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Old 01/19/08, 9:09 PM   #1051
weet
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
You have aldor shoulder enchant + scryer ring.
 
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Old 01/20/08, 1:17 AM   #1052
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Some quick advice.


FSW and the spellstrike set are definitely great for what you're trying to do. Gear choice is appropriate for your spec. I didn't get the point in improving Searing Pain, consider putting it in Emberstorm instead. Although this is mostly a nitpick, they're both filler talents for this build.

Don't go overboard on +hit, though. It is better than +damage only on bosses, and does squat on everything else. When you're farming instances, or doing Hyjal, it is wasted on more than half the mobs. Don't sacrifice everything else for it.

Don't buy the badge items straight away, do Karazhan and other farms (maybe ZA?) a few times, then buy the stuff you didn't find upgrades for. There are plenty of really good offhands in Karazhan/SSC and the one off Winterchill, for example. Do not buy that blade of wizardry, it pretty much sucks.

Whether it'll be competitive: when played well, it'll do acceptable damage. Gear hardly matters in Hyjal, where it's all about SoC on trash. How high you'll be on the meter depends on your play skill and latency, other people's play skill, and their gear quality and the choices they made with it.





Originally Posted by Yellowss View Post
Hey fellow warlocks!

I am a pretty dedicated pve player and I need your help in connection to a main-character shift, which I am considering. My plan is simply in words, but complicated in practice. I want to lvl my warlock alt to 70 and gear him as fast and easy as possible, so I can continue raiding on him. The spec and gear that I am considering is THIS.
This demands a hell lot of materials, but those should be quite easy to get. Second the gear needs 25+41+25=91 badges and revered whit shatar. (plus max lvl enchanting/tailoring)
Note: First I am aware that several pvp weapons are better, but honor/arenapoints demands quite a lot work too. Second the gloves I have listed are just random aka I think I just have to hope for lucky drops in kara.(or am I wrong/do you see any better choice?)

My questions to you now are:
  • Do you se any easier(or still easy but better) gear choices than those I have listed?
  • Are my gear and spec appropriate in connection?
  • Do you think this gear is “acceptable” for a guild whit 3bosses down in hyjal and 6 in bt? (rember that i will get some raid gear relative fast and leaded the raid on the last bt bosses, which i know very well)
 
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Old 01/20/08, 3:37 AM   #1053
Yellowss
Banned
 
Blood Elf Priest
 
Alexstrasza
Originally Posted by weet View Post
You have aldor shoulder enchant + scryer ring.
Ups, fixed!
 
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Old 01/20/08, 8:13 AM   #1054
Phantasie
Von Kaiser
 
Human Warlock
 
Suramar
Originally Posted by Arelenda View Post
Don't buy the badge items straight away, do Karazhan and other farms (maybe ZA?) a few times, then buy the stuff you didn't find upgrades for.

Get the Icon right away however, you'll use that practically forever. What raid instances do you have access to? Your gear + Hyjal ring doesn't exactly match.

Voidheart gloves are kind of bad considering - No sockets is a killer for that item. If you were going for a kara level glove I would try to pick up the [Handwraps of Flowing Thought] off Attumen instead. Will get you a bit of +hit so you can swap some of those +8hit gems for the hit/dmg noble topaz. I actually used flowing thought gloves all the way up to Tier6.

Also the badge gloves, [Studious Wraps] are nice as well, if you have the access to quick 60 badges Doomwalker has a nice pair if you can do that [Anger-Spark Gloves]. Basically I would avoid tier4 gloves unless you want the 2piece bonus and need to wear them until you pick up another piece

Last edited by Phantasie : 01/20/08 at 7:11 PM.

 
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Old 01/20/08, 11:18 AM   #1055
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
We're currently tweaking our raid setup and specs in preparation of the Sunwell Plateau. Like everyone else
I'm particularly interested in Malediction, 13% CoE or CoS.

In particular, about the opportunity cost of speccing Affliction instead Destruction, which is a DPS loss.


I have seen people claim "Affliction does 1500 and Destruction 2100 DPS" in T6 gear content.
I plugged some numbers (1.5k damage, 1% miss, 33% total crit including talents, 5% haste) into Leuliers spreadsheat, is that a sensible estimate without a shaman?
With those numbers, Ruin is a bit ahead of UA, Immolate is barely worth casting, and the estimates are:
1540 for affliction, 1680 for destruction.

So, what would be a decent estimate of the DPS loss from destruction vs. affliction at gear of choice?
At 140 DPS difference, I can even 13% CoE make up the difference, while at 600 DPS nothing will make up the DPS difference. Increased mana/health returns can make up for it though, and you'll likely want 5/5 shadow embrace and Blood Pact when 2.4 hits anyway.
 
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Old 01/20/08, 12:13 PM   #1056
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Roywyn View Post
We're currently tweaking our raid setup and specs in preparation of the Sunwell Plateau. Like everyone else
I'm particularly interested in Malediction, 13% CoE or CoS.
Looking forward to Sunwell myself .

I don't get the question. Is it whether to go for talented CoS or CoE? In that case, it probably depends on your raid setup, but since warlocks and shadow priests are almost exclusively shadow users, it'd have to be a strange setup for talented CoE to be worth it. Run numbers, though. WWS should provide you an overview of total Shadow+Arcane vs Fire/Frost damage done. I'll assume for the sake of the discussion that you're interested in taking a second affliction warlock for double malediction.


Originally Posted by Roywyn View Post
In particular, about the opportunity cost of speccing Affliction instead Destruction, which is a DPS loss.

I have seen people claim "Affliction does 1500 and Destruction 2100 DPS" in T6 gear content.
I plugged some numbers (1.5k damage, 1% miss, 33% total crit including talents, 5% haste) into Leuliers spreadsheat, is that a sensible estimate without a shaman?
With those numbers, Ruin is a bit ahead of UA, Immolate is barely worth casting, and the estimates are:
1540 for affliction, 1680 for destruction.
I need about 6-7 upgrades and I'm currently at about those stats (from memory: 1450 damage, 30% crit, 3-4% haste), so they're reasonable. T6 4piece makes a huge difference, though. As does, obviously, an elemental shaman. Immolate isn't worth casting for me, and I manage around 1400 dps on Theron, although my listed dps is a bit higher due to WWS calculating DPS in a funny way.

Originally Posted by Roywyn View Post
So, what would be a decent estimate of the DPS loss from destruction vs. affliction at gear of choice?
At 140 DPS difference, I can even 13% CoE make up the difference, while at 600 DPS nothing will make up the DPS difference. Increased mana/health returns can make up for it though, and you'll likely want 5/5 shadow embrace and Blood Pact when 2.4 hits anyway.
Judging by our raid WWSes, our relative damage outputs vary wildly every single evening. It is very hard to draw conclusions out of it.

Judging by the spreadsheet, the difference would be close enough to warrant a second malediction user. But as people have pointed out, the spreadsheet assumes optimal dot choice (favoring affliction), and a single target (favoring destruction).

In my experience, it depends on fights and on play skill/latency more than anything else. Affliction is about keeping an eye on all your dot timers and selecting the appropriate one. Destruction is about hitting that Shadow Bolt button on exactly the right moment, over and over. They're very different play styles, and being good at one doesn't help with the other.

To be honest, I doubt that a marginal raid dps increase or decrease will change the outcome of fights in Sunwell much.
 
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Old 01/20/08, 12:55 PM   #1057
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Arelenda View Post
To be honest, I doubt that a marginal raid dps increase or decrease will change the outcome of fights in Sunwell much.
Exactly, however 5% less physical damage + 900 health may make a difference. The big problem with Affliction is the 40 debuff limit with 3 shadow priests and 3 fire mages 40 isn't enough, so you lose dps by DoTs not running the whole duration and of course the lack off scaling on DoTs (they don't want to rebuff Corruption back to 2.0 levels due to PvP).

If blizzard fixed debuffs (by adding priority, knocking off deep wounds and Fireball's DoT), then it would help out Affliction a bit.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 01/20/08, 4:05 PM   #1058
Nas
Von Kaiser
 
Gnome Warlock
 
Nagrand
Originally Posted by frmorrison View Post
Exactly, however 5% less physical damage + 900 health may make a difference. The big problem with Affliction is the 40 debuff limit with 3 shadow priests and 3 fire mages 40 isn't enough, so you lose dps by DoTs not running the whole duration and of course the lack off scaling on DoTs (they don't want to rebuff Corruption back to 2.0 levels due to PvP).

If blizzard fixed debuffs (by adding priority, knocking off deep wounds and Fireball's DoT), then it would help out Affliction a bit.
You hit the nail on the head. I have been contemplating having someone go Affliction for the Sunwell, but the reason was 5/5 SE rather than the ~2.7% damage increase you get from Malediction. From my personal experience there would be a DPS difference of 600 DPS between the two specs on stand and nuke fights, which naturally makes speccing into Affliction for Malediction not very feasible, not to mention the boost to shadow damage a well geared Destruction Warlock would give to the raid through ISB, further increasing the DPS gap.

However, 5% less damage on the tank while learning new content is fairly huge, and could very well mean the difference between downing a boss on a night, or a week later. No amount of DPS would compensate for such utility, I feel. That being said, I agree, the debuff limit coupled with Affliction not really scaling anywhere near as well as Destruction makes it a fairly weak end-game spec for most encounters, and while I am hoping something would be done to fix that - I doubt that would happen by the time the Sunwell is released, if ever. At any rate, I believe lowering overall raid DPS by a bit to boost "raid survivability" on new content is a trade worth making.

Immolate isn't worth casting for me, and I manage around 1400 dps on Theron, although my listed dps is a bit higher due to WWS calculating DPS in a funny way.
I don't think it makes a difference on fights like Teron, unless you get the Shadow Debuff and end up having to move. It's a very static fight, and both "DPS" and "Average DPS" columns are pretty much identical for all classes.
 
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Old 01/20/08, 4:05 PM   #1059
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Affliction does less damage than destro at the high end of the gear curve, but not by much. It's raid-viable personal DPS, at the very least (think: combat daggers, not shadowstep). If you're concerned about min-maxing, the reason you would spec affliction is because of Shadow Embrace. Obviously, on farm content, the 5% buffer is far less useful, but on progression content it's well worth the dps loss, and at least the last three bosses of Sunwell will be progression content upon release.

As far as malediction... it depends on your raid content. In general, it balances out the lower ISB uptime from the lower crit rate. Your personal mileage may vary. It's usually not worth specing into specifically. However, the best spec that includes shadow embrace is most likely 41/0/20 or 40/0/21, so they basically come together despite being kinda far away in the tree.

 
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Old 01/20/08, 6:50 PM   #1060
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by PSGarak View Post
Affliction does less damage than destro at the high end of the gear curve, but not by much.
Maybe I was bad at putting up DoTs, but I tried 40/0/21 with 4 Tier 6 compared to 21/40 with 4 Tier 6 and the difference is 500 dps for me (shadow bolt's scaling is that good). I was keeping up Siphon and Corruption, maybe I should drop Siphon next time I try that build.


40/0/21 is the way to go if you want 5% less damage, because Ruin does scale pretty well. I think I will bite the bullet and do that build when Sunwell comes out, tank dieing less = progression.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 01/20/08, 11:25 PM   #1061
Triper
Von Kaiser
 
Draenei Shaman
 
Korgath
Hey! It's Triper again, and I have a WWS from our Gruul kill. See if there is any way I can work with my warlocks

Wow Web Stats
 
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Old 01/21/08, 12:42 AM   #1062
Zether
Glass Joe
 
Undead Warlock
 
Doomhammer
So let me get this straight just to be exact.

Once I get to 25% crit chance, should I start stacking spell damage?

100% of the time I'm in a group with an elemental shaman, so I'm usually over 25% crit, but im barely there. Usually around 25.64 or something. Should I have 25% UNBUFFED? or is buffed fine?

Here's a link to my armory. The World of Warcraft Armory

Let me know if I'm doing anything wrong.

(I know my mainhand is FAIL)
 
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Old 01/21/08, 12:47 AM   #1063
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Zether View Post
So let me get this straight just to be exact.

Once I get to 25% crit chance, should I start stacking spell damage?

100% of the time I'm in a group with an elemental shaman, so I'm usually over 25% crit, but im barely there. Usually around 25.64 or something. Should I have 25% UNBUFFED? or is buffed fine?

Here's a link to my armory. The World of Warcraft Armory

Let me know if I'm doing anything wrong.

(I know my mainhand is FAIL)
Plug your numbers into Leulier's spreadsheet and see what you get.

But your gemming is way off. At your gear level you should be putting Veiled Noble Topazes in almost everything (4 hit, 5 damage, except for items with a good socket bonus, in which you can use 5 damage, 6 stam purples in blue slots.
 
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Old 01/21/08, 1:23 AM   #1064
Zether
Glass Joe
 
Undead Warlock
 
Doomhammer
I already told you that I'm in a group with an elemental shaman always, so my hit cap is already achieved by being at at least 165 hit. If anything, I can lose 4 hit.
 
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Old 01/21/08, 1:51 AM   #1065
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Zether View Post
So let me get this straight just to be exact.

Once I get to 25% crit chance, should I start stacking spell damage?
That isn't totally correct, but you would do more dps if you dropped some crit and used some spell damage. The spreadsheet can give values for each stat so you can see what is going on. Generally straight crit isn't a good gem, for example your belt has 8 crit rating, I would use 5 damage 4 crit noble topaz in that slot.

The spreadsheet says 1 damage and 0.6 for 1 crit rating for your gear, so stacking damage is the way to go for sustained dps for a long while (even at full Tier 6 1 damage is better than 1 crit, but not by much).

Of course don't use Immolate.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 01/21/08, 2:13 AM   #1066
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Triper View Post
Hey! It's Triper again, and I have a WWS from our Gruul kill. See if there is any way I can work with my warlocks

Wow Web Stats
A quick glance shows that your warlocks need to learn to play. They use random spells. I see lots of drain life tics, one uses Incinerate a few times (which is prettier but does less damage), one uses Soul Fire. Their gear seems pretty awful even for that progression stage, although that's just my first impression, I haven't bothered with armories and the like, and I admit it's been a while since I've been clad in blues.

I'd check their specs and gear first of all, and point them to guides. Make them understand that their purpose in a raid is doing as much damage as possible, and that it actually matters that they're not doing well. When we did Gruul, our warlocks were able to top the dps meters.

Update: Oh, I see you're not running a shadow priest. Try and get one or two, they're incredible. Especially at that stage, their damage is very good and the mana/health returns are absurd. Not to mention misery and shadow weaving.
 
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Old 01/21/08, 4:56 AM   #1067
Triper
Von Kaiser
 
Draenei Shaman
 
Korgath
Originally Posted by Arelenda View Post
A quick glance shows that your warlocks need to learn to play. They use random spells. I see lots of drain life tics, one uses Incinerate a few times (which is prettier but does less damage), one uses Soul Fire. Their gear seems pretty awful even for that progression stage, although that's just my first impression, I haven't bothered with armories and the like, and I admit it's been a while since I've been clad in blues.

I'd check their specs and gear first of all, and point them to guides. Make them understand that their purpose in a raid is doing as much damage as possible, and that it actually matters that they're not doing well. When we did Gruul, our warlocks were able to top the dps meters.

Update: Oh, I see you're not running a shadow priest. Try and get one or two, they're incredible. Especially at that stage, their damage is very good and the mana/health returns are absurd. Not to mention misery and shadow weaving.
Yeah that WWS was a continuation post from mine on the last page, I'm specifically working with Dewvoodle atm. And yeah, I'm working on the shadow priest problem...
 
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Old 01/21/08, 5:16 AM   #1068
Talosh
Glass Joe
 
Talosh's Avatar
 
Gnome Warlock
 
Die Silberne Hand (EU)
Originally Posted by rochan View Post
I'd change around a few things:
-Nethervoid cloak over Illidari, which allows you to use Seacaller boots instead of Nightmare (imo you should only use Illidari if you have an elemental sham).
-You want to put 3 reds in your 3 slot items and two orange/purple combos in 2 slot items (for the meta gem). This maximizes DPS.

Also I was going to ask how the Exalted Hyjal Ring compares to a 2nd haste ring. I'd assume the difference is very very negligible, perhaps in favour of the haste ring. But I dont really want to spend massive points on a second ring, when the Hyjal one is free.
The exchange of shoes and Cloak is a nice thought thanks.
The rings are quite cheap in our dks system (using an inverse one: itempoints / runpoints = dkp value, the one with the smallest one gets the loot, itemcost per slot between 1 and 7 points, ring costs 2).
For sure I'll take the Hyjal ring when I get the fraction up to exalted, but one may still dream for two rings.

A lightning arrester on a steeple is the strongest vote of no confidence against our beloved god.
 
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Old 01/21/08, 5:22 AM   #1069
Talosh
Glass Joe
 
Talosh's Avatar
 
Gnome Warlock
 
Die Silberne Hand (EU)
Originally Posted by Arelenda View Post
Alternate strategy:
If you have two warlocks with high FR, you can have a spare tank, which tends to make the fight less random. You can also do a "hand off" mid demon phase, allowing the debuffs to be spread between both tanks. This will make healing the demon damage a breeze. It requires two very aware warlocks and really good communication, though. And a warlock able to kill a demon even in FR gear (affliction locks in gimped gear might have issues).
We only used one Warlock with FR gear, sadly because the others are too lazy to collect theirs. Therefor I force them to overtake Leo at the beginning of the 15% phase until my debuff timed out and then let them use Soul Shatter to overtake their aggro. It makes it at least quite easier if the tanking warlock still has some stacks when entering the final phase.

A lightning arrester on a steeple is the strongest vote of no confidence against our beloved god.
 
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Old 01/21/08, 10:07 AM   #1070
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by Talosh View Post
We only used one Warlock with FR gear, sadly because the others are too lazy to collect theirs. Therefor I force them to overtake Leo at the beginning of the 15% phase until my debuff timed out and then let them use Soul Shatter to overtake their aggro. It makes it at least quite easier if the tanking warlock still has some stacks when entering the final phase.
Having a soulstoned paladin DI the tanking warlock will drop the debuff stack. The warlock can then cancel it really quick to regain aggro.
 
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Old 01/21/08, 10:35 AM   #1071
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
I thought DI was a complete aggro wipe, unlike BoP/divine shield. That's why you can use the former for wipe prevention, but not the latter. If you get to the point where you need a DI, might as well battleres/soulstone (unless they were all used already), and do quick buffs when he comes back up (he won't need the max HP buffs until the debuff stacks up again anyway). Of course it'll take him a bit to overtake healing aggro if it's the last 15% but it's doable. If he dies during a regular demon phase he has no chance to regain aggro but if your raid survives through it he'll be up and ready to tank the next demon phases.
Of course if you run sl/sl with 13k HP you're very likely to never need SS/BR if your healers play properly and if you wait for the debuffs to wear off before you take leo to 15%. Heck even affliction or destro with 13k HP takes a rather large amount of bad luck to get 1shot, however it's much more likely to happen at least once at some point in the fight (yet it's still doable with a ss/br as it'll mostly happen at the end of the demon phase so it won't really matter as if he goes loose at that point he won't have time to kill anyone and the warlock will be back up and ready to tank by the next phase).
 
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Old 01/21/08, 11:10 AM   #1072
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by galzohar View Post
I thought DI was a complete aggro wipe, unlike BoP/divine shield. That's why you can use the former for wipe prevention, but not the latter. If you get to the point where you need a DI, might as well battleres/soulstone (unless they were all used already), and do quick buffs when he comes back up (he won't need the max HP buffs until the debuff stacks up again anyway). Of course it'll take him a bit to overtake healing aggro if it's the last 15% but it's doable. If he dies during a regular demon phase he has no chance to regain aggro but if your raid survives through it he'll be up and ready to tank the next demon phases.
Of course if you run sl/sl with 13k HP you're very likely to never need SS/BR if your healers play properly and if you wait for the debuffs to wear off before you take leo to 15%. Heck even affliction or destro with 13k HP takes a rather large amount of bad luck to get 1shot, however it's much more likely to happen at least once at some point in the fight (yet it's still doable with a ss/br as it'll mostly happen at the end of the demon phase so it won't really matter as if he goes loose at that point he won't have time to kill anyone and the warlock will be back up and ready to tank by the next phase).
Not sure if it is a complete threat wipe, I think we have used it in the middle of a fight before and we were fine. However, just due to ease of use, we do this during his script usually. This lets you drop the stacks you built up in the demon phase prior to the 15% split. This should be the only time you need this tactic as with 365 fr you should never reach a oneshot range without horrible draw on the dice. With 3 to 5 stacks coming into 15% phase though, this is very easy. Hence why we use DI.
 
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Old 01/21/08, 11:22 AM   #1073
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
With max FR (without SL ) and 13k HP you have a decent chance to reach oneshot range once a fight. This in no way means you're going to have a good chance to wipe, though, as when you do get oneshot the demon phase will be almost over and you can SS up and/or get BRed. No real reason to use SS/BR before the warlock actually dies, though, as even if you enter the 15% phase with debuffs on you (which shouldn't be happening! get him back to human phase and lose the debuffs before you dps him down below 16%) there's a chance they'll just wear off, and if they don't and you end up getting 1shot SS up and get aggro back - if all your healers are salved up it's actually far from impossible to get it back.
I would only consider DI if all SSs/BRs were already used up and there are enough healers alive to finish the fight a pally short.
 
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Old 01/21/08, 11:36 AM   #1074
Stran
Von Kaiser
 
Gnome Warlock
 
Executus
Originally Posted by galzohar View Post
With max FR (without SL ) and 13k HP you have a decent chance to reach oneshot range once a fight. This in no way means you're going to have a good chance to wipe, though, as when you do get oneshot the demon phase will be almost over and you can SS up and/or get BRed. No real reason to use SS/BR before the warlock actually dies, though, as even if you enter the 15% phase with debuffs on you (which shouldn't be happening! get him back to human phase and lose the debuffs before you dps him down below 16%) there's a chance they'll just wear off, and if they don't and you end up getting 1shot SS up and get aggro back - if all your healers are salved up it's actually far from impossible to get it back.
I would only consider DI if all SSs/BRs were already used up and there are enough healers alive to finish the fight a pally short.
This is not exactly true. The issue arises from getting 3 to 5 stacks in the demon phase prior to split. This can happen as generaly it is hard to have him at exactly 16% before he switches to demon phase. We usually will call off DPS at 20% to allow for dots etc (if he was going to die in human phase). Between 20% and 15% you can build up 5 stack easily with semi-bad rolls. This could lead to you being in one shot range about half way through the 15% phase. At this point, a death would make it hard to steal agro from your main healer, especially if that healer has been healing the rest of the raid too. It is doable but he would eat some 5 to 10 bolts most likely, between your death, insta-summon pet and being healed up to building enough threat to pull.

DI simply avoids this worst case scenario from occurring. I believe you can DI and drop it without losing threat, but I can not be quoted on this. Doing it during his speech is just simple and fairly pain free.
 
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Old 01/21/08, 12:15 PM   #1075
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Zether View Post
I already told you that I'm in a group with an elemental shaman always, so my hit cap is already achieved by being at at least 165 hit. If anything, I can lose 4 hit.
But you're using bad items to get it. Remove your neckpiece and use the Rittsyn shadow damage neck. You'll soon remove that weapon and use either [Nathrezim Mindblade],[Fang of the Leviathan], or [Bloodmaw Magus-Blade]. And, of course, your Scyrer's Bloodgem could be removed for Quag's eye or the Darkmoon Card.
 
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