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Old 12/26/07, 5:11 PM   #751
DaveA50
Von Kaiser
 
Human Death Knight
 
Tichondrius
Originally Posted by Fireye View Post
I've made a choice not to pick up tailoring. It's obvious that you can get by without that, albeit tougher. I enjoy being an alchemist, and gaining access to some ilvl 105 gear isn't worth the change. It's entirely possible to put out good DPS without T5/T6. The best? Obviously not, but competitive with the group that I'd be running with? Yes.

Anywho, I'm not asking for general advice on my gear, it's obvious that there are improvements to be made. I just haven't had access to higher level raid content yet. Opinions on the new badge gear, and maybe some advice on how to work it into a boss gear set?
The best way to look at it is by looking to the future. If the piece of gear will only be replaced by something in MH/BT, which you will hopefully be visiting soon, then it is worth it. Not being hit capped isn't the biggest deal for a short time. If the piece of gear can be replaced by something from SSC/TK, then keep what you have already.

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Old 12/26/07, 5:54 PM   #752
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by Fireye View Post
Anywho, I'm not asking for general advice on my gear, it's obvious that there are improvements to be made. I just haven't had access to higher level raid content yet. Opinions on the new badge gear, and maybe some advice on how to work it into a boss gear set?
Actually you are asking general advice on your gear since you want to know "how to work it into a boss gear set". You're pointing out that you aren't able to take what might be upgrades because you're afraid of losing 202 hit rating, which isn't too hard with properly socketed tailoring gear.

Opinions on the badge gear don't really matter since it's a simple stat versus stat situation. Plug the numbers into the spreadsheet and see, at your gear level, which pieces are upgrades. You'll be able to determine if dropping the hit is worth it as well as which pieces are worth foregoing for raid loot.

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Old 12/26/07, 6:01 PM   #753
weet
Von Kaiser
 
Gnome Warlock
 
Jubei'Thos
Well obviously your #1 problem at the moment is having to socket too much hit, so try to get at least one of belt of blasting/vashj robes/t5 legs as soon as possible (guessing the belt would be the easiest to get) and you should have more room to incorporate those badge/za items into your gear.

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Old 12/26/07, 6:12 PM   #754
Fireye
Piston Honda
 
Fireye's Avatar
 
Undead Warlock
 
Cenarion Circle
I didn't realize that the spreadsheet's interpretation of haste was valid. I'll use that, thanks.

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Old 12/26/07, 6:41 PM   #755
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Fireye View Post
I've made a choice not to pick up tailoring. It's obvious that you can get by without that, albeit tougher. I enjoy being an alchemist, and gaining access to some ilvl 105 gear isn't worth the change. It's entirely possible to put out good DPS without T5/T6. The best? Obviously not, but competitive with the group that I'd be running with? Yes.

Anywho, I'm not asking for general advice on my gear, it's obvious that there are improvements to be made. I just haven't had access to higher level raid content yet. Opinions on the new badge gear, and maybe some advice on how to work it into a boss gear set?
A belt of blasting would free up 23 hit. Do that, and then equip the Fetish of the Primal Gods OH. Since you seem to be an applicant, I don't believe they'll be handing you vashj or t5 robes any time soon, so you might want to consider picking up t4 robes (for the 2 pc bonus).

Hood of Hexing will give you all the hit you need, and then some extra on top of that. For now, though, you could regem that 6 dmg/4 int gem into a 4/5 topaz, allowing you to put another 4/5 topaz in your gloves. Mindstorm wristbands are excellent; I'd equip them right now over what you have even if you lose ~.5% hit.

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Old 12/26/07, 7:38 PM   #756
Ammanas
Piston Honda
 
Tauren Shaman
 
Frostmane
Originally Posted by Fireye View Post
I throw myself upon the mercy of the Elitist Jerks thread of awesomeness and win.

I've had a devil of a time deciding what to do with my Heroic Badges. I recently applied to a raiding group that's been killing Vashj and Kael for the past two weeks, and I have high hopes of getting in. I'm at the spellhit cap, but just barely. I'm having a killer time finding items to purchase with my heroic badges that will increase my damage done on a boss target. Can you guys help me decide just what would be a worthwhile purchase?

The World of Warcraft Armory
I have the Voidheart Gloves, the Brooch of Unquenchable Fury, Mindstorm Wristbands, Orb of the Soul Eater, and the Mantle of Ill Intent.

Because a lot of my +hit comes from my gloves, I can't take the Studious Wraps. I have a small amount of +hit on my bracers, so the Runed Spellcuffs are out. I have 15 +hit on my pants, I can make that up by switching my neckpiece around, but overall I would lose 40 +dmg and gain 45 haste rating but I don't see that as a totally positive gain. The belt is a very small upgrade, but I trade +dmg for crit and some hit.

Should I just sit on my badges until I get enough +hit gear to be able to get the pants, or should I go for something now? These things are burning a hole in my pocket!
Just some general advice: yes, hit is the best stat if you are not hit capped. However, while you should value it over the other stats and strive to be hit capped you should not severely gimp your damage/crit/haste to maintain 202 hit rating.

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Old 12/26/07, 7:59 PM   #757
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by Ammanas View Post
Just some general advice: yes, hit is the best stat if you are not hit capped. However, while you should value it over the other stats and strive to be hit capped you should not severely gimp your damage/crit/haste to maintain 202 hit rating.
Define "severely". As long as you're not losing more dmg than the hit equivalent on the spreadsheet, it's worth it to cap hit... This would mean you can lose a pretty damn high amount of spell dmg for hit and it'll still be worth it, however obviously there's an amount of spell dmg that will beat crit anyway. Instead of asking a million questions you could just look at the spreadsheet. tbh though if I was a guild officer I wouldn't consider someone who couldn't bother with the tailoring gear so far into TBC release.

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Old 12/26/07, 8:11 PM   #758
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Hit cap is actually quite easy to maintain, this is sans tailoring and having never set foot in anything above Magtheridon's Lair. Our T4 set pieces are absolutely loaded with it, and the new badge gear is very nice as well. At this point, I have the 202 Hit set (Has just over 1k shadow self-buffed and 15% crit) and angling to get some different pieces so that I can free up some slots for other stats. Look at my armory if you want any ideas for any easy-to-get items.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 12/26/07, 8:31 PM   #759
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by galzohar View Post
Define "severely". As long as you're not losing more dmg than the hit equivalent on the spreadsheet, it's worth it to cap hit... This would mean you can lose a pretty damn high amount of spell dmg for hit and it'll still be worth it, however obviously there's an amount of spell dmg that will beat crit anyway. Instead of asking a million questions you could just look at the spreadsheet. tbh though if I was a guild officer I wouldn't consider someone who couldn't bother with the tailoring gear so far into TBC release.
If I recall, 1 point of hit is in the neighborhood of 1.5 damage or so.

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Old 12/26/07, 9:02 PM   #760
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Krazen View Post
If I recall, 1 point of hit is in the neighborhood of 1.5 damage or so.
It depends on your spec more than anything, but my rule of thumb would be:

1 hit = 1.3 damage (on raid bosses when not capped)
1 hit = 0 damage (on anything else)

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Old 12/27/07, 9:06 PM   #761
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by Krazen View Post
If I recall, 1 point of hit is in the neighborhood of 1.5 damage or so.
More or less what I meant - some people would see their spell dmg drop under 1k when they cap their hit and think that's really bad even though they may have just lost maybe 1.2 dmg per 1 hit rating at worst - this is not severly gimping your spell dmg for hit this is actually increasing your dps.

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Old 12/28/07, 1:46 PM   #762
deneba
Von Kaiser
 
Human Warlock
 
Feathermoon
0/40/21 vs. 0/41/20

I am trying to get a feeling for how these specs compare for a warlock who has achieved the 2/5 T5 bonus and carries the Solarian class trinket.

0/40/21 would keep a lower dps, more frail succubus up, but would offer up a bigger master demonologist bonus plus Ruin.

0/41/20 would keep a tougher, higher dps felguard up, but give up a bit of the MD damage bonus and Ruin disappears.

So far I am leaning toward the former--as I continue to stack crit, my experience has been that Ruin is great compensation for the times where my pet accidentally dies... as a demonology warlock I lose out when that happens (obviously) but Ruin dulls the blow a bit. But I've read some amazing things about 200dps felguards tearing it up in SSC and TK (most fights, anyway) once they have the 2/5 T5 and trinket supporting them. What I can't find is much information on how a succubus holds up (actively dpsing) in the same fights. Is it pretty likely that a succubus would survive most boss fights that a felguard would survive? Or, is she just too frail and best left on passive?

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Old 12/28/07, 4:21 PM   #763
Amandil
Glass Joe
 
Draenei Death Knight
 
Bloodhoof (EU)
I was wondering could someone clear a few things up for me. In a 0/21/40 spec, how does Corruption and Immolate fit in? This may have been mentioned before and I missed it. I've heard differing opinions on whether or not to add Corruption and Immolate to a cast sequence. As far as I can see, Corruption would be doing 3500-4000dmg for a 2 sec cast, in a 25man. It seems pretty clear that sticking both immo and corr in would improve dps overall, but, at some point as crit increases, is it better to leave them out? If so, when?

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Old 12/28/07, 4:58 PM   #764
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by Amandil View Post
I was wondering could someone clear a few things up for me. In a 0/21/40 spec, how does Corruption and Immolate fit in? This may have been mentioned before and I missed it. I've heard differing opinions on whether or not to add Corruption and Immolate to a cast sequence. As far as I can see, Corruption would be doing 3500-4000dmg for a 2 sec cast, in a 25man. It seems pretty clear that sticking both immo and corr in would improve dps overall, but, at some point as crit increases, is it better to leave them out? If so, when?
In both cases, only use the spell if you know that you will get the full effect (same goes if you're allowed a damage curse, rather than a raid-boosting one). If you will, great. If not, then you're losing DPS when compared to shadowbolting. To the best of my knowledge, this never stops being true.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 12/28/07, 6:07 PM   #765
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Corruption is calculated as a dps LOSS for 0/21/40 afaik. Very small loss but why bother. Immolate gets similar results except you need to either lack imp scorch or have some haste for it to actually be a small dps loss rather than a small dps gain. Also there is currently no really accurate imp SB model that will show how much dps your raid is losing by you casting immolate instead of shadowbolt every once in a while.

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