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Old 09/10/08, 5:21 AM   #2576
Shai
Von Kaiser
 
Human Warlock
 
Silvermoon (EU)
Some more dev activity on the warlock beta forum:

"In an upcoming build we are changing Ruin to a 5-point talent. However, it will swap places with Devastation. Devastation will become a 1-point talent (5% spell crit). This will be a minimal change to the Destruction Warlock, while opening up Ruin to other builds without having them sacrifice their 51-point talents."

WoW Forums -> Aff: Haunt vs Ruin

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Old 09/10/08, 5:37 AM   #2577
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
We're going to make Corruption base instant cast. The Improved Corruption talent will now increase Corruption's damage by 4/8/12/16/20%.
blue.mmo-champion.com - Improved Corruption

We recently re-designed Metamorphosis for an upcoming build. Some changes:

- It will no longer remove your pet (your pet remains)
- It increases your armor by 600%, up from 360%
- It increases all your damage by 40%
- You can still cast your regular Warlock spells
- You gain access two a few new unique Demon Form abilities that can only be used in Demon Form

Among some other improvements. It will be changed back to a 5-minute cooldown, however (with a 45 second duration). With the changes to Ruin, you can also get Metamorphosis and Ruin in a build if you wish.
blue.mmo-champion.com - Mirror Image > Metamorphosis

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Old 09/10/08, 6:00 AM   #2578
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
That means only 15 points are needed to get Ruin in destro, very nice for both demo and affliction builds (probably a must have for raids). The 51 points talents from both affliction and demo are a higher dps gain than 21 point destro now (5% crit).

Metamorphosis is on average a 6% damage gain even if you do not use any of the special abilities. But its cooldown and duration fits well with heroism, so with some cooldown stacking you should be able to get considerably more out of it.

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Old 09/10/08, 6:27 AM   #2579
Zed
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
Originally Posted by Scrufola View Post
We're going to make Corruption base instant cast. The Improved Corruption talent will now increase Corruption's damage by 4/8/12/16/20%.
Thank god, I wonder what changed their mind after x years of denial. Nowadays all they talk about is "fun". Spending 5 points to make one of your base dots instant is definitely "not fun".

Corruption is going to be a monster now, I wonder if they can even keep this without serious PvP balance issues.



Originally Posted by Scrufola View Post
- It increases all your damage by 40%
Again I sense serious Arena issues with 2 Warlocks dotting you up, popping their god-mode defensive-offensive CD and nuking the hell out of you, while being in the tree with the most survivability. This talent is now like Bestial Wrath, except higher damage modifier and higher cooldown, meaning more spiky. The duration is too long to sit through with cooldowns. I doubt this is going to stay unchanged.

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Old 09/10/08, 7:23 AM   #2580
BeerBelly
Von Kaiser
 
Human Warlock
 
Silvermoon (EU)
Originally Posted by Zed View Post
Again I sense serious Arena issues with 2 Warlocks dotting you up, popping their god-mode defensive-offensive CD and nuking the hell out of you, while being in the tree with the most survivability. This talent is now like Bestial Wrath, except higher damage modifier and higher cooldown, meaning more spiky. The duration is too long to sit through with cooldowns. I doubt this is going to stay unchanged.
Well the form is still a demon, which means other locks and palas have a way of negating it (fear, banish) plus it isn't immune to CCs like Bestial Wrath is for hunters. It might be enough for Blizzard to consider this balanced.

As for Corruption being a monster now in PvP, they can further increase the effect resilience has on it for all I care. But we'll see what happens when they launch the new build. Hopefully some time soon.

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Old 09/10/08, 9:57 AM   #2581
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Affliction getting ruin and haunt now is incredibly sexy, demo also now gets all its good stuff and ruin, big time scaling and dps boosts for those specs.

Affliction Corruption is going to be ticking for like infinity now with +13%, +20%, +20%, +20%, +15%, +10%dmg, +66% spellpower, and +100% crits, that gain +18% from raid buffs(did I miss any modifers?), I imagine great QQ incoming when there are 3000-3500dmg corruption ticks. I don't really see how this can be balanced in pvp with demonic teleport now.

Also unsure how metamorphosis is going to be balanced in arena. It is like a super heroism, that increases your armor to atleast dual-wielding plate levels, and presumably can't be dispelled. It will be interesting to see how this shapes up. Certainly looks more likely today that warlocks will be amazing than it did yesterday, for both pve and pvp.

Last edited by Flamingcloud : 09/10/08 at 10:05 AM.

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Old 09/10/08, 10:10 AM   #2582
Arthek
Von Kaiser
 
Orc Death Knight
 
Warsong
I'm curious if now, with the changes to corruption, it'll be worth taking points in Molten Core for a destruction build. (Of course that implicates in taking Supression for the 3% hit to affliction spells.)

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Old 09/10/08, 10:47 AM   #2583
cagadabr
Glass Joe
 
Undead Warlock
 
Gurubashi
I really don't believe the +40% damage from demon form will prevail. It seems too op.

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Old 09/10/08, 11:48 AM   #2584
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
Originally Posted by Maels View Post
Affliction is the leveling spec of choice.
Destro has ridiculous downtime (every 3 mobs), Demo is a sort of middle ground with very little buttons to press and Affliction is non-stop dot fest. Use a Felhunter with 2/2 Imp Felhunter. Use Dark Pact (returns around 4k mana at 70, 4.6k with level 80 gear, costs half as much to the Felhunter).
I actually leveled for a bit as 0/21/40+ saccing the voidwalker and just spamming SB. There was no downtime and it is really low maintenance playing.

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Old 09/10/08, 12:01 PM   #2585
CKaz
Glass Joe
 
Blood Elf Paladin
 
Aegwynn
Originally Posted by Miim View Post
I disagree that drain life should be a valid filler. Its a "utility"spell cause of the healing it does.
With the added healing for drain life it has a horrible coef compared to a damage spell. If you want somehing like this they should just add a new damage only channeling spell to be used as filler.
Drain Soul with a UI choice [in the default WoW UI menus] to destroy shards after a set # in inventory?
Heck if they're gonna destroy downranking this and leave imp soul as is, this could take away a little of the sting

edit - Pandemic should expand to include whatever is used as the Affliction 'channeldotnuke', if this happened

Last edited by CKaz : 09/10/08 at 12:09 PM.

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Old 09/10/08, 12:29 PM   #2586
Smurrf
Don Flamenco
 
Smurrf's Avatar
 
Human Paladin
 
Lothar
You can macro that as well; something like that probably wouldn't make it into the menu systems, if only because no other class has options in them.

If anyone wants the macro, they can PM me for it. I like it for Affliction farming for mana regen.

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Old 09/10/08, 1:41 PM   #2587
Raekwynn
Glass Joe
 
Raekwynn's Avatar
 
Undead Warlock
 
Argent Dawn (EU)
Originally Posted by Flamingcloud View Post

I imagine great QQ incoming when there are 3000-3500dmg corruption ticks. I don't really see how this can be balanced in pvp with demonic teleport now.
I agree that affliction generally looks really interesting now, and I can also see the whine about potentially huge corruption ticks, alas I dont think that QQ would be justified considering how many talent points we actually spend in buffing corruption if you go deep affliction.

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Old 09/10/08, 1:47 PM   #2588
dcpwns
Von Kaiser
 
Undead Warlock
 
Arthas
I think the Meta 40% damage increase should stay the way it is personally.Beast within is a huge damage increase for hunters with talents its on 1 minute 20 second cooldown(estimate). This buff yields them 10% increase while pet gets 50% and a mana reduction in spells. You could use this 4 times in a fight where a lock could use Meta once. Also that means beast within would be up for a total of 72 seconds while ours is up for 45. I haven't ran any numbers to see anything but even if Meta comes out to yield more damage I think it is balance around the fact that hunters cant be CC'ed.

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Old 09/10/08, 1:52 PM   #2589
PyroTEK85
Von Kaiser
 
Undead Warlock
 
Hellscream
Originally Posted by dcpwns View Post
I think the Meta 40% damage increase should stay the way it is personally.Beast within is a huge damage increase for hunters with talents its on 1 minute 20 second cooldown(estimate). This buff yields them 10% increase while pet gets 50% and a mana reduction in spells. You could use this 4 times in a fight where a lock could use Meta once. Also that means beast within would be up for a total of 72 seconds while ours is up for 45. I haven't ran any numbers to see anything but even if Meta comes out to yield more damage I think it is balance around the fact that hunters cant be CC'ed.
Meta is also 51 points deep, and any spec that deep into demo will lack many of the other damage increases affliction or destruction would have. I don't think its unreasonable, but I fear it'll be nerfed like the dot coefficients were when 2.0 came out, because we were using new talents/mechanics on old gear.

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Old 09/10/08, 1:54 PM   #2590
Sydane
Don Flamenco
 
Sydane's Avatar
 
Human Warlock
 
Argent Dawn
Damage is rarely unbalanced in pvp because it is the easiest thing to tweak. They can cap it, not to mention the myriad of ways to cleanse a Corruption dot anyway. As such, the chances of 3k corruption tics happening until we are in a world of gear where that would be normal is zero. Destruction can routinely crit for over 10k now, but is considered useless in arena. High damage, when it is all you bring to the table, isn't enough to make any class even viable in arena, much less overpowered. The era of one shotting people died long ago.

It's always the subtle things that end up having the most dramatic effect, I daresay no one predicted SL/SL as the dominant pvp spec while BC was in Beta. All of these changes read like a warlocks wishlist come true, but we can count on them being within reason, and all of us who have played warlocks for any length of time are quite familiar with the feeling of the nerfbat as well.

Empathy does not imply approval.

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Old 09/10/08, 1:59 PM   #2591
turturin
Don Flamenco
 
Orc Warlock
 
Destromath
Originally Posted by Flamingcloud View Post
Affliction getting ruin and haunt now is incredibly sexy, demo also now gets all its good stuff and ruin, big time scaling and dps boosts for those specs.

Affliction Corruption is going to be ticking for like infinity now with +13%, +20%, +20%, +20%, +15%, +10%dmg, +66% spellpower, and +100% crits, that gain +18% from raid buffs(did I miss any modifers?), I imagine great QQ incoming when there are 3000-3500dmg corruption ticks. I don't really see how this can be balanced in pvp with demonic teleport now.

Also unsure how metamorphosis is going to be balanced in arena. It is like a super heroism, that increases your armor to atleast dual-wielding plate levels, and presumably can't be dispelled. It will be interesting to see how this shapes up. Certainly looks more likely today that warlocks will be amazing than it did yesterday, for both pve and pvp.
Unless I misread your post (and re-reading I'm not sure still), it seems you're saying that raid buffed corruption ticks are going to be OP in pvp....which would be true, except for the fact that raid-buffed corruption ticks don't happen in PvP.

I agree with some other posters though, 40% seems like it will be over the top.

And although I personally like the changes announced, doesn't the new meta basically encourage the warlock tanking in PVP that Blue said they wanted to avoid?

From a PvE standpoint with the ruin change, I think we just got to have our cake and eat it too, which is awesome (but hopefully not OP).

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Old 09/10/08, 4:19 PM   #2592
Experiment
Von Kaiser
 
Draenei Shaman
 
Dragonblight (EU)
The armor increase on Meta is nice, but in terms of PvP, you still won't be able to parry or block like a Warrior Rogue Ehaman or Paladin (Whatever) would be able to. Since you'll most likely be spending some time casting things like AoE shadowbolts or whatever. Still, Meta + Circle might lead to some good midigation for a while.

One of the major things I see is the instant corruption makes it easier for Demo locks to use the Molten Core talent, which was what blizzard started they wanted. Now we don't have to sac 5 points into Affliction to do it. The ruin change looks really useful, but I'm very visual and until I sit and stare at the updated talent tree, it doesn't make as much sense to me where it will play in.

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Old 09/10/08, 4:34 PM   #2593
PyroTEK85
Von Kaiser
 
Undead Warlock
 
Hellscream
From what they said, all they're doing is swapping Devestation with Ruin, but Ruin will cost 5 points and Devestation just 1.

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Old 09/10/08, 4:35 PM   #2594
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
I think the biggest problem with the ruin change is that "5% passive crit" is a very boring 21-point talent. Even more boring than Surprise Attacks. I'd rather see Devestation get moved somewhere else and a different 21-pointer. Nether Protection, for example, makes more sense as a 21-point talent than devestation.

Not having parry or block didn't stop bears from becoming tanks. 600% is a lot of armor, and the smoothness of the mitigation counts for something as well in terms of healing.


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Old 09/10/08, 4:46 PM   #2595
nom
Von Kaiser
 
Gnome Warlock
 
Dragonmaw
Originally Posted by turturin View Post
Unless I misread your post (and re-reading I'm not sure still), it seems you're saying that raid buffed corruption ticks are going to be OP in pvp....which would be true, except for the fact that raid-buffed corruption ticks don't happen in PvP.
I think he's saying +13%[CoS], +20%[Imp Cor], +20%[SE], +20%[Haunt], +15%[Impr sb], +10%[SM]dmg, +66% spellpower [Emp Cor + EA]. But then Contagion is still missing, Pandemic + Death's Embrace for an extra 15% near death, and the occasional Nightfall.

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Old 09/10/08, 4:46 PM   #2596
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
Originally Posted by PyroTEK85 View Post
From what they said, all they're doing is swapping Devestation with Ruin, but Ruin will cost 5 points and Devestation just 1.
And if I compare that with the mage talent critical mass, I doubt devastation will stay at 5%.

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Old 09/10/08, 5:12 PM   #2597
Hearteater
Von Kaiser
 
Undead Warlock
 
Magtheridon
Originally Posted by Scrufola View Post
And if I compare that with the mage talent critical mass, I doubt devastation will stay at 5%.
They've said many times you can't always compare talents between classes.

That asied, I'd much rather an activated 21 over a passive crit%. Any of the following would be much more fun and still have basically the same effect:

+50% crit chance for 6 seconds, 1 minute CD
+25% crit chance for 12 seconds, 1 minute CD
+50% crit chance for 12 seconds, 2 minute CD

Given being able to time cooldown abilities around things like Bloodlust/Heroism/Trinkets, a slightly lesser benefit would probably still work out with no overall change to full Destruction DPS. Maybe go with +50% crit chance for 10 seconds, 2 minute CD.

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Old 09/10/08, 5:12 PM   #2598
Soulzar
Von Kaiser
 
Soulzar's Avatar
 
Human Warlock
 
Medivh
Originally Posted by PSGarak View Post
I think the biggest problem with the ruin change is that "5% passive crit" is a very boring 21-point talent. Even more boring than Surprise Attacks. I'd rather see Devestation get moved somewhere else and a different 21-pointer. Nether Protection, for example, makes more sense as a 21-point talent than devestation.

Not having parry or block didn't stop bears from becoming tanks. 600% is a lot of armor, and the smoothness of the mitigation counts for something as well in terms of healing.
That was my first thought when I read the change. So they fixed the paradox of ruin being to powerful to skip over a 51 point talent by just letting us get both. So how to they give Destro back its "21 pointer" of power.. without going full circle to 51 pointer vs 21 pointer.

As for the change to the armor buff.. its very interesting. 360% scaling vs 600% is a fairly drastic boost. While considering this is logical due to cloth having low total armor in the first place, we could abuse this to gain more armor than intended by item swapping before meta use.

Consider an item like Pillar of Ferocity which would add 3300 additional armor when morphed. A situational choice could be made to item swap for additional mitigation vs melee or not to vs ranged. I wonder what lvl 80 weapons with Armor on them will be like in this manner, I have not looked at any of the wrath gear.

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Old 09/10/08, 5:21 PM   #2599
turturin
Don Flamenco
 
Orc Warlock
 
Destromath
Originally Posted by Experiment View Post
One of the major things I see is the instant corruption makes it easier for Demo locks to use the Molten Core talent, which was what blizzard started they wanted. Now we don't have to sac 5 points into Affliction to do it. The ruin change looks really useful, but I'm very visual and until I sit and stare at the updated talent tree, it doesn't make as much sense to me where it will play in.

No, corruption was always easy to use as demo....1/43+x/15+x was actually the highest dps demo build.

The choice now becomes between filling out the deep demo talents for 0/54/17 or 0/53/18 or slimming down to 5/51/15 (my assumption is that meta is now very worth it in PvE)

There are really tough choices either way, which is good.

What I really wonder is will isb+bane+ruin make it so that immolate is not worth while for demonology in PvE. If that becomes the case, no one will use molten core, and this will actually make demonolgy talent choices easier, but will make it slightly less interesting to play in PvE (in terms of spell rotations).

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Old 09/10/08, 5:24 PM   #2600
Sardaukar
Piston Honda
 
Goblin Shaman
 
Tichondrius
I can't believe how much they fixed metamorphasis. They basically added everything we wanted (keep your pet, keep your spells, some kind of % buff, surivability through increased AC and snare reduce and a few unique spells) and the corruption/ruin changes are both great (if long overdue). That said, 40% for 45 seconds is definitely too much. I was hoping for 25% myself.

As for OP corruption ticks, I don't know. At least a few of the % modifiers are going to be tough to get up (have fun casting that haunt with a hunter pet or rogue on you) and with the unstable affliction silence going from 5 seconds to 3, there shouldn't be as much fear related to dispelling lock dots.

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