173
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Piston Honda
Orc Shaman
Twisting Nether
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Originally Posted by Bandoer
Looking over WWS parses for Brutallus, the best fire and the best shadow performances were about the same, around 2300 dps.
Wow Web Stats
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Which specifically are you looking at? I found that on Brut shadow out paced fire. We downed him lastnight and all our locks were shadow bolt 1 affliction.
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03/31/08, 2:45 PM
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#2174
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Glass Joe
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Draxyl - WWS - 2315 dps as fire
Xelnag - WWS - 2200 dps as fire
That was just from the top 2 parses.
Most locks are still shadow but the few that were fire were pretty much on par with shadow.
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03/31/08, 3:03 PM
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#2175
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Von Kaiser
Human Death Knight
Perenolde
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Originally Posted by Bandoer
Draxyl - WWS - 2315 dps as fire
Xelnag - WWS - 2200 dps as fire
That was just from the top 2 parses.
Most locks are still shadow but the few that were fire were pretty much on par with shadow.
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As to the first one...
Durcyn - 2295 dps as shadow, 34% crit adding on to:
Zuran - 1477 dps Shadow Priest
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Werp - 1934 dps affliction warlock with 25% crit on bolts
If we take the dps difference between the fire lock and the shadow lock and divide it by the combined dps of the shadow dps'ers, shouldnt it show the percent of dps for each which ISB needed to provide to make up the difference? (If I am completely off, I will edit this out)
DPS difference = 20
Combined Shadow = 5706 dps
20/5706 = .003505
So ISB would have needed to make up 0.35% of each of there dps to equal the fire lock. (does that sound correct?)
Edit: as to the second one, there were no shadowlocks in that kill to compare to.
Edit 2: added Werp's crit rate
Edit 3: more of my usual bad math skills.
Last edited by Vlar : 03/31/08 at 3:29 PM.
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