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Old 03/13/08, 1:04 PM   #1876
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by zanaris View Post
I think you missunderstood me, haste will be a dps increase, but at what level? The link i provided stated it would be an increase in dps at around 1400 spell dmg, but that value is sure to change in 2.4 with the GCD change.

However an interesting note that the link claims is that haste is almost 10% (I believe the actual value is 9.4%) more expensive than +dmg in terms of gear.

This is a very confusing subject with very intricate math, I would appreciate an explanation with math, and an explanation to that math. (The link I showed you is pretty well explained, even though confusing.)

I'd like to see something along the lines of that link, again it is
Passive Haste studies.

I realize i'm being picky, but I just want somewhere to start if no one has done anysort of math/testing on this subject.
You seem to not grasp that even though 10% haste only take 0.15s off Life Tap, it still is the same benefit as taking 0.25s off Shadow Bolt. Haste is quite uniform in this aspect. I'll calculate the formula to try and explain the concept.


For destro it is fairly straightforward:
Let A be your dps with no haste. Take your total damage over a given time frame, say T seconds.
Unhasted damage = A * T.

If you now obtain haste rating B, you'll be able to cast the same spell sequence faster, doing the same damage, but in less time.
The new time is T / (1 + B / 1577)

To calculate your new dps, you divide total damage A*T by the new time frame T / (1 + B / 1577). This gives you the following formula:

hasted dps = A * (1 + B / 1577)

Mind you, there is a cap at 33% haste (500+ haste rating), because you can't speed spells up below 1 second.


For affliction it's less beneficial. Aside from reducing the dot gap, which is probably not that big of a deal, you'll have more time to cast shadow bolts which are your your lowest dps filler spell. There have been a few attempts in this thread to model it, I'm sure you can dig around in those. This is assuming one target. Multiple targets will make haste a LOT more attractive.

For demonology haste is obviously less important since it doesn't add dps to your demon. It'll still be good though.

Either way, the spreadsheet should accurately tell you what your benefit from haste is.


In my opinion haste is pretty damn good aside from the spreadsheet conclusions. It effectively lowers your reaction time with spells that have a cast time like banish/fear. It also increases your aoe abilities significantly, and none of the other stats do this.

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Old 03/13/08, 1:15 PM   #1877
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
Originally Posted by Cronjob View Post
I need a bit of advice. I had been running with Robes of Rohnin but yesteday I was able to get the T6 robes and T6 helm. I was under the impression that the rhonin robes were better than T6 robes however when I punch them into the spreadsheet imy DPM and DPS goes down. I thought using the Rhonin robes and the rest T6 was better than full T6? The item value appears better but on the DPS tab when I equpt it the DPS and DPM go down.

Am I overlooking something?
You are pretty much completely wrong there. 4pc T6 + Kazrogal Legs are "the best" closely followed by Illidan helm (but really who wants to give up their WINGS?).

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Old 03/13/08, 1:28 PM   #1878
Cronjob
Piston Honda
 
Orc Shaman
 
Twisting Nether
Originally Posted by rochan View Post
You are pretty much completely wrong there. 4pc T6 + Kazrogal Legs are "the best" closely followed by Illidan helm (but really who wants to give up their WINGS?).
I agree that the Elements pants + 4 pc T6 is "the best" but I wasn't asking about "the best" overall. I was just asking what was better full T6 or Rhonin + 4 pc T6.

On a side note is there a set lifetap rotation or ideal life tap rotation for destro locks? For example 5 bolts 2 taps or 4 bolts 3 taps. etc etc. Is there such a thing or is it too dynamic do to encounters and does the spreadsheet show this somewhere.

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Old 03/13/08, 1:35 PM   #1879
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by Cronjob View Post
I agree that the Elements pants + 4 pc T6 is "the best" but I wasn't asking about "the best" overall. I was just asking what was better full T6 or Rhonin + 4 pc T6.

On a side note is there a set lifetap rotation or ideal life tap rotation for destro locks? For example 5 bolts 2 taps or 4 bolts 3 taps. etc etc. Is there such a thing or is it too dynamic do to encounters and does the spreadsheet show this somewhere.
The rotation is "Always be casting something" -- if you need mana, tap. In fights with lots of damage, it's probably best to sprinkle life taps over time to avoid a death. If health isn't a concern, life tap when all cooldowns are down and you're doing the least possible damage.

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Old 03/13/08, 1:41 PM   #1880
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
Originally Posted by Arelenda View Post
You seem to not grasp that even though 10% haste only take 0.15s off Life Tap, it still is the same benefit as taking 0.25s off Shadow Bolt. Haste is quite uniform in this aspect. I'll calculate the formula to try and explain the concept.


For destro it is fairly straightforward:
Let A be your dps with no haste. Take your total damage over a given time frame, say T seconds.
Unhasted damage = A * T.

If you now obtain haste rating B, you'll be able to cast the same spell sequence faster, doing the same damage, but in less time.
The new time is T / (1 + B / 1577)

To calculate your new dps, you divide total damage A*T by the new time frame T / (1 + B / 1577). This gives you the following formula:

hasted dps = A * (1 + B / 1577)

Mind you, there is a cap at 33% haste (500+ haste rating), because you can't speed spells up below 1 second.


For affliction it's less beneficial. Aside from reducing the dot gap, which is probably not that big of a deal, you'll have more time to cast shadow bolts which are your your lowest dps filler spell. There have been a few attempts in this thread to model it, I'm sure you can dig around in those. This is assuming one target. Multiple targets will make haste a LOT more attractive.

For demonology haste is obviously less important since it doesn't add dps to your demon. It'll still be good though.

Either way, the spreadsheet should accurately tell you what your benefit from haste is.


In my opinion haste is pretty damn good aside from the spreadsheet conclusions. It effectively lowers your reaction time with spells that have a cast time like banish/fear. It also increases your aoe abilities significantly, and none of the other stats do this.
Good post, but if you call 33% haste a cap you should mention other caps. 33% haste cap isn't very significant as it applies only to lifetaps. The "hard cap" would be when your shadowbolts are cast at 1 second which would be 2366 haste rating, with a "heroism hard cap" at 1456 haste rating. So basically haste is still quite effective after 500 rating.

edit: Oh yeah Galzohar is correct, LT caps at 50% haste (789 rating), not 33%.

Last edited by rochan : 03/13/08 at 1:59 PM.

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Old 03/13/08, 1:48 PM   #1881
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Trickykid View Post
The rotation is "Always be casting something" -- if you need mana, tap. In fights with lots of damage, it's probably best to sprinkle life taps over time to avoid a death. If health isn't a concern, life tap when all cooldowns are down and you're doing the least possible damage.
"Always be casting something" sums it up pretty nicely. Obviously don't nuke right after threat resets (that is a good time to apply dots though). I typically will use my Life Tap/curse GCD to reposition myself, and if I'm required to move, I'll typically use that to tap as well. Obviously, don't go "Tap Happy" unless you know that it is safe to do so. I also try to keep my mana pool full when I know a heroism/bloodlust is about to hit, and I usually keep my health below the max so I benefit off Soul Leech (and FSW, although that has been a while).

If healer efficiency is a factor, I typically tap once and receive a heal over time effect, and make maximum use of that. However, 95% of raiding time has healers looking for something to do.

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Old 03/13/08, 1:53 PM   #1882
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
haste scaling

Lifetap will reach the cap at 50% haste, not 33%. Haste is a speed increase, not a cast time reduction. And even if you magically reach that, it just means haste goes back to its almost-as-good 2.3 values (affecting everything except 1.5s cast or instants).

As for 10 haste vs spell damage, the reason changing your stats makes the "winner" actaully change is that they're already extremely close to start with. While it's not a horrible assumption to make that your haste will drop in value vs +damage as you gear up with sunwell gear, remember that:
A. Your spell damage will also go up (maybe not as much as haste, but enough to not pre-jump to conclusions about haste vs damage without further research looking at full sunwell gear).
B. They're so close that even if damage ends up surpassing haste (per itemization point, 1 haste rating is realistically always better than 1 spell damage but costs more (see: gems)), it doesn't really make a difference. So much that the inaccuracy of even the spreadsheets is probably bigger than the difference between the stats.

As for maxDPS.com, I would advise avoiding it, as I noticed a few errors in it before even seeing how it actually calculates things - and heard it also calculates things wrong (such as using a 1 roll system which had been shown to be most likely incorrect - while doesn't make much difference on results when you're near the hit cap it shows the site is unreliable). Stick to spreadsheets that actually let the public see how things are calculated and give feedback so you get minimal amount of errors.

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Old 03/13/08, 1:55 PM   #1883
Eph
Using computers to make demons kill dragons
 
Eph's Avatar
 
Worgen Warlock
 
Kil'Jaeden
[Leggings of Channeled Elements] offpiece is slightly better than [Vestments of the Sea-Witch] as the offpiece which is a little bit better than [Cowl of the Illidari High Lord] as the offpiece in most spread sheet tests I've done. I can't recall off hand, but I think T6 chest is slightly behind [Robes of Rhonin] test it on the sheets with your gear to be sure.

As far as haste and mana scaling, the only area where this is an issue now that life tap speed scales is other mana regen methods (pots, blessing, totem, sp). But since the majority of our mana still comes from life tap its not as significant, but it is definitely something to think about when gathering large amounts of haste over damage.

Last edited by Eph : 03/13/08 at 2:31 PM.

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Old 03/13/08, 2:02 PM   #1884
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
While there are diminishing returns with haste due to taking less advantage of your mana regen from non-lifetap sources, the actual effect is quite neglicible if you look at the spreadsheet. The main thing that makes more haste cause other stats to become better is simply becuase any stat you stack will make the other stats better due to them being multipicative (dps = damage per spell * crit multiplier * debuff multiplier * speed * etc...), so the partial derivative of dps by any of your stats will be higher when you increase any other stat but not when you increase the stat itself. That means that the more you increase crit, for example, the more dps you'd gain out of hit/damage/haste/etc but crit will still give the same increase (taking first order approximation of the dps increase of those stats, which is pretty damn close to their true value for realistic item upgrade changes).

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Old 03/13/08, 3:32 PM   #1885
Dragones
Glass Joe
 
Human Warlock
 
Winterhoof
Gems

nvm

Last edited by Dragones : 03/15/08 at 4:23 AM.

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Old 03/13/08, 3:36 PM   #1886
Eph
Using computers to make demons kill dragons
 
Eph's Avatar
 
Worgen Warlock
 
Kil'Jaeden
I've actually found that +10 haste is showing up as the best dps in my sheet.

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Old 03/13/08, 3:38 PM   #1887
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by Dragones View Post
So what gems is going to be better in 2.4 anyone done the math? 5 haste/6 dmg or +12 dmg?
You might find the last couple pages a good read. Or even the last post.

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Old 03/13/08, 6:16 PM   #1888
LockApologist
Piston Honda
 
Undead Warlock
 
Mug'thol
Originally Posted by Trickykid View Post
You might find the last couple pages a good read. Or even the last post.
Reading a thread before you post in it? Blasphemy.

Anyone found a way to measure ISB uptime from a WWS report? I know the spreadsheets have estimated values, but I don't think my raids are getting close to that number. I often see all 4 charges used before I can get my next cast off.

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Old 03/13/08, 6:21 PM   #1889
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by galzohar View Post
As for 10 haste vs spell damage, the reason changing your stats makes the "winner" actaully change is that they're already extremely close to start with. While it's not a horrible assumption to make that your haste will drop in value vs +damage as you gear up with sunwell gear, remember that:
A. Your spell damage will also go up (maybe not as much as haste, but enough to not pre-jump to conclusions about haste vs damage without further research looking at full sunwell gear).
B. They're so close that even if damage ends up surpassing haste (per itemization point, 1 haste rating is realistically always better than 1 spell damage but costs more (see: gems)), it doesn't really make a difference. So much that the inaccuracy of even the spreadsheets is probably bigger than the difference between the stats.
This is probably correct. The reason I suggest 12 dmg in red sockets, and 5/6 in yellows (rather than 10 haste in yellow and 5/6 in reds) is because I figure that more lifetapping means both more healing and more chances of accidentally getting gibbed (no matter how small that chance is).

Ultimately, using any of the 3 gems, and 2 greens/purples somewhere for the meta, is going to be the best approach.

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Old 03/13/08, 6:34 PM   #1890
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
I know I'll be, for the first time in like, ever, socketing for bonuses. With all gear filled with reckless pyrestones/spinels.

As it stands atm T6 shoulders + Illidan Head for meta fixin' seem like the best choice, to be replaced by a probable KJ head (at least haven't found a better combo yet which is why, unless I will find it, I'm setting myself in line for a "ninja" on Illidan head, which, just like Greatstaff and RoAK, I've passed plenty of times and now there's half the casters fighting over).

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Old 03/13/08, 7:17 PM   #1891
Modez
Glass Joe
 
Blood Elf Paladin
 
Gurubashi
Originally Posted by Arelenda View Post
You seem to not grasp that even though 10% haste only take 0.15s off Life Tap, it still is the same benefit as taking 0.25s off Shadow Bolt. Haste is quite uniform in this aspect. I'll calculate the formula to try and explain the concept.


For destro it is fairly straightforward:
Let A be your dps with no haste. Take your total damage over a given time frame, say T seconds.
Unhasted damage = A * T.

If you now obtain haste rating B, you'll be able to cast the same spell sequence faster, doing the same damage, but in less time.
The new time is T / (1 + B / 1577)

To calculate your new dps, you divide total damage A*T by the new time frame T / (1 + B / 1577). This gives you the following formula:

hasted dps = A * (1 + B / 1577)

Mind you, there is a cap at 33% haste (500+ haste rating), because you can't speed spells up below 1 second.


For affliction it's less beneficial. Aside from reducing the dot gap, which is probably not that big of a deal, you'll have more time to cast shadow bolts which are your your lowest dps filler spell. There have been a few attempts in this thread to model it, I'm sure you can dig around in those. This is assuming one target. Multiple targets will make haste a LOT more attractive.

For demonology haste is obviously less important since it doesn't add dps to your demon. It'll still be good though.

Either way, the spreadsheet should accurately tell you what your benefit from haste is.


In my opinion haste is pretty damn good aside from the spreadsheet conclusions. It effectively lowers your reaction time with spells that have a cast time like banish/fear. It also increases your aoe abilities significantly, and none of the other stats do this.
So to sum it up, t5-6 destro warlocks with decent haste just got buffed. Pretty hawt.

The owner of Blizzard must play a lock

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Old 03/13/08, 8:09 PM   #1892
Madlax
Don Flamenco
 
Madlax's Avatar
 
Undead Warlock
 
Twisting Nether (EU)
Hm, gemming(chardev.org - A World of Warcraft character planner v.2.beta)
1484 spelldam, 29,42 crit, 200 hit rating, 366 haste(I call this default gear)
First line is SB, 2nd line is IM+IC.
1484= DPS median: 2137
1484= DPS median: 2178

I resocket all yellow slots to 10 haste, 1418dam, 421 haste:
1418= DPS median: 2121
1418= DPS median: 2181

Even resocketting all red gems to haste/dam, 1394dam, 441 haste:
1394= DPS median: 2118
1394= DPS median: 2169

These numbers puzzle me slightly, even though I ran 10k cycles to check.
Haste seems to be worth a little less than 1.2 dam for SB and IC which would be what most people said so far.
Running the numbers again with +265 spelldam for raid environment:
1749= DPS median: 2446
1749= DPS median: 2474

1683= DPS median: 2452
1683= DPS median: 2474

1659= DPS median: 2443
1659= DPS median: 2476

Well, my calculation would say that it is kinda exactly 1.2:1 - thus it doesn't matter at all which gem you socket from 12dam/10haste/5haste&6dam
Difference in those numbers is only 28:30 life taps(from 1749:1659)

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Old 03/13/08, 10:43 PM   #1893
Spoonman
Von Kaiser
 
Tauren Warrior
 
Darksorrow (EU)
Is it worth having an affliction lock in raids? Assume (in 2.4) a raid with two caster groups, both have 3 casters (fire lock/mage), a shadow priest, and a shaman. The affl lock is in the tank group, providing a 13% coe. If all the other locks/mages do about 2k dps (reasonable figure considering raid setup and full t6 etc) then the total gain is 3% of 12k dps = 360 dps. Meanwhile, the affl lock is doing considerably less than 2k dps, and in my experience, less than 1650, resulting in a net dps loss for the raid. So for max dps purposes (ignoring the gain of imp + SE), all locks should be destro. Am I missing anything here, or is this correct?

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Old 03/14/08, 12:50 AM   #1894
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
You do not bring affliction warlocks because of Malediction. I'm a hardcore aff lock, and even I admit that--the loss of ISB uptime generally evens it out (subject to restrictions, may not apply to all cases), and the loss of personal DPS usually makes up any gain you might have been able to inch out.

You bring an affliction warlock to progression content for Shadow Embrace, because it's equivalent to 5% more tank stamina and 5% more healing on the tank. And while he's there, he's blood pact bitch if you have a spare spot in your tank group. When content becomes farm content that 5% stam/heal stops mattering so much. But on farm content, I don't see the point of min-maxing so much anyways. The way I tend to think of it is, Malediction makes up over the raid for some of the sacrifice of taking SE, which is often a required talent on hard fights.

You are correct that from a DPS-only perspective, all locks should be destro. I merely point out that a DPS-only perspective is not always appropriate.


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Old 03/14/08, 6:29 AM   #1895
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Spoonman View Post
Is it worth having an affliction lock in raids? Assume (in 2.4) a raid with two caster groups, both have 3 casters (fire lock/mage), a shadow priest, and a shaman. The affl lock is in the tank group, providing a 13% coe. If all the other locks/mages do about 2k dps (reasonable figure considering raid setup and full t6 etc) then the total gain is 3% of 12k dps = 360 dps. Meanwhile, the affl lock is doing considerably less than 2k dps, and in my experience, less than 1650, resulting in a net dps loss for the raid. So for max dps purposes (ignoring the gain of imp + SE), all locks should be destro. Am I missing anything here, or is this correct?
Eh, unless you plan on being part of those first handful of guilds clearing Sunwell in a month or two, having an Affliction Warlock in your raid probably isn't going to break anything. It's obviously better overall to have three destro Warlocks for ISB uptime, but an Imp does have some nice utility while learning new content. Again, the stamina isn't game breaking, but it's utility. Also, Malediction while not crucial either, is noticable. Especially when you raid with 3-4 Warlocks and 2 shadow Priests like we do.

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Old 03/14/08, 9:11 AM   #1896
Brachamul
Von Kaiser
 
Tauren Druid
 
Eitrigg (EU)
And boomkins!

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Old 03/14/08, 9:28 AM   #1897
Dracosani
Glass Joe
 
Human Warlock
 
Blackhand
This probably falls in the stupid question category but I wanted to silence the spread of misinformation. A Warlock in my guild claims COE somehow improves Rogue damage (poisons?) and that he tested it with a guild rogue on various mobs. I just wanted a nod from you folks here that this is complete BS as he wont believe me.

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Old 03/14/08, 12:01 PM   #1898
 masanbol
Space Goats Coast to Coast
 
masanbol's Avatar
 
Draenei Shaman
 
Frostmane
CoE does not affect nature damage, or Elemental shamans would benefit from it as well. They do not.


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Old 03/14/08, 12:06 PM   #1899
Xiteg
Glass Joe
 
Undead Warlock
 
Medivh
sorry if i am doing this wrong since i cannot seem to make a new thread for my question.

with the new incinerate coming out in 2.4 will this actually bring fire locks to be able to compete with shadow destruction?

or is the shadow coefficients still to good?

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Old 03/14/08, 1:15 PM   #1900
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Dracosani View Post
This probably falls in the stupid question category but I wanted to silence the spread of misinformation. A Warlock in my guild claims COE somehow improves Rogue damage (poisons?) and that he tested it with a guild rogue on various mobs. I just wanted a nod from you folks here that this is complete BS as he wont believe me.
It does not. He probably got confused with stormstrike, which does buff it.

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