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07/30/08, 10:41 AM
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#1526
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Don Flamenco
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Originally Posted by bithalver
With the latest (IMHO very good) change to Fel Concentration:
(bolding from me)
I miss only Seed of Corruption from the list. OK, I understand, they do not want to give us all Affliction spells (just like Intensity for all Destruction spell), because Fear and HoT are, let's say, "special", but what about the only usable AoE for Affliction warlocks ? Didn't we deserve it for FIVE talent points ?
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Shadowbolt and immolate are missing too. Destruction gets 70% protection on every spell cast for only 2 points, why should affliction builds reqire 7 points to enjoy the same effects when 5 is already more than double?
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My vanity is justified.
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07/30/08, 11:42 AM
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#1527
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Piston Honda
Undead Warlock
Sylvanas (EU)
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Originally Posted by Latas
Actually despite what the description now says, it still refreshes immolate, and the funky wording and grammar of it make me thing its still supposed to and that was just a typo.
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OK, that raises Conflagrate cost back to stupidity.
Originally Posted by tetracycloide
Shadowbolt and immolate are missing too. Destruction gets 70% protection on every spell cast for only 2 points, why should affliction builds reqire 7 points to enjoy the same effects when 5 is already more than double?
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But when you do PVP, which right now is more Affliction-favored, it affects all your spells, except Fear really.
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07/30/08, 11:45 AM
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#1528
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Piston Honda
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Those 2 talent points are in the 4th tier of the tree versus second. What I don't understand is why fire mages get the same talent PLUS threat reduction in the 3rd tier for only 2 points.
Originally Posted by Drundia
OK, that raises Conflagrate cost back to stupidity.
But when you do PVP, which right now is more Affliction-favored, it affects all your spells, except Fear really.
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SoC is usable in 5v5. It also provides some amusement in battlegrounds.
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07/30/08, 11:49 AM
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#1529
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Bald Bull
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Originally Posted by Burberri
Those 2 talent points are in the 4th tier of the tree versus second. What I don't understand is why fire mages get the same talent PLUS threat reduction in the 3rd tier for only 2 points.
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Well, compare Bane with Imp. Fireball, Imp. Frostbolt and Imp. Arcane Missiles, and compare Emberstorm with Fire Power; there are plenty of cases where a given talent for one class is immensely better than its logical counterpart for another class.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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07/30/08, 12:09 PM
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#1530
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Don Flamenco
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Originally Posted by Lhivera
Well, compare Bane with Imp. Fireball, Imp. Frostbolt and Imp. Arcane Missiles, and compare Emberstorm with Fire Power; there are plenty of cases where a given talent for one class is immensely better than its logical counterpart for another class.
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Ruin v. Spell Power is the big one for me. I'll not complain about mage talent placement with that one still in our trees.
That said, I still have not received beta confirmation/denial of whether ISB is still affecting DoT damage. Wording says it should, but half of the places I go to say it doesn't. This is pretty big in determining how a lot of builds are going to run.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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07/30/08, 12:17 PM
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#1531
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Don Flamenco
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Originally Posted by Drundia
But when you do PVP, which right now is more Affliction-favored, it affects all your spells, except Fear really.
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Exactly, so adding every spell an affliction lock would cast in a raid environment to fel concentration would provide little to no additional benifit to PvP and at the same time afford affliction locks the same universal pushback protection in raids that destruction locks get.
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My vanity is justified.
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07/30/08, 12:44 PM
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#1532
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Von Kaiser
Blood Elf Paladin
Sen'jin
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Originally Posted by tetracycloide
Shadowbolt and immolate are missing too. Destruction gets 70% protection on every spell cast for only 2 points, why should affliction builds reqire 7 points to enjoy the same effects when 5 is already more than double?
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I assume because Drain Life tanking is really good. Or it was (I wouldn't be surpised to see a slimming of that talent).
And I echo what others are saying, comparing talent for talent is more than a little silly. At best we can say the talents are balanced around "the best possible use of talent points creates the same max raid-dps in range with other classes/specs". And we know even that's not true.
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07/30/08, 12:49 PM
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#1533
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Great Tiger
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Originally Posted by Burberri
moving malediction doesn't make any sense, although pet buffs outside the demon tree doesn't make any sense either. Also affliction warlocks would then be casting imp CoR for most fights since it is really inconvenient for other spec warlocks to pick that up.
If you replace imp searing pain with malediction, you make demon warlocks spec 0/50/21 regardless of what metamorphosis ultimately ends up being.
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They moved Improved Intercept into Arms, I'm sure they're not against moving a talent from one tree to another for the sake of improvement. Besides, now that Elements affects everything and Destruction is your elemental fire and shadow wielding nutjob, it makes more sense than it used to.
I really don't like Frailty as it stands. Its just another mandatory curse buff for raiding in a tree that already has Malediction, which means a Walock of one of the other trees is urged to get it. If you're only other Warlock wants to be Demo, is he really going to spec 7/50/13 or something equally shite just for raid buffs in Frailty and Demonic Pact? I freaking hope not. Destruction is the only other tree with it as an option. Something like 11/3/57 or 7/7/57, which misses out on Demonic Aegis.
Frailty's placement just sucks. It should really be removed to get rid of that incentive of some poor bastard having to go 7 points into Affliction just for the raid's sake.
As for Malediction's placement, I know, but I can't think of a better place for it. What deep Destruction talent could you move down to give to Demo that wouldn't make it crazy? Backlash? Soul Leech?
Last edited by Bibdy : 07/30/08 at 12:55 PM.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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07/30/08, 1:08 PM
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#1534
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Piston Honda
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Drundia
But when you do PVP, which right now is more Affliction-favored, it affects all your spells, except Fear really.
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SL/SL variations with 5/5 Fel Conc aren't that common today, because what you end up giving up is either/or Imp CoA or Emp Corr. In terms of DPS, 3/3 Emp Corr and 2/5 Fel Conc is a whole lot more awesome than 5/5 Fel Conc, in no small part due to the simple fact that most classes who are likely to cause pushback can also interrupt.
While an Haunt based WotlK PvP build will probably have more point than that in Fel Conc, from what I've seen, I'd say that'll be more because you're not giving up the same kind of damage you are today.
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07/30/08, 1:38 PM
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#1535
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Glass Joe
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Originally Posted by Jheherrin
You would probably want to macro something along the following lines.
1) Phase Shift and Follow. At most this would lose you an instant cast. Most of the situations in which you want the imp to get out of something like Archimondes flames, you will be moving as well. All you can cast on the move are a few dots.
2) Macro to add pet attack to your main nuke or dot. This one i'm not too sure of. Does the pets attack timer reset every time you ask it to attack? Probably better to add it to a dot in that case.
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Well phase shift doesn't work while in combat.
I just remember there is no macro command for move, so you would just need to link "passive" to one hotkey and manually remember to press that whenever you move and then resume attack whenever you stop to start casting again.
You won't have the same issues as a stupid melee pet running straight back to you through fire because you told it to return. As the imp, being ranged, should always be next to you, albeit a few yards in front due to lower range. Doing that means that your imp should never be taking damage unless you yourself are as well.
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07/30/08, 1:44 PM
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#1536
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Von Kaiser
Gnome Warlock
Dragonblight
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As always they're balancing Affliction around pvp.
Mythical PvP, where we run around willy nilly throwing full dot load outs against all 2,3 or 5 players (none of which dispel or look after their own health and safety) while being completely safe due to range and LoS and the like.
But PvP none the less.
And lets face it, against a goldfish match, an opponent who doesn't fight back, affliction would be insane if they didn't neuter it.
And so they do.
Not sure when someone over there will put down the Koolaid and realize that Affliction locks are in a unique and craptacular place. I don't think any other class is mandated (not asked, not merely given the option to use) 2 different and mutually exclusive schools/trees.
Heck, even mages are getting *serious* synergy love to merely enable cross tree play; all the while being able to solo-tree without 40+% dps hit.
Yet Blizzard is mandating both that for affliction unilaterally (thou shalt cast shadowbolts while still not getting full use out of itemizatoin for the half of your spells you spent the majority of your talents on); and attempting some minor synergy attempt for the Fire-Mage Mark II, err Fire-lock, err Destro-lock.
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07/30/08, 1:45 PM
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#1537
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Glass Joe
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Bibdy, Latas, and any other beta testing locks who read this forum, how's the "new" Metamorphosis working out? Is it strong enough yet to justify the loss of the pet? Or Ruin? Has it become the PvE DPS timer that Blizz said they wanted it to be? I ask, because I haven't really seen much concrete information or analysis of it yet (aside from lots of testers screwing around with AoE). The only "new" abilities I've been able to find info on are insta-Howl, Immolation, Demonic Leap, and single-target Shadow Bolt, with 2 more unknown skills.
My main concern with the viability of this talent is the loss of the pet. I'm one of those few mentally unbalanced individuals who is currently raiding Sunwell Plateau as Demo spec. Based on my current stats, WWS, etc., if these WotLK talents were to go live right now, this is what I'd be giving up to use Metamorphosis (note: this is only from a PvE perspective):
- 20% of total damage gone from lack of Felguard
- 5% damage from Master Demonologist
- Up to 6% damage from Demonic Empathy (for now, lets assume a 50% up time for a flat 3%)
- 200+ spell damage from Demonic Knowledge
- 180+ raid wide spell damage from Demonic Pact
- My normal spells (although decent demonic abilities could compensate for this)
- Ruin (roughly 50% of my current damage is from Shadow Bolts, so Meta has to be strong enough to also overcome that)
It doesn't look like the newest beta build did much to Demon Form and I'm hoping that I'm wrong, because for it to be a PvE DPS timer, that's a LOT of setbacks it needs to overcome. In order for it to be viable it seems like it needs some help. Some ideas I came up with for it are:
- Keep the pet out. That would actually go a long way to keeping Demon Form on par with normal damage, although it seems like Blizzard is steering away from this idea for the talent.
- Add a large (40%+) damage modifier to the skill to compensate, or just up the damage of the new abilities you gain.
- Make the single-target Shadow Bolt instant cast with a 2.5s cooldown. That way you can still cast your shadow bolts normally without overly interfering with your melee swings. Immolation seems like it's on the right track with this.
- Give Demon Form some sort of group/raid-wide aura. Making the ability itself strong enough to compensate for the loss of pet/ruin/etc. might make it a tad TOO strong in PvP, but if you add in some sort of aura (maybe haste?) that benefits the entire raid then the massive increase from everyone else would be enough.
I really like the idea of Metamorphosis and I hope that Blizzard continues to tweak it to make it viable in a raid environment; it's just doesn't seem to be nearly there yet.
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07/30/08, 1:45 PM
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#1538
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Don Flamenco
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Originally Posted by Bismar
And I echo what others are saying, comparing talent for talent is more than a little silly. At best we can say the talents are balanced around "the best possible use of talent points creates the same max raid-dps in range with other classes/specs". And we know even that's not true.
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I think you're getting hung up on the individual talent point costs and forgetting that affliction has to get 2 push back protection talents to cover every spell in a raid setting while destruction only has to get one. The number of talent points spent is not what's really important, the incongruity is that affliction needs to go off tree in addtion to the on tree talent to get the same gimmick protection destruction gets from on tree alone.
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My vanity is justified.
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07/30/08, 1:57 PM
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#1539
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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This might be a little bit out there, but maybe blizzard honestly believes affliction locks should be spamming drain life instead of shadowbolt?
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07/30/08, 2:02 PM
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#1540
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Von Kaiser
Human Warlock
Kargath (EU)
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Originally Posted by ggyourlife
As the imp, being ranged, should always be next to you, albeit a few yards in front due to lower range. Doing that means that your imp should never be taking damage unless you yourself are as well.
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Blood Pact has only 20 yd range. If he is standing next to you, the tank will probably not get the pact. Maybe they increase the range for WotLK. And if the range stays at 20 yd, does that mean the tank will not have the pact while we move the imp out of ae or is the imp supposed to just take all ae damage with avoidance?
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07/30/08, 2:08 PM
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#1541
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Great Tiger
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Originally Posted by Paranon
Bibdy, Latas, and any other beta testing locks who read this forum, how's the "new" Metamorphosis working out? Is it strong enough yet to justify the loss of the pet? Or Ruin? Has it become the PvE DPS timer that Blizz said they wanted it to be? I ask, because I haven't really seen much concrete information or analysis of it yet (aside from lots of testers screwing around with AoE). The only "new" abilities I've been able to find info on are insta-Howl, Immolation, Demonic Leap, and single-target Shadow Bolt, with 2 more unknown skills.
My main concern with the viability of this talent is the loss of the pet. I'm one of those few mentally unbalanced individuals who is currently raiding Sunwell Plateau as Demo spec. Based on my current stats, WWS, etc., if these WotLK talents were to go live right now, this is what I'd be giving up to use Metamorphosis (note: this is only from a PvE perspective):
- 20% of total damage gone from lack of Felguard
- 5% damage from Master Demonologist
- Up to 6% damage from Demonic Empathy (for now, lets assume a 50% up time for a flat 3%)
- 200+ spell damage from Demonic Knowledge
- 180+ raid wide spell damage from Demonic Pact
- My normal spells (although decent demonic abilities could compensate for this)
- Ruin (roughly 50% of my current damage is from Shadow Bolts, so Meta has to be strong enough to also overcome that)
It doesn't look like the newest beta build did much to Demon Form and I'm hoping that I'm wrong, because for it to be a PvE DPS timer, that's a LOT of setbacks it needs to overcome. In order for it to be viable it seems like it needs some help. Some ideas I came up with for it are:
- Keep the pet out. That would actually go a long way to keeping Demon Form on par with normal damage, although it seems like Blizzard is steering away from this idea for the talent.
- Add a large (40%+) damage modifier to the skill to compensate, or just up the damage of the new abilities you gain.
- Make the single-target Shadow Bolt instant cast with a 2.5s cooldown. That way you can still cast your shadow bolts normally without overly interfering with your melee swings. Immolation seems like it's on the right track with this.
- Give Demon Form some sort of group/raid-wide aura. Making the ability itself strong enough to compensate for the loss of pet/ruin/etc. might make it a tad TOO strong in PvP, but if you add in some sort of aura (maybe haste?) that benefits the entire raid then the massive increase from everyone else would be enough.
I really like the idea of Metamorphosis and I hope that Blizzard continues to tweak it to make it viable in a raid environment; it's just doesn't seem to be nearly there yet.
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Honestly? There's no chance that it can compensate for 3 straight minutes of bonus Shadowbolt crit damage in Ruin, Improved Shadowbolts and the loss of Demonic Pact from personal damage alone. Its damage potential in PvP would have to be just fucking nuts if it was. I made a thread on the beta forums suggesting a group buff or debilitating aura that benefits a raid, but doesn't help so much in small-scale group arena settings.
That's the only way I see it making it into a raid build.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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07/30/08, 2:13 PM
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#1542
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Glass Joe
Blood Elf Warlock
Terenas (EU)
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For the people asking if ISB enhances periodic damage. Well at least according to the debuff placed on the target it doesnt
look here > Shadow Vulnerability - Spell - World of Warcraft (you need to click it to see the debuff)
thats the debuff and it explicit excludes dots - it has nothing to do with the wording of the talent.
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07/30/08, 2:14 PM
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#1543
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Piston Honda
Tauren Druid
Blood Furnace
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Originally Posted by Scrufola
Blood Pact has only 20 yd range. If he is standing next to you, the tank will probably not get the pact. Maybe they increase the range for WotLK. And if the range stays at 20 yd, does that mean the tank will not have the pact while we move the imp out of ae or is the imp supposed to just take all ae damage with avoidance?
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With 80% AOE Damage reduction, and 5k hp unbuffed, Imp will probably just take most aoe's just fine....
He'd need to take 25000 damage to die from aoe.... more if he gets priest's hp buffs....
Also the frailty's placement is quite fine the way it is. The poor sucker that will go 7 points into affliction will be most of the destro locks. With imp giving 10%+ dps increase, there is no reason to spec DS... so extra points can go to soul link AND/OR frailty/lifetap.
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07/30/08, 2:18 PM
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#1544
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Von Kaiser
Human Warlock
Kargath (EU)
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Originally Posted by Apaine
With 80% AOE Damage reduction, and 5k hp unbuffed, Imp will probably just take most aoe's just fine....
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The question is if that's intended or if they reduce the stats on the imp to make it only survive unpredictable ae.
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07/30/08, 2:20 PM
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#1545
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Piston Honda
Undead Warlock
Sylvanas (EU)
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Originally Posted by tetracycloide
Exactly, so adding every spell an affliction lock would cast in a raid environment to fel concentration would provide little to no additional benifit to PvP and at the same time afford affliction locks the same universal pushback protection in raids that destruction locks get.
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Originally Posted by tetracycloide
I think you're getting hung up on the individual talent point costs and forgetting that affliction has to get 2 push back protection talents to cover every spell in a raid setting while destruction only has to get one. The number of talent points spent is not what's really important, the incongruity is that affliction needs to go off tree in addtion to the on tree talent to get the same gimmick protection destruction gets from on tree alone.
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Pushback protection stacks. FC+Intensity would make your Shadow Bolt and Immolate unpushbackable. You don't get many pushbacks in raids anyway, those talents are aimed for PVP and grinding, not PVE. You also get raid-wide Concentration Aura. Honestly I'm more concerned than those talents are aimed more on grinding, than PVP, because in PVP 70% is sometimes too little, and Interrupt effects are higher threat to spells with cast times.
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07/30/08, 2:30 PM
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#1546
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Great Tiger
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Originally Posted by Apaine
With 80% AOE Damage reduction, and 5k hp unbuffed, Imp will probably just take most aoe's just fine....
He'd need to take 25000 damage to die from aoe.... more if he gets priest's hp buffs....
Also the frailty's placement is quite fine the way it is. The poor sucker that will go 7 points into affliction will be most of the destro locks. With imp giving 10%+ dps increase, there is no reason to spec DS... so extra points can go to soul link AND/OR frailty/lifetap.
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What if you only have 2 Warlocks, 1 Affliction and 1 Demo? You run into a pretty awkward situation with Demonology sacrificing Ruin, Destructive Reach and Devastation for Frailty. That's one very frustrated Demo Warlock.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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07/30/08, 2:31 PM
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#1547
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Glass Joe
Blood Elf Paladin
Tichondrius
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Originally Posted by XcsX
For the people asking if ISB enhances periodic damage. Well at least according to the debuff placed on the target it doesnt
look here > Shadow Vulnerability - Spell - World of Warcraft (you need to click it to see the debuff)
thats the debuff and it explicit excludes dots - it has nothing to do with the wording of the talent.
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No, you are wrong. That is exactly the same as the shadow vulnerability debuff on live, except that it is 15% damage instead of 20%. The part that mentions non-periodic damage is referring to effects that will consume charges, exactly like it works on live.
It is still possible that they have changed it to exclude DoTs, but it isn't possible to tell based on that debuff description.
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07/30/08, 2:36 PM
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#1548
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Don Flamenco
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Originally Posted by mako
This might be a little bit out there, but maybe blizzard honestly believes affliction locks should be spamming drain life instead of shadowbolt?
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Thank you very much for your reply. Im wondering if you can answer about the single biggest problem plaguing warlocks atm. Do the devs have any interest at looking into making dots have some sort of scaling with Haste and or Crit?
EDIT: Are you the designer who was there on the floor after the panel on loot, the one who mentioned that he had worked on warlocks for BC?
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We do forsee Affliction Warlocks in raid PvE using Shadow Bolt and Haunt, which are both cast time and capable of critting (so haste and crit do help those). In terms of actual DoTs critting, we currently don't have any intention of doing that. We did make haste lower your GCD, which can help if you want to chain cast DoTs.
Koraa, Class Designer
Source
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That to me, says no. As much as I'd love to see buffs to DL, doesn't look like they're even considering it.
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07/30/08, 2:37 PM
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#1549
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Von Kaiser
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Originally Posted by Bibdy
They moved Improved Intercept into Arms, I'm sure they're not against moving a talent from one tree to another for the sake of improvement. Besides, now that Elements affects everything and Destruction is your elemental fire and shadow wielding nutjob, it makes more sense than it used to.
I really don't like Frailty as it stands. Its just another mandatory curse buff for raiding in a tree that already has Malediction, which means a Walock of one of the other trees is urged to get it. If you're only other Warlock wants to be Demo, is he really going to spec 7/50/13 or something equally shite just for raid buffs in Frailty and Demonic Pact? I freaking hope not. Destruction is the only other tree with it as an option. Something like 11/3/57 or 7/7/57, which misses out on Demonic Aegis.
Frailty's placement just sucks. It should really be removed to get rid of that incentive of some poor bastard having to go 7 points into Affliction just for the raid's sake.
As for Malediction's placement, I know, but I can't think of a better place for it. What deep Destruction talent could you move down to give to Demo that wouldn't make it crazy? Backlash? Soul Leech?
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I made a post on the warlock forums to help solve the frailty issue.
I think they should switch Improved Healthstone with Demonic Aegis. This allows affliction warlocks to pick it up without sacrificing key destruction talents (and they need help the most). This change doesn't really increase the dps of demo or destruction, but allows destruction locks to pick up frailty much more easily because they no longer have to sacrifice demonic aegis to do so.
Although Blizzard is improving Master Conjuror, the talent should be merged with Improved Healthstone and a new talent should take its place.
I think moving Demonic Aegis to T1 demo would solve some issues. Destruction locks can easily be the "frailty" locks and affliction locks, who need demonic aegis the most, can also pick it up. Of course, this only applies to haunt locks, but at least this gives a haunt build an additional advantage over ruin. If a lock goes 50/0/21 they forsake demonic aegis.
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07/30/08, 2:39 PM
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#1550
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Piston Honda
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Miraishikou
No, you are wrong. That is exactly the same as the shadow vulnerability debuff on live, except that it is 15% damage instead of 20%. The part that mentions non-periodic damage is referring to effects that will consume charges, exactly like it works on live.
It is still possible that they have changed it to exclude DoTs, but it isn't possible to tell based on that debuff description.
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No, he really meant you need to click on the link and watch the buff it actually applies. The currently live entry on wowhead says
Shadow Vulnerability Magic
Shadow damage increased by 20%.
12 seconds remaining
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The WotlK one says;
Shadow Vulnerability Magic
Shadow damage increased by 15% from non-periodic spells.
12 seconds remaining
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Which... Sucks.
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