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Old 04/11/08, 5:08 PM   #2376
Vlar
Von Kaiser
 
Human Death Knight
 
Perenolde
Do both warlocks have subtlety enchanted on their cloak?

Does warlock #2 start attacking earlier than warlock #1? (i.e. does #1 start with Immo to give the tank a little time while #2 casts SB right off?

This is personal preference and may not be good advice:

If it is early in the fight and I am riding threat, I will back off a little to not pull, but later in the fight, I don't mind shattering to stay alive.
 
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Old 04/11/08, 5:25 PM   #2377
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by lairpie View Post
Warlock #2 said he just always shatters at 70%. That's obviously not ideal. I think, though I'm not certain, that warlock 1 is shattering a bit early. Is there some sort of generalized formula or guide that I can't find for when to shatter for optimal damage done over the course of a fight? With brutallus in mind, in a 6 minute fight, its obviously possible to shatter twice, but is it ideal? Seems like someone has to have a decent guide worked out, not be just guessing, but haven't been able to find it.
We took our first attempts at Brutallus, and I found that shattering at 1:01 (right after my CoD ticked) along with tranquil air for the first 5% basically solved any aggro problems.

You also can play a bit more conservatively in the first minute. Keep in mind a fixed 6 minute duration means you aren't getting more than 3 2 min CDs no matter how you slice it, barring a 0-2-4-6 setup getting a 4th activation on the enrage. I'd make sure you get a couple extra lifetaps in at the start, going into the soulshatter with full mana, then going into full throttle mode for 5 minutes.

The nature of this fight is such that you should know exactly when you are using any type of drums/trinkets/heroism at the start.
 
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Old 04/11/08, 5:33 PM   #2378
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
There is no guide to soul shattering - it depends on the fight. You just need to get a feel for how much threat your tanks generate and base it on that. When is the optimal time? There is no simple answer. Though mathematically on a pure theory fight 65-70% is the best time - assuming constant threat, however, few fights are like this.

Also 60% on Kelecgos is like 90% on most other bosses, you'll see :P. It's sort of like, wow we got Illidan to 65% on the first try!

I agree you won't be able to kill Brutallus with no one in 4pc t6.
 
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Old 04/11/08, 6:07 PM   #2379
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
Misdirect is usually enough to keep them from pulling agro too early, but they seem to very often be catching back up to the tank, and then shattering right before they pull agro. Then, before the fight is over, and before shatter is up again, they catch back up in threat. For a particular tank TPS, a particular lock DPS, and fight length, there's a mathematically correct time to shatter to be able to do the maximum amount of damage in a fight. Its not some sort of 'this feels like the right' time to shatter sort of thing. I'm not saying its some trivial thing to know the right time, but its not exactly complicated to figure out when it is if you just look at how much total damage you can do, while being under 130% threat for all points in the fight, based on when you shatter and what spells you open with and such. That can be generalized out into a formula for when to shatter, which other than agro dump fights, should be pretty close to accurate for any fight. Other than when using curse of doom, warlock threat for a 0-21-40 lock is pretty easy to look at other than crit streaks. Over the course of a fight if you're not using doom, which most wouldn't be in favor of CoS, CoR, CoE, threat's pretty linear. Obviously you or the tank could get lucky or unlucky and get off your average tps numbers, but, that doesn't really change the fact that there's an ideal time to shatter, anymore than random bad luck with crits would mean there's no ideal dps number for you. I thought perhaps someone had that model for when to ideally shatter worked out and that I could use it to help our damagers out. Sorry if that came out sounding somewhat caustic, but I'm just a little surprised to be getting a "its different for every fight" rather than a "you're dumb and bad at searching, the math for when to shatter is right here."

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Old 04/11/08, 6:45 PM   #2380
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
On Kalecgos & Brutallus:
We recently have downed Kalecgos and will try Brutallus soon. We have one warlock in 4p T6, despite farming BT/MH for months (bad luck on conqueror / having lots of priests+paladins / high attrition rate). We'll see how that goes.

Kalecgos to 70% is not very impressive. The nature of the fight is that it gets progressively harder due to curses, enrage and portal randomness. He's certainly doable, but it's the same as getting Vashj or Illidan to 70%. Don't underestimate Kalecgos. And good luck with the fight, I find Sunwell really challenging and fun, so far.


On hit rating and Magtheridon's Eye:
Of course hit rating needs to be balanced off vs other upgrades. But _point for point_ it is the best damage upgrade on bosses. If you're choosing between equal hit and some other rating, you choose hit unless you're capped. This is typically the case for gems.

Saying a spell being resisted is good for threat management shows a lack of insight in combat mechanics.

Saying you need 10% hit for optimal performance seems to be based on the fact that you have that amount and nothing else.

Typically on bosses you want to be as close as possible to 201, using gems (or shamans, of course). That _IS_ optimal strategy, and people have proven this with spreadsheets. I fully agree that the difference won't be stellar between 10+4% and 12+4% hit chance, but it will be higher than with the equivalent in spellpower or crit. I haven't done the math on haste for affliction.


On threat mechanics:
Back when Omen worked, I've been using the following strategy:

When close to 130% I'd Soulshatter unless the fight would last a while and I was likely to hit threat cap again. In that case, use Life Taps (not strung together, but double tap + Shadow Bolt rotation so healers don't panic) and reposition during Life Tap global cooldown if that's applicable. If full on mana, and Shadow Bolt crits would get me over the threat cap, I'd use Immolate instead. If full on mana, and Immolate is up, Soulshatter. I was almost always safe after that, except for threat gimmick fight. Tips for those: nuke during non-sensitive moments, and abstain from CoD for CoE or CoR, and if push come to shove, just stand there and look pretty.

Now that Omen is a horrible mess, it's a lot harder. I'm guessing it'll be fixed soonish.
 
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Old 04/11/08, 7:30 PM   #2381
Garith
Glass Joe
 
Undead Warlock
 
Mug'thol
@ Nicarras

the gear now on the armory was a hodge pog of some crit gear i had in the bank laing around testing to see if i could get closer to 20% crit. it is by no means my usual afflic gear.

also there is aleady a maledict wench in the guild. So i will never gimp my self that far into utility.

I will be putting my regular gear back on so the armory will update it correctly. I usually run about 8-10% hit and 12% crit the gear i have is all proc based like i said before and gemed for haste and damage. even with the nerf to the MSD it is still very good for helping me get up UA's faster and an extra SB during a 3 cycle stretch.(proc'd cast time for a SB is 1.9 currently) So far i have 188 haste. and am always placing in the top 7 DPS. Have no need of a raid healer unless i am tanking.

I would assume that being closer to the hit cap would of course be better for destro critting and overall DPS. Yet that would take a major overhaul of gear and gems. with the current gear set you all have looked at on the armory that is about the best crit based gear i have amassed being affliction. Cause i have passed the better crit gear of the destro locks and picked up the left overs.

So i guess the question i am really asking i know the big numbers are in the destro tree. with what i got, what do i need to change? besides the Mag's eye and MSD.
 
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Old 04/11/08, 9:04 PM   #2382
Dassem
Glass Joe
 
Troll Priest
 
Stormreaver (EU)
Wow Web Stats

Hm, 2725 dps from a lock using succubus. Succubus specific 0/40/21 spec I guess? He did get a bit lucky with crits and also 2 heroisms, but impressive number nonetheless. Might have to try out something like that myself for fun
 
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Old 04/11/08, 9:34 PM   #2383
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Dassem View Post
0/40/21 spec I guess? He did get a bit lucky with crits and also 2 heroisms

I just armoried him, and he is now 21/40. The succy is very squishie, so it seems he thought it wasn't worth it, especially because you have to turn off the shadow attack from the pet.

It is nice to get extra damage out of the heroisms plus drums, but not worth the micromanagement it seems.


He has two 10 crit gems, interesting choice.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 04/11/08, 9:44 PM   #2384
Eph
Grand Master Scribe
 
Eph's Avatar
 
Night Elf Druid
 
Kil'Jaeden
Originally Posted by Dassem View Post
Wow Web Stats

Succubus specific 0/40/21 spec I guess?
I've found it to be about the same dps as 0/21/40 but rarely any threat issues which is great for going all out on Brut.



And yeah, he got 160 bolts in, thats extremely impressive.
 
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Old 04/12/08, 9:55 AM   #2385
Jerace
Glass Joe
 
Human Paladin
 
Aman'Thul
- Removed -

Last edited by Jerace : 04/13/08 at 2:40 AM.
 
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Old 04/12/08, 11:48 AM   #2386
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Jerace View Post
but im looking for some macros for warlocks.
Macros will not help clipping DoTs, using DoTimer or ClassTimers will help though.

Interesting, your Warlocks may see a dps increase doing Destro, since spamming Shadow Bolts isn't as hard as using DoTs.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 04/12/08, 11:55 AM   #2387
Jerace
Glass Joe
 
Human Paladin
 
Aman'Thul
one had chosen to go dps and has done evry very poorly due to gear deficits

is there a macro that could be written, that only resets after the the duration of the dot has been met, so even if the lock spammed it, it would only cast after say 18 seconds in the case of corruption?

Last edited by Jerace : 04/12/08 at 12:06 PM.
 
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Old 04/12/08, 12:56 PM   #2388
 Emolate
Think of me as a Totem of Wrath
 
Emolate's Avatar
 
Gnome Warlock
 
Eitrigg
Originally Posted by Jerace View Post
is there a macro that could be written, that only resets after the the duration of the dot has been met, so even if the lock spammed it, it would only cast after say 18 seconds in the case of corruption?
No, not only is that not allowed in the Blizzard API ("faking" a cooldown) but it would probably fall under botting.

Clipping the last tick of a DoT isn't going to be the end of the world. It's possible that they're just missing with their filler spells, or doing something silly as a fill. Do you have a WWS available?

Just make sure they all install ForteWarlock, ClassTimers, or DoTtimer and watch the bars move. Warcraft isn't Guitar Hero.
 
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Old 04/12/08, 2:59 PM   #2389
Myrdinn
Von Kaiser
 
Undead Mage
 
Archimonde (EU)
Hello warlocks friends

I am a raid leader interested in warlock gemming in order to improve my warlock' dps
I tested Rawr (because it is shining for me as a mage) and tested it on my warlocks.

Rawr is saying the best warlock gem is 10crit despite the fact the warlock is not hit-capped.

Is that true ?
ISB uptime matters so much it is more important to have 10 crit than 10hit or 12 dmg ???

For reference, warlock is here :

Thanks for advice

Last edited by Myrdinn : 04/13/08 at 3:22 PM.
 
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Old 04/12/08, 4:40 PM   #2390
clavarnway
Piston Honda
 
clavarnway's Avatar
 
Tauren Warrior
 
Sen'jin
Originally Posted by Myrdinn View Post
Hello warlocks friends

I am a raid leader interested in warlock gemming in order to improve my warlock' dps
I tested Rawr (because it is shining for me as a mage) and tested it on my warlocks.

Rawr is saying the best warlock gem is 10crit despite the fact the warlock is not hit-capped.

Is that true ?
ISB uptime matters so much it is more important to have 10 crit than 10hit or 12 dmg ???

For reference, warlock is here :

Thks for advice
Until hit cap, hit rating is best thing to have. After that, haste rating is best, but +damage is really good too. Crit isn't something you should gem for, you just pick it up with gear. All my experience/opinion of course.

 
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Old 04/12/08, 4:50 PM   #2391
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
Rawr is horribad don't use it. All the crit gems are completely worthless and will never be the best for a warlock.

2775 Damage isn't all that impressive from a miracle 43% crit rate(which is like 11% higher than he should have been factoring in ele shaman & talents), double heroism, triple drum, no burn, 1600 dps spriest, etc. I plug his numbers(including raid isb) in as 0/21/40 and get around 100 dps more. Plus you can drop an infernal for another like 200 dps as destro(one an hour ofcourse).
 
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Old 04/12/08, 5:24 PM   #2392
clavarnway
Piston Honda
 
clavarnway's Avatar
 
Tauren Warrior
 
Sen'jin
Originally Posted by Flamingcloud View Post
Rawr is horribad don't use it. All the crit gems are completely worthless and will never be the best for a warlock.

2775 Damage isn't all that impressive from a miracle 43% crit rate(which is like 11% higher than he should have been factoring in ele shaman & talents), double heroism, triple drum, no burn, 1600 dps spriest, etc. I plug his numbers(including raid isb) in as 0/21/40 and get around 100 dps more. Plus you can drop an infernal for another like 200 dps as destro(one an hour ofcourse).
This is something I've never heard before - does the Infernal not remove the Touch of Shadow buff? That's pretty interesting!

 
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Old 04/12/08, 5:36 PM   #2393
Nas
Von Kaiser
 
Gnome Warlock
 
Nagrand
Originally Posted by Eph View Post
I've found it to be about the same dps as 0/21/40 but rarely any threat issues which is great for going all out on Brut.



And yeah, he got 160 bolts in, thats extremely impressive.
I only see 88 Shadow Bolts that attempt. One thing I'm curious about is how easy it is to keep a Succy up with VE through burn/meteor slash damage that it would get through Soul Link. I noticed that Badkarma had used SL, while the other two similarly specced locks did not. He did not get Burn, however.
 
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Old 04/12/08, 5:37 PM   #2394
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
Infernal does not remove demonic sac buff. I think on our first kill we got about 110k damage out of 2 infernals that were dropped around 90 seconds in on brutallus.

WWS does not recognize infernals in its current version, and is probably a reason you don't see this... But I don't see any reason why I can't let the cat out of the bag.

Originally Posted by Nas View Post
I only see 88 Shadow Bolts that attempt. One thing I'm curious about is how easy it is to keep a Succy up with VE through burn/meteor slash damage that it would get through Soul Link. I noticed that Badkarma had used SL, while the other two similarly specced locks did not. He did not get Burn, however.
Pets automatically get behind the mob now, so I assume its impossible for them to get meteor striked(as a tank isn't gonna taunt right before a meteor strike.. pets probably dont get hit anyways..) I am not sure burn/meteor strike would even be mitigated by soul link, but if it was you could always spend a global cooldown summoning a new one, if yours somehow died without receiving any chain heals.

Last edited by Flamingcloud : 04/12/08 at 5:45 PM.
 
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Old 04/12/08, 6:03 PM   #2395
Nas
Von Kaiser
 
Gnome Warlock
 
Nagrand
Yeah, I was thinking about the damage mitigated via SL as I am pretty sure pets are unaffected by burn/slash themselves. I guess it's worth a try. I have used Infernals on Brut before and it's a nice DPS boost, it just isn't as reliable due to the long cool down, especially when we have not killed him yet, meaning one could potentially waste a one hour cooldown on a wipe due to tank deaths.
 
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Old 04/12/08, 6:42 PM   #2396
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Flamingcloud View Post
Infernal does not remove demonic sac buff. I think on our first kill we got about 110k damage out of 2 infernals that were dropped around 90 seconds in on brutallus.

WWS does not recognize infernals in its current version, and is probably a reason you don't see this... But I don't see any reason why I can't let the cat out of the bag.



Pets automatically get behind the mob now, so I assume its impossible for them to get meteor striked(as a tank isn't gonna taunt right before a meteor strike.. pets probably dont get hit anyways..) I am not sure burn/meteor strike would even be mitigated by soul link, but if it was you could always spend a global cooldown summoning a new one, if yours somehow died without receiving any chain heals.
It did for me.

Xizorz - WWS

It's almost exactly 200 dps, minus the time taken to summon him.

Given the 1 hr cooldown, its hardly reliable, but somebody could put out a very impressive parse if they got lucky.
 
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Old 04/12/08, 7:07 PM   #2397
clavarnway
Piston Honda
 
clavarnway's Avatar
 
Tauren Warrior
 
Sen'jin
Is the time taken to deal with him when he breaks Enslave worth the gains? Or does he kill himself through some fight mechanic?

 
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Old 04/12/08, 7:20 PM   #2398
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by clavarnway View Post
Is the time taken to deal with him when he breaks Enslave worth the gains? Or does he kill himself through some fight mechanic?
Well, if you summon him off the bat, you have to enslave at 5 minutes, getting 12000 dmg for your 3 second cast. It's worth it.

More realisitically, though, you don't want to use your 1 hr cooldown only to see the tanks splatter at 0:30. By waiting till the 1 minute mark, he'll last the duration of the fight without the need to enslave, and it delays your soulshatter a bit.

It would be really interesting, though, if he could soak meteor slashes.
 
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Old 04/12/08, 7:38 PM   #2399
Eph
Grand Master Scribe
 
Eph's Avatar
 
Night Elf Druid
 
Kil'Jaeden
Originally Posted by Nas View Post
I only see 88 Shadow Bolts that attempt. One thing I'm curious about is how easy it is to keep a Succy up with VE through burn/meteor slash damage that it would get through Soul Link. I noticed that Badkarma had used SL, while the other two similarly specced locks did not. He did not get Burn, however.
He got 88 hits. A succubus can almost live through SL'd slashes throughout the fight, but I've had to resummon it just before she dies at about 5:30 in. With a Shadow Priest in the group its a non issue.
 
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Old 04/12/08, 8:12 PM   #2400
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
Originally Posted by Krazen View Post
It did for me.

Xizorz - WWS

It's almost exactly 200 dps, minus the time taken to summon him.

Given the 1 hr cooldown, its hardly reliable, but somebody could put out a very impressive parse if they got lucky.
Quite possible a newer version of WWS logs it properly as opposed to a a week before that. But ya, free 200 dps once an hour is quite awesome.
 
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