yeah, but why put the two points in it I guess is what I am asking...
and see above, the more spells you have in your rotation, the less hardcore damage spells you will be casting...the mobs just EVAPORATE now, even the bosses...sigh, wtb WotLK now
Because it's 10% more damage? It seems a no brainer to take a talent that increases the damage of a spell you cast. In my testing, CoA was at least as much % of my total damage as Corr, both were around 10-14%. And that was without the CoA glyph.
Oh, and that's just the damage of CoA alone. If you read this thread, I did some math earlier about Molten Core uptime. Using CoA AND Corr instead of just Corr brings your theoretical MC uptime from 48% to 81%. The 2 second ticks REALLY help.
Originally Posted by Larkin
I am actually playing with the calculator right now, and am looking at this:
I think going as far as Chaos Bolt is going to be counterproductive, shadow damage is just not as viable, and for a fire build I am thinking keep it simple, rotation of corr (when I can and for the proc on Molten Core) immo/incinX3(4?)/conflag repeat. This would let me get my imp up fast if it went down and get most of the fire goodies. Will try it out in BT this week, we are gonna do BT to play around with builds/etc
Conflag without Backdraft is just..... bad. There's a reason it wasn't used in TBC at all.
After a long light of hammering it out with the DPS dummys, it seems I have found our best hope;
0/3/58 with imp on Machine Gun mode and a simple rotation of Chaos Bolt > Immolate > Incin x 6, repeat. I tried a MC version with the rotation being Chaos Bolt > Corruption > Immolate > Incin x6, but that seems to do just about the same DPS and your CB goes off cooldown for a little bit longer, and I more-so like being able to spam it as soon as it's up.
Anyone have any other rotations for this spec that they've been working on?
Also, is the Affliction thing true with the test dummies? Does it not show valid readouts?
I am interested in this as well. For those who don't know the video, this was the case a while ago: YouTube - 51/0/10 WotLK Beta Warlock, 56million DPS
At that time you could spam Shadow Bolt to renew the duration of Corruption (now it would be Haunt or Drain Life). 4p T5 and Everlasting Affliction led to Corruption ticks hitting the hard cap of what WoW can handle - 2^32 damage, that's 4 billion shadow damage.
But I really can't imagine they didn't fix this bug. Who has some informations on this?
I posted about this a few pages ago with the results from my test (on PTR 1 or two builds ago). The set bonus is basically broken so as not to be overpowered.
has anyone thought about this? With all the debate about conflag/leech I tried to put together a simple build that buffed the imp instead of CoA. I haven't run any numbers through anything, but it seems like this would be viable, especially with the short life span on mobs.
Affilction on target dumbies doenst work the Pandamic buff doesnt proc right it does 1 damage.
But you know exactly how many times Pandemic does proc, and you know the average expected damage of a proc (by looking at the average corruption/UA tick), so a simple calculation should give you the expected full effect. Just add it on at the end.
Comparing anecdotal raid parses to soloing a target dummy, a substantially higher percent of affliction damage in raids comes from shadow bolts. It seems to be about 50% from SBs in "raids" vs. 35% from SBs when soloing, and the difference probably comes from the additional haste and mana regen buffs: you can fit in many more bolts during a bloodlust and bolts also replace lifetaps. And even the 35% is higher than what I see on the charts linked from the other warlock thread (http://hinome.net/wow/wotlk/warlock_comparison.html) where SB is modelled to account for about 25% the dps of a Haunt spec.
The scare quotes around "raids" is because 3.0 Sunwell fights seem too short to be a realistic model for future encounters, it's not as reasonable to expect such high bloodlust uptime and so few lifetaps.
I for one with my T4ish gear, will attest that you cannot properly gauge Affliction on testing dummies, and expect good results.
Flatly put I noticed a 300 DPS increase when I switched from dummies to actual bosses. My spec is 56/0/5 with the Death's Embrace talented out. That talent does pay off on bosses in the long run. I'll state flatly most bosses die in under three minutes, and I think they need to adjust Affliction DoTs to tick faster. Speeding up the rate at which they tick is perhaps the only way to balance us out with the other classes on trash and short lived bosses especially.
I can't see level 80 content right now but I can tell without a doubt Affliction does significant damage, as does demonology, and destruction. What I don't see is the rotation being simple for Warlocks. In the Affliction tree you should have a degree in spell weaving, and in the Destruction tree you need a doctorate in it. You just have to know what to hit when depending on the number of variables up at any given moment - this adds a lot of "skill" to the class - but at the same time makes me feel like Blizzard class designers did this just as a wink and nod to the "One button Warlock" etc.
The one button Warlock days are clearly over, but the direction the class has gone in is unusual, but I will not say it is cruel. At 80 I think things will balance out.
So short version: Yes, Affliction damage takes some time, you are effed on trash, and at level 80 you should see nice figures.
I found this nice post on Eradication, and as to why so many Wotlk locks are speccing into only one point of it...
Just for some reference material which maybe of use:
I ran a load of tests over about ~2 minutes each last night to check out a 02 (imp CoA) / 03 (Imp imp) / 56 (Backdraft, imp SL and F&B) spec.
...repeat from Immo, refreshing CoA when required.
Nice fun rotation with my only gripe being no BD impact on immo (even CB was GCD capped :/).
DPS in my T5/entry T6 gear was about 1250+145 reliably with no buffs outside of firestone and armor. Funny thing is I only realised afterwards that I was using rank one conflag (aint trained spells in so long ><) so the dps should have been slightly higher.
Naturally i noobed it up and missed conflag every once in a while but other than that it was a pretty reliable rotation and so much better than our one button spam.
I ran one or two tests with corruption and found that it dropped my dps by ~50-100. This would be mitigated by taking Imp Corr talents but I really don't think the extra uptime on MC is worth the hassle of a second DoT. Since we're dropping a curse anyway I would either go with a spec based on Doom + Corruption, or no Corruption and CoA at 70. Backdraft is fun so i'm going to stick with it but really I don't know how much difference it will make. But if the difference is outside of the range on noise I think it's worth taking as the rotation is not that hard.
Apologies if I missed it while reading the thread, but how are threat levels in raids now? I'm specifically wondering if
Improved Drain Soul can be bypassed when going down the affliction tree (say picking up Imp CoA and Amp Curse
in the lower part of the tree). I've read anecdotal evidence that threat was much easier now, but haven't been able to
find any hard data. Is the 10% reduction still necessary?
I'm not catching any kind of threat whatsoever and have a tough time pulling off a tank - even trying to do so intentionally. If the tank is pretty good, you should not really see huge threat problems - at least in my experience so far. Tanking is a lot better, and it nets us some serious DPS time now as a result.
So, i tried 56/0/5 yesterday and I had major problem. When I laid my full dot rotation on a boss, CoA, Haunt, Immo, UA, SL, SB rinse repeat....my aggro was maxed capped before I could reach Shadow Bolt. So, I was thinking did anyone encountered the same problem with me? When I held back my dots, my dps is still not reaching compared to destro because i'm threat-capped and afraid to lay my full dots. If this is the case, how do we maximise our dps?
Additionally, for aff, what are the spell rotations you guys just use for trashes?