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10/01/08, 2:15 PM
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#3201
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Don Flamenco
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Originally Posted by Ele'
we would simply have to recast it right after the first tick to minimize the loss. In such case, the loss would only be mana (the cost of the first "sacrified" drain soul) and a minimal amount of time (humain reaction time+lag)
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Over recasting before the first tic you would also loose 4% damage on the first tic. So the question would then be 'Is 4% damage on one tick less damage or more damage than the loss from adding another GCD before the first tic.' I'm betting that the product of the average DPCT from an affliction lock and the GCD is going to be significantly greater than 4% damage on one tick of drain soul. However this still leaves the question of if this 4% bonus is worth chasing at all.
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My vanity is justified.
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10/01/08, 2:49 PM
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#3202
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Piston Honda
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Has there been any modeling on how Nightfall stacks with the Glyph of Corruption? Two distinct chances at proc? additive chance? Non-stacking?
I was looking at glyph choices for Aff, and I see about 4 that look good.
ISB not affecting dots would free up 5 pts in destro. I'm finding it hard to make an Aff build with less than 53 (more like 56-59) pts in aff, so it seems both reach talents are out of the question. And if DE doesn't work on DS, and DS stays with the 400+% modifier, that's another 3 to drop.
And, a third question. The 3% spell damage from Malediction. Is that 3% spell power, or 3% total damage?
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10/01/08, 2:57 PM
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#3203
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Don Flamenco
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Total damage.
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10/01/08, 2:59 PM
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#3204
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Piston Honda
Undead Warlock
Cenarion Circle
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Originally Posted by LockApologist
Has there been any modeling on how Nightfall stacks with the Glyph of Corruption? Two distinct chances at proc? additive chance? Non-stacking?
I was looking at glyph choices for Aff, and I see about 4 that look good.
ISB not affecting dots would free up 5 pts in destro. I'm finding it hard to make an Aff build with less than 53 (more like 56-59) pts in aff, so it seems both reach talents are out of the question. And if DE doesn't work on DS, and DS stays with the 400+% modifier, that's another 3 to drop.
And, a third question. The 3% spell damage from Malediction. Is that 3% spell power, or 3% total damage?
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I read it as 3% of your spell power (making it about 40-45 spell damage or so), however the spell details in WoWhead are a bit different:
Malediction - Spell - World of Warcraft
[Apply Aura]: Mod Dmg % (126)
Value: 3
...sounds like overall damage.
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10/01/08, 3:12 PM
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#3205
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Von Kaiser
Undead Warlock
Draenor (EU)
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Originally Posted by amz370
It wasn't working at all on any mobs in Terokar forest last night no matter how I was Talented.
For me the effect it received was instant on cast 1 or cast 12 of drain soul there was a 4% difference in increased dmg.
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On PTR it worked in the previous patch, but not in this one.
Moreover, Eradication procs don't affect my spell haste and 3/3 Malediction doesn't give me a flat 3% spell damage increase.
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10/01/08, 3:35 PM
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#3206
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Glass Joe
Blood Elf Death Knight
Gorefiend
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So I was just messing around with affliction on the Beta realm, testing on the level 70 target dummies (with my level 70 from live). It took me a while to get into a rotation and the damage is certainly lower then destruction, but you never ever have to worry about mana. With 2 points in Imp LT, Siphon Life and the Haunt change (it works on the target dummies now) I never dropped below 80% mana and max health over 10 minutes of constant fighting. Also my felhunter never dropped below max mana either with 0/2 in Improved Felhunter. If you turn off spell lock and devour magic, he seems to regen mana as fast he can use Shadow Bite.
I tested using Drain Soul as a filler spell, but it is just not viable at all. The channel time is so long that you always have to cut it short to refresh dot's. Once you get to 25% and it's doing 400% more damage maybe, but I still don't know if it will make up for all your dot's expiring.
Last edited by orcspit : 10/01/08 at 3:44 PM.
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10/01/08, 3:39 PM
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#3207
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Von Kaiser
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I don't remember seeing it posted somewhere if it was but I was wondering with 3/3 eradication what kind of up time are we looking at seeing how it can only proc once per 30 secs. For 20% haste from haste stat you will need around 640. Was wondering if someone has and or can calculate this out to how much of a permanent haste affect this would be. Like the spell dmg on use trinkets in wow now come out to be like 28 sustained spell dmg with the use effect.
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10/01/08, 3:48 PM
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#3208
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Glass Joe
Blood Elf Death Knight
Gorefiend
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Whoa, just noticed something, Pandemic doesn't seem to be working on Training Dummies (it is only hitting for 1) but it seems to be working on everything else. So afflictions DPS readings on them is going to be all screwed up.
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10/01/08, 4:19 PM
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#3209
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Von Kaiser
Gnome Warlock
Azjol-Nerub (EU)
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Originally Posted by orcspit
Whoa, just noticed something, Pandemic doesn't seem to be working on Training Dummies (it is only hitting for 1) but it seems to be working on everything else. So afflictions DPS readings on them is going to be all screwed up.
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Same story for the mobs in blasted lands, once they hit 1% pandemic only does 1-2 damage. Also once they hit 1% deaths embrace works with DoT's, so there is some unusual mechanics at work.
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10/01/08, 4:35 PM
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#3210
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Piston Honda
Undead Warlock
Cenarion Circle
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Originally Posted by orcspit
Whoa, just noticed something, Pandemic doesn't seem to be working on Training Dummies (it is only hitting for 1) but it seems to be working on everything else. So afflictions DPS readings on them is going to be all screwed up.
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Yep. I've reported this every build for a month or so. That and the heroic training dummies not being lv73 to my lv70 warlock.
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10/01/08, 4:36 PM
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#3211
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Glass Joe
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Originally Posted by dcpwns
I don't remember seeing it posted somewhere if it was but I was wondering with 3/3 eradication what kind of up time are we looking at seeing how it can only proc once per 30 secs. For 20% haste from haste stat you will need around 640. Was wondering if someone has and or can calculate this out to how much of a permanent haste affect this would be. Like the spell dmg on use trinkets in wow now come out to be like 28 sustained spell dmg with the use effect.
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Someone over on the WoW-Europe forums did the crunching ( here) and, well..
Q = 0.04, 1 point invested: 2.4%. Benefit from the first point: 2.4% spell haste.
Q = 0.07, 2 points invested: 3.3%. Benefit from the second point: 0.9% spell haste.
Q = 0.10, 3 points invested: 4.0%. Benefit from the third point: 0.7% spell haste.
~130 Rating.
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10/01/08, 4:39 PM
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#3212
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Presses Space to Speak
Sutiru
Undead Warrior
No WoW Account
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Originally Posted by Sebalot
Both Incinerate and Chaos Bolt scales worse than what we have used for 1.5 years now, Shadow Bolt. That is what I meant. I know with the cast time and mana cost, chaos bolt is actually ok. It just doesn't give off any special feeling at all. If they would have boosted Incinerate damage with 5% and just removed Chaos Bolt we would never have missed it at all. Nor would there be any reason to miss it. That is how bland it is for a 'milestone talent'.
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It's an apples to oranges comparison.
Everything, including Shadow Bolt, has taken a significant scaling hit. We've lost the 5% from Misery, the 10% from Shadow Weaving, 10% off ISB and the entire benefit of DS (unless you're hanging on to that old spec, and even then you've lost another 5%). It's the basic fundamental result of the normalization of raid buffs.
I'll give you that 10k Shadow Bolts are more fun than 7k Chaos Bolts. Again, that's just one facet of the overall changes. I like the fun from actually making use of my Imp, I like having a quick cast, low mana, huge damage fire spell I can pound mobs with while out and about. I like having more to consider than just Immolate, Incinerate, repeat.
I, at least, would miss Chaos Bolt if they replaced it with 5% more Incinerate damage. It isn't perfect and I'd certainly like to see it be more flavorful (removing the generic fire sound for something with more oomph would go a long way), but it definitely don't see it being as bland as you say.
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What I lack in intelligence I make up for in verbosity.
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10/01/08, 6:48 PM
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#3213
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Akj
I've only tested this on the level 70 target dummies but the ISB buff only seems to be affecting shadow bolt now. DoT & Drain damage does not increase regardless of when they are cast.
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Does just Shadow Bolt benefit? Or all direct-dmg spells? Haunt, Shadowburn, Deathcoil, CurseOfDoom
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10/01/08, 7:18 PM
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#3214
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Don Flamenco
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Originally Posted by dedmonwakeen
Does just Shadow Bolt benefit? Or all direct-dmg spells? Haunt, Shadowburn, Deathcoil, CurseOfDoom
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Curse of Doom is a DoT, technically.
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10/01/08, 7:26 PM
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#3215
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Bald Bull
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Test ISB and Death's Embrace, paying attention to when the DoT was applied. The last time I did some testing, ISB affected DoTs if and only if ISB was up when the DoT was applied, and had nothing to do with when it ticked. This is generally true for all self-buffs including but not limited to spellpower clicky trinkets, and I suspect it's true for Death's Embrace.
Pandemic deals damage equal to the damage recieved by the target. Overkill no longer counts as damage, just like overhealing, which is why it tends to do 1 to our favorite testing sources. This has other ramifications that should be tested, like absorb effects and magic damage reduction. Someone should duel a priest speced into spell warding (or something like that), and also someone decked in shadow resist gear to see how it deals with partial resists.
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10/01/08, 7:46 PM
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#3216
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Von Kaiser
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Originally Posted by Sebalot
I don't really think it had any flexibility to start with. Fluff to perhaps give the appearance that it did. With cooldowns on Chaos Bolt and Conflag being so important for dps we are royally screwed on all fights that have silences and requirements to move regularly. As silly as it sounds we are more dependent on standing still and nuking than we ever were. They could have done some really cool things with instants for the destruction tree but they really dropped the ball there.
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I didn't mean flexibility in terms of being able to move more. I meant it in terms of being viable specced shadow or fire.
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10/01/08, 7:58 PM
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#3217
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Von Kaiser
Human Warlock
Ravencrest (EU)
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Originally Posted by orcspit
I tested using Drain Soul as a filler spell, but it is just not viable at all. The channel time is so long that you always have to cut it short to refresh dot's. Once you get to 25% and it's doing 400% more damage maybe, but I still don't know if it will make up for all your dot's expiring.
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You're thinking about it the wrong way. You're supposed to be using Shadow bolts as filler from 100% -> 25%, at which point you start casting Drain Soul instead, keeping all dots up meanwhile. It's probable, depending on your haste rating, that you will have to cut DS short after 2 ticks to refresh dots/keep haunt on cooldown.
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10/01/08, 10:11 PM
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#3218
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Glass Joe
Undead Warlock
Burning Legion
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I can't seem to find it, but I read somewhere in the last few pages that Soul Siphon was only counting affliction effects applied by yourself, not other warlocks. Has anyone else tested this, or has it changed in the most recent build?
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10/01/08, 11:30 PM
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#3219
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Trickykid
Curse of Doom is a DoT, technically.
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I have to admit.... as one trying to model Warlock dps for the last 3yrs..... Curse of Doom frustrates the crap out of me because I find so much conflicting info.....
Sometimes it counts as a DoT.......
Sometimes it counts as DirectDamage....
If some teenager with Beta access does a comprehensive analysis of this spell to see how exactly all the (new and old) Warlock talents apply..... well.... I'll pay for their college education, because they've obviously got potential.
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10/01/08, 11:56 PM
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#3220
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Don Flamenco
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Originally Posted by dedmonwakeen
I have to admit.... as one trying to model Warlock dps for the last 3yrs..... Curse of Doom frustrates the crap out of me because I find so much conflicting info.....
Sometimes it counts as a DoT.......
Sometimes it counts as DirectDamage....
If some teenager with Beta access does a comprehensive analysis of this spell to see how exactly all the (new and old) Warlock talents apply..... well.... I'll pay for their college education, because they've obviously got potential.
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It's a 60 second DoT with 1 tick. It cannot crit. Isn't the fact it does it's damage over time rather than on hitting the target definitive?
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10/02/08, 12:06 AM
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#3221
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Don Flamenco
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Originally Posted by dedmonwakeen
I have to admit.... as one trying to model Warlock dps for the last 3yrs..... Curse of Doom frustrates the crap out of me because I find so much conflicting info.....
Sometimes it counts as a DoT.......
Sometimes it counts as DirectDamage....
If some teenager with Beta access does a comprehensive analysis of this spell to see how exactly all the (new and old) Warlock talents apply..... well.... I'll pay for their college education, because they've obviously got potential.
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Curse of Doom is debuff that is twofold. First it does damage on a one minute interval. Second, it has a special trigger if a mob dies to it.
Curse of Doom is a DoT. It's always been a DoT. It has never, ever critted. Nor did it ever eat ISB charges when ISB only accounted for Direct Damage sources. CoD always did damage taking into account debuffs on target at the time damage was applied (as opposed to when the spell was cast) — consider the Curator encounter where you time your CoD to tick off during Evocation.
Sometimes, back in the old days, CoD did (a crapload of) extra damage due to negative resistances from CoS. That was a long time ago. It was still a DoT back then.
Now, pay off my student loans.
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10/02/08, 1:15 AM
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#3222
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Bald Bull
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You don't get your loans paid off until you figure out how the talents apply. It's a periodic effect so it should benefit from shadow embrace and haunt, and I think someone mentioned that it procs MC as well. The way Death's Embrace is working now it should get the benefit if it's cast after 25% and goes off before the mob dies (good luck with that). The kicker is Shadow Mastery... as far as I'm aware, it has never in the history of WoW benefited from SM. If they've fixed that, I shall applaud.
[e] Holeeey shit, that thing about Death's Embrace complicates the CoA vs CoD arguement. I assume that CoD is higher DPCT at the moment, but unless it's significantly higher there's some sort of inflection point where if you have X seconds left before the mob drops below 25% it becomes better to cast 2.5 CoAs, 1-1.5 of which will be DEd, than one CoD. If the 25% breakpoint is between 24 and 48 seconds in, you get a 2.4% boost to your CoA; if the breakpoint is between 0 and 24 you get a 7.2% boost. But, if the breakpoint is between 24 and 48 seconds and the mob has more than 1 minute to live, you'd be better off using 2 CoAs followed by a CoD. And then we get into all sorts of edge cases about how CoAs will let you fit in more full damaging curses, and how to arrange them around DE to get the full benefit. I don't look forward to untangling that pile of mess.
Last edited by PSGarak : 10/02/08 at 1:26 AM.
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10/02/08, 3:02 AM
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#3224
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Von Kaiser
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Deleted, for uncertainty about Curse of Doom scaling.
Last edited by nom : 10/02/08 at 3:14 AM.
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10/02/08, 3:09 AM
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#3225
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Von Kaiser
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Woah did the imp get a big buff in mp5 while casting or is it just me? Because now I go oom and the imp still has 1/3 of its mana
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Mages realize in T6 why they should have rolled a lock
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