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Old 10/09/08, 12:06 PM   #3526
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Scrufola View Post
If your "oom" Imp casts every 4.6 seconds a firebolt, that means:
  • The Imp is never out of the 5 second rule. (If such a thing as the 5 second rule does exist for warlock pets.)
  • There has to be some mana reg inside the 5 second rule.
  • A firebolt is 145 mana, therefore the Imp regenerates 145 mana over 4.6 seconds. 31.5 mana/s.
  • If the Imp has 30% regeneration inside the 5 second rule, that would be 105 mana/s outside or 525 mp5. Not to bad.

This would make for interesting testing on beta/ptr.... Once the Imp is OOM, have him attack a target dummy for several minutes and count the number of Fire Bolts.

Do this again with Arcane Brilliance on the Imp and we'll have some very useful info.


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Old 10/09/08, 12:12 PM   #3527
Montegomery
Presses Space to Speak
 
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by dedmonwakeen View Post
Thanks for the details..... I'll start parsing them to see if I can come up with a generic formula.

Were you able to confirm the 30% regen while casting? An interesting method of testing might simply be time-to-OOM for various levels of Int. Since we know the cost of each spell we can compare how much mana was spent vs how much mana the Imp started with. This difference is his "while-casting" mana regen.
Yes. The Imp definitely regenerates 30% mana while casting. I actually did the calculation exactly as you just suggested. It is also very clearly working with the same FSR players do.

Just remember that my numbers are all from the PTR, and therefore are only representative of a level 70 Imp. You should probably check to see if the Imp's regen has any correlation to the formula players use. It would certainly be nice if it was something simple like PlayerCoefficient*3.

What I lack in intelligence I make up for in verbosity.

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Old 10/09/08, 2:22 PM   #3528
Eph
Using computers to make demons kill dragons
 
Eph's Avatar
 
Worgen Warlock
 
Kil'Jaeden
Originally Posted by Beveline View Post
Demonology - Gawd I hate this build. I figure you would keep CoA up on the mobs...I put those points over there because Fel Synergy felt too much like T5 bonus to me and Demonic Empathy was 3 points for too little gain in damage. No Demonic Sacrifice because it seems that the bulk of the bonus damage in this tree comes from the pet being alive and in your control. Seems to me that you would be keeping your Felguard out and casting Metamorphosis every cooldown based on your situation. I tried Metamorphosis on the PTR and it was pretty "neat" but felt a little gimmicky to me. Although it is a nice talent to have right at 70 out of the gate. Talent Calculator - World of Warcraft

Anybody else have any ideas?
As Kyth has mentioned earlier Siphon Life/Fel Guard looks pretty strong for big pull grinding and soloing group quest mobs with Health Funnel and Void Walker.
http://talent.mmo-champion.com/?warl...01503130201000
Is what I'll spec on Nov. 13.

Last edited by Eph : 10/09/08 at 2:37 PM.

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Old 10/09/08, 3:20 PM   #3529
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by Eph View Post
As Kyth has mentioned earlier Siphon Life/Fel Guard looks pretty strong for big pull grinding and soloing group quest mobs with Health Funnel and Void Walker.
http://talent.mmo-champion.com/?warl...01503130201000
Is what I'll spec on Nov. 13.
Seconded. I already know that I won't be getting my copy until a month and a half later, so I'll be going Demo for the first time on live to power it out quick. It's just unfortunate that SL/FG can only be achieved as of 71. Metamorphosis itself is not something that I would take for normal use, but if used in a cooldown-stacking environment or during boss vulnerability phases the extra kick is enormous (Netherspite is my favorite example for casters, even though it's in lolKara. Amp-Doom after tanking the Blue for a full phase, now imagine Meta-Doom instead)

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 10/09/08, 3:28 PM   #3530
bladehawk
Glass Joe
 
Human Warlock
 
Proudmoore
Originally Posted by Hearteater View Post
I think a big complaint of Affliction, that they spend too much time DDing and not enough DOTing, could be somewhat addressed by making CoA the DPS curse of Affliction. Of course, letting Affliction stack 2 curses would be a good idea too.
A better idea would be to put DPS curses as a different "type" so you have the utility debuff and a DPS curse from a single lock. We have to nerf personal DPS to benefit the raid and our personal DPS should be balanced as if we do not have a DPS curse. Ideally we should have both but Blizzard has not put these mechanics on separate stacks.

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Old 10/09/08, 5:04 PM   #3531
amz370
Banned
 
Gnome Death Knight
 
Dark Iron
Demonology at 70 info: If any one can give alternate uptime numbers let me know this is from the following spec:
WoW head 0/53/8

Un raid buffed, in gear that's pretty ghetto compared to what I am wearing now, (about another 100 SP, 40 more haste, 3% crit which is the big one) My felgaurd in demo was bringing another 148 dmg to the party with an up time of ~80%, or an overall buff of 118.4 dmg.

That would mean in order to have enough spell power to get get more then 140 spell power you need to be getting a 176 spell power buff, or 1760 spell power overall. Now in live I'm at 1575 shadow dmg or 126 increased raid spell dmg with the 80% up time. Now demonic knowledge would give me a decent amount of damage., it's 109 on PTR not sure what it would be at on live. So assuming it's the same on live as it is on ptr that would set me at 1684 spell power; or at 80% up time, 134.72 dmg.

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Old 10/09/08, 5:32 PM   #3532
Daidai
Glass Joe
 
Undead Warlock
 
Proudmoore (EU)
more dots are not a good idea. we need 7 debuffslots atm, which is too much

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Old 10/09/08, 7:15 PM   #3533
Thanahtos
Von Kaiser
 
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Undead Warlock
 
Stormrage
Originally Posted by Beveline View Post
I don't want this info getting lost in the shuffle so I will post it here and hopefully get some guidance...looking for advice on level 70 builds after the patch.

snip

Anybody else have any ideas?
The Affliction build seems decent enough. Though, depending how LT v. Dark Pact turns out, you might be able to get something instead of DP.

The Destruction build seems very...misguided. Why no Chaos Bolt? Why no Emp. Imp? Why ISB along with Emberstorm? This Build is what I will be doing after 3.0.2.

The Demonology build seems alright, a slight change I'd make is taking Fel Synergy. My experience is really that without an SP, T5 set bonus alone is pretty hard pressed to keep up a Felguard against the amount of AoE in tier 6.

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Old 10/09/08, 7:31 PM   #3534
Beveline
Von Kaiser
 
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Human Priest
 
Stormrage
Originally Posted by Thanahtos View Post
The Affliction build seems decent enough. Though, depending how LT v. Dark Pact turns out, you might be able to get something instead of DP.

The Destruction build seems very...misguided. Why no Chaos Bolt? Why no Emp. Imp? Why ISB along with Emberstorm? This Build is what I will be doing after 3.0.2.

The Demonology build seems alright, a slight change I'd make is taking Fel Synergy. My experience is really that without an SP, T5 set bonus alone is pretty hard pressed to keep up a Felguard against the amount of AoE in tier 6.
Thanks for the guidance. I was thinking the imp may be better left on passive and used for the stam bonus rather than letting him attack...didn't know if he could survive most encounters as squishy as he is. I loved the idea of a machine gun imp wreaking havoc at my feet...I guess I can look forward to that after the patch.

On a side note...will the hit cap be going up after the patch? I thought I read something somewhere about that changing not only after the patch but in to Wrath.

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Old 10/09/08, 7:53 PM   #3535
amz370
Banned
 
Gnome Death Knight
 
Dark Iron
Originally Posted by Thanahtos View Post

The Destruction build seems very...misguided. Why no Chaos Bolt? Why no Emp. Imp? Why ISB along with Emberstorm? This Build is what I will be doing after 3.0.2.
Several things I see wrong with your build.

1. Have we decided if Conflag is worth it or not? I can't tell.

2. In it's current form, CoA is never ever better than doom, talented or not.

Last edited by amz370 : 10/09/08 at 8:11 PM. Reason: grammer

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Old 10/09/08, 7:56 PM   #3536
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by Beveline View Post
On a side note...will the hit cap be going up after the patch? I thought I read something somewhere about that changing not only after the patch but in to Wrath.
From TBC to Wrath, the cap is going up by 1%. This is not because of a change in the percentages involved, but because we are now allowed to gear to eliminate that last 1% miss that used to be base.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 10/09/08, 11:42 PM   #3537
SageoftheTimes
Von Kaiser
 
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Blood Elf Death Knight
 
Mug'thol
Originally Posted by amz370 View Post
Several things I see wrong with your build.

1. Have we decided if Conflag is worth it or not? I can't tell.

2. In it's current form, CoA is never ever better than doom, talented or not.
It does ensure Molten Core uptime and seems to deal decent DPS.

Clams. Now. Stack. 9.11.2008 m/d/y

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Old 10/10/08, 12:15 AM   #3538
Thanahtos
Von Kaiser
 
Thanahtos's Avatar
 
Undead Warlock
 
Stormrage
Originally Posted by SageoftheTimes View Post
It does ensure Molten Core uptime and seems to deal decent DPS.
This is why Amz.

Also, with the Imp getting Avoidance (how much is it at these days? 50%? I'm not entirely sure), he should be able to survive most encounters that I can think of... Unless it's some sort of Burst Damage that pets are not immune to.

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Old 10/10/08, 12:19 AM   #3539
Nailo
Glass Joe
 
Orc Warlock
 
Ursin
The Destruction build seems very...misguided. Why no Chaos Bolt? Why no Emp. Imp? Why ISB along with Emberstorm? This Build is what I will be doing after 3.0.2.
HAve you already tried getting Imp Life Tap instead of Soul Leech to see if its better or not? Or maybe not getting F&B to get Imp Life tap.

With the Life Tap Changes.. my life tap went down a little bit.. and i have like 220 spirit without buff.

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Old 10/10/08, 12:23 AM   #3540
Thanahtos
Von Kaiser
 
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Undead Warlock
 
Stormrage
Originally Posted by Nailo View Post
HAve you already tried getting Imp Life Tap vs Soul Leech to see if its better or not? Or Maybe not getting F&B to get Imp Life tap maybe?
I'm still waiting on the math on Imp regen rates before I remove Soul Leech/Imp Soul Leech.

Hmm...removing F&B might work...it *is* a horrible talent. We ought to thank Blizzard for not linking it to Chaos Bolt.

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Old 10/10/08, 12:50 AM   #3541
SageoftheTimes
Von Kaiser
 
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Blood Elf Death Knight
 
Mug'thol
Thanahtos, the problem with F&B is the problem with a large portion of the Destro tree. It's just not good for PvE, because rotations are torture. Because of this, Conflag, Backdraft, and Imp. Immolate are unnecessary. Maybe the devs think that removing Conflag's removal of the Immolate DoT is a bit too like Everlasting Affliction. Maybe if the damage was reduced, but it re-applied the spell itself?

Clams. Now. Stack. 9.11.2008 m/d/y

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Old 10/10/08, 3:10 AM   #3542
turturin
Don Flamenco
 
Orc Warlock
 
Destromath
That just makes the improved immolate points worthless, doesn't it?

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Old 10/10/08, 3:14 AM   #3543
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by SageoftheTimes View Post
Thanahtos, the problem with F&B is the problem with a large portion of the Destro tree. It's just not good for PvE, because rotations are torture. Because of this, Conflag, Backdraft, and Imp. Immolate are unnecessary. Maybe the devs think that removing Conflag's removal of the Immolate DoT is a bit too like Everlasting Affliction. Maybe if the damage was reduced, but it re-applied the spell itself?
At least for me on beta, a build with emp imp/conflag/backdraft was strictly superior to a pure fire desto/demon build. Playing that perfect can easily freak you out though as you need to time useage of all your spells and especially lifetap around molten core and ISB uptime. You really do not want to waste any of that and always cast the appropiate spell.

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Old 10/10/08, 4:45 AM   #3544
amz370
Banned
 
Gnome Death Knight
 
Dark Iron
Another question,

For Destro Spec, Which is the better Stone, Fire or Spell.

The fire stone is increase to direct dmg, which is nice for destro and crit, But it's hard to argue with that much haste, Clearly they are both better than wizz oil with it's static 42 increased damage.

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Old 10/10/08, 4:50 AM   #3545
Vagabond
Von Kaiser
 
Gnome Warlock
 
Dragonblight
Originally Posted by turturin View Post
That just makes the improved immolate points worthless, doesn't it?
Not if Conflag changed from dealing 579 (current top rank damage) to dealing 252 (Conflag's 579 - Base Immo nuke of 327) Plus fully casting a brand new Immo.

This gives the Burst of current Conflag or better (due to Immo talents), removes the invalidation of All Immo talents, and simplifies rotations/sequences.

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Old 10/10/08, 6:16 AM   #3546
Hellfury
Glass Joe
 
Gnome Warlock
 
Skullcrusher (EU)
Originally Posted by Eph View Post
As Kyth has mentioned earlier Siphon Life/Fel Guard looks pretty strong for big pull grinding and soloing group quest mobs with Health Funnel and Void Walker.
http://talent.mmo-champion.com/?warl...01503130201000
Is what I'll spec on Nov. 13.
In my honest opinion I wouldnt recomend a build like that for Wotlk world leveling, as my experience till 74 there isn't many kill X or gather Y type of quests, most quests about kill 1-3 mob, find item Z, or use/ride object/vehicle K. Grinding isnt optimal cause questing gives more XP, reputation and ofc rewards to Disenchant/Sell/Use if that the case.

Planning to level as this at 70 http://talent.mmo-champion.com/?warl...00000000000000 Got all the PVP goodies since Iam on a PVP server, Soullink, Nether protection and goodly Instant Shadowfury aswell having the burst tools Conflagrate/Shadowburn to kill mobs/players fast. Mana isn't a problem cause like I said before, there isn't many kill quests and will regen fast going from point A to B cause of the new Fel Armor 2% HP regen every 5secs

This build also insures that I wont be totaly gimped in damage while doing 5mans dungeons.

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Old 10/10/08, 7:33 AM   #3547
Maels
Don Flamenco
 
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Orc Warlock
 
Dethecus
I'm going to use whatever's fun. Leveling's the only time I can put my stupid min/maxing face to rest and take way too many /played days to hit 80.

(But I'd go Affliction with at least Bane if I wasn't. Multiple dot kill speed plus Haunt healing is ridiculous argh mine face)

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Old 10/10/08, 10:22 AM   #3548
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Originally Posted by Maels View Post
(But I'd go Affliction with at least Bane if I wasn't. Multiple dot kill speed plus Haunt healing is ridiculous argh mine face)
Talent Calculator - World of Warcraft

I would suggest this for an Haunt/Bane build to start at 70 for Wrath. This has all the essentials for drain tanking. Potential modifications would be to remove UA and put a single point into Eradication. From 70-80 I would put points into Demonic Embrace, Fel Vitality, and Improved Healthstone to maximize your survivability. Pandemic is less attractive since I don't expect to have much crit while leveling, and I favor the health and Imp mana pool boost from the Demo talents over the damage bonus of Malediction.

Highlights that are going to make drain tanking in Wrath basically unstoppable for leveling include Death's Embrace, Everlasting Affliction, and the OP improvement to spell pushback. The main change from TBC drain tanking is going to be opening with Haunt instead of UA on the first of a group of mobs, for even more healing during a pull.

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Old 10/10/08, 10:25 AM   #3549
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Change conflagrate to deal conflag's base damage + one tick of immolate and make the entire thing critable modified by ruin. Under F&B this would probably make conflag worth using in a roation even without backdraft for the +25% crit on conflagrate and a full tick of immolate.

The main DPS problem with recasting immolate is that it needs doing immediatly after using conflagrate which is also when backdraft procs. If conflag were worth using on its own, as above, then it would be possible to adjust backdraft to trigger off of immolate instead of conflagrate.

The two changes above would eliminate conflagrate's issue that it's only worth casting to proc backdraft and immolate's issue that it needs to be up and backdraft procs off an ability that removes it. The rotation really wouldn't change that much but the mechanics of conflag + immolate + backdraft would stop working against each other.

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Old 10/10/08, 10:33 AM   #3550
Maels
Don Flamenco
 
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Orc Warlock
 
Dethecus
Originally Posted by duhwhat View Post
The main change from TBC drain tanking is going to be opening with Haunt instead of UA on the first of a group of mobs, for even more healing during a pull.
The spell pushback change is also godly, but I guess that goes for all specs too.

A question's been bugging me for a while now, and I haven't gotten a chance to test it thoroughly yet:
Does Pandemic proc rate depend on crit chance when applying a spell, or crit chance when the spell ticks?

For instance, I am doing Loatheb with 20% crit chance, and I apply Corruption before getting a spore debuff (+50% crit rate). I never let this Corruption drop. I gain the spore debuff right after I apply Corruption.
Does Pandemic proc off Corruption 20% of the time, or 70% of the time?

I would assume the latter, but if anyone knows the answer (through hard evidence), I would be further enlightened.

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