Originally Posted by turturin
Meta dps boost: 30 second uptime every 3 mins = 1/6. 20% damage increase.
20/6 = 3.67% dmg increase + the ability to stack cooldowns
You are essentially arguing that:
3.67% dmg increase + the ability to stack cooldowns > dmg increase from 5% crit.
While this might be true, it very well might not be as well. I don’t think its been proven either way.
I would agree Meta is more useful overall, but by overall I take it to mean grinding/soloing, or for a little BG pvp every once in a while.
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I have to agree with Sydane here, Turturin. If going 50 points into Demo, MM > 5% crit for dps, and utility.
First off, your assumption that MM is only up 1/6 of the time is only valid fore very long fights. . If you have a 4 minute boss fight, You can have MM up for 1 min/4, increasing your averaged dps increase to 20/4= 5%. The longer the fight, the closer the averaged damage increase approaches your 3.67% tho. I do concede tho, that if you are maximizing MM uptime by using it as soon as it's off CD every time, there is a chance you will miss your chance to stack it with BL.
Also, MM stacked with Bloodlust (it's not called heroism, not sure why ppl say that), Trinkets, and potions is going to be a lot of damage, turning into much more than 20% averaged over the 3 min cooldown.
Also, lets remember the point brought up earlier. +5% Crit (with ruin) = 5% dps increase ONLY when one is at 0% crit. 5% more crit on top of the ~50% crit rating a demo lock with raid buffs will be smaller than 5% dps increase.
The second half of your post was right on.
The Haldol