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Old 08/27/08, 1:53 PM   #2276
Bruscha
Glass Joe
 
Undead Warlock
 
Thrall
So basically, they'll be balancing on utility potential now, rather than guaranteed utility. And Affliction has higher utility potential than Destruction, so it needs to do somewhat less damage to compensate. Similarly, just because Improved Water Elemental may often be redundant with other mana regen buffs, a Frost Mage still has it, and therefore has higher utility potential than a Fire or Arcane Mage, and just do less damage than they do.

However, utility potential is obviously not as valuable as actual utility, so the damage penalties should clearly be reduced.
I can agree with that. The problem is determining how much potential utility is worth. I would say not any more than a 5-10% drop depending on the strength of the utility. (For example if Destro is doing 3k dps the affliction lock would be between 2700-2800 dps)

Enough that there is a penalty for the utility but not a big enough penalty that it's an immediate respec if that utility is covered by another class.
 
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Old 08/27/08, 1:59 PM   #2277
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
Assuming Necrosis is fixed to scale with AP (last I checked it was based solely on weapon damage) that's another source of Shadow Damage to consider from DKs.

I'm not up to date on what are the current optimal DK DPS builds, but I don't currently see much incentive for Blood DPS builds to go into Frost. At least the builds I've been toying with trying out pick up Necrosis on the assumption that it'll be fixed.
 
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Old 08/27/08, 3:23 PM   #2278
Hearteater
Von Kaiser
 
Undead Warlock
 
Magtheridon
On DK sources of shadow damage with respect to ISB: At present, Frost DKs will be using Frost Strike instead of DC, so that won't be burning a charge. As an added bonus, deep Frost builds appear to work better with a side of Blood talents, so no Necrosis either from them either. Obviously that is all very subject to change.
 
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Old 08/27/08, 5:25 PM   #2279
Evidicus
Von Kaiser
 
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Blood Elf Warlock
 
Cenarius
I would make the case that the "best" specs for level 80 raiding will have more to do with what your guild's class/spec composition are in raids, and what any potential set bonuses are for T7, T8, etc more than they do just looking at what our talent trees have to offer. Obviously there will always be tradeoffs between utility and personal DPS, but what that utility is "worth" will really be determined by a ton of factors outside of the individual warlock's control (again your raid composition being the largest factor). Trying to pick the best spec at this point is like trying to argue over how to solve a jigsaw puzzle that has half the pieces missing. I think the one thing we can all agree on at this point though is that the days of having 3-5 (or more) Warlocks in a raid spamming shadow bolts is probably at an end, which is a good thing.

Personally I am more interested in is the immediate future and what specs Warlocks will be taking in post-3.0 to continue their 25 man raiding in BT and Sunwell. That said, what level 70 specs do you plan on using after the patch for raiding?
 
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Old 08/27/08, 5:38 PM   #2280
Razumikhin
Glass Joe
 
Human Warlock
 
Moonrunner
Originally Posted by Evidicus View Post
Personally I am more interested in is the immediate future and what specs Warlocks will be taking in post-3.0 to continue their 25 man raiding in BT and Sunwell. That said, what level 70 specs do you plan on using after the patch for raiding?
I'm interested in this as well. Are there any tests or simulations of different specs underway?
 
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Old 08/27/08, 5:53 PM   #2281
Quintessa
Glass Joe
 
Human Warlock
 
Garithos
I think 0/21/40 will still be the optimum DPS spec post-3.0/pre-WotLK. But with the nerfs to ISB and DS, and with the addition of Molten Core I think Fire Destro will take precedence over Shadow Destro, especially for locks currently clearing Sunwell that have the gear to support Fire right now.

This is the spec I'm going to try as soon as 3.0 is released: WorldofWarcraft.com -> Info -> Classes -> Warlock -> Talent Calculator
 
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Old 08/27/08, 6:07 PM   #2282
Rustik
Von Kaiser
 
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Orc Warrior
 
Elune
I was thinking about this while at work today. Haunt is a flat 20% increase to dots. In effect, a 20% crit chance with ruin is a 20% bonus to Any DD spell. Haunt is a multiplier directly on to you dots, to aid in scaling. Destro still has a benefit because it has a second multiplier, haste. (And a well geared destro lock has more than 20% crit.)

But If you remember, life tap will now be based on spirit. A destro lock in all that stam/int/SP/haste/crit gear won't have diddly for spirit, whereas an affliction lock with int/sta/spi/SP will have a crapton. Considering the health return from siphon life, Haunt, and the occasional drain life, Affliction only needs tap once or twice every once in a while, and still has enough leftover to heal themselves of some AOE.

Destro will expend a LOT more GBCs on life tap, and draining will really nerf their dps. Soul leech is asking for the RNG to slap you int he face. They'll be dependent on a healer. Nobody is accounting for the tons of healing the affliction lock does, but blizzard is including it in the balancing. I always kinda figured that's why one is affliction and one is -destruction-.

Affliction could go off into a dark corner and play dot spam till the cows come home and the sun falls out of the sky, and they'll sustain the majority of their maximum dps doing it. In order for destro to max their damage they're likely to either nerf their damage or require healing. I have a feeling that there will be lots of aoe healing in WotLK, to up the healing stress without crushing blows. And to account for the fact that now every healer has an AOE heal.
 
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Old 08/27/08, 6:19 PM   #2283
Wyand
Glass Joe
 
Undead Warlock
 
Gorgonnash (EU)
Originally Posted by Evidicus View Post
Personally I am more interested in is the immediate future and what specs Warlocks will be taking in post-3.0 to continue their 25 man raiding in BT and Sunwell. That said, what level 70 specs do you plan on using after the patch for raiding?
I guess I will try a Fire-Destruction spec with active Imp out. Not that I think it is the funniest or "best" possible spec in wotlk, but imho it's the only viable spec you can achieve with 61 Talent points.

Just look at the alternatives:
-Shadow Destuction as it is known. 5% isb-nerf, 5% demo-sac nerf. Compared to the already strong Fire-Destruction Spec on Live Servers which even gets Emberstorm buffed again (-0.5 sec cast-time on incinerate instead of 10%) Shadow looks weaker now.
-Fire Destruction with sacced imp. No possibility to reach imp soul-leech for Mana while having 5/5 S&F, again the 5% nerfed sac-buff. No Stamina for the whole Raid. My feeling says the 10% damage from sacced imp is weaker, than the Mana-gain plus the dps from the active imp.
-Demonology.. either without range/crit for sb and ruin, or without all the goodies in the lower demon-tree. Especially demonic pact. Sucks.
-Affliction.. either without range an crit-chance (and ruin) on Shadowbolt, or without eradication, death's embrace, everlasting affl. an haunt. Sucks big time.

So I think i'll try out something like this:
http://talent.mmo-champion.com/?warl...00000000000000
Not Knowing wether the whole backdraft-thing and/or Fire and Brimstone are worth it, I just skipped them. If they turn out to be good, I'll take some points out of demonology.


What drives me mad about that upcoming patch is the question wether the changes to Fel Armor and Lifetap regarding Spirit will already go Live and what will happen to my Sunwell-gear. I don't think Blizzard will change the stats on non-set pieces like those from Kil'Jaeden or Brutallus's panties.


Sorry for my poor English, usually I'm just a reader :>
 
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Old 08/27/08, 6:28 PM   #2284
Quintessa
Glass Joe
 
Human Warlock
 
Garithos
Originally Posted by Wyand View Post
What drives me mad about that upcoming patch is the question wether the changes to Fel Armor and Lifetap regarding Spirit will already go Live and what will happen to my Sunwell-gear. I don't think Blizzard will change the stats on non-set pieces like those from Kil'Jaeden or Brutallus's panties.
This is a good point. It seems that in WotLK a lot of Destruction's DPS increase will come from increased mana efficiency, with the addition of Spirit to the generic caster itemization and the Spirit based skills and talents. If they end up not adding Spirit to many of the Sunwell pieces and T6, or any of the mana efficiency changes, any 0/21/40 variant may be discarded for more mana efficiency during the 3.0->WotLK lull. Or we may just have to disregard the non-Spirit itemized Sunwell boss drops in favor of the Sunmote turn-ins itemized with Spirit.
 
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Old 08/27/08, 6:36 PM   #2285
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
It's unlikely that Destruction is going to ignore Spirit on their gear. The mechanics of the revamped Fel Armor are such that Spirit is a very clear DPS increase, especially if you take Demonic Aegis. In addition to reduced Life Tapping, you gain +Damage from Spirit both of which mean bigger returns from Soul Leech (time spent Life Tapping is time spent *not* potentially proccing Soul Leech). Like everything else with Destruction scaling, the loop feeds into itself to become better and better.

Haunt doesn't make up for Destruction's self-synergy. It increase's Affliction's strongest point, DoT scaling with Spell Damage, without addressing Affliction's weaknesses. When Affliction Life Taps it's during the "filler" phase of the DPS cycle, you lose less for Life Tapping compared to Destruction anyway. Reducing the need to Dark Pact/Life Tap only increases the amount of time Affliction has to spend on its weakest portion of DPS.

So ultimately, even mana regen mechanics play to Affliction's disadvantage.
 
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Old 08/27/08, 6:42 PM   #2286
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
The best Demonology build at 70 with WotLK talents looks like 1/55/5 (the two points in Health Funnel are filler and can go anywhere) but you sacrifice ISB. However, if all the destro locks are fire anyway, it probably won't matter much. That's probably the build I'll be using or something similar depending on what other talent adjustments they make. You could pull some points out of Fel Synergy most likely, but there's not really anywhere else to put them unless you want to pick up Molten Core, and you can't cut enough to get ISB. As long as the raid wide buffs come in 3.0 along with the talents (and they should), the Felguard is going to be a beast and practically indestructible.
 
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Old 08/27/08, 6:44 PM   #2287
Wyand
Glass Joe
 
Undead Warlock
 
Gorgonnash (EU)
Originally Posted by Quintessa View Post
This is a good point. It seems that in WotLK a lot of Destruction's DPS increase will come from increased mana efficiency, with the addition of Spirit to the generic caster itemization and the Spirit based skills and talents. If they end up not adding Spirit to many of the Sunwell pieces and T6, or any of the mana efficiency changes, any 0/21/40 variant may be discarded for more mana efficiency during the 3.0->WotLK lull. Or we may just have to disregard the non-Spirit itemized Sunwell boss drops in favor of the Sunmote turn-ins itemized with Spirit.
That's exactly what I was thinking about. Blizzard already kind of stated in a blue-post, that they'll change stats on existing sets for classes that experience a major change in their mechanics. That says "hey, we're going to put spirit on the warlock-sets". But I am quite sure that they won't chance the non-set pieces, because there are equal alternatives available on each slot (with sucky damage-stats). I did some minor Maths on that issue, looking at the amount of spirit on mage-sets, assuming ours will get similar amounts, using the base + 3*spirit formula for lifetap und the 2.4 formula for passive mana-regen. If all the T6 pieces get around 20-25 spirit you would end up with roughly 600 int and 400 Spirit raid buffed if you took 8/8 t6 (including the old crap), which would result in approx. 1800 Mana Lifetaps and 140 mp5 while casting (~15% decrease in mana-cost) which would be more than enough to keep up. Not to forget the 130 +spellpower via Fel Armor.
Of course nobody wants to run around with more than 4 pieces of T6 in Endgame Gear, so I just started to collect the tradeable Healer-pieces that none of our priests needs anymore.. Just to make sure.

Conclusion: I think that T6 with spirit will be enough to keep you able to raid until you picked up the non-set pieces with +spirit.

The really interesting question is will there be a point where you just have enough mana-regen and can pick up some of the spirit-less pieces to do more dps or will the better mana-efficiency with even more spirit be strong enough to make all the spirit-items better than those without? But thats a question for the spreadsheet

Last edited by Wyand : 08/27/08 at 6:58 PM.
 
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Old 08/27/08, 7:54 PM   #2288
Wuff
Von Kaiser
 
Undead Warlock
 
Antonidas (EU)
Originally Posted by Sydane View Post
The best Demonology build at 70 with WotLK talents looks like 1/55/5 (the two points in Health Funnel are filler and can go anywhere) but you sacrifice ISB. However, if all the destro locks are fire anyway, it probably won't matter much. That's probably the build I'll be using or something similar depending on what other talent adjustments they make. You could pull some points out of Fel Synergy most likely, but there's not really anywhere else to put them unless you want to pick up Molten Core, and you can't cut enough to get ISB. As long as the raid wide buffs come in 3.0 along with the talents (and they should), the Felguard is going to be a beast and practically indestructible.
Currently, I would remove the points from Metamorphosis, Corruption and Demonic Empathy. Especially if all the destro locks go fire. This would grant you the 5 necessary points for ISB and would make you a shadowbolt spammer (maybe add immolate) with maximum raidwide caster dd buffing.
Or do you plan on raiding without shadow priests when 3.0 arrives?
 
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Old 08/27/08, 8:48 PM   #2289
Burberri
Von Kaiser
 
Orc Warlock
 
<G2>
Silvermoon
Having messed around a little bit with destruction, I think you will find a 0/3/47+11 will have the same mana efficiency even with the life tap nerf. The people that are SOL are demon spec warlocks as they don't get imp soul leech nor dark pact.

Just a comment, I know Eradication does not stack with bloodlust, which leads me to believe that backdraft doesn't (though I haven't had a chance to test it), so it could be that these abilities have lower values particularly in shorter fights. Whether they stack with wrath of air, or imp boomkin I have not yet had a chance to test.
 
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Old 08/28/08, 6:07 AM   #2290
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
Originally Posted by Rustik View Post
But If you remember, life tap will now be based on spirit. A destro lock in all that stam/int/SP/haste/crit gear won't have diddly for spirit, whereas an affliction lock with int/sta/spi/SP will have a crapton. Considering the health return from siphon life, Haunt, and the occasional drain life, Affliction only needs tap once or twice every once in a while, and still has enough leftover to heal themselves of some AOE.
You are talking as if crit is super-useful stat, especially in early gear-up cycle. It is so ridiculously crappy, that 30% of spirit into spell power is almost making spirit better than crit, add to this possibility of Demonic Aegis, mana regeneration, and higher mana per Life Tap. Then no crit scaling of Imp, reverse scaling of Empowered Imp free crit, Immolate DOT which doesn't crit either, and I can see crit not being particularly desirable stat even for a Destruction Warlock.
 
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Old 08/28/08, 10:32 AM   #2291
Smurrf
Si Tibi Narraremus Te Interficere Debemus
 
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Human Paladin
 
Lothar
Originally Posted by Koraa
We'll be doing some considerable work on Warlocks before that patch hits.
This was posted in response to the following:

Originally Posted by Felnari
With the content patch coming "weeks" away it is very disheartening, as there are many talents and abilities that are not up to par and don't look like they are going to be made so.

Is this not the case?
Source


Not much on the surface, but the use of the word 'considerable' here tells me that they actually are looking at the feedback from Locks. Good to know.
 
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Old 08/28/08, 10:41 AM   #2292
Zed
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
Originally Posted by Rustik View Post
In order for destro to max their damage they're likely to either nerf their damage or require healing.
Incorrect. Soul Leech alone lets you sustain your dps indefinitely on a raidbuffed stand-and-nuke encounter (read: Brutallus). Sure on an aoe-damage encounter there is a greater chance for you to go to low hp if it doesn't proc but that is somewhat compensated by higher Warlock HP pools and Fel Armor. Also in a non-emergency situation Life Tap damage can easily and cheaply be healed, you just need to be careful not to put unneccessary stress on your healers. Some more aware ones will also use "preemptive" hots on you even when you are at full hp. And after an incoming damage spike you are usually loaded with hots and can freely lifetap to full. Not to mention, grouped with a shadow priest (which I admittedly very rarely am) makes the whole Life Tap thing a non-issue.
You will also get spirit regen, ISL and maybe ILT after the patch which all reduce required healing, while the Fel Armor change is more likely to increase it.

I'd be suprised to see DS/SnF to remain the dominant spec post-3.0. Top geared locks do 2500-3000 dps on Brutallus, meaning your Imp, the Emp. Imp benefit and the rest of the 40+ goodies in Destro should come out at ~300 dps to compensate. This seems easily achievable, add on top the benefit of shared aggro with your pet, and reconsider.
 
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Old 08/28/08, 11:19 AM   #2293
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
Originally Posted by Wuff View Post
Currently, I would remove the points from Metamorphosis, Corruption and Demonic Empathy. Especially if all the destro locks go fire. This would grant you the 5 necessary points for ISB and would make you a shadowbolt spammer (maybe add immolate) with maximum raidwide caster dd buffing.
Or do you plan on raiding without shadow priests when 3.0 arrives?
Metamorphosis may or may not suck compared to Ruin, that remains to be seen, but it's going to be more worthwhile than one point in ISB, and stands a pretty good chance of being rather overpowered at 70. I'd drop one point in Bane before dropping Metamorphosis (and that's from a numbers point of view, not to mention the coolness factor).

That said, the ISB uptime of one demo lock with under 30% effective crit (probably under 25% given the typical crit suppression) is going to be terrible in a raid with 2-3 shadow priests (under 40% with 3). Not to mention that the new spell description still says it won't affect periodic damage, and if that is the case, it's completely worthless to have.

I guess I could do a bastardized version like 0/51/9 but my gut tells me 4% crit to my pet and 2% haste and 2% better demonic empathy is going to be better overall than what little ISB can provide. Hopefully we'll have some version of the spreadsheet available to help with making these decisions somewhat, though I don't think either way it will make a huge amount of difference.

Edit: regarding changing our tier sets, cutting out half the stam and making it spirit would be a buff for us now, even before 3.0. As such, I very much doubt that they will bother. It's not like they radically changed our entire mechanics of stat distribution like they are doing with Enhancement Shaman. Besides, you can always just regem everything with 12 spirit green Northrend gems if you feel the need.

Last edited by Sydane : 08/28/08 at 11:27 AM.
 
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Old 08/28/08, 11:24 AM   #2294
TheDrDroppedMe
Von Kaiser
 
Human Warlock
 
Moonrunner
Originally Posted by Darian_TruBlade View Post
It's unlikely that Destruction is going to ignore Spirit on their gear. The mechanics of the revamped Fel Armor are such that Spirit is a very clear DPS increase, especially if you take Demonic Aegis. In addition to reduced Life Tapping, you gain +Damage from Spirit both of which mean bigger returns from Soul Leech (time spent Life Tapping is time spent *not* potentially proccing Soul Leech). Like everything else with Destruction scaling, the loop feeds into itself to become better and better.

Haunt doesn't make up for Destruction's self-synergy. It increase's Affliction's strongest point, DoT scaling with Spell Damage, without addressing Affliction's weaknesses. When Affliction Life Taps it's during the "filler" phase of the DPS cycle, you lose less for Life Tapping compared to Destruction anyway. Reducing the need to Dark Pact/Life Tap only increases the amount of time Affliction has to spend on its weakest portion of DPS.

So ultimately, even mana regen mechanics play to Affliction's disadvantage.

http://static.mmo-champion.com/mmoc/...icnexus_17.jpg

This is just the 1st heroic piece. There's still 3 tiers of epics above it with much higher item levels to account for. Haste and Crit will not be Destro-specific. Affliction is just not in a good place right now. That static 20% will mean very little even in just Heroic epics.
 
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Old 08/28/08, 11:52 AM   #2295
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
Originally Posted by TheDrDroppedMe View Post
http://static.mmo-champion.com/mmoc/...icnexus_17.jpg

This is just the 1st heroic piece. There's still 3 tiers of epics above it with much higher item levels to account for. Haste and Crit will not be Destro-specific. Affliction is just not in a good place right now. That static 20% will mean very little even in just Heroic epics.
Bear in mind, that's the rough equivalent of 17 crit rating at level 70, which is less crit than [Hands of the Sun] (heroic drop) or [Gloves of the High Magus] (quest reward), much less any epics T4 or higher. Most likely, Destruction Warlocks at level 80 in blues will be doing lower dps than SW warlocks are right now. The dropoff in rating value is massive.

We're also seeing tons of gear with nothing on it but Stam/Int/Spirit/Spell damage like Demonic Fabric Bands and Leggings of Burning Gleam. However, one of the more interesting things that is showing up is items with more Rating on them than pure Damage like Rhie-ay's Clutching Gauntlets, something that was unheard of in BC. I think it's going to be very interesting to see how the itemization turns out and it's still a bit too early to make any strong assumptions.
 
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Old 08/28/08, 12:29 PM   #2296
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
Originally Posted by Sydane View Post
Bear in mind, that's the rough equivalent of 17 crit rating at level 70, which is less crit than [Hands of the Sun] (heroic drop) or [Gloves of the High Magus] (quest reward), much less any epics T4 or higher. Most likely, Destruction Warlocks at level 80 in blues will be doing lower dps than SW warlocks are right now. The dropoff in rating value is massive.

We're also seeing tons of gear with nothing on it but Stam/Int/Spirit/Spell damage like Demonic Fabric Bands and Leggings of Burning Gleam. However, one of the more interesting things that is showing up is items with more Rating on them than pure Damage like Rhie-ay's Clutching Gauntlets, something that was unheard of in BC. I think it's going to be very interesting to see how the itemization turns out and it's still a bit too early to make any strong assumptions.
I've always been a fan of being a glass cannon. If there are pure damage options in raiding as well as in dungeon/quest blues it'll be funny when I'm more fragile than my Imp.

Unfortunately, I don't think even Sta/Int/Spi/SP gear will help Affliction enough; Destruction potentially benefits more from that same gear. Spirit simply isn't as good a DPS stat for Affliction as it is for other specs because you can time your Life Taps/Dark Pacts during your "low" DPS Shadow Bolt phase. If Destruction has the option of Int/Spi/SP/Crit gear then it's only worse as there isn't an effective equivalent for Affliction.

Given that all three Warlock specs have significant problems at the moment (Affliction: Scaling, Demonology: Metamorphosis, Destruction: Awkward Mechanics) the "considerable" work Blizzard's putting into Warlock talents doesn't surprise me. Hopefully we'll have as brilliant a review as the others we've seen so far.
 
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Old 08/28/08, 10:13 PM   #2297
Yorex
Glass Joe
 
Human Warlock
 
Cenarion Circle
Big post on beta boards about buffs/debuffs. Relevant sections for Warlocks:
Armor Debuff (Minor): Faerie Fire, Sting (Hunter pet), Curse of Recklessness
Increased Spell Damage Taken Debuff: Ebon Plaguebringer, Earth and Moon, Curse of the Elements
Increased Spell Power Buff: Focus Magic, Improved Divine Spirit, Flametongue Totem, Totem of Wrath, Demonic Pact
Attack Power Debuff: Demoralizing Roar, Curse of Weakness, Demoralizing Shout
Health Buff: Commanding Shout, Blood Pact
Intellect Buff: Arcane Intellect, Fel Intelligence
Spirit Buff: Divine Spirit, Fel Intelligence
Cast Speed Slow: Curse of Tongues, Slow, Mind-numbing Poison.

In each category, you can only benefit from the most powerful spell granting that effect. For example, Fel Intelligence grants Spirit and Intellect, both weaker than Arcane Intellect and Divine Spirit.
If a player has Fel Intelligence and receives a stronger Arcane Intellect buff, he will gain the intellect value from Arcane Intellect and the Spirit value from Fel Intelligence.

In most cases, fully-talented players will have exactly equal power on the strength of these buffs and debuffs. Fel Intelligence is an example of where one ability is weaker than others. The buffs in the "Increased Spell Power Buff" category are also not all the same potency, as they scale in grow in radically different ways. In virtually every other case, however, the buffs are equal.

...

I will also list the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that changelist:

Improved Shadow Bolt: Buffs only self.
Shadow Embrace: Buffs only self.

Blood Pact: Grants health instead of Stamina.
Fel Intelligence: Has replacement ranks that grant flat values of Intellect and Spirit.
Demonic Pact: Now buffs raid instead of debuffing monsters.
I don't think this bodes well at all for Affliction. Fel Intelligence not stacking and ISB/SE being self-buffs hurts most of the "utility", and the last few pages of this thread are enough to show that balancing the damage is much easier said than done.

On the other hand, this should kill any debate about DKs eating ISB charges, since there won't be any charges anymore.
 
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Old 08/28/08, 10:39 PM   #2298
Aeverius
Run amok or sink, swim's not an option
 
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Human Paladin
 
Cenarion Circle
Shadow 'locks are also losing the synergy of Shadow Weaving, as it's now a buff to the Priest rather than a boss debuff.

Improved Lay on Hands is really fucking good:

Originally Posted by Malleus View Post
Unless there's a reason to save it for a specific point in the fight, someone should be getting laid every single time it's up.
 
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Old 08/28/08, 10:44 PM   #2299
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
I like the stacking changes in general. I don't like the way the warlock changes fel out. I would have prefered fel intelligence sharing stacking with BoK rather than AI and DS. The ISB and SE changes... hurt currently, but I'm willing to wait how they shake out. If shadow destro really is dead than that basically makes crit an important stat for an affliction warlock, in a way other than having DoTs crit, which I like (I would like it more if ISB were moved to affliction). Shadow Embrace, I don't know what they have planned. 5% on self isn't worth 5 talent points, 6% might be worth 2 while grinding. Or they could redesign or totally scrap it.

I also notice that Moonkin make a generally superior support class to affliction locks under those changes. In addition to moonkin aura, they can duplicate CoR and CoE (and misery =P), and CoW is not a particularly valuable or unique debuff anymore. I don't mind sharing support functions, but I do feel like moonkin are encroaching on our function to an unreasonable extent that I would like to see scaled back.

The good news is, now that they're done with this they have to look again at individual classes, and glyphs, in light of redesigned abilities. I look forward to that.

 
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Old 08/28/08, 10:57 PM   #2300
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
Who wants a self only Shadow Embrace? Some of these changes are mind boggling.
 
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