Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Warlocks

Closed Thread
 
LinkBack Thread Tools
Old 10/07/08, 4:57 PM   #3451
tetracycloide
Don Flamenco
 
tetracycloide's Avatar
 
Human Warlock
 
Quel'dorei
Originally Posted by Bismar View Post
Unfortunately, this Kalgan post ... I doubt they are going to change it before release.
The post says 'We would like to increase the number of debuff slots, yes, and we most likely will.' Now 'most likely' is certianly not definative but I wouldn't go so far as to dissmiss the possiblity given this statement.

My vanity is justified.

Offline
Old 10/07/08, 5:21 PM   #3452
Maels
Don Flamenco
 
Maels's Avatar
 
Orc Warlock
 
Dethecus
My debuffs never fell off in a 25 man beta raid, and I've done more than most.

I think they did something with debuffs, my personal ones weren't showing up "first" a few builds ago, but now they are.

Offline
Old 10/07/08, 5:35 PM   #3453
valeea
Von Kaiser
 
Blood Elf Mage
 
Tichondrius (EU)
I did naxxramas with my premade lock tonight and used pretty much the same specc maels suggested some posts earlier. When faerlina for example came down to approximately 20% health i channeled DS but it only ticked for about 1k dmg, no sign of the overpowered ticks the simulationcraft sampleoutput made me expect. I´m still raiding as i type these lines, so if you have some suggestions for me i´ll try to turn them in to practice asap.

Offline
Old 10/07/08, 5:48 PM   #3454
Medu
Von Kaiser
 
Gnome Warlock
 
Azjol-Nerub (EU)
Originally Posted by Jangro View Post
That dps difference could be at least partly attributable to Pandemic not scaling with the mage spellcrit debuff. At least I'm fairly sure that's the case. Trying to get hold of Dr boom with and without a mage around is quite difficult to get some proper testing done.
Any test i did when a mage would suggest that it doesn't effect pandemic. ~1000 ticks with my crit rating and ~9% extra on my shadowbolts.

Offline
Old 10/07/08, 5:56 PM   #3455
Maels
Don Flamenco
 
Maels's Avatar
 
Orc Warlock
 
Dethecus
Originally Posted by valeea View Post
When faerlina for example came down to approximately 20% health i channeled DS but it only ticked for about 1k dmg, no sign of the overpowered ticks the simulationcraft sampleoutput made me expect.
It's broken this build. Personally didn't see a huge spike (or a spike at all) using DS, and I kept my dots all up, like a big warlock. I just continued to use the same rotation sub 20% (tooltip says 25%, but I think this build is in flux and the effect is gone for now).

Offline
Old 10/07/08, 6:00 PM   #3456
valeea
Von Kaiser
 
Blood Elf Mage
 
Tichondrius (EU)
Thanks Maels, well i hope this will return, because it´s one of the better ideas they had for the class.

Offline
Old 10/07/08, 6:24 PM   #3457
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
Originally Posted by Fireye View Post
Using haunt first allows more dots to be affected by the haunt effect for a longer period of time, and also utilizes the GCD better (Cast time --> instant --> cast time --> instant --> cast time --> instant).
To utilize GCD better (or to be precise to bypass part of it) cast time should be above GCD which doesn't hold true in case of Haunt. Spells with cast time equal to GCD are essentially GCD-limited just like faster ones and instants.

Originally Posted by Bismar View Post
I'll say whether non-stacking debuffs take up more than one slot, but my first guess is "yes".
Non-stacking debuffs kick (and prevent application of) each other when one has higher or equal remaining duration and higher or equal effect. I'm pretty sure it works like that on Live as well, at least that's the general observation.

Originally Posted by Maels View Post
My debuffs never fell off in a 25 man beta raid, and I've done more than most.
I remember Rogues and Warriors using all kinds of their DOTs, 3 Shadow Priests and 3 Affliction Warlocks in a 25-man raid and it was pretty evil for debuffs. If Affliction Warlocks stay the top DPS, people who currently stack up Warlocks will just have them respec and then their DPS will be low because debuffs won't stay.

Last edited by Drundia : 10/07/08 at 6:29 PM.

Offline
Old 10/07/08, 8:57 PM   #3458
Skellum
Cat Herder
 
Skellum's Avatar
 
Worgen Warlock
 
Arthas
I've been thinking lately about the wonderous advantage of being able to CoD on many boss fights in WoTLK. But thinking about it...how much DPS would be lost from not having CoE up there due to the -resistances that CoE provides?

More specifically, how much +resist would a boss type mob have?

My Name Is Skellum, And I wear a Silly Hat.

Offline
Old 10/07/08, 9:13 PM   #3459
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Skellum View Post
I've been thinking lately about the wonderous advantage of being able to CoD on many boss fights in WoTLK. But thinking about it...how much DPS would be lost from not having CoE up there due to the -resistances that CoE provides?

More specifically, how much +resist would a boss type mob have?
Most of the boss resistance values in TBC are level based and cannot be negated using CoE. This is the same reason that spell penetration is a useless stat in PvE except on select bosses like Supremus (fire resistant).

Offline
Old 10/07/08, 10:24 PM   #3460
Bahkauv
Von Kaiser
 
Gnome Warlock
 
Thrall (EU)
Originally Posted by Bismar View Post
By the way, anyone think we're gonna start seeing the buff limit on players? Like especially for tanks?
Already happened. Brutallus, fully buffed Prot Paladin. It has always been the flask that got dropped, of course ;-)

Offline
Old 10/07/08, 11:35 PM   #3461
Skellum
Cat Herder
 
Skellum's Avatar
 
Worgen Warlock
 
Arthas
8 second CD on haunt now, this should help quite a bit. The extra heal will be handy for the pvpers. Does the 75% buff to shadow flame restore it to what it was or are we above or below the old value?

My Name Is Skellum, And I wear a Silly Hat.

Offline
Old 10/08/08, 1:52 AM   #3462
Aaryndon
Glass Joe
 
Human Warlock
 
Azgalor
Regarding CoE in Lich King,

has anyone seen evidence that bosses in WOTLK dungeons have MORE than the level-based resist? Extra resistance that we can remove with CoE could cause a DPS loss if not handled with CoE, forcing us to run it in addition to Earth and Moon.

But I'm not sure if they'd be putting extra resist on bosses (beyond flavor-based resist such as with supremus) because there's still no other ability reducing enemy resistances that I know of.


Also, regarding lvl 70 raiding builds, it feels so far like Destruction is scaling better in a group because of the lack of ruin in Haunt builds. My tests so far (mentioned on my previous post) indicated a backdraft, empowered imp (no demonic power or he runs OOM too fast) and improved CoA can be a pretty good combo.

Anybody else getting different results for level 70 builds? And does anybody have insight about removable resists on lvl 80 raid bosses?

Offline
Old 10/08/08, 2:49 AM   #3463
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
Yes, it seems like destruction is better than affliction for lvl 70.

But after the big fix push in latest simcraft (mostly mana regen for destruction) it seems destruction scaling is appaling, affliction scales better even with gaining a lot of ratings (crit/haste/stats vs spell dmg). Fortunately the gear levels used are pretty much end game Wrath (3.3k spell power and 700crit/750 haste or 900 crit/1000 haste) or a bit better so there's plenty of time if that turns out to be true.

Nice part is that affliction, while not the best of the best is still very close to fire mages and frostfire mages. Destruction goes down to below balance druids, and the top dps to bottom dps is around 60% more, which is ... erm nothing close to what Blizz is saying they want.

Unfortunately affliction is also based on dot uptime and getting 100% uptime is never really possible but at least 1 spec will be close to the top casters.

Offline
Old 10/08/08, 3:00 AM   #3464
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
I doubt they will add many bosses, if any, without "thematic" amounts of magic resist, particularly because that would make CoE a privelaged raid debuff. They could go around adding more spell penetration to other debuffs, but really there's no reason to add resists to in order that they be taken off with penetration that you would also have to go around and add. Since doing it or not is a completely raid-neutral change, the justifications for doing so or not doing so are inertia, and PvP balance.


Offline
Old 10/08/08, 7:05 AM   #3465
Medu
Von Kaiser
 
Gnome Warlock
 
Azjol-Nerub (EU)
Originally Posted by Drundia View Post
I remember Rogues and Warriors using all kinds of their DOTs, 3 Shadow Priests and 3 Affliction Warlocks in a 25-man raid and it was pretty evil for debuffs. If Affliction Warlocks stay the top DPS, people who currently stack up Warlocks will just have them respec and then their DPS will be low because debuffs won't stay.
Well you should of had a word with your warrior/rogues to limited the number of debuffs. However in woltk deep wounds is working like the old rolling ignite so warrior dots will be better than warlocks.
Is DS still doing quad damage after 25%? For me it isn't which would mean that affliction would be about equal to destro in theory and destro probably being higher due an easier rotation. It also doesn't suffer from the range/threat issues of affliction.

Offline
Old 10/08/08, 7:05 AM   #3466
Natasmai
Von Kaiser
 
Troll Druid
 
Sen'jin
As I posted on the last page, I have found that our Dark Pact mana returns are based on +healing stats and not +dmg or +shadow. I would like to report this as a bug, but I was really hoping there would be some reply on here saying that I am not crazy before I report it. I think this could correct some of the issues we are seeing with DP being essentially useless. I also still feel that there has to be some change done to make DP a more appealing choice than Life Tap such that LT only becomes useful if you cannot manage enough regen on the pet. Removing DP from any GCD or making it scale such that it is always more return than LT both seem like easy solutions. If something isnt done, why are we being screwed on a talent as low in the tree as it is being completely useless?

Offline
Old 10/08/08, 7:22 AM   #3467
valeea
Von Kaiser
 
Blood Elf Mage
 
Tichondrius (EU)
Would someone please suggest a viable Destro raidspecc for me to test out on these dummies? I already tried out Affli and found it very disheartening because despite me putting all efforts in keeping up haunt and the dots it only turned out about 1500 dps on the premade warlock... I dont know if i did some major mistakes, but after what i read on the last 10 or so pages of this thread, what i did should have been more or less everything you can do with affli specc.

Offline
Old 10/08/08, 7:48 AM   #3468
Claster
Glass Joe
 
Undead Warlock
 
Al'Akir (EU)
Originally Posted by valeea View Post
Would someone please suggest a viable Destro raidspecc for me to test out on these dummies? I already tried out Affli and found it very disheartening because despite me putting all efforts in keeping up haunt and the dots it only turned out about 1500 dps on the premade warlock... I dont know if i did some major mistakes, but after what i read on the last 10 or so pages of this thread, what i did should have been more or less everything you can do with affli specc.
I believe Pandemic deals 1 or 2 dmg to training dummies. Atleast this was the case about week ago. Also, if you check your dps with Recount, it is not telling the true dps you're doing because of the method how Recount calculates dps.

Offline
Old 10/08/08, 8:20 AM   #3469
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
Originally Posted by Natasmai View Post
My relevant solo stats (self buffed with fel intelligence and fel armor) are 1223dmg (1277 shadow) 236 spirit and 1053 healing (this is actually relevant).
1053 spell power
0.3 spellpower/spirit from fel armor * 236 spirit = 70.8
100 spell power from fel armor

Total: 1223 spell power

Soulfrost on weapon: 54 shadow damage

Total: 1277
You saw a DP of 1858:

700 + 0.96 * (1053 + 54 + 100) = 1858.72
Swapping gear, my stats with the same buffs change to 1226dmg (1280 shadow) 324 spirit and 1029 healing. Life tap now produces 2021 mana however Dark pact actually went DOWN, even though my damage went up. DP produces 1835 mana each use (sometimes 1836). Since I thought DP was scaled on shadow damage, I was very confused until I noticed the +healing number actually went down.
You saw a DP of 1835:
700 + 0.96 * (1029 + 54 + 100) = 1835.68
Originally Posted by Natasmai View Post
Dark Pact is apparently scaled on +healing. And why would my damage go up, but healing go down?
Looks like the character screen shows the spell power from gear as "healing" and the spell power from gear plus buffs (which probably only affect our damage spells) as "damage".

Disclaimer: I know that we don't have healing spells but I assume a buff has to specify somewhere if it only affects healing or damage or both. Stuff like this also distinguishes between damage and healing spells.

Looks like DP does not scale with the spell power we get from the 30% spirit from fel armor. I think this is a bug.

Last edited by Scrufola : 10/08/08 at 8:32 AM.

Offline
Old 10/08/08, 8:55 AM   #3470
Natasmai
Von Kaiser
 
Troll Druid
 
Sen'jin
Yes that was what I calculated also. Fel Armor states "increases SPELL POWER not damage, so I think it should apply to the DP total.

Would this be enough to keep DP a useful point spent? How much worse is DP vs. LT at 80 in Naxx-10 gear for example? How much spirit is an average raid buffed warlock running with? If you add 180 + .3 (spi) would it make DP usable? Im seeing that there is only an additional 116 spi from the full Naxx-10 5 piece set (only head and shoulders have spirit). I am getting 89 spi from the 3 badge pieces currently, so 116 isnt alot.

Offline
Old 10/08/08, 9:29 AM   #3471
Faldrath
Piston Honda
 
Faldrath's Avatar
 
Human Warlock
 
Steamwheedle Cartel
Going back to the Demonology discussion a bit, the posts by Sinnocence a couple of pages ago suggested a "max-DPS" spec for LK - which looks absolutely boring, having to give up Demo's unique talents to make up for DPS (don't get me wrong, I appreciate all the work he's done, but if that's the way to play Demo efficiently I'd rather not play it). So my question is, would Demonic Pact uptime make up for the loss of personal DPS with a spec like this?

I am not completely happy with that spec either, the 2 wasted points in ISB annoy me. I'm not in the beta to test it. So I was just wondering if someone has modeled the raid impact of Demonic Pact, and how much uptime we're expected to get with a fully-buffed/talented Felguard. Or is Demo hopeless?

Offline
Old 10/08/08, 9:32 AM   #3472
Kalku
Von Kaiser
 
Kalku's Avatar
 
Gnome Warlock
 
Thaurissan
Originally Posted by Aaryndon View Post
(no demonic power or he runs OOM too fast)
I don't buy this.
I mean yes, he will go OOM faster. But that means he is doing more DPS (until he goes OOM), and proccing more Emp. Imp.

There is no fight in which an imp with DP will do less damage than an imp without it. Same mana pool, same mana regen, same mana per cast.

Unless I am missing something?

Offline
Old 10/08/08, 10:04 AM   #3473
tetracycloide
Don Flamenco
 
tetracycloide's Avatar
 
Human Warlock
 
Quel'dorei
Originally Posted by Medu View Post
Well you should of had a word with your warrior/rogues to limited the number of debuffs.
Just an FYI on rogue debuffs.

Combat:
~200 DPS from rupture over another eviscerate
This is after adjusting glyphs and spec to buff eviscerate instead of rupture if asked to switch on the spot the loss will be higher ~300 DPS loss.
~120 DPS from deadly poison over instant

Mutilate:
~250 DPS from rupture over another envenom
This requires no adjustments since the build is already attempting to maximize envenom damage
~550 DPS from deadly poison over instant
This case is complex. Not only does mutilate require poisons to deal full damage it requires using envenom regularly in cycles to deal full damage and envenom cannot be used without taking up a debuff slot for deadly poison. Not using envenom because of not using deadly poison results in very significant loss in instant poison damage from the loss of the envenom poison proc buff in addtion to the already significant loss of using eviscerate instead.
Asking a combat rogue to drop deadly poison is probably acceptable, asking a mutilate rogue to drop anything is probably not raid optimal. None of these values are static and will vary with gear, if your rogues are competent in the least they should be able to personally calculate the losses in each case and present those figures. All of these values scale well with gear so it is unlikely gear level at 80 will have a significant impact on relative values.

My vanity is justified.

Offline
Old 10/08/08, 10:21 AM   #3474
Dnarnya
Glass Joe
 
Undead Warlock
 
Burning Legion
Originally Posted by Faldrath View Post
Going back to the Demonology discussion a bit, the posts by Sinnocence a couple of pages ago suggested a "max-DPS" spec for LK - which looks absolutely boring, having to give up Demo's unique talents to make up for DPS (don't get me wrong, I appreciate all the work he's done, but if that's the way to play Demo efficiently I'd rather not play it). So my question is, would Demonic Pact uptime make up for the loss of personal DPS with a spec like this?

I am not completely happy with that spec either, the 2 wasted points in ISB annoy me. I'm not in the beta to test it. So I was just wondering if someone has modeled the raid impact of Demonic Pact, and how much uptime we're expected to get with a fully-buffed/talented Felguard. Or is Demo hopeless?
I don't know if you saw the post below Sinnocence post but it turns out the dps increase he saw with that spec was from a bug.

Ah ha! When you spec into master conjuror, the simulator adds 1k damage to your shadow bolt. Heh. If only it was like that in real life eh?

Oh you beat me to it.
Right now things are looking pretty grim for Demo which really sucks because I love Demo spec.

Last edited by Dnarnya : 10/08/08 at 10:33 AM.

Offline
Old 10/08/08, 10:26 AM   #3475
alhill
Von Kaiser
 
Gnome Warlock
 
Vek'nilash
On the LT vs. DP issue, one thing to keep in mind is that the t7 four piece bonus (subject to it being changed) strongly favors use of LT.

Offline
Closed Thread

Go Back   Elitist Jerks » Warlocks

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin WotLK Talent Preview / Discussion Maax Druids 1690 11/14/08 10:21 PM
WotLK talent Preview/Discussion Steveharris Warriors 3508 11/13/08 8:09 AM
Restoration WotLK Talent Preview / Discussion Norfair Druids 653 11/06/08 4:25 PM
[Mage] WotLK Talent Preview / Discussion Cryic Class Mechanics 4786 08/16/08 7:16 PM
[Priest] Holy WotLK Talent Preview / Discussion Sinndir Class Mechanics 88 07/18/08 11:13 PM