Hey, i'm not sure if any were posted in this thread, but im looking for some macros for warlocks, the warlocks in my guild are having MAJOR dps issues, i cant understand why becuase their gear is progressing at the same rate as other DPSers in the raid. One in particular is very steadfast in her decison to be a destro lock ( very very premature as she doesnt reach the minimum hit/crit and spell damage, not enough hit for affliction for that matter) but even with this obvious stat deficiency the dps seems abnormally low, I believe both of them are clipping the last tick of their DoTs.
No amount of macros is going to make a huge difference if your players are incompetent. I'm fairly sure you can get hit capped without even going to Karazhan these days. MGT loot + badge things will do.
I'd say that with a handful of KZ runs and some crafted gear, badge gear and MGT drops, you have the gear required for BT. If you can't keep up with the others dpswise when having that gear, you're doing something very, very wrong.
If they really are that low on dps, I'd suggest any of the following:
- make them read this EJ compendium and hope they improve
- talk to guild/raid leaders have them force the warlocks to brush up their gear and make sane gear/spec choices
- get leadership to recruit proper warlocks and hope their superior performance forces the others to improve
- if all else fails, try and join a raid comm that does not allow idiots or at least doesn't take them to new encounters. If you're serious about raiding, you need at least some level of basic competence in order to progress.
A simple standard our guild got from a friend is this. Anyone in a DPS class mage/hunter/rogue/lock etc that loses to a hybrid on Brutalis is out. This can work for most fights in general. If your locks are constantly losing to the S priest, shammies or Retadins they are just not doing their job.
Has anyone done any theorycrafting with this neck? I've been looking, but unable to find anything. It seems wiki.shadowpriest usually has a listing of procs for things like this (especially the aldor version) but it looks like it hasnt been posted if any thing has been done on it. 2.4 is still only a few weeks old, so I wouldnt be surprised if people havent looked into it.
Sorry if someone has posted already, I've looked through the forums some but i'm still relatively new and I dont know exactly where to look and for some reason I dont think a simple search will find every topic. If someone knows where research on this item has been done please point me in the proper direction.
EDIT: just realized that even though I put the name of the neck in the title some people might be confused what I am talking about. I'm talking about the neck which you obtain from being exalted with the shattered sun offensive. The Shattered Sun Pendant of the Acumen.
Last edited by zanaris : 04/13/08 at 3:33 AM.
Reason: clarification
When I tested Shattered Sun Pendant of the Acumen it got 3 procs in 2 minutes, thought I think the actual rate would be abit below that due to the internal cool down.. The Scryer version is horrible, but the Aldor version should be the equivalent of a +60-65dmg neck I believe. Which I suppose makes it good if your neck is worse than kael/souls neck.
so you are saying if you are still rocking Adornment of Souls or the KZ trash shadow damage neck, you should upgrade to this neck piece?
Hey, I know you.
Pendant of Acumen's item level is 115, which is significantly lower than Vindicator's Pendant of Conquest, or Adornment of Stolen Souls, while Ritssyn's has the same item level. I'm not sure if Acumen can outdo Vindicator's with a 12 spell damage gem in it (which comes pretty close to Sun King's Talisman), but then again I don't know what the internal cooldown of the proc is.
Previously, I've been stacking spell damage as aposed to shadow dmg since shadow damage didn't stack with shadow and flame or other talents that increase the spell damage effects of your spells. However, recently I heard that as of last patch, shadow damage was now stacking with these talents. Is this true? I want to make sure before I enchant soulfrost and swich back to pure death flasks and shadow power elixers.
Ok really, I was just wondering hands down what is more dps fire or shadow. As of right now our guild has 3 locks so i am guessing for our set up we should all have isp for the shadow priest. But really I don't want to count total raid dps right now. So if our raid has 2 or 3 fire mages is fire a better destro build for me to get more dps or is shadow still better in the end.
Previously, I've been stacking spell damage as aposed to shadow dmg since shadow damage didn't stack with shadow and flame or other talents that increase the spell damage effects of your spells. However, recently I heard that as of last patch, shadow damage was now stacking with these talents. Is this true? I want to make sure before I enchant soulfrost and swich back to pure death flasks and shadow power elixers.
I've never heard that +shadow or +fire did not stack with Shadow and Flame.
It didn't. I heard about it before a few times, then me and a former guildie of ours whent out and tested it. he put on
1k shadow gear, and I put on 1k spell dmg (give or take a few) and measured our shots. CoD didnt, and empowered coruption didnt either. we didn't test shadow and flame but some mages told us their talent that gives bonus fire damage off fireballs don't work off fire either, and someone else told me that all the talents were like that.
I'm not a big number cruncher, and what I came up with and heard was that it didn't stack with talents. I just heard that it was fixed in the last patch to were it now does. If anyone has any information on this, I'm very interested.
P.S. this is just with the talents, the shadow bolts and other spells are still effected by their apropriate schools of magic.
How, exactly, does Nether Protection work on Brutallus?
Things I know:
1. It does not proc off Burn.
2. It does proc off Slash. You will still take the Slash damage you should be taking, but your debuff will be cleared, thus reducing the damage on the next Slash. If you have 0 or 1 stack of the debuff this does come in handy.
Things I don't know:
1. If you eat a Slash and take a Burn within the next 4 seconds, does Burn still hit you or are you considered immune?
2. If you have a Burn and eat a Slash, and NP procs, do you immunity off the Burn?
How, exactly, does Nether Protection work on Brutallus?
Things I know:
1. It does not proc off Burn.
2. It does proc off Slash. You will still take the Slash damage you should be taking, but your debuff will be cleared, thus reducing the damage on the next Slash. If you have 0 or 1 stack of the debuff this does come in handy.
Things I don't know:
1. If you eat a Slash and take a Burn within the next 4 seconds, does Burn still hit you or are you considered immune?
2. If you have a Burn and eat a Slash, and NP procs, do you immunity off the Burn?
I'm 100% sure it procs off Burn, though its a useless proc. It only prevents the first few ticks from doing damage. And yes, if the timing works out so you proc NP off a meteor slash right before you get Burn, you are immune to it. As for the second question, it works the same way it does with other DoT's, you're simply immune to a few ticks it doesn't take the debuff off.
How, exactly, does Nether Protection work on Brutallus?
Things I know:
1. It does not proc off Burn.
2. It does proc off Slash. You will still take the Slash damage you should be taking, but your debuff will be cleared, thus reducing the damage on the next Slash. If you have 0 or 1 stack of the debuff this does come in handy.
Things I don't know:
1. If you eat a Slash and take a Burn within the next 4 seconds, does Burn still hit you or are you considered immune?
2. If you have a Burn and eat a Slash, and NP procs, do you immunity off the Burn?
This is horribly wrong. Please be more careful when posting.
Nether protection makes you immune to Fire and Shadow DAMAGE. Not spells. The debuff still is applied. update: was pointed out this is wrong. I stand corrected. See below..
I'm fairly sure it can proc off both spells, and 100% sure it's next to useless on this fight due to the initial tics of burn being harmless and slash having a cooldown way longer than 4 seconds.
If you are afflicted by burn you will be moving to a spot where you can't be hit by slash, since that would kill you. So a proc off one will only prevent initial burn tics, or the occasional slash right after you got afflicted by burn. The latter is arguably useful but rare.
Having done Brut a fair amount with Nether Protection and watching my stacks, from my observation it can proc off a slash and you will not recieve any +fire damage debuff for that one iteration of meteor slash.
Basically it means that you can sometimes avoid some of the raid damage (which is rather trivial). But a more valuable thing is if you get burn in a period soon after a slash that you resisted, meaning that a possible 2 or 3 (if you get unlucky with taking a 3rd slash while running to the burn spot) is lessened to 1-2.
But yeah I have never noticed burn being immuned but the chance is very low for the two abilities to overlap, so cannot say for certain whether you can immune it or not.
This is horribly wrong. Please be more careful when posting.
Nether protection makes you immune to Fire and Shadow DAMAGE. Not spells. The debuff still is applied.
I'm fairly sure it can proc off both spells, and 100% sure it's next to useless on this fight due to the initial tics of burn being harmless and slash having a cooldown way longer than 4 seconds.
If you are afflicted by burn you will be moving to a spot where you can't be hit by slash, since that would kill you. So a proc off one will only prevent initial burn tics, or the occasional slash right after you got afflicted by burn. The latter is arguably useful but rare.
Nether Protection - Spells - World of Warcraft You ARE immune to all fire and shadow spells, its just not the kind of immunity that clears debuffs. Though i agree that NP is near useless on that encounter.
I´m not 100% certain yet due to only ~50 attempts and 2 kills have past, but:
Netherprotection can procc on the initial Meteor Slash and make you invulnerable for the stacking buff(of that Meteor Slash - I had that happen quite often actually)
It won´t help anything on Burn, as he ignores spell immunte targets appearently(bubble, netherprot)
And it does not procc of Burn ticks.
Im still working on kalec, and currently don't have nether prot so I can tank Illy, but From what I've noticed nether prot does remove most shadow and fire debuffs as well. I'm assuming from these post that it isn't the case with brut, but in general you would.
Im still working on kalec, and currently don't have nether prot so I can tank Illy, but From what I've noticed nether prot does remove most shadow and fire debuffs as well. I'm assuming from these post that it isn't the case with brut, but in general you would.
I've never seen it remove a debuff. As has been pointed out, it does make you immune to damage for the duration, and will prevent new spells from being applied.
I have been doing some initial testing on Fire lock since the change in 2.4 and here is my thoughts so far.
Would like some more educated and objective input from you guys.
- Personal DPS seems to be more or less the same.. Might even be abit higher fire fire especially on long fights.
- Seems more mana efficient, that leads to less lifetapping and gives a higher substainded DPS.
- Shadow is still more usefull to the raid. Since Fire dont bring anything to the table besides good DPS. We usually raid with 2 shadow destro and me as fire destro so its not a problem. I would not accept all locks to go fire.
- Fire is defiantly more interactive and for me at least more fun to play.
- Shadow buff from Spriest is better than scorch buff from mages due to the fact that it is so much faster to apply. Still no big difference on bossfights (that really matter). When you have 2x Fire Mages.
- Really nice for thrash, with fast casts, and deflag is a great finisher. Its more usefull than shadowburn cause it has longer range.
- You loose some survivability as fire, since it is hard to spec with nether protection and soul leech.
- Fire is also great for more mobile encounters since incinerate is faster to cast and immolate has a DOT effect. (I know immolate is a minor dps upgrade for shadow as well but imo it was never really worth the debuff slot then.
Please anyone that have tested this seriously give me some of your thoughts.