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Old 10/05/08, 12:38 AM   #3326
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Kalku View Post
Would it be possible to have a user-defined check on the buffs (particularly Molten Core)? It would be nice to specify for example
if molten_core(2.5 seconds from now) = 1 , chaos bolt

Actually, do we know for sure when the MC buff is applied? Is it 1) at the start of the cast 2) at the end of the cast or 3) when the spell lands?
That is excellent point. The molten_core conditional on Chaos Bolt only checks to make sure if the buff is currently present..... but not if it will -still- be present when the cast finishes. I've checked in the appropriate change. Unfortunately, I -just- pushed out another build for download, so you'll have to wait just a bit to get an executable if you aren't building it yourself.


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Old 10/05/08, 12:42 AM   #3327
Skellum
Cat Herder
 
Skellum's Avatar
 
Worgen Warlock
 
Arthas
Originally Posted by PsyBomb View Post
It does not, sorry to say. Chaotic Skyflare only affects stuff that has the (Critical) tag. I don't know what Pandemic's damage is counted as, but Critical is not part of it's definition. I'm about to start looking at some of the other ones, as there are several that could be far better for Affliction even in standing theorycraft-style fights, like the Beaming Earthseige or Ember Skyflare. Others (like the Bracing Earthseige or Tireless Skyflare), may become better if certain conditions start becoming very common (Threat-capping and lots of movement, respectively).

If anyone wants to give the ideas a whirl, be my guest, but I don't have Beta access and my pet tester is a Mage/Druid guy.
Would the Bracing Earthseige stack with the 2% reduction to cloak?

My Name Is Skellum, And I wear a Silly Hat.

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Old 10/05/08, 1:09 AM   #3328
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by Skellum View Post
Would the Bracing Earthseige stack with the 2% reduction to cloak?
They stack, and I believe it is multiplicative. Yeah, used to be additive back in Vanilla, but some Shadow priest managed to abuse stacking threat reductions from their then-incredible talents plus a trinket from AQ40 to achieve 120% threat reduction on trinket use for about 20-ish seconds, dumping aggro by DPSing.

The Bracing Earthseige Diamond won't become popular for a very long time if ever, at the very least until well into T8 content. Tanks are just performing way too well relative to the other roles to have to worry about it any time soon, to the point that talents only offering only threat reduction are pretty worthless. That brings me to the next point, can someone with Wrath Raid experience tell me how much Soulshatter is used out there? It may be worthwhile to forget about capping it for now and drop 3 a few points into upping Affliction hit (especially now that we won't be taking ISB).

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 10/05/08, 2:55 AM   #3329
Deorcnes
Banned
 
Human Warlock
 
Bronze Dragonflight (EU)
Could some one explain to me why Blizzard is beating our Shadowbolt down to a bloody pulp? Seriously, not a whine or a complain, not saying its bad or good, I just don't understand what is so bad about our Shadowbolts? Moreover; what use is 5/5 Improved Shadowbolt now? I mean improving crap to less crap, is still crap?

Last, at the above similation for Destruction, why are Shadowbolts shown as a percentage on the bars when -as I read it- you removed it?

thx

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Old 10/05/08, 4:53 AM   #3330
Fulgurite
Von Kaiser
 
Undead Rogue
 
Gurubashi
Originally Posted by Deorcnes View Post
Could some one explain to me why Blizzard is beating our Shadowbolt down to a bloody pulp? Seriously, not a whine or a complain, not saying its bad or good, I just don't understand what is so bad about our Shadowbolts? Moreover; what use is 5/5 Improved Shadowbolt now? I mean improving crap to less crap, is still crap?

Last, at the above similation for Destruction, why are Shadowbolts shown as a percentage on the bars when -as I read it- you removed it?

thx
I believe he has the Corruption glyph, which mimics Nightfall.

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Old 10/05/08, 4:54 AM   #3331
Fulgurite
Von Kaiser
 
Undead Rogue
 
Gurubashi
Originally Posted by Mugandra View Post
I also specced the simulated Warlock out of Improved Shadow Bolt as it no longer benefits DoTs and serves no purpose in a Destruction rotation. With the new found points I specced into Intensity and 1 point in Destructive Reach for at least a little aggro reduce and 2 points into Improved CoA. As far as we know that should be the current maximum rotation.
What kind of DPS do you get from a Warlock when you DON'T spec into Conflag/Backdraft? Rotation is Immolate, Corr, CoA up as DoTs, use Chaos Bolt when it's up and Incinerate/Life Tap for fillers.

Don't forget you free up talent points for something like a 7/12/51 spec.

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Old 10/05/08, 5:26 AM   #3332
Zed
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
Originally Posted by Deorcnes View Post
Could some one explain to me why Blizzard is beating our Shadowbolt down to a bloody pulp? Seriously, not a whine or a complain, not saying its bad or good, I just don't understand what is so bad about our Shadowbolts? Moreover; what use is 5/5 Improved Shadowbolt now? I mean improving crap to less crap, is still crap?
Look at the split for Demo (and Affliction NoDS for a lesser extent, I would be surprise if DS made it live), it's a significant increase. 31/0/40 might still be viable seeing how people are still debating the worth of deep Destro, especially when the Imp cannot be kept alive. And if you consider leveling, Incinerate is not available until level 60+ etc.

I'm not sure if this version is more in budget, but it is definitely more boring. The majority of Destruction is boring (hello Devastation and Chaos Bolt), or simply doesn't make sense (the Conflag business).

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Old 10/05/08, 5:40 AM   #3333
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
Originally Posted by Deorcnes View Post
Could some one explain to me why Blizzard is beating our Shadowbolt down to a bloody pulp? Seriously, not a whine or a complain, not saying its bad or good, I just don't understand what is so bad about our Shadowbolts? Moreover; what use is 5/5 Improved Shadowbolt now? I mean improving crap to less crap, is still crap?

Last, at the above similation for Destruction, why are Shadowbolts shown as a percentage on the bars when -as I read it- you removed it?

thx

I think it was one of the realistic ways to get affliction damage down (which seems to be doing a bit to well damage wise). They can't really go after much else. They already nerfed Improved Corruption and all other talents in the tree seem about right value wise.

The only other realistic target for next round of nerfs is Haunt (bringing it down to 10-15%), and I think they really would hate to do it. Because then a 50/0/21 build would probably be realistic after a while. And making us dump the jewel of the affliction crown is probably undesired.

The real victim in the slaughter of ISB is of course Demonology. But I think that tree was never realistic until later at level 80, giving Blizzard enough time to tinker with it. I have gotten the feeling Blizzard wants us to be able to use that tree (four years without a pet class really using pets is kinda awkward), so I hope they get around to getting it right. In a similar manner they got BM right for TBC.

Last edited by Sebalot : 10/05/08 at 6:01 AM.

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Old 10/05/08, 6:11 AM   #3334
Drakh
Glass Joe
 
Human Warrior
 
Zuluhed (EU)
Originally Posted by PsyBomb View Post
It does not, sorry to say. Chaotic Skyflare only affects stuff that has the (Critical) tag. I don't know what Pandemic's damage is counted as, but Critical is not part of it's definition. I'm about to start looking at some of the other ones, as there are several that could be far better for Affliction even in standing theorycraft-style fights, like the Beaming Earthseige or Ember Skyflare. Others (like the Bracing Earthseige or Tireless Skyflare), may become better if certain conditions start becoming very common (Threat-capping and lots of movement, respectively).

If anyone wants to give the ideas a whirl, be my guest, but I don't have Beta access and my pet tester is a Mage/Druid guy.
Okay. But it would be very nice if someone with Beta-Access could make a " (Bug)Pandemic and Meta " post at the Wotlk-Beta Forum.
Perhaps they add Pandemic.

Thanks in advance.

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Old 10/05/08, 8:16 AM   #3335
Searix
Piston Honda
 
Searix's Avatar
 
Human Mage
 
Stormreaver
Latest Beta Build Testing

Infernals are doing insane damage, at level 70 i'm clocking them at around 1100 base damage per hit on test dummies, albeit the infernal only lasts 1 minute.

Doomguards are doing slightly more, but break after a few minutes

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Old 10/05/08, 9:03 AM   #3336
Kalle
Von Kaiser
 
Undead Warlock
 
Wrathbringer (EU)
I don't think that CSD (or its upgrade) not affecting Pandemic can be considered a bug. Technically, your DoTs don't crit, they simply have a chance to deal double damage that is based on your critchance. I don't even know if you would use it over other metagems if it affected Pandemic. SB contribution to affliction damage will go down significantly and it's only two DoTs out of four or five that can "crit".

Originally Posted by Searix
Infernals are doing insane damage, at level 70 i'm clocking them at around 1100 base damage per hit on test dummies, albeit the infernal only lasts 1 minute.

Doomguards are doing slightly more, but break after a few minutes
Yes, quite impressive compared to constantly missing lvl50 infernals ;-) When testing CoD mechanics I got a 1.7k hit from my doomguard and I believe it wasn't even a crit (on PTR, so lvl 70).

Last edited by Kalle : 10/05/08 at 9:05 AM. Reason: spelling

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Old 10/05/08, 9:18 AM   #3337
Deorcnes
Banned
 
Human Warlock
 
Bronze Dragonflight (EU)
Originally Posted by Sebalot View Post
I think it was one of the realistic ways to get affliction damage down (which seems to be doing a bit to well damage wise). They can't really go after much else. They already nerfed Improved Corruption and all other talents in the tree seem about right value wise.

The only other realistic target for next round of nerfs is Haunt (bringing it down to 10-15%), and I think they really would hate to do it. Because then a 50/0/21 build would probably be realistic after a while. And making us dump the jewel of the affliction crown is probably undesired.

The real victim in the slaughter of ISB is of course Demonology. But I think that tree was never realistic until later at level 80, giving Blizzard enough time to tinker with it. I have gotten the feeling Blizzard wants us to be able to use that tree (four years without a pet class really using pets is kinda awkward), so I hope they get around to getting it right. In a similar manner they got BM right for TBC.
They give Destruction Chaos Bolt and rape Shadowbolt. They give Affliction really nice buffs but remove the iSB affecting DoT's. Demonology has no reason to use SB -unless its glyph. Is this smart? Your messing around with a spell that is so close to the class people identify Warlocks with those bolts.

Fire and Shadow defines Warlocks, am I right? How can you annihilate Shadowbolt? At the very least it should be a viable filler in some kind of rotation, its just pure poo now /sigh.

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Old 10/05/08, 10:02 AM   #3338
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
Originally Posted by Deorcnes View Post
They give Destruction Chaos Bolt and rape Shadowbolt. They give Affliction really nice buffs but remove the iSB affecting DoT's. Demonology has no reason to use SB -unless its glyph. Is this smart? Your messing around with a spell that is so close to the class people identify Warlocks with those bolts.

Fire and Shadow defines Warlocks, am I right? How can you annihilate Shadowbolt? At the very least it should be a viable filler in some kind of rotation, its just pure poo now /sigh.
I don't see anything replacing Shadow Bolt as affliction filler. Nor deep demonology.

What exactly do you want them to do? Affliction is a good 15% above destro and twice that ahead of demo when it comes to damage at the moment. They also know (from TBC) that when they start messing too much with dot multipliers the spec just lays down and dies when gear starts having a lot of haste+crit. So it was either tone down shadow bolt or start messing with the mechanics of dots. And Shadow Bolt is pretty sacrificable these days, when they have picked fire as the way to go for destro.

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Old 10/05/08, 3:32 PM   #3339
Skellum
Cat Herder
 
Skellum's Avatar
 
Worgen Warlock
 
Arthas
Originally Posted by Drakh View Post
Okay. But it would be very nice if someone with Beta-Access could make a " (Bug)Pandemic and Meta " post at the Wotlk-Beta Forum.
Perhaps they add Pandemic.

Thanks in advance.
Send me the post you want made in a PM and I will post it.

My Name Is Skellum, And I wear a Silly Hat.

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Old 10/05/08, 4:20 PM   #3340
Korchak
Glass Joe
 
Orc Warlock
 
Bleeding Hollow
regarding the changes to isb, the question we should be asking is not why they did it, but what are our alternatives? if we want ruin, and i assume we still do, is 5/5 isb the only choice or is there some combination of cataclysm/molten core or cataclysm/less isb that works more in our favor?

for that matter has anyone recalculated the value of ruin (per point) for the now smaller percentage of our damage that comes from shadowbolt? not to go against the conventional wisdom of old or anything, but it is probably worth bringing up now and then.

if there is only 1 affliction lock in the raid, and by consequence 1 isb (which would be entirely possible if blizz can make all the dps classes roughly even), or if it were a buff rather than a debuff, what would the uptime of the spell be in a standard rotation, and what would that mean in terms of real damage?

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Old 10/05/08, 5:45 PM   #3341
Medu
Von Kaiser
 
Gnome Warlock
 
Azjol-Nerub (EU)
Originally Posted by Korchak View Post
regarding the changes to isb, the question we should be asking is not why they did it, but what are our alternatives? if we want ruin, and i assume we still do, is 5/5 isb the only choice or is there some combination of cataclysm/molten core or cataclysm/less isb that works more in our favor?

for that matter has anyone recalculated the value of ruin (per point) for the now smaller percentage of our damage that comes from shadowbolt? not to go against the conventional wisdom of old or anything, but it is probably worth bringing up now and then.

if there is only 1 affliction lock in the raid, and by consequence 1 isb (which would be entirely possible if blizz can make all the dps classes roughly even), or if it were a buff rather than a debuff, what would the uptime of the spell be in a standard rotation, and what would that mean in terms of real damage?
ISB is a buff now, not a debuff.

Ruin is optional. At 40% crit, ruin adds 17% damage to SB spam. That's 3.4% damage per point, which is great. However if SB is only 30% of our damage, due to DS scaling atm, then ruin is 1.02% which is good but optional.

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Old 10/05/08, 6:08 PM   #3342
Vagabond
Von Kaiser
 
Gnome Warlock
 
Dragonblight
Originally Posted by Sebalot View Post
What exactly do you want them to do? Affliction is a good 15% above destro and twice that ahead of demo when it comes to damage at the moment. They also know (from TBC) that when they start messing too much with dot multipliers the spec just lays down and dies when gear starts having a lot of haste+crit. So it was either tone down shadow bolt or start messing with the mechanics of dots. And Shadow Bolt is pretty sacrificable these days, when they have picked fire as the way to go for destro.
Currently, their methodology is Triage. Quickie band aids on the problems, and move on. What they need to do is fix the root problems.

Dots play by a completely separate set of rules than nukes. Item budget use for example. Fix that and some of the multiple scaling talents can be reduced/removed, lowering the impact of whatever imbalance is left. Pandemic works in that direction for crit but doesn't completely even the playing field vs DDs. And haste, well, only GCD reduction on dots is NOT equal to what DD's get out of it due to dots non-stacking nature.

Dots (and demo) still rely on a Destro filler, not jsut that, but the same one. Any changes to the filler to try to fix one, affects the other. Heck, before Destro was chosen to be Firemage 2.0, it effected all 3 trees. Giving Demo OR Afflict their own separate filler unlinks them, stopping tweaks to one spell from causing a ripple effect through multiple trees.

If the %gains from the talent points are where they should be, and affliction is still too strong, then lower base damage of affliction spells. Monkeying with Shadowbolt affects Demo. Monkeying with Destro talents to fix shadowbolt affects Destro.

All in all, the current Warlock design spec is as close to spaghetti code taken form as I've seen in a game to date. Too many spells/abilitys tie to too many others, causing either unintended OP situations through synergy feedback, or making solutions to one problem cause another someplace else.

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Old 10/05/08, 6:35 PM   #3343
LockApologist
Piston Honda
 
Undead Warlock
 
Mug'thol
Has anyone done any testing on how Corruption's dmg is affected by buffs w/ Everlasting Affliction? i.e. are we the old life bloom where you stack as much + dmg to apply it then just keep up the dot? Or does the +dmg get recalced every time it is refreshed?

Scenarios:

a.) Trinket -> Corr

How long does Corr maintain the +dmg bonus? until it is refreshed outside the trinket duration? Forever?

b.) Corr -> Trinket -> Haunt

Does Corr get the trinket dmg or no?

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Old 10/05/08, 6:37 PM   #3344
SageoftheTimes
Von Kaiser
 
SageoftheTimes's Avatar
 
Blood Elf Death Knight
 
Mug'thol
Originally Posted by Vagabond View Post
Currently, their methodology is Triage. Quickie band aids on the problems, and move on. What they need to do is fix the root problems.

Dots play by a completely separate set of rules than nukes. Item budget use for example. Fix that and some of the multiple scaling talents can be reduced/removed, lowering the impact of whatever imbalance is left. Pandemic works in that direction for crit but doesn't completely even the playing field vs DDs. And haste, well, only GCD reduction on dots is NOT equal to what DD's get out of it due to dots non-stacking nature.

Dots (and demo) still rely on a Destro filler, not jsut that, but the same one. Any changes to the filler to try to fix one, affects the other. Heck, before Destro was chosen to be Firemage 2.0, it effected all 3 trees. Giving Demo OR Afflict their own separate filler unlinks them, stopping tweaks to one spell from causing a ripple effect through multiple trees.

If the %gains from the talent points are where they should be, and affliction is still too strong, then lower base damage of affliction spells. Monkeying with Shadowbolt affects Demo. Monkeying with Destro talents to fix shadowbolt affects Destro.

All in all, the current Warlock design spec is as close to spaghetti code taken form as I've seen in a game to date. Too many spells/abilitys tie to too many others, causing either unintended OP situations through synergy feedback, or making solutions to one problem cause another someplace else.
Even worse, the devs seem to have reached a point where they've given their spaghetti code life, and they've shaped it into a play-style of sorts. This makes it even worse, because they're actually attached to it, so what we're seeing here could be the norm (until people start complaining about DoTcecute/Drain Soul).

Clams. Now. Stack. 9.11.2008 m/d/y

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Old 10/05/08, 6:41 PM   #3345
PyroTEK85
Von Kaiser
 
Undead Warlock
 
Hellscream
Originally Posted by Vagabond View Post
All in all, the current Warlock design spec is as close to spaghetti code taken form as I've seen in a game to date. Too many spells/abilitys tie to too many others, causing either unintended OP situations through synergy feedback, or making solutions to one problem cause another someplace else.
I had said the same thing regarding spell coefficients a few pages back. There is no consistency, they selectively tweak each spell to bandaid fix individual problems, which throws everything off kilter. I would like if demo got some of their own damage spells, but at the moment the tree is a little full.

I'd love if we had a separate pet talent tree like hunters got, that dealt mostly with general stat/dmg boosts to pets, and leave more specialized talents in the demo tree itself. It would free up room for demo specific damage abilities or whatever. Affliction and destruction specs would also benefit from having stronger pets without sacrificing too many points in their respective trees.

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Old 10/05/08, 8:22 PM   #3346
Skellum
Cat Herder
 
Skellum's Avatar
 
Worgen Warlock
 
Arthas
I would think that were they to restore the pre 2.0.2 coefficients that some sever modificiations would need to be done to our talents. In time though it might result in a better situation for us. These bandaid fixes seem to cause more problems than they are worth. There has to be some point at which their spaghetti code becomes too much of a hastle for them to work with and will eventualy result in a complete overhaul.

My Name Is Skellum, And I wear a Silly Hat.

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Old 10/05/08, 9:15 PM   #3347
moondas
Glass Joe
 
Night Elf Druid
 
Cho'gall
Anyone know how to calculate the % at which crit will reach its max effectiveness in terms of Pandemic? Considering all else, there will be a point that crit reaches its max effectiveness since we can't actually reach 100% crit and be usefull. Or is no calculation necessary? Just obtain the requisite +hit, and stack + damage and crit as desired?

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Old 10/05/08, 11:46 PM   #3348
Abominatus_DMF
Von Kaiser
 
Undead Warlock
 
Darkmoon Faire (EU)
There seems to be something of a disconnect between the design philosophy used for warlocks and the one used for most of the other classes.

It shows up most prominently in Affliction builds, where the warlock has to struggle with two separate +hit talents, two separate range modification talents, two separate pushback reduction talents and two separate Threat reduction talents (albeit quasi-merged ones). Particularly in the case of +hit and range, taking one without the other seems to verge on the pointless.

I honestly don't understand why this obsession with Shadowbolt as the only practical filler for Affliction and demonology persists. Effectively, the developers have created a situation where 15 to 19 points in destruction is manditory for every warlock build. Surely that is contrary to the spirit of design which they have so consistently espoused throughout this beta?

On a more constructive note, I was pleased to notice that they've now uncoupled Shadowfury from Shadow and Flame. That needs to happen with Contagion and Unstable Affliction as well, in my opinion. Making 5/5 contagion non-manditory for Affliction PvE might free up 2 or 3 points that are badly needed elsewhere.

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Old 10/06/08, 12:26 AM   #3349
Veok
Glass Joe
 
Human Warlock
 
Gorefiend
How is immolate + incinerate shaping up for affliction filler?

With all the periodic effects deep affliction has, Molten Core should be pretty equal compared to Shadowmastery in terms of a straight 10% DPS increase.

The only question I have (and I do not have access or the know-how to use spreadsheets to determine this) is whether the higher coefficient on shadowbolt + Death's Embrace and intermittent Improved Shadowbolt turn out better than Incinerate + boosted immolate.


Also, I haven't yet managed to find a consensus on the best Major Glyphs for Afflocks.

My intuition says Corruption, CoA, and Siphon Life, but I'd like to know if anything else has been tested and proven? (For Affliction only, obviously shadowbolt / imp would debatably be better for destro)

Last edited by Veok : 10/06/08 at 12:48 AM. Reason: highlighted previously existing text

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Old 10/06/08, 12:35 AM   #3350
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
Originally Posted by Veok View Post
How is immolate + incinerate shaping up for affliction filler?

With all the periodic effects deep affliction has, Molten Core should be pretty equal compared to Shadowmastery in terms of a straight 10% DPS increase.

The only question I have (and I do not have access or the know-how to use spreadsheets to determine this) is whether the higher coefficient on shadowbolt + Death's Embrace and intermittent Improved Shadowbolt turn out better than Incinerate + boosted immolate.
Don't forget the relative coefficient boost you get from Bane for Shadowbolt. The coefficient for Shadowbolt is 14% higher than that for Incinerate before accounting for any other modifiers and they'd have the same cast time if you take Bane.

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