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Old 01/11/08, 2:33 PM   #926
taybul
Von Kaiser
 
Orc Warlock
 
Cho'gall
Originally Posted by dotcow View Post
Hi,

I am currently specced 0/21/40 with 5 points in improved immolate and 5 in emberstorm. My stats are 1400 shadow damage, about 1300 or so fire damage, capped hit, 16% crit without counting talents and about 5% haste (buffed). My question is, is immolate still an important factor in my dps on boss fights as well as trash? We usually have 2-3 fire mages btw. Also is there anything I should switch around as far as stats are concerned? I can't link armory cuz I'm on my iPhone but its dotcow on us destromath if you want to take a look. Thanks
Your crit is still pretty low for destro so you probably do want to keep immolate up. When you break about 20% (25% with talent) crit you might want to stop using it since the chance for proc'ing ISB increases and immolate won't benefit from it at all. You'll start overlapping ISB procs and eventually have it up constantly boosting other shadow users' dps as well as your own even further.

End game destro locks don't even invest that many points in fire talents but rather put them in nether prot and/or soul leech.
 
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Old 01/11/08, 3:18 PM   #927
Necrostar
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Originally Posted by taybul View Post
Your crit is still pretty low for destro so you probably do want to keep immolate up. When you break about 20% (25% with talent) crit you might want to stop using it since the chance for proc'ing ISB increases and immolate won't benefit from it at all. You'll start overlapping ISB procs and eventually have it up constantly boosting other shadow users' dps as well as your own even further.

End game destro locks don't even invest that many points in fire talents but rather put them in nether prot and/or soul leech.
I dodge all the fire related talents in my 0/21/40 build. I actually go 5/5 Cataclysm , 4/5 Aftermath , 2/3 Soul Leech & of course all the other standard Destro talents people take with this build. (Max ISB , Bane , Devastation , Ruin , Backlash , SnF) Since all I'm doing is casting shadowbolts there is no need to invest anything into fire. May as well reduce some mana , chance to stun trash , and less stress on healers.

Also another build I wanted to bring up which most remember is the old SM/Ruin. In my Kara/Gruul/Mag days I was a UA lock , but discovered I was obtaining more crit , hit , with = spell damage in the early stages of T5 content. I believe at this point Ruin > UA. I did something like a Dark Pact + Contagion + Ruin build which worked very effectively (36/4/21). I didn't feel quite ready to make the 0/21/40 jump since I was more like 150 hit / 22% crit. I feel it's a very viable build until your at 0/21/40 level gear which IMO is max hit / 25% crit minimum with talents.
 
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Old 01/11/08, 3:26 PM   #928
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
How many people in BT/hyjal actually have their T5 chest/head... Even if you can make it to vashj/kael with subpar dps, you'll probably move on and stop running them way before everyone have their T5 tokens. Not to mention there are no T5 boots at all. Getting FSW and spellstrike is the minimum of the minimum effort I would expect from a serious raider.
 
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Old 01/11/08, 3:26 PM   #929
Spline
Glass Joe
 
Human Warlock
 
Frostmane
Let me tell you about my fire talents...

I take 5/5 Emberstorm and 3/3 Searing Pain for tanking. I take 0/3 Nether Protection for the same reason. I take 0/3 Soul Leech because when I'm not tanking, I don't need the extra threat from the heals. I take 2/2 Pyroclasm because stunning things never gets old.

I cast Hellfire on Hyjal trash. Constantly.
 
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Old 01/11/08, 3:33 PM   #930
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by Necrostar View Post
I dodge all the fire related talents in my 0/21/40 build. I actually go 5/5 Cataclysm , 4/5 Aftermath , 2/3 Soul Leech & of course all the other standard Destro talents people take with this build. (Max ISB , Bane , Devastation , Ruin , Backlash , SnF) Since all I'm doing is casting shadowbolts there is no need to invest anything into fire. May as well reduce some mana , chance to stun trash , and less stress on healers.

Also another build I wanted to bring up which most remember is the old SM/Ruin. In my Kara/Gruul/Mag days I was a UA lock , but discovered I was obtaining more crit , hit , with = spell damage in the early stages of T5 content. I believe at this point Ruin > UA. I did something like a Dark Pact + Contagion + Ruin build which worked very effectively (36/4/21). I didn't feel quite ready to make the 0/21/40 jump since I was more like 150 hit / 22% crit. I feel it's a very viable build until your at 0/21/40 level gear which IMO is max hit / 25% crit minimum with talents.
May I sugest going 3/3 Nether Protection? I take 0 in Aftermath as it's fairly useless in pve and marginal in pvp (and I never pvp in 21/40). I pick up 1 in Imp SP just for filler, as I do use SP in raids (Tanking frost wyrms etc) 3/3 in Nether protection have saved me in raids before.

I'll name some fights on top of my head where it helps:

MH Trash (marginal utility but has prevented some damage at least)
Anatheron (Infernal and Swarm are both covered under it. Obviously only works for swarm if infernal procs it. I THINK sleep is also shadow)
Azgalor (Rain of fire, not that you should ever be hit by it.)
Archimonde (Fear, Grip and Doomfire can all proc it) I've had fear proc it and run me through a doom fire unharmed. I've had a grip proc it and cause 0 damage for 4 ticks before my slow decurser got to me :P

BT: First true benefit was on Terron. Last kill it proced 15 times in a 5 minute fight.

Haven't been past here but I assume it could be usefull on RoS, Mother and Illidan.

Anyways, marginal utility but far better than 4/5 Aftermath IMO.
 
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Old 01/11/08, 3:47 PM   #931
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by galzohar View Post
How many people in BT/hyjal actually have their T5 chest/head... Even if you can make it to vashj/kael with subpar dps, you'll probably move on and stop running them way before everyone have their T5 tokens. Not to mention there are no T5 boots at all. Getting FSW and spellstrike is the minimum of the minimum effort I would expect from a serious raider.
You do not need to be a tailor to have spellstrike. The bonus helps but is doable without. That covers helm. Also tinkering offers a better one, as does Fel reaver. Vashj and Kael drop a robe better than FSW, and I even wore Hydross robe prior to T5. Boots of Shifting Nightmare are IMO superior to FSW as they let you move to Destro. T6 also offers a number of easy to get good options (Blue Suede, Naj boots). And most guilds have T5 pants on majority of members before seeing T6. I have not worn my FWS since early SSC, with only the robe sticking around for a longer amount of time. And while the robe would be better than whats readily available, is that single upgrade worth 3k gold investment this late in progression? Likely not.

Even T4 robe, with an extra slot, it is 21 spell damage lacking compared to FSW. But it has 13 hit rating which equates to 17 spell damage according to my calculations. Is 4 damage worth the time and money necesary to invest in FSW when it will soon be replaced? Likely not. And if the robe is what gives you the 4pc or 2 pc bonus, all of a suden it is even better.

Robe of Hatefull Echoes closes the gap even further, although it has crit instead of hit so it's non-damage bonus is much more build dependent.

Last edited by Stran : 01/11/08 at 5:01 PM.
 
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Old 01/11/08, 3:55 PM   #932
Necrostar
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Originally Posted by Stran View Post
May I sugest going 3/3 Nether Protection? I take 0 in Aftermath as it's fairly useless in pve and marginal in pvp (and I never pvp in 21/40). I pick up 1 in Imp SP just for filler, as I do use SP in raids (Tanking frost wyrms etc) 3/3 in Nether protection have saved me in raids before.

I'll name some fights on top of my head where it helps:

MH Trash (marginal utility but has prevented some damage at least)
Anatheron (Infernal and Swarm are both covered under it. Obviously only works for swarm if infernal procs it. I THINK sleep is also shadow)
Azgalor (Rain of fire, not that you should ever be hit by it.)
Archimonde (Fear, Grip and Doomfire can all proc it) I've had fear proc it and run me through a doom fire unharmed. I've had a grip proc it and cause 0 damage for 4 ticks before my slow decurser got to me :P

BT: First true benefit was on Terron. Last kill it proced 15 times in a 5 minute fight.

Haven't been past here but I assume it could be usefull on RoS, Mother and Illidan.

Anyways, marginal utility but far better than 4/5 Aftermath IMO.
Your naming fights I have yet to do =] , My guild is 3/4 TK , 4/6 SSC . Just started working on Fathom-lord & of course still have yet to do Kael / Vashj. But, reading up on BT/Hyjal I can see where NP can be effective.
 
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Old 01/11/08, 3:55 PM   #933
 Suggestive
Allergic to Effort.
 
Suggestive's Avatar
 
Draenei Shaman
 
Proudmoore
Originally Posted by Stran View Post
May I sugest going 3/3 Nether Protection? I take 0 in Aftermath as it's fairly useless in pve and marginal in pvp (and I never pvp in 21/40). I pick up 1 in Imp SP just for filler, as I do use SP in raids (Tanking frost wyrms etc) 3/3 in Nether protection have saved me in raids before.

I'll name some fights on top of my head where it helps:

MH Trash (marginal utility but has prevented some damage at least)
Anatheron (Infernal and Swarm are both covered under it. Obviously only works for swarm if infernal procs it. I THINK sleep is also shadow)
Azgalor (Rain of fire, not that you should ever be hit by it.)
Archimonde (Fear, Grip and Doomfire can all proc it) I've had fear proc it and run me through a doom fire unharmed. I've had a grip proc it and cause 0 damage for 4 ticks before my slow decurser got to me :P

BT: First true benefit was on Terron. Last kill it proced 15 times in a 5 minute fight.

Haven't been past here but I assume it could be usefull on RoS, Mother and Illidan.

Anyways, marginal utility but far better than 4/5 Aftermath IMO.
If he's tanking, he doesn't want nether protection. Those points are a matter of choice, there really is no wrong place to put them in my opinion.
 
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Old 01/11/08, 4:02 PM   #934
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by Suggestive View Post
If he's tanking, he doesn't want nether protection. Those points are a matter of choice, there really is no wrong place to put them in my opinion.
For tanking fights I go demo anyways but I do agree. While a /cancelaura on your SP macro helps a ton, it's still not optimal and trying to tank capernian with NP resulted in a quick run to Ironforge for a respec. However, all points are a matter of choice and I'm just providing some evidence that given you are not tanking, NP is better for raiding locks than 4/5 aftermath.
 
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Old 01/11/08, 4:43 PM   #935
clavarnway
Piston Honda
 
clavarnway's Avatar
 
Tauren Warrior
 
Sen'jin
What is the opinion on Boots of Blasting vs FSW Boots for Destruction? Destro scales so damn well with +damage, they are pretty darn good even for Destro. Currently I have FSW with 2 Veiled Noble Topaz.

 
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Old 01/11/08, 4:49 PM   #936
Necrostar
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Originally Posted by clavarnway View Post
What is the opinion on Boots of Blasting vs FSW Boots for Destruction? Destro scales so damn well with +damage, they are pretty darn good even for Destro. Currently I have FSW with 2 Veiled Noble Topaz.
Boots of Shifting Nightmare > Boots of Blasting > FSW Boots , IMO

If you have the crit then go Shifting Nightmare. Basically your giving up 25 crit for 20 spell damage with a stam boost. FSW has great spell power, but rather weak stats - so weak I'd have to pass. No substantial hit or crit either.
 
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Old 01/11/08, 4:56 PM   #937
taybul
Von Kaiser
 
Orc Warlock
 
Cho'gall
Originally Posted by clavarnway View Post
What is the opinion on Boots of Blasting vs FSW Boots for Destruction? Destro scales so damn well with +damage, they are pretty darn good even for Destro. Currently I have FSW with 2 Veiled Noble Topaz.
Hit is more important to you in the end and even if you can socket the FSW boots you should still go for blasting if nothing else, for the crit the FSW lacks.
 
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Old 01/11/08, 4:58 PM   #938
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by clavarnway View Post
What is the opinion on Boots of Blasting vs FSW Boots for Destruction? Destro scales so damn well with +damage, they are pretty darn good even for Destro. Currently I have FSW with 2 Veiled Noble Topaz.
They are very comparable. I chose blasting as my hit was lacking at the time, and the added crit helped ISB uptime. But both are solid choices.
 
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Old 01/11/08, 5:13 PM   #939
Silverstorm
Piston Honda
 
Night Elf Druid
 
Azjol-Nerub
Originally Posted by Breii View Post
You'll want to stick Siphon Life in there as long as you're sure it'll last its duration (ie Boss fights, long trash pulls etc). While its damage looks pretty mediocre, its damage-per-cast-time is actually a lot higher than Shadowbolt (with my gear, which is similar to yours). I'd imagine this remains true even as you hit cap and start building crit, but a few runs through the spreadsheet could answer that fairly easily. It is also one of our most mana efficient spells, which is a nice bonus.
Not to mention the self-healing, which should easily cover any lifetaps you need. This is fight-dependent, of course. Mine generally ticks between 300 and 350 on a boss, dealing 3000-3500 damage over 30 seconds. For a cast time of 1.5 seconds, that's 2000-2333 DPCT. Shadowbolts would have to regularly hit for 5000-5833 to match that (and Affliction shadowbolts just won't).
 
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Old 01/11/08, 5:43 PM   #940
doogless
Don Flamenco
 
doogless's Avatar
 
Draenei Shaman
 
Kil'Jaeden
If you're hit capped without your boot slot, FSW are better than Shifting Nightmare. In that same situation, I'd place FSW with 2 12 damage gems (81 total damage) over Boots of Blasting (39 damage and 25 crit). Obviously it depends on your other gear and how much spell hit rating the rest of your stuff has.
 
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Old 01/11/08, 5:55 PM   #941
Necrostar
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Originally Posted by doogless View Post
If you're hit capped without your boot slot, FSW are better than Shifting Nightmare. In that same situation, I'd place FSW with 2 12 damage gems (81 total damage) over Boots of Blasting (39 damage and 25 crit). Obviously it depends on your other gear and how much spell hit rating the rest of your stuff has.
260 HP / 195 Mana / 18 Hit > 22 Spell Damage (even less if you have no access to BT gems)

I'd rather lose hit on another piece. You just get too good a itemization on Shifting Nightmare.
 
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Old 01/11/08, 7:04 PM   #942
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Remember that even pre-T6, capping hit via gems is not hard if your other gear doesn't totally suck (like, you have stuff like CE exalted ring, aran wand, arena weapon etc). Once capped, assuming you're using 5 dmg 4 hit gems to reach that cap, gaining 4 hit rating on an item means 1 of those 5 dmg 4 hit gems can turn into a 9 dmg gem providing extra 4 spell dmg. This is far lower than the "I'm not hitcapped" spell dmg equivalent of hit, and is a more realistic way to look at it, as you *should* be hit capped even in pre-raid gear via gems. Even if your hit sucks so bad that you need 8 hit gems in gear to cap hit, you still only gain 5 dmg by gaining 4 hit from an item, still lower than your 1.3 dmg equivalent for 1 hit rating. The higher your gear level is the even worse hit rating becomes as you have more and better options you can use to cap hit.
 
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Old 01/11/08, 7:22 PM   #943
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by galzohar View Post
Remember that even pre-T6, capping hit via gems is not hard if your other gear doesn't totally suck (like, you have stuff like CE exalted ring, aran wand, arena weapon etc). Once capped, assuming you're using 5 dmg 4 hit gems to reach that cap, gaining 4 hit rating on an item means 1 of those 5 dmg 4 hit gems can turn into a 9 dmg gem providing extra 4 spell dmg. This is far lower than the "I'm not hitcapped" spell dmg equivalent of hit, and is a more realistic way to look at it, as you *should* be hit capped even in pre-raid gear via gems. Even if your hit sucks so bad that you need 8 hit gems in gear to cap hit, you still only gain 5 dmg by gaining 4 hit from an item, still lower than your 1.3 dmg equivalent for 1 hit rating. The higher your gear level is the even worse hit rating becomes as you have more and better options you can use to cap hit.
That's true, except warlock gear has an abundance of yellow slots and very few red ones. Making this gem switch probably costs you a socket bonus as well.

That said, hitcapping when you are at Hydross costs you a lot of crit/dmg through both gear selection and gems. The [Boots of the Shifting Nightmare] do allow you to swap out something like a [Scryer's Bloodgem]
 
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Old 01/13/08, 6:26 AM   #944
 Sservis
Von Kaiser
 
Undead Priest
 
Staghelm
Responding to post #340

Originally Posted by Trickykid View Post
If we find the optimal time for the last shatter (the most important since it drops the most threat/fight), we can determine the best times to shatter in general.

Aims:
1) End fight at 130% threat of tank.
2) Only shatter when at 130% of tank.

(realistically you'd shatter JUST before 130%... but for the sake of simplicity I'll use 1.3)

Fight length = 1
Time of last shatter = N
Tank's threat gen = 1/unit-time
Lock's threat gen = W/unit-time

At time=N, we're at 130% of tank, shatter and in the length of time (1-N) we generate enough threat to get back to 130% of the tank.

At the end of the fight the tank has 1 threat, so we can have 1.3. Our threat by the end of the fight is the amount of threat we have after the last shatter (1.3 * N / 2) plus the threat generated in 1-N time (1-N)*W.

So we need:
1.3 = (1.3*N/2) + (1-N)W
or
N = (1.3-W)/(.65-W)

Since tank tps = 1, W = warlock_TPS/tank_TPS. So for any given ratio W, this shows the % through the fight when the last shatter should be. Every 5minutes previous to that should have another shatter.

So if W>1.3 (ie you generate enough threat to eventually pull), you should hold back to W=1.3 until the first shatter, at which point you can go hog wild.

Some example ratios W:
W	Boss% at last shatter
1.3	100%
1.4	87%
1.5	76%
1.6	68%
1.7	62%
In long fights, this will be shattering too late. Assume it's the W=1.6 case and a 10 minute fight with completely boringly uniform threat from both the warlock and the tank. The 1.6 case suggests the shatter should be done about 3:10 into the fight, and after that the warlock is indeed not threat capped. However the Shatter could be done as early as 2:19 into the fight and avoid being threat capped as reshatter will be possible at at 7:19.

Let w = the warrior's tps. After the first shatter, the warlock will have 1.3 * 139 * w / 2 threat. Before the second shatter the warlock will have an additional 1.6 * 300 * w threat. At the time of the second shatter, the warlock has a total of 570.35 * w threat, and the tank has 439 * w threat, and 439 * 1.3 = 570.7, and the warlock has yet to pull. By shattering 51 seconds earlier, the warlock achieves that much more time at 1.6 * w tps rather than 1.3 * w tps.

The case you overlooked was that in long fights, there's a fixed time before threat stops mattering, regardless of the fight time. In the W = 1.6 case, it's 7:19, and so first shatter is always at 2:19. Using your terminology this critical time is at 300 *(W - 1.3)/ .65 seconds. Due to this factor, fights longer than the critical time should be shattered at a specific timeframe into the fight, with followup shatters as needed.

W       dur   1st shat
------  -----  -------
1.4     346s    46s
1.5     392s    92s
1.6     438s   138s
1.7     485s   185s
I wrote up the rationale and derivation of the optimal times to use abilities (in fights that are long enough) in Optimal Threat Reductions (Vanish/Feign/Invis/SoulShatter) as it's more generally useful than just for Warlocks.

In general Warlocks should shatter at the first of your % and the times I've listed, although your % should likely be shaded a bit higher due to abilities and execute range making the last part of any bosses health go faster than the early parts.

Last edited by Sservis : 01/13/08 at 6:32 AM.
 
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Old 01/13/08, 8:11 AM   #945
Phantasie
Von Kaiser
 
Human Warlock
 
Suramar
On the topic of threat....Just a quick clarification. Soul leech heals do give the warlock threat?

 
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Old 01/13/08, 5:36 PM   #946
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Phantasie View Post
Soul leech heals do give the warlock threat?
Just like other healing spells, this gives threat (it counts as 50% threat, plus modifies like salvation and likely the 10% threat talent as well will reduce it).

Mine has about 90% overheal, so the small 10% that it heals for is hardly any threat.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 01/13/08, 7:47 PM   #947
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Remember it only gives threat when you actually need the heal. If you're threat capped on a remotely regular basis and on those fights soul leech healing doesn't do anything for survivability you should probably consider not speccing into it. Either if you spec into it or not, though, it's going to make a very small difference, both for healing and threat, as both would be very insignificant.
 
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Old 01/13/08, 8:18 PM   #948
Kimmee
Glass Joe
 
Troll Shaman
 
Kirin Tor
Originally Posted by Stran View Post
May I sugest going 3/3 Nether Protection? I take 0 in Aftermath as it's fairly useless in pve and marginal in pvp (and I never pvp in 21/40). I pick up 1 in Imp SP just for filler, as I do use SP in raids (Tanking frost wyrms etc) 3/3 in Nether protection have saved me in raids before.

I'll name some fights on top of my head where it helps:

MH Trash (marginal utility but has prevented some damage at least)
Anatheron (Infernal and Swarm are both covered under it. Obviously only works for swarm if infernal procs it. I THINK sleep is also shadow)
Azgalor (Rain of fire, not that you should ever be hit by it.)
Archimonde (Fear, Grip and Doomfire can all proc it) I've had fear proc it and run me through a doom fire unharmed. I've had a grip proc it and cause 0 damage for 4 ticks before my slow decurser got to me :P

BT: First true benefit was on Terron. Last kill it proced 15 times in a 5 minute fight.

Haven't been past here but I assume it could be usefull on RoS, Mother and Illidan.

Anyways, marginal utility but far better than 4/5 Aftermath IMO.
Azgalor's Rain of Fire and Archimonde's Doomfire do not proc Nether Protection. I think the silence in Azgalor procs it, which is what you probably had it mistaken for, and Grip and Fear definitely proc it on Archi. I suppose if it happens to already be up procced by a fear it could protect you from Doomfire, but unfortunately the fire itself doesn't proc it. Your best bet is to just stay away from Doomfire anyway haha.

It procs a lot on Mother though, and also in P2 Illidan. I don't think anything in RoS procs it....maybe the mana drain in P1, I can't really remember, but I know it does not proc from my own shadow damage in P2 or from the DoT in P3 where it would be really useful.

I take Nether Protection mainly because I don't ever have to tank anything, and there is nowhere else better to put the points really. It helps save a bit of healing here and there but it certainly isn't a vitally important talent to have.
 
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Old 01/14/08, 12:12 AM   #949
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Kimmee View Post
Azgalor's Rain of Fire and Archimonde's Doomfire do not proc Nether Protection. I think the silence in Azgalor procs it.

I don't think anything in RoS procs it.
Correct, the two annoying things with long DoTs (if you get hit) that the talent does nothing for. Nothing on RoS will proc it either.

This talent is also very nice in BGs, there is a lot of Fire and Shadow damage going around.


I would have the talent, but I have do tank Caperian and Illidan sometimes so I picked imp Searing Pain for my throwaway talents (I use that spell more than Immolate, but still hardy ever).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 01/14/08, 11:30 AM   #950
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
Speaking of tanking, I've noticed late game (4/5 t6 etc) 0/21/40 that SB spam out TPSs Searing pain. For example in Hyjal you can pull a Frost Dragon off a SP warlock with SBs.

Does the Leulier spreadsheet calc. TPS?
 
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