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Old 09/20/08, 4:15 AM   #3676
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by PSGarak View Post
Last I remember, lifetapping does not set off the 5-second rule since it costs 0 mana. This means that chaining lifetaps together for as long as you can should net you some extra mana regen. In the current game the extra mana is trivial; it WLk when we're running a few hundred extra spirit, it may be a few percent DPS.
This is not true. Let's look at the numbers:

Currently, one life tap is around 1800 mana for me. I need to tap 4 times before I get a spirit tic, which happens every 2 seconds after 5 seconds of no-mana spells.

The good:
Stringing 4 taps together gets me 4x1800 plus 90. So roughly 25 mana per tap. I can combine it with drums.


The bad:
It puts me at risk to aoe, and will typically result in me getting tossed "oh crap" heals by multiple healers. Even if the mana reward was quadrupled to 350, I'd need to do this around 10 times during a fight to win one Shadow Bolt worth of damage. (since 1800 mana translates into 1.5s casting time, 3000 mana translates into 2.5s. Both numbers are influenced by haste equally. Add 400 for a SB cast.)

Conclusion:
There is no way you will gain even one percent dps with this, if reward is quadrupled. There is not a single fight where you Life Tap 40 times, and I don't think there will ever be one.
 
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Old 09/20/08, 6:07 AM   #3677
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Well, we'll see how the regen mechanics shake down in WLK. For the moment, the extra regen is craptacular and doesn't matter, mostly because we're a zero-spirit class. In WLK, they're nerfing shadow priests, we're getting spirit on gear, and spirit will tick every tenth of a second instead of every two so you get continuous benefits. Plus, lifetap scaling off spirit and our mana pool scaling with int will probably mean it will take a roughly constant number of lifetaps, greater than 4, to fill up your pool (3xSPT per tap, 15xINT per pool, more INT than SPT on released gear). Obviously you try not to kill yourself, but it's a valid question if, in the absence of environmental damage, is there any tangible benefit to lifetap clustering, and there is.
Of course they could also make lifetap enforce the five-second rule.

 
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Old 09/20/08, 11:14 AM   #3678
Minagi
Glass Joe
 
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Gnome Warlock
 
Cairne
Forgive me if this has been asked or if it's a noobish question, but I have a trinket question involving the Brewfest trinkets.

With the addition of [Dark Iron Smoking Pipe], which trinket combo would offer the best DPS? [Icon of the Silver Crescent][Darkmoon Card: Crusade] or [Icon of the Silver Crescent][Dark Iron Smoking Pipe]. I imagine the Icon+Pipe combo would be better for short fights (trash and such) but what about long fights? I've already tested and they don't share the same 2m CD.
 
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Old 09/20/08, 12:58 PM   #3679
Gofa
Piston Honda
 
Draenei Priest
 
Aman'Thul (EU)
The new trinket equals to a ~69+dmg trinket (43dmg + 155/(120/20)). Should be Icon + Pipe for short fights and Icon/Pipe + Crusade for "long" bossfights. Though I'm not sure how long a fight must be to make Crusade superior to Pipe.
 
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Old 09/21/08, 5:23 AM   #3680
bdew
Von Kaiser
 
Блекдью
Blood Elf Warlock
 
Non-US/EU Server (EU)
Originally Posted by Gofa View Post
The new trinket equals to a ~69+dmg trinket (43dmg + 155/(120/20)). Should be Icon + Pipe for short fights and Icon/Pipe + Crusade for "long" bossfights. Though I'm not sure how long a fight must be to make Crusade superior to Pipe.
It obiously depends on how many times you get to pop the clicky trinket. I've done a very simplistic simulation in excel for varius fight lengths and this is what i got:



This assumes the buff from Crusade doesn't fall off, it also ignores any cooldown stacking you could do (so clickies should generally be better than this simulation shows)

With that the Pipe/Icon is better for fights either lasting below 95 seconds, or between 128 and 178 seconds. They also break equal at 257-268 seconds.
 
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Old 09/24/08, 2:52 PM   #3681
Dannkk
Glass Joe
 
Undead Warlock
 
Azjol-Nerub
You've also got to take into account the mechanics of the fight you're doing when choosing trinkets. Stuff like Supremus, even though it's a long fight, you're better off with two burst type trinkets because you can use both every tank and spank phase and crusade will fall off as you're kiting. Any fight where phase changes, aggro drops or running out of fire may cause you to stop dps for more than 7-8 seconds, you're better off with two burst because Crusade has a good chance of falling off and having to be stacked again.
 
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Old 09/30/08, 7:37 AM   #3682
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Just a small note that I'll be retiring the compendium when the patch hits. I'm currently no longer playing, so I won't be able to keep the compendium up to date when things change.

I'd like to express my thanks to all of you who contributed to this thread and made the compendium what it is today. It's been nice to see that we got past the 1 000 000 views milestone, too.


All the best on your journeys, people! I might be back when WotLK hits.
 
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Old 09/30/08, 10:15 AM   #3683
faidwen
Squeak
 
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Human Warlock
 
Farstriders
Thank you Arelenda, and good luck with the new road you have chosen!!!
 
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Old 09/30/08, 11:05 AM   #3684
manupod
Glass Joe
 
Blood Elf Warlock
 
Mal'Ganis
I think I speak for many of us when I say, I hope you return for WotLK. Your expertise and insight is incredible to the community. If you unfortunately decide to retire, let me thank you for your services to us all.

<3
 
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Old 09/30/08, 3:11 PM   #3685
Deorcnes
Banned
 
Human Warlock
 
Bronze Dragonflight (EU)
Is the jury out on max dps spec and rotation at 70 and at 80 in a raid environment?
 
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Old 09/30/08, 3:39 PM   #3686
Deorcnes
Banned
 
Human Warlock
 
Bronze Dragonflight (EU)
Originally Posted by kbd View Post
Can anyone here share their experiences with me regarding the use of imps at Sunwell Fights ?

A bit of extra stamina doesn't hurt ofc, and when we started our path in Sunwell I could understand why the raid leader would want to make use of Blood Pact.

We now have 5/6 bosses on farm and are now trying to down the Big Guy - but Raid Leader still insists on the warlocks using imps on every fight except for Brutallus.

Is this experience usual ? It kind of irritates me to see no classes making any kind of sacrifices to get any extra health, and we are at the point where we don't have dps problems on any fight at all except KJ - so one or two people boosting their own health with the use of a few stamina pieces is not out of the question.

Feedback appreciated.
5/6 and your RL belives the hp from imp helps? The some hundred hp points it adds dose nothing but gimp you locks. Is your RL a mage?
 
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Old 10/03/08, 5:24 PM   #3687
dcpwns
Von Kaiser
 
Undead Warlock
 
Arthas
Wondering with the change to afflic in the upcoming patch how good the ash tongue and the trinket from H mgt will become. For a SP the H mgt trinket is one of if not the best.Will it become the same with locks?
 
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Old 10/03/08, 5:51 PM   #3688
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
The Ashtongue trinket doesn't change in value any, the more targets you have corruption on, the better it is. Even just having it on two targets makes it theoretically the best trinket in the game, but only having corruption up on one target means it is average at best (and provides none of the advantages of the on-use trinkets). Nothing new is accelerating the rate of corruption tics, so the proc rate remains the same. It's a shame it doesn't have even 30 passive damage on it, as that would make it best in slot for any spec casting corruption.

As for Timbal's, it becomes better, but not radically so, its dps is still constrained by the internal cooldown. According to the spreadsheet calculations for the proc, even if you could get 10 dot tics every second (which you obviously can't), it's still inferior to the Hex Head, again with none of the on-use advantages. I suspect that shadow priests may find with the changes to their class the value of the other trinkets rises quite a bit to catch up to Timbal's. For warlocks, it stays about the same (good for affliction but not the best, crap for everyone else).

I look at the Ashtongue and Timbal's trinkets as trash trinkets, I rarely bother to use on-use trinkets on trash and you can get many more dots up. But for bosses there are clearly better choices.

Empathy does not imply approval.
 
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Old 10/03/08, 8:11 PM   #3689
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
From what I understand, Timbal's is so good for Shadow Priests because their damage scaling is worse than ours, so the almost-constant DPS increase would take a larger amount of spellpower to counterbalance (also, shadow form affects it and SM doesn't). Timbal's value is relatively static with the amount of DoTs you have on the target, especially after you're up to 3 or 4. I calculated the value of adding a 4th DoT from 3 a while back, it wasn't incredible. Affliction, especially affliction that uses UA and/or a damage curse, is realistically constrained the the internal cooldown.

 
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Old 10/03/08, 11:49 PM   #3690
dcpwns
Von Kaiser
 
Undead Warlock
 
Arthas
I was hoping from some numbers really. I have the card trinket atm the stackable one at 80 and the silver cresent. Have had bad luck at the ZA one dropping and illidian has only dropped 1 skull for us atm. I know on our last brut kill that SP and that trinket is like anywhere from 5-7k more dmg.Was debating if the on use of silver would yield me more or less then that. Only dmg number I have seen on the ash is like 65dmg.

Last edited by dcpwns : 10/04/08 at 12:00 AM.
 
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Old 10/08/08, 1:39 AM   #3691
dcpwns
Von Kaiser
 
Undead Warlock
 
Arthas
[Memento of Tyrande]

Anyone else just messing around think this might be a decent lock trinket? I mean i know its not better then the skull or hex but was just messing around when i was thinking from a lock point of view the mana regen might be nice. Has a 10% chance to proc.My shadowbolts are like 2.3 so it would take about 23 sec per proc, so i would get about 2.6 per minute at 585 mana a minute. On a 4 minute fight its about 2400 extra mana which would be about a mana pot and or about 600 more mana then a LT. Was just wondering really for fun lol.
 
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Old 10/08/08, 3:54 AM   #3692
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Do a bit of research first. Wowhead says there's a 45 second internal cooldown, putting it at an average 68 seconds per proc for you, about a third of the power you estimated it at. 800 mana is half a lifetap or less, spread over four minutes that's the equivalent of an insignificant amount of haste.

 
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Old 10/14/08, 2:32 PM   #3693
Fireye
Spaceman Spiff
 
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Undead Warlock
 
Cenarion Circle
3.0.2 is here! I've been working on some lv70 profiles in simulationcraft to try and see how different specs work out. Here's what I've come up with:


You can see the gory details at:
http://hinome.net/wow/wotlk/warlock_comparison.html
http://hinome.net/wow/wotlk/results.txt

And, the lv70 profiles that I used can be found at:
http://hinome.net/wow/wotlk/warlock_70.txt

Now, I'm FAIRLY sure I've configured the profiles decently, but if anyone notices an oddity, please let me know and I'll re-run stuff. Same goes for specs. I picked what seemed pretty obvious for me, but I could be missing something clear as day to someone else!

Edit: made suggested changes, will update this post from here on out with further requests

Last edited by Fireye : 10/14/08 at 6:26 PM.
 
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Old 10/14/08, 3:37 PM   #3694
 Kyth
Professional Windmill Tilter
 
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Troll Mage
 
Turalyon
Your affliction spec:

http://talent.mmo-champion.com/?warl...00000000000000

Requires level 80.



(edit) So does your demo metamorph spec:

http://talent.mmo-champion.com/?warl...01500135031351



(edit) your ChaosBolt_NoFB spec should drop a point out of shadowburn and put it into 2nd point of improved lifetap. And you should drop 2 points out of improved corruption in favor of improved CoA.

Last edited by Kyth : 10/14/08 at 3:45 PM.

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Old 10/14/08, 3:39 PM   #3695
Kalle
Von Kaiser
 
Undead Warlock
 
Wrathbringer (EU)
Your affliction warlock uses 71 talent points. Glyph of Curse of Affliction is not available yet, it needs herbs from Northrend.
 
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Old 10/14/08, 3:58 PM   #3696
shawn313
Glass Joe
 
Draenei Priest
 
Fenris
Originally Posted by Fireye View Post
3.0.2 is here! I've been working on some lv70 profiles in simulationcraft to try and see how different specs work out. Here's what I've come up with:


You can see the gory details at:
http://hinome.net/wow/wotlk/warlock_comparison.html
http://hinome.net/wow/wotlk/results.txt

And, the lv70 profiles that I used can be found at:
http://hinome.net/wow/wotlk/warlock_70.txt

Now, I'm FAIRLY sure I've configured the profiles decently, but if anyone notices an oddity, please let me know and I'll re-run stuff. Same goes for specs. I picked what seemed pretty obvious for me, but I could be missing something clear as day to someone else!
If I read the Affliction profile right, you used http://talent.mmo-champion.com/?warl...00000000000000

There's 71 points spent in that profile, requiring level 80. Please let me know if I did something wrong.
 
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Old 10/14/08, 4:13 PM   #3697
Fireye
Spaceman Spiff
 
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Undead Warlock
 
Cenarion Circle
Thanks for the input, copying/pasting between raid_80.txt and mmo-champion and my warlock_70.txt obviously didn't work out so well. I've changed the lv80 specs to be lv70 (with some personal choices). I'm taking out the glyphs because I'm not sure what's available at 70 in Outlands/Classic. I'll add it back in when I have a chance to look at it a bit more closely.



Same links as before for the updated results, full html results, and profiles used.

Edit: Added in UA/Ruin at the request of a guildmate.

Edit2: Created Chaos Bolt without conflag build, moved ShadowBurn from ChaosBolt no Fire and Brimstone build to ImpLT (2/2)

Last edited by Fireye : 10/14/08 at 4:38 PM.
 
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Old 10/14/08, 4:30 PM   #3698
 KingSpeedy
Yikes
 
Fyrgoth
Gnome Warlock
 
No WoW Account
Could you throw a Chaos Bolt spec in there without conflag? 7/3/51 has gotten some interest because of the easing of the rotation and addition of Improved LT.
 
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Old 10/14/08, 4:45 PM   #3699
 Kyth
Professional Windmill Tilter
 
Kyth's Avatar
 
Troll Mage
 
Turalyon
This is odd but: it would be useful to see an affliction build without Shadow Embrace, due to the bug that may be going live today where only one lock can benefit from it at once.

You can use any glyphs that are 345 or lower basically. Those use non-northrend mats.

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Old 10/14/08, 4:48 PM   #3700
 KingSpeedy
Yikes
 
Fyrgoth
Gnome Warlock
 
No WoW Account
Might make sense with multiple affliction warlocks in the raid for one to spec Imp CoA and Shadow Embrace, and one to take Malediction instead.
 
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