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10/14/08, 6:04 AM
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#3701
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Von Kaiser
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Remember too that Pandemic isn't a crit, it's a double damage bonus. Unlike crit, it doesn't benefit from Chaotic Skyfire Diamond etc and other effects that increase critical damage. Haste helps Affliction to a certain degree, but DD spells get full benefit from haste unlike DoTs. The T6 bonus also mitigates in favour of Destro. Level 80 is a different kettle of fish.
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10/14/08, 6:08 AM
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#3702
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Glass Joe
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Is putting pts in the felhunter worth it? and Is this ment for the felpup to be pvp still or raid use now as well?
Also, 2 other questions, How does reseting coruption work? does it stack the dmg, or reset the tick? or what?
And when i tried fire lock (0/3/58) I was doing immo-->conflag--->Immo-->Ch.B--->incin incin incin till conflags up and then conflag immo incin till ch.b is up, and keep doing that...should i be conflaging so soon? or should i wait for the last 5 seconds for the dmg buff?
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10/14/08, 6:18 AM
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#3703
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Von Kaiser
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Originally Posted by Exilersess
Also, 2 other questions, How does reseting coruption work? does it stack the dmg, or reset the tick? or what?
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It resets the duration, it doesn't increase the damage.
Originally Posted by Exilersess
And when i tried fire lock (0/3/58) I was doing immo-->conflag--->Immo-->Ch.B--->incin incin incin till conflags up and then conflag immo incin till ch.b is up, and keep doing that...should i be conflaging so soon? or should i wait for the last 5 seconds for the dmg buff?
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If you're going to use Conflag in a rotation, always use it just before Immolate is about to expire, not only for the bonus but also because you don't want to lose any more Immolate ticks than you need to, and Conflag is mana-hungry and not so great as DPS (especially with the Ruin bug)
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10/14/08, 6:49 AM
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#3704
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Glass Joe
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but the conflag delives a 30% haste benefit. you can keep it up almost the whole time with spamming it every time it's up. was able to get a nice amount of dps out of it too.]
and waht's the ruin bug?
Last edited by Exilersess : 10/14/08 at 6:56 AM.
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10/14/08, 8:23 AM
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#3705
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Piston Honda
Human Warlock
Steamwheedle Cartel
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Last minute changes in 3.0.2 (the ones that caught my eye, anyway):
- Conflagrate now can only be cast on targets afflicted by Shadowflame;
- Eradication - Your Corruption, Siphon Life and Curse of Agony ticks... (previously it was only Corruption)
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10/14/08, 8:27 AM
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#3706
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Piston Honda
Gnome Warlock
Emerald Dream (EU)
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Wait wait - Conflagrate is no longer castable on Immolate? Did they change Fire&Brimstone to be something more useful then?
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SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)
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10/14/08, 8:28 AM
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#3707
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Glass Joe
Blood Elf Warlock
Twisting Nether
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Originally Posted by Faldrath
Last minute changes in 3.0.2 (the ones that caught my eye, anyway):
- Conflagrate now can only be cast on targets afflicted by Shadowflame;
- Eradication - Your Corruption, Siphon Life and Curse of Agony ticks... (previously it was only Corruption)
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Eradication change = good, although the tooltip is showing UA and Corr..
Conflag is showing both immolate -AND- Shadowflame on the tooltip.
Course.. we'll see come 2PM PDT.
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10/14/08, 8:36 AM
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#3708
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Von Kaiser
Undead Warlock
Wrathbringer (EU)
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Using SimulationCraft, 51/0/10 is 21dps (0.7%) above 56/0/5. But that is likely flawed because I just used my current 0/21/40 gear.
Did somebody test this or do you simply assume that five points in ISB must be wasted after all the nerfs?
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10/14/08, 8:41 AM
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#3709
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Von Kaiser
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Originally Posted by Faldrath
Last minute changes in 3.0.2 (the ones that caught my eye, anyway):
- Conflagrate now can only be cast on targets afflicted by Shadowflame;
- Eradication - Your Corruption, Siphon Life and Curse of Agony ticks... (previously it was only Corruption)
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If conflag is meant to be used on Immolate AND Shadowflame, does it consume anything? If they remove the consume effect it would seem to be a huge improvement. I don't see how they could have it be effected by shadowflame AND immolate and not consume both or neither.
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10/14/08, 8:48 AM
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#3710
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Von Kaiser
Human Warlock
Kargath (EU)
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Originally Posted by Natasmai
If conflag is meant to be used on Immolate AND Shadowflame, does it consume anything? If they remove the consume effect it would seem to be a huge improvement. I don't see how they could have it be effected by shadowflame AND immolate and not consume both or neither.
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Swiftmend consumes either Regrowth or Rejuvenation. It always consumes the HoT with less seconds left. (And there, the healing Swiftmend does, depends on the HoT consumed so you'll see different results depending on which one was consumed.)
The code to consume only one is there and I would assume that Conflagrate behaves the same.
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10/14/08, 8:50 AM
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#3711
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Glass Joe
Blood Elf Warlock
Twisting Nether
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It's a cone of cold type spell we get in the 70s... so we won't get it until Wrath launches.. It's a DD + DoT like immolate, but an AoE. ... Oh, and it's also duel-schooled, like the mage's Frostfire bolt.. so it's both fire and shadow damage.
and yes it still consumes the effect.
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10/14/08, 8:55 AM
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#3712
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Von Kaiser
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Originally Posted by dakalro
On beta, at 80, on a premade with a few pieces of Naxx10/heroic gear (not all with spirit) I have 16.8k mana raid buffed, and around 550 spirit. With the scaling spirit gives Imp LT will end up adding a lot of mana (we'll probably end up on 20k+ mana in Naxx25 gear and quite a bit of spirit bringing LT around to 4k/ with Imp LT).
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Regardless of how much mana LT gives, Imp LT is a 20% buff, so only in fights where we would otherwise do 5 life taps does it save us a GCD.
Regarding the mana regen, with only a ret pally providing a replenishment, I can DPS a target dummy @ 70 for more than 2 min without a tap (don't have exact number because that is not what I was testing at the time :S it could have been almost 3).
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10/14/08, 8:56 AM
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#3713
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Glass Joe
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Nice, Now is duel damage a good thing or bad thing? Because If something is immune to shadow or fire, than it could be immune to it also, or take the oposite effect, or is the damage on the spell only half effected? Like immune to 500 of the 1000 damage per say.
Nevermind, Just found the spell on Wowhead.com and see it's shadow damage on initial shot, and then fire over time.
Last edited by Exilersess : 10/14/08 at 9:01 AM.
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10/14/08, 9:01 AM
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#3714
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Glass Joe
Gnome Warlock
Tichondrius (EU)
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Originally Posted by Skellum
Only one may rise. As well only one may put up the SE effect and only one warlock gets the benifits for the debuff.
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Is this bug going to be live tomorrow? Is it usefull to have only one warlock getting his points into this debuff till its fixed?
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10/14/08, 10:02 AM
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#3715
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Piston Honda
Human Warlock
Steamwheedle Cartel
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Wait, I hadn't realized that we only get Shadowflame at level 75. So either the patch notes are wrong (and they mean "or" instead of "and"), or Conflag is pretty much unusable until LK. It would suck to have 4 talent points pretty much wasted for a month, though. Not to mention SF is a cone spell so it would mean you have to be somewhat close to the mob... which would be awful for most boss fights.
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10/14/08, 10:03 AM
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#3716
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Glass Joe
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It's been usable on target's afflicted by immolate or shadowflame for a couple of builds now. I'm fairly certain its behavior, if both dots are up, is to consume the immolate first, sadly.
I personally doubt it would have done much to help the destro fire rotation if conflag's eating habits were reversed; Shadowflame as I understand it requires A. Close range(nearly melee range), and B. A bigass mana cost.
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10/14/08, 11:19 AM
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#3717
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Glass Joe
Night Elf Warrior
Sylvanas (EU)
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Going 56/0/5 for 3.0, Talent Calculator - World of Warcraft
I have hit enough with Felmyst staff so 17% is easy to keep for me. Also I will probably regem all my haste gems to runed spinels plus replacing my crit skyfire diamond with 14 spelldamage 2% int one.
Do you think it's worth using immolate in a raid affliction-rotation?
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10/14/08, 11:35 AM
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#3718
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Cat Herder
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#1 lets hope they fixed that drain soul bug so we can use it again as an execute.
To Revelations, why take the pushback resist when with imp CoA you do more DPS than CoD?
Another thing, Conflag has to be with immolate still, a 31 point talent being unusable till 75? That would make no sense in the slightest.
Question: With the SE bug, is there a point to bringing more then one affliction warlock?
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My Name Is Skellum, And I wear a Silly Hat.
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10/14/08, 11:38 AM
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#3719
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Glass Joe
Night Elf Warrior
Sylvanas (EU)
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Originally Posted by Skellum
#1 lets hope they fixed that drain soul bug so we can use it again as an execute.
To Revelations, why take the pushback resist when with imp CoA you do more DPS than CoD?
Another thing, Conflag has to be with immolate still, a 31 point talent being unusable till 75? That would make no sense in the slightest.
Question: With the SE bug, is there a point to bringing more then one affliction warlock?
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I will put up CoE, we dont use a oomkin.
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10/14/08, 11:44 AM
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#3720
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Cat Herder
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Originally Posted by Revelations
I will put up CoE, we dont use a oomkin.
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I'm praying our guild leader lets one of ours go moonkin....CoD/CoA would be so much fun.
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My Name Is Skellum, And I wear a Silly Hat.
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10/14/08, 11:47 AM
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#3721
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Piston Honda
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Originally Posted by Skellum
#1 lets hope they fixed that drain soul bug so we can use it again as an execute.
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The execute only seems to be attached to rank 6 drain soul (level 77) on beta, unless the text is just missing on the lower level versions.
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10/14/08, 11:52 AM
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#3722
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Banned
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Originally Posted by Skellum
I'm praying our guild leader lets one of ours go moonkin....CoD/CoA would be so much fun.
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Not trying to be mean but your Guild leader would have to be pretty moronic to pass up moonkin buffs in raids now. I would say a conservative estimate of all the buffs to the entire raid that a boomkin produces now is at least 15% overall raid dps.
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10/14/08, 12:04 PM
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#3723
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Von Kaiser
Blood Elf Warlock
Emerald Dream
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Originally Posted by Leil
Nerfed the talent, so this set bonus is non-relevant. The bug cannot exist.
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That doesn't make a lot of sense to me. The bug is different now, so you have to use Haunt every once in a while to keep your uber corruption stack going as you build it with 4pT5. If Haunt is resetting the duration, is it also resetting the damage to base? So every haunt resets the stack? That would definitely suck. My lock has 4p T5 capable, although I've got two better pieces for some slots (legs for hyjal, hands from badges), so I'm trying to decide if its worth losing the better pieces for the bonus.
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10/14/08, 12:13 PM
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#3724
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Von Kaiser
Blood Elf Mage
Tichondrius (EU)
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Originally Posted by Skellum
#1 lets hope they fixed that drain soul bug so we can use it again as an execute.
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I re-tested it a minute ago on the beta realm. It neither works for rank 6 (the one with the 4x-damage info in the tooltip) nor does it work for lower ranks (without the tooltip). It, however, works with death's embrace at the moment. The question now is if they will (a) either remove the tooltip, or will (b) fix the bug for rank 6, or will (c) (what i hope) apply the tooltip to all ranks and furthermore fix the bug so that the talent becomes a viable (and fun!) execute mechanic for raiding already level 70. I am not all too confident that option (c) will have made it into 3.0.2, to be honest.
Did someone encounter a spell, which highest rank had an additional effect over the previous ranks? If yes, probably the rank6 thing is intended. But i do not know an example of a spell that was treated that way earlier in wow/tbc.
Last edited by valeea : 10/14/08 at 12:20 PM.
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10/14/08, 12:31 PM
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#3725
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Von Kaiser
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Originally Posted by valeea
Did someone encounter a spell, which highest rank had an additional effect over the previous ranks? If yes, probably the rank6 thing is intended. But i do not know an example of a spell that was treated that way earlier in wow/tbc.
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The only example I can think of is the old effect of Judging Justice as a paladin. Rank 1 did not have the speed-capping effect. This is revamped in the latest patch with the new Judgement system, and there are now only single ranks of all 3 Judgement spells.
A counter-precedent would be the Demon Skin/Armor line of spells. Demon Armor was the same as Demon Skin, except it added a small amount of Shadow Resistance. They made a new spell when they added a new effect. Same with Purify (paladin's disease/poison dispel) and Cleanse (paladin's magic/disease/poison dispel).
EDIT: Just found one. Arcane Shot, when they added Magic dispel to it, only applies to the higher rank. But that's getting removed in the upcoming patch, and moved to another Shot.
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