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Old 07/26/08, 11:13 AM   #1351
Smurrf
Don Flamenco
 
Smurrf's Avatar
 
Human Paladin
 
Lothar
Originally Posted by crimsonsmirk View Post
Ok, I've searched this thread without finding a comment on this talent so if this has already been discussed then I'm just too stupid to use the search function. Sorry if the latter's the case. I'm trying.

Now as for my question: looking over the talent tree on wowhead, I sort of stumbled over one of the tier 6 Affliction talents.
Can somebody enlightened please tell me why in the name of all things shadowbolty I would want to have my *Felhunter* out as an Affliction lock?

Dark Pact screams for the Imp. I love the Imp. *Everybody* should love the Imp. Not to mention that there is nothing Affliction-related about this talent (Improved Felhunter) as far as I can see.

But since I've likely (ok, certainly) not figured out everything there is to know about playing a warlock, I'm asking you:

What is the point of that talent?
The absolute only thing I can think of is that it will allow a bit more of a benefit to a PvP Affliction lock. SL/SL might be broken, but I'm sure they're looking at some form of hybrid tree possibility anyways, especially considering where it's located (same tier as Shadow Mastery.) Do I like it? Not really...but then, there's a reason I don't PvP either (namely, I suck at it.)

For PvE, it'll be something very neatly ignored, in all likelihood.


Edit: I missed that ability on Felpuppies...probably because I've largely ignored anything other than an imp for the last year and a half.

Last edited by Smurrf : 07/26/08 at 11:56 AM.

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Old 07/26/08, 11:18 AM   #1352
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Can somebody enlightened please tell me why in the name of all things shadowbolty I would want to have my *Felhunter* out as an Affliction lock?
Ostensibly because the Felhunter's new Shadow Bite ability gains more damage as the target has more DOTs on it.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 07/26/08, 11:21 AM   #1353
Chantinelle
Von Kaiser
 
Chantinelle's Avatar
 
Undead Warlock
 
Draenor (EU)
Originally Posted by crimsonsmirk View Post
Hmm..ok, we'll have to see then. At this point, I'm just going by the comparably slow mana regeneration rate of ...well, everything when compared to the Imp, as well as the fact that using abilities will mean mana being used for something other than Dark Pact.

So would you say that they included that talent to give Affliction Warlocks an active alternative to having the (passive) Imp out?
The Felhunter is also getting a new attack (Shadow Bite?) which increases DoT damage on a target by something like 5%. That combined with the regen from the talent should make both desirable for an affliction player as well as return the pet functionality to the spec instead of just having an incorporeal mana battery by your side for ever more.

Edit - Gosh darn it, just beaten!

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Old 07/26/08, 11:47 AM   #1354
Wyand
Glass Joe
 
Undead Warlock
 
Gorgonnash (EU)
Originally Posted by Prinsesa View Post
Ostensibly because the Felhunter's new Shadow Bite ability gains more damage as the target has more DOTs on it.
In Addition, Dark Pact seems to generate threat, which Life Tap doesn't.
With DP only returning 4 additional Mana compared to improved Life Tap, I wouldn't even spec it for Affliction raiding.
Talent Points are quite short in the bottom Tiers of Afflction anyways.

So - big hug for the Felpup.

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Old 07/26/08, 12:45 PM   #1355
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
Originally Posted by crimsonsmirk View Post
Now as for my question: looking over the talent tree on wowhead, I sort of stumbled over one of the tier 6 Affliction talents.
Can somebody enlightened please tell me why in the name of all things shadowbolty I would want to have my *Felhunter* out as an Affliction lock?

Dark Pact screams for the Imp. I love the Imp. *Everybody* should love the Imp. Not to mention that there is nothing Affliction-related about this talent (Improved Felhunter) as far as I can see.
Well, that talent was apparently changed last night:

Your Felhunter gains mana equal to 50/100% of the damage done by it's Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
The effect of Fel Intelligence:

Increases party and raid members' Intellect by 6%.
With 2/2 Imp. Felhunter, that's presumably an additive bonus raising it to +8% intellect.

So, first, you use him for a nice raid buff. Second, it looks as if the mana regen from Shadow Bite may actually exceed the mana cost of Shadow Bite (looks like it'll deal some 350 damage every 6 seconds with all debuffs and your DOTs on the target), which means you can use him to DPS (thus immediately adding an extra, what, couple hundred? DPS to your build), and have him regenerating his own mana so it's still available for Dark Pact.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 07/26/08, 12:58 PM   #1356
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Wyand View Post
In Addition, Dark Pact seems to generate threat, which Life Tap doesn't.
With DP only returning 4 additional Mana compared to improved Life Tap, I wouldn't even spec it for Affliction raiding.
Talent Points are quite short in the bottom Tiers of Afflction anyways.

So - big hug for the Felpup.
Dark Pact generates 0.5 threat per point of mana returned. Improved drain soul, salvation ..etc should affect it so I dont think threat is a big factor. The health lost from lifetap needs to be healed up and that generates a comparable amount of aggro for your shadow priest/resto druid anyway. In addition it can also be risky to lifetap at times on certain encounters.

On a related note, if dark pact continues to scale with spell damage it will be a key talent for leveling until we upgrade our current gear with spirit based gear.

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Old 07/26/08, 2:20 PM   #1357
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
If I've said it once, I've said it a thousand times, Lifetap isn't completely gimp when you step off the boat in WOTLK. Its only reduced by about 1/3 and there's always plenty of time to Lifetap between mobs or pulls. The most important part, the health-mana ratio, hasn't changed at all.

Not that you wouldn't want to go Affliction to level up solo, anyway. Its tons of fun to pull an entire camp of mobs at once, but its unfair to consider Demonology and Destruction bad for levelling because Lifetap was changed. They got their own buffs. The Fel Guard is putting out some decent damage now (although if its doesn't scale properly, it'll fall behind again) and if Imp Soul Leech is implemented as it is it'll become obscenely good for levelling.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 07/26/08, 3:55 PM   #1358
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Some numbers on Chaos Bolt at lvl 70, no debuffs on the mob.


554 spellpower: Hits for 1485
948 spellpower: Hits for 1753
1509 spellpower: Hits for 2205


These aren't averages with multiple casts, so use them with a huge grain of salt, but should give you an idea of scaling.

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Old 07/26/08, 4:36 PM   #1359
Apaine
Piston Honda
 
Tauren Druid
 
Blood Furnace
Originally Posted by KnThrak View Post
XcsX, if that is not a typo, Fel Synergy being remodelled to Damage Taken heals Pet strongly hints at Demonology (with it's 2 deep PvPish talents) being aimed at a PvP-exclusive-tree?

Or am I missing something?
100% chance to heal for 15% damage taken. Indeed. I am afraid the talent got a great nerf from what it was before (a t5 2/4 bonus type buff).

As a t5 bonus buff, it would be usefull in variety of raid situations that demand felguard to be up close in melee range, making demo a viable raid spec. Right now, demo is raid viable only with t5 2/4 set bonus.

As is now, it heals pet for 15% damage taken, which means it just cancels the 15% damage taken from soul link. Unfortunately, we are far past the times where we were worryng about pet dying of soul link damage. When soul link was 50%, this talent *would* be usefull... but now? That and the succubus improving talent right next to felguard makes demo an oddball tree that doesn't really know which pet it should be running with.

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Old 07/26/08, 5:13 PM   #1360
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
Originally Posted by Shai View Post
The imp should become an integral part of destro raiding, which means at least AE immunity though Phase Shift. Change the ability to let the imp receive buffs but make it still die from DD in PvP. That would give destro unique utility in form of (improved) Blood Pact as demo will go with the Felguard and affliction might opt for the Felhunter depending on how the imp. Felhunter talent and his new bite ability turn out.
Why do you hate your nice small Imp so much? Why do you keep wanting it to be useless in PVP and get one-shotted there? What bad did it do to you? Imp should get its usefulness in PVP in form of something more than Blood Pact bot, because all this PVP dependancy on Felhunter and sometimes Succubus is getting a bit boring, just like Demonic Sacrifice.

About Fel Synergy - it was like that since the first alpha leak. It pretty much heals your pet back when it takes damage through Soul Link, it also helps keep it alive in PVE. No, it doesn't say PVP all over it.

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Old 07/26/08, 5:18 PM   #1361
Kyth
Professional Windmill Tilter
 
Kyth's Avatar
 
Kythra
Orc Warlock
 
No WoW Account
Originally Posted by Drundia View Post
About Fel Synergy - it was like that since the first alpha leak. It pretty much heals your pet back when it takes damage through Soul Link, it also helps keep it alive in PVE. No, it doesn't say PVP all over it.
I really don't think "soul link damage" is what anyone means when they say pets take too much damage in raids...


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Old 07/26/08, 5:22 PM   #1362
Apaine
Piston Honda
 
Tauren Druid
 
Blood Furnace
Originally Posted by Drundia View Post
Why do you hate your nice small Imp so much? Why do you keep wanting it to be useless in PVP and get one-shotted there? What bad did it do to you? Imp should get its usefulness in PVP in form of something more than Blood Pact bot, because all this PVP dependancy on Felhunter and sometimes Succubus is getting a bit boring, just like Demonic Sacrifice.

About Fel Synergy - it was like that since the first alpha leak. It pretty much heals your pet back when it takes damage through Soul Link, it also helps keep it alive in PVE. No, it doesn't say PVP all over it.
Err... Fel Synergy used to be in alpha 15% of the damage you do converted to healing for the pet. Just like the 2/4 T5 set bonus. This is by far much more useful than the current form.

And The imp suggestions are valid imho. Nobody uses imp as is right now. It's useless in pvp, other than blood pact bot, and in pve is just that - a blood pact bot. And mana battery for affliction folks.

Shai was merely trying to suggest imp changes that would make it more useful in pve for destro folks. AE immunity though phase shift, while loosing total immunity it now has, and being able to attack while phase shifted sounds like a good deal to me. This type of phase shift would be basically same as shaman's fire totem that chucks fireballs. And we all know shaman's totems survive in PvE rather well. In PvP, well, it would make imp useless as a buff bot, but usefull as additional dps that can't be killed by warrior wirlwinding. They'd have to actually target it and kill it, just like shaman's totems now...

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Old 07/26/08, 5:26 PM   #1363
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
Originally Posted by Apaine View Post
Unfortunately, we are far past the times where we were worryng about pet dying of soul link damage. When soul link was 50%, this talent *would* be usefull... but now? That and the succubus improving talent right next to felguard makes demo an oddball tree that doesn't really know which pet it should be running with.
Originally Posted by Kyth View Post
I really don't think "soul link damage" is what anyone means when they say pets take too much damage in raids...
What about raid-wide AOE damage? It damages pet, it damages you, Fel Synergy heals pet. What exactly you don't like about it?

Originally Posted by Apaine View Post
Err... Fel Synergy used to be in alpha 15% of the damage you do converted to healing for the pet. Just like the 2/4 T5 set bonus. This is by far much more useful than the current form.
I don't know what to say, I surely saw it saying "to you" before...

Originally Posted by Apaine View Post
Shai was merely trying to suggest imp changes that would make it more useful in pve for destro folks. AE immunity though phase shift, while loosing total immunity it now has, and being able to attack while phase shifted sounds like a good deal to me. This type of phase shift would be basically same as shaman's fire totem that chucks fireballs. And we all know shaman's totems survive in PvE rather well. In PvP, well, it would make imp useless as a buff bot, but usefull as additional dps that can't be killed by warrior wirlwinding. They'd have to actually target it and kill it, just like shaman's totems now...
Pet fragility needs a general solution, because that low health it has has absolutely no good reasons to stay. That Dispersion Shadow Priests are getting looks like a good idea for Phase Shift replacement in that case. So new Phase Shift would be reducing all damage taken by Imp by 90% and even heal it.

Last edited by Drundia : 07/26/08 at 5:33 PM.

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Old 07/26/08, 5:31 PM   #1364
novasphere
Piston Honda
 
Tauren Druid
 
Argent Dawn
Originally Posted by Drundia View Post
What about raid-wide AOE damage? It damages pet, it damages you, Fel Synergy heals pet. What exactly you don't like about it?
While we don't know about WotLK encounters, I would think raid/groupwide AoE effects aren't as common as PBAoEs that obliterate pets even with Avoidance. The previous version would heal your Pet through Raidwide, Point-blank, and even Direct damage, while the new one would only heal through Raidwide AoE. The new effect is worse for PvP, too--if someone wants to focus your pet, you could previously heal it to some degree with the set bonus. With the proposed effect, that won't even be an option.

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Old 07/26/08, 5:32 PM   #1365
Apaine
Piston Honda
 
Tauren Druid
 
Blood Furnace
Originally Posted by Drundia View Post
What about raid-wide AOE damage? It damages pet, it damages you, Fel Synergy heals pet. What exactly you don't like about it?
Aoe damage damages pet for 100%, damages pet for 15% due to soul link, and heals pet for 15% due to soulink.
End effect:

You take 85% aoe damage, pet takes 100% of the damage (85% with demo talents). You get healed, pet doesn't. Pet dies, you loose pet dps, and soul link.

Right now with 2/4 T5 bonus:

You take 75% aoe damage, pet takes 125% (mitigated to ~100% via talents). You get healed, your dps heals the pet. Pet lives unless AE damage is too much.

All I am saying, is that in WotLK pet will be reliant on the AE heals to keep it's HP up... and the Fel Synergy change is a straight up nerf over what it was in alpha.

EDIT: and as novashpere pointed out, PBAoE damage bosses do won't damage us, while anihilating the pet. So this talent no longer helps keeping pet alive in raids.

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Old 07/26/08, 5:38 PM   #1366
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
Originally Posted by Apaine View Post
Aoe damage damages pet for 100%, damages pet for 15% due to soul link, and heals pet for 15% due to soulink.
End effect:

You take 85% aoe damage, pet takes 100% of the damage (85% with demo talents). You get healed, pet doesn't. Pet dies, you loose pet dps, and soul link.
Let's start with the fact that you probably don't need Soul Link in the first place. Then with the changes to Circle of Healing, the pet will actually eat some of those coming around melee area, it will also get some Chains Heals and Prayers of Mending from time to time.

Originally Posted by novasphere View Post
While we don't know about WotLK encounters, I would think raid/groupwide AoE effects aren't as common as PBAoEs that obliterate pets even with Avoidance. The previous version would heal your Pet through Raidwide, Point-blank, and even Direct damage, while the new one would only heal through Raidwide AoE. The new effect is worse for PvP, too--if someone wants to focus your pet, you could previously heal it to some degree with the set bonus. With the proposed effect, that won't even be an option.
If your pet gets PBAoE, maybe you should move pet away from boss when he is about to do that evil PBAoE? Does it have too low health even considering all improvements? Well, hopefully too low health won't happen for any pets any more, if they do what they promised.
And when your pet is focused in PVP, you might as well use Health Funnel, which has a lot higher base value on new rank and may likely gain increased benefit from spell power, since it is scaling with healing on live realms.

Last edited by Drundia : 07/26/08 at 5:44 PM.

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Old 07/26/08, 5:44 PM   #1367
Thordarsen
Von Kaiser
 
Blood Elf Paladin
 
<One>
Staghelm
Originally Posted by Krazen View Post
Some numbers on Chaos Bolt at lvl 70, no debuffs on the mob.


554 spellpower: Hits for 1485
948 spellpower: Hits for 1753
1509 spellpower: Hits for 2205


These aren't averages with multiple casts, so use them with a huge grain of salt, but should give you an idea of scaling.
I'm assuming you have emberstorm so the pretalent damage of those Bolts are 1350, 1594 and 2005 respectively. I dont think anything else you would have talented would cheat the damage more. (if you don't have emberstorm, that means the coefficients I came up with are significantly on the low side)
Base damage of Chaos Bolt lists as 990-1256 damage

At 554 spell damage, 1350 pre-emberstorm means you gained between 94 and 360 damage from you spell damage, or a coefficient between 17% and 65%
at 948 SD you gained between 338 and 604 damage, or a coefficient between 36% and 64%
at 1509 SD you gained between 749 and 1015 damage, or a coefficient between 49% and 67%

If I'm interpretting this right, that means that the coefficient for Chaos Bolt is 49% - 64%, which is interesting as thats larger than 1.5/3.5. (note, obviously we need lots more data. Also some of Roywyn's posts indicate that we may not even have 10 levels before we see downranking penalties, which further muddles things Wrath of Lich King Stuff (was 'Blizzcon' thread) )

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Old 07/26/08, 6:02 PM   #1368
Apaine
Piston Honda
 
Tauren Druid
 
Blood Furnace
Originally Posted by Drundia View Post
Let's start with the fact that you probably don't need Soul Link in the first place. Then with the changes to Circle of Healing, the pet will actually eat some of those coming around melee area, it will also get some Chains Heals and Prayers of Mending from time to time.

If your pet gets PBAoE, maybe you should move pet away from boss when he is about to do that evil PBAoE? Does it have too low health even considering all improvements? Well, hopefully too low health won't happen for any pets any more, if they do what they promised.
And when your pet is focused in PVP, you might as well use Health Funnel, which has a lot higher base value on new rank and may likely gain increased benefit from spell power, since it is scaling with healing on live realms.
Involving healers in healing the pet can be done now just was well. Still, it doesn't change the fact that we don't have a passive way of healing an ailing pet without completely stopping dps. We have one way now - the t5 bonus. And if you go over to current raiding warlock forums, the general consensus is - Demo is simply not really viable end game raiding spec *unless* you got the bonus. What does that say about pet viability over all? Not much good I assure you.

Some PBAOE damage is avoidable, some is not. Telling people to pull out your pet is like telling a rogue to move out to avoid the damage. It is done on certain announced PbAOE that are meant to kill, it cannot be done on regular basis though, otherwise it's a dps loss. (why bring a rogue who can't dps 50% of the time cause of aoe... why bring a pet that has to be pulled out 50% of the time... same question really...). Difference is - rogue will get heals if healers aren't busy, and a pet isn't even on the healer's overview usually.

Hunters get a simple solution to aoe - 50% avoidance on all their pets, and a hot that is meant to heal them while hunter does his dps. Does that mean their pets don't die in raids? No. They die all too often too, if hunter is not careful. But at least when hunter pulls out, his pet will get back to full just from the hot. A warlock pet gets 50% avoidance (felguard), and no passive healing while you do your dps.

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Old 07/26/08, 6:03 PM   #1369
novasphere
Piston Honda
 
Tauren Druid
 
Argent Dawn
Originally Posted by Drundia View Post
Let's start with the fact that you probably don't need Soul Link in the first place. Then with the changes to Circle of Healing, the pet will actually eat some of those coming around melee area, it will also get some Chains Heals and Prayers of Mending from time to time.

If your pet gets PBAoE, maybe you should move pet away from boss when he is about to do that evil PBAoE? Does it have too low health even considering all improvements? Well, hopefully too low health won't happen for any pets any more, if they do what they promised.
And when your pet is focused in PVP, you might as well use Health Funnel, which has a lot higher base value on new rank and may likely gain increased benefit from spell power, since it is scaling with healing on live realms.
Yeah, maybe the rest of the melee squad should follow your example and never eat a PBAoE. Unavoidable damage is unavoidable, and unless Health Funnel is changed to a single-GCD HoT like Mend Pet, the Warlock class needs something to be able to heal their pets without majorly affecting their own performance. Hopefully we won't have to worry too much about Pets later on in WotLK if Blizzard is able to deliver on their words, but for the time being I don't understand why you're defending a talent that is outright worse than its previous incarnation. Most deep Demonologists will still take it, but it's not helping the general unattractiveness of deep Demonology as a whole lately.

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Old 07/27/08, 12:54 AM   #1370
Feliska
Glass Joe
 
Worgen Death Knight
 
Korgath
New Demonic Sacrifice - Fel Guard now gives 10% to Shadow AND Fire spells, with 2% mana regen.

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Old 07/27/08, 1:46 AM   #1371
zerdell
Von Kaiser
 
Undead Warlock
 
Barthilas
It's a little disappointing to see the cast time on Haunt increased, even with the fel conc changes. Affliction has always had an advantage in mobility, but between UA and Haunt, now half our aff abilities are on cast times (siphon / corruption vs haunt / ua).

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Old 07/27/08, 1:49 AM   #1372
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
ok, 5% knocked off the TBC Imp and Succy sacrifices. Will that be enough of a nerf to let us pick our specs again and allow the use of the 51s?

EDIT: backdraft also seems to be back to just boosting the crit rate of Immo/Conflag/Shadowflame. Pity about that, but we all knew that 1.5 Soul Fire couldn't stay. Unfortunately, its current for make it (and Conflag for that matter) useless once more. looking at WorldofWarcraft.com -> Info -> Classes -> Warlock -> Talent Calculator for Fire Destro now

Last edited by PsyBomb : 07/27/08 at 2:10 AM.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 07/27/08, 2:08 AM   #1373
Thordarsen
Von Kaiser
 
Blood Elf Paladin
 
<One>
Staghelm
I've looked and haven't seen this addressed, so question... In the Alpha, I know Imp Shadow Bolt was changed to affect non periodic damage only. But right now the WoW Beta talent tree, and the various ones pulled from the client don't specify non periodic damage (except for eating charges) How does it currently work on the beta? Does it boost DOTs?

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Old 07/27/08, 3:05 AM   #1374
dexia
Von Kaiser
 
Gnome Warlock
 
Misha
uggggh.

So frustrating. Some scalebacks don't make a lot of sense. Aftermath? Haunt 2.0 sec cast time?

I figured our dps would be scaled back in WolTK..and hunters too. They were performing even better than us in Sunwell. But are hunters seeing scale backs? I know they have concerns over their pet trees, but I haven't seen any gnashing of teeth over any existing talents that were downsized unless I missed it.

The problems with removing inate DPS from the warlock and transferring it to the pet is that the PET WILL NEVER SCALE!. The imp at T7 will have the same crit rate as the lock in T9! If anything, it might have negative scaling, in that a lock with 20% crit will see a bigger +crit % from empowered imp than a lock at 30% crit because more of the "free crits" from the imp would be have been crits anyway. Yes, we would have higher intellect in T9 and some of that does go to the imp (like 30%), but it won't boost the imp crit rate much.

I'm not seeing a cohesive plan for how the destro lock is supposed to DPS...for instance, last build it looks like they were making conflagrate profitable to cast in PvE, but in doing so it would diminish the benefit of Eternal Flames. Now they have gone back to the Eternal Flames idea of 1 button spamming again.

Last edited by dexia : 07/27/08 at 3:13 AM.

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Old 07/27/08, 9:08 AM   #1375
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
I'm not so much defending new Fel Synergy, as attacking old one. The old one either would be not enough, or most of it would be overhealing, amount of management involved in keeping your pet alive against unavoidable damage is zero. I agree that situation with pet healing is not as good as in case of Hunters, but free sufficient healing is a bit too much.

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